Files
MidnightControls/common/src/main/java/eu/midnightdust/midnightcontrols/client/MidnightInput.java
Martin Prokoph 6b89dbf8e5 feat: back to SpruceUI!
- SpruceUI is now also available for NeoForge, so I can ditch ObsidianUI and move back to an actively maintained UI library :)
2025-10-03 18:47:27 +02:00

825 lines
40 KiB
Java

/*
* Copyright © 2021 LambdAurora <aurora42lambda@gmail.com>
*
* This file is part of midnightcontrols.
*
* Licensed under the MIT license. For more information,
* see the LICENSE file.
*/
package eu.midnightdust.midnightcontrols.client;
import com.google.common.collect.ImmutableSet;
import dev.lambdaurora.spruceui.navigation.NavigationEvent;
import dev.lambdaurora.spruceui.screen.SpruceScreen;
import dev.lambdaurora.spruceui.widget.AbstractSprucePressableButtonWidget;
import dev.lambdaurora.spruceui.widget.AbstractSpruceWidget;
import dev.lambdaurora.spruceui.widget.SpruceElement;
import dev.lambdaurora.spruceui.widget.SpruceLabelWidget;
import dev.lambdaurora.spruceui.widget.container.SpruceEntryListWidget;
import dev.lambdaurora.spruceui.widget.container.SpruceParentWidget;
import eu.midnightdust.lib.util.PlatformFunctions;
import eu.midnightdust.midnightcontrols.client.compat.EmotecraftCompat;
import eu.midnightdust.midnightcontrols.client.compat.LibGuiCompat;
import eu.midnightdust.midnightcontrols.client.compat.MidnightControlsCompat;
import eu.midnightdust.midnightcontrols.client.compat.YACLCompat;
import eu.midnightdust.midnightcontrols.client.gui.config.ControlsInput;
import eu.midnightdust.midnightcontrols.client.mixin.AdvancementsScreenAccessor;
import eu.midnightdust.midnightcontrols.client.mixin.CreativeInventoryScreenAccessor;
import eu.midnightdust.midnightcontrols.client.mixin.KeyboardAccessor;
import eu.midnightdust.midnightcontrols.client.mixin.MouseAccessor;
import eu.midnightdust.midnightcontrols.client.util.InventoryUtil;
import eu.midnightdust.midnightcontrols.client.util.storage.AxisStorage;
import eu.midnightdust.midnightcontrols.client.util.storage.ButtonStorage;
import net.minecraft.client.gui.Click;
import net.minecraft.client.gui.navigation.NavigationDirection;
import net.minecraft.client.gui.screen.option.KeybindsScreen;
import net.minecraft.client.gui.widget.EntryListWidget;
import net.minecraft.client.gui.widget.PressableWidget;
import net.minecraft.client.gui.widget.SliderWidget;
import net.minecraft.client.input.KeyInput;
import net.minecraft.client.input.MouseInput;
import net.minecraft.entity.vehicle.BoatEntity;
import eu.midnightdust.midnightcontrols.MidnightControls;
import eu.midnightdust.midnightcontrols.client.controller.ButtonBinding;
import eu.midnightdust.midnightcontrols.client.controller.Controller;
import eu.midnightdust.midnightcontrols.client.controller.InputManager;
import eu.midnightdust.midnightcontrols.client.enums.CameraMode;
import eu.midnightdust.midnightcontrols.client.gui.RingScreen;
import eu.midnightdust.midnightcontrols.client.touch.gui.TouchscreenOverlay;
import eu.midnightdust.midnightcontrols.client.ring.RingPage;
import eu.midnightdust.midnightcontrols.client.util.HandledScreenAccessor;
import eu.midnightdust.midnightcontrols.client.util.MathUtil;
import eu.midnightdust.midnightcontrols.client.enums.ButtonState;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.gui.Element;
import net.minecraft.client.gui.ParentElement;
import net.minecraft.client.gui.screen.Screen;
import net.minecraft.client.gui.screen.advancement.AdvancementTab;
import net.minecraft.client.gui.screen.advancement.AdvancementsScreen;
import net.minecraft.client.gui.screen.ingame.CreativeInventoryScreen;
import net.minecraft.client.gui.screen.ingame.HandledScreen;
import net.minecraft.client.gui.screen.multiplayer.MultiplayerServerListWidget;
import net.minecraft.client.gui.screen.world.WorldListWidget;
import net.minecraft.text.TranslatableTextContent;
import net.minecraft.util.math.MathHelper;
import org.jetbrains.annotations.NotNull;
import org.lwjgl.glfw.GLFW;
import org.lwjgl.glfw.GLFWGamepadState;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Objects;
import static eu.midnightdust.midnightcontrols.client.MidnightControlsClient.client;
import static org.lwjgl.glfw.GLFW.*;
/**
* Represents the midnightcontrols' input handler.
