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MidnightLib 0.2.7 - Fixes and Textured overlay buttons
- Fix #1 - The MidnightConfig overview screen button background is now based on the default button texture (Powered by new util class 'TexturedOverlayButtonWidget')
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package eu.midnightdust.lib.util.screen;
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import com.mojang.blaze3d.systems.RenderSystem;
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import net.minecraft.client.gui.widget.TexturedButtonWidget;
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import net.minecraft.client.render.GameRenderer;
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import net.minecraft.client.util.math.MatrixStack;
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import net.minecraft.text.Text;
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import net.minecraft.util.Identifier;
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public class TexturedOverlayButtonWidget extends TexturedButtonWidget {
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public TexturedOverlayButtonWidget(int x, int y, int width, int height, int u, int v, Identifier texture, PressAction pressAction) {
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super(x, y, width, height, u, v, texture, pressAction);
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}
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public TexturedOverlayButtonWidget(int x, int y, int width, int height, int u, int v, int hoveredVOffset, Identifier texture, int textureWidth, int textureHeight, PressAction pressAction) {
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super(x, y, width, height, u, v, hoveredVOffset, texture, textureWidth, textureHeight, pressAction);
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}
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public TexturedOverlayButtonWidget(int x, int y, int width, int height, int u, int v, int hoveredVOffset, Identifier texture, int textureWidth, int textureHeight, PressAction pressAction, Text text) {
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super(x, y, width, height, u, v, hoveredVOffset, texture, textureWidth, textureHeight, pressAction, text);
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}
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public TexturedOverlayButtonWidget(int x, int y, int width, int height, int u, int v, int hoveredVOffset, Identifier texture, int textureWidth, int textureHeight, PressAction pressAction, TooltipSupplier tooltipSupplier, Text text) {
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super(x,y,width,height, u,v,hoveredVOffset,texture,textureWidth,textureHeight,pressAction,tooltipSupplier,text);
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}
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@Override
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public void renderButton(MatrixStack matrices, int mouseX, int mouseY, float delta) {
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RenderSystem.setShader(GameRenderer::getPositionTexShader);
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RenderSystem.setShaderTexture(0, WIDGETS_TEXTURE);
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RenderSystem.setShaderColor(1.0F, 1.0F, 1.0F, this.alpha);
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int i = this.getYImage(this.isHovered());
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RenderSystem.enableBlend();
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RenderSystem.defaultBlendFunc();
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RenderSystem.enableDepthTest();
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this.drawTexture(matrices, this.x, this.y, 0, 46 + i * 20, this.width / 2, this.height);
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this.drawTexture(matrices, this.x + this.width / 2, this.y, 200 - this.width / 2, 46 + i * 20, this.width / 2, this.height);
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super.renderButton(matrices, mouseX, mouseY, delta);
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}
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}
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