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https://github.com/TeamMidnightDust/MidnightLib.git
synced 2025-12-15 17:05:09 +01:00
MidnightLib 1.5.1 - Fix AutoModMenu opt-out
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@@ -8,7 +8,7 @@ org.gradle.jvmargs=-Xmx1G
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loader_version=0.14.6
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loader_version=0.14.6
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# Mod Properties
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# Mod Properties
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mod_version = 0.5.0
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mod_version = 0.5.1
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maven_group = eu.midnightdust
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maven_group = eu.midnightdust
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archives_base_name = midnightlib
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archives_base_name = midnightlib
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@@ -3,6 +3,7 @@ package eu.midnightdust.core;
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import eu.midnightdust.core.config.MidnightLibConfig;
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import eu.midnightdust.core.config.MidnightLibConfig;
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import eu.midnightdust.hats.web.HatLoader;
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import eu.midnightdust.hats.web.HatLoader;
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import eu.midnightdust.hats.witch.WitchHatFeatureRenderer;
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import eu.midnightdust.hats.witch.WitchHatFeatureRenderer;
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import eu.midnightdust.lib.config.AutoModMenu;
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import eu.midnightdust.lib.config.MidnightConfig;
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import eu.midnightdust.lib.config.MidnightConfig;
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import eu.midnightdust.lib.util.MidnightColorUtil;
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import eu.midnightdust.lib.util.MidnightColorUtil;
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import net.fabricmc.api.ClientModInitializer;
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import net.fabricmc.api.ClientModInitializer;
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@@ -16,6 +17,7 @@ public class MidnightLibClient implements ClientModInitializer {
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@Override
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@Override
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public void onInitializeClient() {
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public void onInitializeClient() {
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MidnightConfig.init("midnightlib", MidnightLibConfig.class);
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MidnightConfig.init("midnightlib", MidnightLibConfig.class);
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AutoModMenu.hideFromModMenu("puzzle");
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EntityModelLayerRegistry.registerModelLayer(WitchHatFeatureRenderer.WITCH_HAT_MODEL_LAYER, WitchHatFeatureRenderer::getTexturedModelData);
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EntityModelLayerRegistry.registerModelLayer(WitchHatFeatureRenderer.WITCH_HAT_MODEL_LAYER, WitchHatFeatureRenderer::getTexturedModelData);
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if (MidnightLibConfig.special_hats) HatLoader.init();
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if (MidnightLibConfig.special_hats) HatLoader.init();
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@@ -4,12 +4,13 @@ import com.terraformersmc.modmenu.api.ConfigScreenFactory;
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import com.terraformersmc.modmenu.api.ModMenuApi;
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import com.terraformersmc.modmenu.api.ModMenuApi;
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import eu.midnightdust.core.config.MidnightLibConfig;
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import eu.midnightdust.core.config.MidnightLibConfig;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.HashMap;
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import java.util.List;
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import java.util.List;
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import java.util.Map;
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import java.util.Map;
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public class AutoModMenu implements ModMenuApi {
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public class AutoModMenu implements ModMenuApi {
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protected static List<String> hiddenMods = List.of();
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protected static List<String> hiddenMods = new ArrayList<>();
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@Override
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@Override
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public ConfigScreenFactory<?> getModConfigScreenFactory() {
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public ConfigScreenFactory<?> getModConfigScreenFactory() {
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@@ -0,0 +1,59 @@
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package eu.midnightdust.lib.config;
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import java.util.List;
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/** MidnightConfig documentation & examples:
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* Thanks for choosing MidnightConfig - the fancy, tiny and lightweight config library.
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* If you want to use the lib in your mod, here are some examples and hints:
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* Every option in a MidnightConfig class has to be public and static, so we can access it from other classes.
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* The config class also has to extend MidnightConfig*/
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public class MidnightConfigExample extends MidnightConfig {
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@Comment public static Comment text1; // Comments are rendered like an option without a button and are excluded from the config file
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@Entry public static int fabric = 16777215; // Example for a int option
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@Entry public static double world = 1.4D; // Example for a double option
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@Entry public static boolean showInfo = true; // Example for a boolean option
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@Entry public static String name = "Hello World!"; // Example for a string option
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@Entry public static TestEnum testEnum = TestEnum.FABRIC; // Example for a enum option
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public enum TestEnum { // Enums allow the user to cycle through predefined options
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QUILT, FABRIC
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}
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@Entry(min=69,max=420) public static int hello = 420; // - The entered number has to be larger than 69 and smaller than 420
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@Entry(width = 7, min = 7, isColor = true, name = "I am a color!") public static String titleColor = "#ffffff"; // The isColor property adds a preview box for a hexadecimal color
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@Entry(name = "I am an array list!") public static List<String> arrayList = List.of("String1", "String2"); // Array String Lists are also supported
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// The name field can be used to specify a custom translation string or plain text
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public static int imposter = 16777215; // - Entries without an @Entry or @Comment annotation are ignored
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/*
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The .json language file for your config class could look similar to this:
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{
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"modid.midnightconfig.title":"I am a title", // "*.midnightconfig.title" defines the title of the screen
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"modid.midnightconfig.text1":"I am a comment *u*", // Translation for the comment "text1" defined in the example config
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"modid.midnightconfig.name":"I am a string!", // Translation for the field "name" defined in the example config
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"modid.midnightconfig.name.tooltip":"uwu \n I am a new line",
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// When hovering over the option "showInfo",
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// this text will appear as a tooltip.
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// "\n" inserts a line break.
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"modid.midnightconfig.fabric":"I am an int",
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"modid.midnightconfig.world":"I am a double",
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"modid.midnightconfig.showInfo":"I am a boolean",
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"modid.midnightconfig.hello":"I am a limited int!",
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"modid.midnightconfig.testEnum":"I am an enum!",
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"modid.midnightconfig.enum.TestEnum.FABRIC":"Fancy",
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"modid.midnightconfig.enum.TestEnum.QUILT":"Fabulous"
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}
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To initialize the config you have to call "MidnightConfig.init("modid", MidnightConfigExample.class)" in your ModInitializer
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To get an instance of the config screen you have to call "MidnightConfig.getScreen(parent, "modid");"
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The code in your ModMenu integration class would look something like this:
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@Override
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public ConfigScreenFactory<?> getModConfigScreenFactory() {
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return parent -> MidnightConfig.getScreen(parent, "modid");
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}
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*/
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}
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