*
* @author Motschen, LambdAurora
* @version 1.10.0
* @since 1.0.0
*/
public class MidnightInput {
public static final Map<Integer, Integer> BUTTON_COOLDOWNS = new HashMap<>();
public static final KeyInput ENTER_KEY_INPUT = new KeyInput(GLFW_KEY_ENTER, 0, 0);
// Cooldowns
public int actionGuiCooldown = 0;
public int joystickCooldown = 0;
public boolean ignoreNextARelease = false;
public boolean ignoreNextXRelease = false;
private double targetYaw = 0.0;
private double targetPitch = 0.0;
private float prevXAxis = 0.f;
private float prevYAxis = 0.f;
public float mouseSpeedX = 0.f;
public float mouseSpeedY = 0.f;
public int inventoryInteractionCooldown = 0;
public int screenCloseCooldown = 0;
private ControlsInput controlsInput = null;
public MidnightInput() {}
/**
* This method is called every Minecraft tick.
*/
public void tick() {
this.targetYaw = 0.F;
this.targetPitch = 0.F;
// Handles the key bindings.
if (MidnightControlsClient.BINDING_LOOK_UP.isPressed()) {
this.handleFlatLook(AxisStorage.of(GLFW_GAMEPAD_AXIS_RIGHT_Y, -0.8F, 0d));
} else if (MidnightControlsClient.BINDING_LOOK_DOWN.isPressed()) {
this.handleFlatLook(AxisStorage.of(GLFW_GAMEPAD_AXIS_RIGHT_Y, 0.8F, 0d));
}
if (MidnightControlsClient.BINDING_LOOK_LEFT.isPressed()) {
this.handleFlatLook(AxisStorage.of(GLFW_GAMEPAD_AXIS_RIGHT_X, -0.8F, 0d));
} else if (MidnightControlsClient.BINDING_LOOK_RIGHT.isPressed()) {
this.handleFlatLook(AxisStorage.of(GLFW_GAMEPAD_AXIS_RIGHT_X, 0.8F, 0d));
}
InputManager.INPUT_MANAGER.tick();
}
/**
* This method is called every Minecraft tick for controller input update.
*/
public void tickController() {
BUTTON_COOLDOWNS.entrySet().stream().filter(entry -> entry.getValue() > 0)
.forEach(entry -> BUTTON_COOLDOWNS.put(entry.getKey(), entry.getValue() - 1));
// Decreases the cooldown for GUI actions.
