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MidnightLib v0.1.0 for 21w08b
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package eu.midnightdust.hats.christmas;
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import net.minecraft.client.model.*;
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import net.minecraft.client.render.VertexConsumer;
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import net.minecraft.client.render.entity.model.SinglePartEntityModel;
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import net.minecraft.client.util.math.MatrixStack;
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import net.minecraft.entity.LivingEntity;
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public class ChristmasHatModel<T extends LivingEntity> extends SinglePartEntityModel<T> {
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private final ModelPart headwear;
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private final ModelPart bone;
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private final ModelPart bone2;
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private final ModelPart bone3;
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public ChristmasHatModel(ModelPart root) {
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headwear = root;
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root.setPivot(5.0F, -9.0F, -5.0F);
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bone = headwear.getChild("bone");
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bone.setPivot(-8.5F, -0.1F, 1.5F);
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setRotationAngle(bone, -0.0524F, 0.0F, 0.0349F);
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bone2 = bone.getChild("bone2");
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bone2.setPivot(1.5F, -4.0F, 1.5F);
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setRotationAngle(bone2, -0.1222F, 0.0F, 0.0698F);
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bone3 = bone2.getChild("bone3");
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bone3.setPivot(1.5F, -4.0F, 1.5F);
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setRotationAngle(bone3, -0.2618F, 0.0F, 0.1047F);
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}
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public static ModelData getModelData(){
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ModelData modelData = new ModelData();
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ModelPartData modelPartData = modelData.getRoot();
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modelPartData.addChild("headwear", ModelPartBuilder.create().uv(0, 0).cuboid(-10.0F, -0.1F, 0.0F, 10.0F, 2.0F, 10.0F), ModelTransform.NONE);
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ModelPartData modelPartData2 = modelPartData.addChild("bone", ModelPartBuilder.create().uv(0, 12).cuboid(0.0F, -4.0F, 0.0F, 7.0F, 4.0F, 7.0F), ModelTransform.rotation(-0.0524F, 0.0F, 0.0349F));
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ModelPartData modelPartData3 = modelPartData2.addChild("bone2", ModelPartBuilder.create().uv(0, 23).cuboid(0.0F, -4.0F, 0.0F, 4.0F, 4.0F, 4.0F), ModelTransform.rotation(-0.1222F, 0.0F, 0.0698F));
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ModelPartData modelPartData4 = modelPartData3.addChild("bone3", ModelPartBuilder.create().uv(21, 12).cuboid(0.0F, -3.0F, 0.0F, 3.0F, 3.0F, 3.0F), ModelTransform.rotation(-0.2618F, 0.0F, 0.1047F));
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return modelData;
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}
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public ModelPart getPart() {
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return this.headwear;
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}
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@Override
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public void setAngles(T entity, float limbAngle, float limbDistance, float animationProgress, float headYaw, float headPitch) {
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}
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@Override
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public void render(MatrixStack matrixStack, VertexConsumer buffer, int packedLight, int packedOverlay, float red, float green, float blue, float alpha){
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headwear.render(matrixStack, buffer, packedLight, packedOverlay);
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}
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public void setRotationAngle(ModelPart bone, float x, float y, float z) {
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bone.pitch = x;
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bone.yaw = y;
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bone.roll = z;
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}
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}
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