Files
MidnightLib/src/main/java/eu/midnightdust/lib/util/screen/TexturedOverlayButtonWidget.java
Motschen 7c55e3bfae MidnightLib 0.2.7 - Fixes and Textured overlay buttons
- Fix #1
- The MidnightConfig overview screen button background is now based on the default button texture (Powered by new util class 'TexturedOverlayButtonWidget')
2021-10-19 21:39:32 +02:00

41 lines
2.3 KiB
Java

package eu.midnightdust.lib.util.screen;
import com.mojang.blaze3d.systems.RenderSystem;
import net.minecraft.client.gui.widget.TexturedButtonWidget;
import net.minecraft.client.render.GameRenderer;
import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.text.Text;
import net.minecraft.util.Identifier;
public class TexturedOverlayButtonWidget extends TexturedButtonWidget {
public TexturedOverlayButtonWidget(int x, int y, int width, int height, int u, int v, Identifier texture, PressAction pressAction) {
super(x, y, width, height, u, v, texture, pressAction);
}
public TexturedOverlayButtonWidget(int x, int y, int width, int height, int u, int v, int hoveredVOffset, Identifier texture, int textureWidth, int textureHeight, PressAction pressAction) {
super(x, y, width, height, u, v, hoveredVOffset, texture, textureWidth, textureHeight, pressAction);
}
public TexturedOverlayButtonWidget(int x, int y, int width, int height, int u, int v, int hoveredVOffset, Identifier texture, int textureWidth, int textureHeight, PressAction pressAction, Text text) {
super(x, y, width, height, u, v, hoveredVOffset, texture, textureWidth, textureHeight, pressAction, text);
}
public TexturedOverlayButtonWidget(int x, int y, int width, int height, int u, int v, int hoveredVOffset, Identifier texture, int textureWidth, int textureHeight, PressAction pressAction, TooltipSupplier tooltipSupplier, Text text) {
super(x,y,width,height, u,v,hoveredVOffset,texture,textureWidth,textureHeight,pressAction,tooltipSupplier,text);
}
@Override
public void renderButton(MatrixStack matrices, int mouseX, int mouseY, float delta) {
RenderSystem.setShader(GameRenderer::getPositionTexShader);
RenderSystem.setShaderTexture(0, WIDGETS_TEXTURE);
RenderSystem.setShaderColor(1.0F, 1.0F, 1.0F, this.alpha);
int i = this.getYImage(this.isHovered());
RenderSystem.enableBlend();
RenderSystem.defaultBlendFunc();
RenderSystem.enableDepthTest();
this.drawTexture(matrices, this.x, this.y, 0, 46 + i * 20, this.width / 2, this.height);
this.drawTexture(matrices, this.x + this.width / 2, this.y, 200 - this.width / 2, 46 + i * 20, this.width / 2, this.height);
super.renderButton(matrices, mouseX, mouseY, delta);
}
}