if (this.actionGuiCooldown > 0)
--this.actionGuiCooldown;
if (this.screenCloseCooldown > 0)
--this.screenCloseCooldown;
if (this.joystickCooldown > 0)
--this.joystickCooldown;
InputManager.updateStates();
var controller = MidnightControlsConfig.getController();
if (controller.isConnected()) {
var state = controller.getState();
this.fetchButtonInput(state, false);
this.fetchTriggerInput(state, false);
this.fetchJoystickInput(state, false, false);
}
MidnightControlsConfig.getSecondController().filter(Controller::isConnected)
.ifPresent(joycon -> {
var state = joycon.getState();
this.fetchButtonInput(state, true);
this.fetchTriggerInput(state, true);
this.fetchJoystickInput(state, true, false);
});
boolean allowInput = this.controlsInput == null || this.controlsInput.getFocusedBinding() == null;
if (allowInput)
InputManager.updateBindings();
if (this.controlsInput != null) {
InputManager.STATES.forEach((num, button) -> {
if (button.isPressed()) System.out.println(num);
});
}
if (this.controlsInput != null && InputManager.STATES.int2ObjectEntrySet().parallelStream().map(Map.Entry::getValue).allMatch(ButtonState::isUnpressed)) {
//if (MidnightControlsConfig.debug) MidnightControls.log("Starting MidnightInput Button Edit");
if (this.controlsInput.getFocusedBinding() != null && !this.controlsInput.isWaiting()) {
int[] buttons = new int[this.controlsInput.getCurrentButtons().size()];
for (int i = 0; i < this.controlsInput.getCurrentButtons().size(); i++)
buttons[i] = this.controlsInput.getCurrentButtons().get(i);
this.controlsInput.finishBindingEdit(buttons);
this.controlsInput = null;
}
}
if (this.inventoryInteractionCooldown > 0)
this.inventoryInteractionCooldown--;
}
/**
* This method is called 1000 times a second for smooth camera input
*/
public void tickCameraStick() {
var controller = MidnightControlsConfig.getController();
if (controller.isConnected()) {
this.fetchJoystickInput(controller.getState(), false, true);
}
MidnightControlsConfig.getSecondController().filter(Controller::isConnected)
.ifPresent(joycon -> this.fetchJoystickInput(joycon.getState(), true, true));
}
/**
* This method is called before the screen is rendered.
*
* @param screen the screen to render
*/
public void onPreRenderScreen(@NotNull Screen screen) {
if (!isScreenInteractive(screen)) {
InputManager.INPUT_MANAGER.updateMousePosition(client);
}
}
/**
* This method is called to update the camera
*/
public void updateCamera() {
if (!(client.currentScreen == null || client.currentScreen instanceof TouchscreenOverlay))
return;
var player = client.player;
if (player == null)
return;
if (this.targetYaw != 0.f || this.targetPitch != 0.f) {
float rotationYaw = (float) (client.player.lastYaw + (this.targetYaw * 0.175));
float rotationPitch = (float) (client.player.lastPitch + (this.targetPitch * 0.175));
client.player.lastYaw = rotationYaw;
client.player.lastPitch = MathHelper.clamp(rotationPitch, -90.f, 90.f);
client.player.setYaw(rotationYaw);
client.player.setPitch(MathHelper.clamp(rotationPitch, -90.f, 90.f));
if (client.player.isRiding() && client.player.getVehicle() != null) {
client.player.getVehicle().onPassengerLookAround(client.player);
}
client.getTutorialManager().onUpdateMouse(this.targetPitch, this.targetYaw);
}
}
/**
* This method is called when a Screen is opened.
*
* @param windowWidth the window width
* @param windowHeight the window height
*/
public void onScreenOpen(int windowWidth, int windowHeight) {
if (client.currentScreen == null) {
this.mouseSpeedX = this.mouseSpeedY = 0.0F;
InputManager.INPUT_MANAGER.resetMousePosition(windowWidth, windowHeight);
} else if (isScreenInteractive(client.currentScreen) && MidnightControlsConfig.virtualMouse) {
((MouseAccessor) client.mouse).midnightcontrols$onCursorPos(client.getWindow().getHandle(), 0, 0);
InputManager.INPUT_MANAGER.resetMouseTarget(client);
}
this.inventoryInteractionCooldown = 5;
}
public void beginControlsInput(ControlsInput widget) {
this.controlsInput = widget;
if (widget != null) {
this.controlsInput.getCurrentButtons().clear();
this.controlsInput.setWaiting(true);
}
}
private void fetchButtonInput(@NotNull GLFWGamepadState gamepadState, boolean leftJoycon) {
var buffer = gamepadState.buttons();
for (int i = 0; i < buffer.limit(); i++) {
int btn = leftJoycon ? ButtonBinding.controller2Button(i) : i;
boolean pressed = buffer.get() == (byte) 1;
var state = ButtonState.NONE;
var previousState = InputManager.STATES.getOrDefault(btn, ButtonState.NONE);
if (pressed != previousState.isPressed()) {
state = pressed ? ButtonState.PRESS : ButtonState.RELEASE;
this.handleButton(ButtonStorage.of(btn, state));
if (pressed)
BUTTON_COOLDOWNS.put(btn, 5);
} else if (pressed) {
state = ButtonState.REPEAT;
if (BUTTON_COOLDOWNS.getOrDefault(btn, 0) == 0) {
BUTTON_COOLDOWNS.put(btn, 5);
this.handleButton(ButtonStorage.of(btn, state));
}
}
InputManager.STATES.put(btn, state);
}
}
final MathUtil.PolarUtil polarUtil = new MathUtil.PolarUtil();
private void fetchJoystickInput(@NotNull GLFWGamepadState gamepadState, boolean leftJoycon, boolean cameraTick) {
var buffer = gamepadState.axes();
polarUtil.calculate(buffer.get(GLFW_GAMEPAD_AXIS_LEFT_X), buffer.get(GLFW_GAMEPAD_AXIS_LEFT_Y), 1, MidnightControlsConfig.leftDeadZone);
float leftX = polarUtil.polarX;
float leftY = polarUtil.polarY;
polarUtil.calculate(buffer.get(GLFW_GAMEPAD_AXIS_RIGHT_X), buffer.get(GLFW_GAMEPAD_AXIS_RIGHT_Y), 1, MidnightControlsConfig.rightDeadZone);
float rightX = polarUtil.polarX;
float rightY = polarUtil.polarY;
boolean isRadialMenu = client.currentScreen instanceof RingScreen || (PlatformFunctions.isModLoaded("emotecraft") && EmotecraftCompat.isEmotecraftScreen(client.currentScreen));
if (!isRadialMenu) {
for (int i = cameraTick ? GLFW_GAMEPAD_AXIS_RIGHT_X : 0; i < (cameraTick ? GLFW_GAMEPAD_AXIS_LEFT_TRIGGER : GLFW_GAMEPAD_AXIS_RIGHT_X); i++) {
int axis = leftJoycon ? ButtonBinding.controller2Button(i) : i;
float value = buffer.get(i);
switch (i) {
case GLFW_GAMEPAD_AXIS_LEFT_X -> {
if (MidnightControlsConfig.analogMovement) value = leftX;
}
case GLFW_GAMEPAD_AXIS_LEFT_Y -> {
if (MidnightControlsConfig.analogMovement) value = leftY;
}
case GLFW_GAMEPAD_AXIS_RIGHT_X -> value = rightX;
case GLFW_GAMEPAD_AXIS_RIGHT_Y -> value = rightY;
}
if (i == GLFW.GLFW_GAMEPAD_AXIS_LEFT_Y)
value *= -1.0F;
this.handleJoystickAxis(AxisStorage.of(axis, value));
}
}
else {
boolean leftStickActive = leftX != 0 || leftY != 0;
handleRadialMenu(leftStickActive ? leftX : rightX, leftStickActive ? leftY : rightY);
}
}
private void fetchTriggerInput(@NotNull GLFWGamepadState gamepadState, boolean leftJoycon) {
var buffer = gamepadState.axes();
for (int i = GLFW_GAMEPAD_AXIS_LEFT_TRIGGER; i <= GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER; i++) {
int axis = leftJoycon ? ButtonBinding.controller2Button(i) : i;
float value = buffer.get(i);
this.handleTriggerAxis(AxisStorage.of(axis, value, MidnightControlsConfig.triggerDeadZone));
}
}
public void handleButton(ButtonStorage storage) {
if (this.controlsInput != null && this.controlsInput.getFocusedBinding() != null) {
if (storage.state == ButtonState.PRESS && !this.controlsInput.getCurrentButtons().contains(storage.button)) {
this.controlsInput.getCurrentButtons().add(storage.button);
var buttons = new int[this.controlsInput.getCurrentButtons().size()];
for (int i = 0; i < this.controlsInput.getCurrentButtons().size(); i++)
buttons[i] = this.controlsInput.getCurrentButtons().get(i);
this.controlsInput.getFocusedBinding().setButton(buttons);
this.controlsInput.update();
this.controlsInput.setWaiting(false);
}
return;
}
if (client.currentScreen != null && storage.state.isPressed() && storage.button == GLFW_GAMEPAD_BUTTON_Y &&
MidnightControlsConfig.arrowScreens.contains(client.currentScreen.getClass().getCanonicalName())) {
pressKeyboardKey(client, GLFW.GLFW_KEY_ENTER);
this.screenCloseCooldown = 5;
}
else if (storage.state.isPressed()) {
if (client.currentScreen != null && storage.isDpad() && this.actionGuiCooldown == 0) {
switch (storage.button) {
case GLFW_GAMEPAD_BUTTON_DPAD_UP -> this.changeFocus(client.currentScreen, NavigationDirection.UP);
case GLFW_GAMEPAD_BUTTON_DPAD_DOWN -> this.changeFocus(client.currentScreen, NavigationDirection.DOWN);
case GLFW_GAMEPAD_BUTTON_DPAD_LEFT -> this.handleLeftRight(client.currentScreen, false);
case GLFW_GAMEPAD_BUTTON_DPAD_RIGHT -> this.handleLeftRight(client.currentScreen, true);
}
if (MidnightControlsConfig.wasdScreens.contains(client.currentScreen.getClass().getCanonicalName())) {
switch (storage.button) {
case GLFW_GAMEPAD_BUTTON_DPAD_UP -> pressKeyboardKey(client, GLFW.GLFW_KEY_W);
case GLFW_GAMEPAD_BUTTON_DPAD_DOWN -> pressKeyboardKey(client, GLFW.GLFW_KEY_S);
case GLFW_GAMEPAD_BUTTON_DPAD_LEFT -> pressKeyboardKey(client, GLFW.GLFW_KEY_A);
case GLFW_GAMEPAD_BUTTON_DPAD_RIGHT -> pressKeyboardKey(client, GLFW.GLFW_KEY_D);
}
}
return;
}
}
else {
if (storage.button == GLFW.GLFW_GAMEPAD_BUTTON_A && client.currentScreen != null) {
if (this.actionGuiCooldown == 0) {
var focused = client.currentScreen.getFocused();
if (focused != null && isScreenInteractive(client.currentScreen)) {
if (this.handleAButton(client.currentScreen, focused)) {
this.actionGuiCooldown = 5; // Set the cooldown to 5 ticks to avoid unintended button presses.
return;
}
}
else if (PlatformFunctions.isModLoaded("libgui")) LibGuiCompat.handlePress(client.currentScreen);
}
}
}
if (storage.button == GLFW.GLFW_GAMEPAD_BUTTON_A && client.currentScreen != null && !isScreenInteractive(client.currentScreen)
&& this.actionGuiCooldown == 0) {
if (client.currentScreen instanceof HandledScreen<?> handledScreen && ((HandledScreenAccessor) handledScreen).midnightcontrols$getSlotAt(
client.mouse.getX() * (double) client.getWindow().getScaledWidth() / (double) client.getWindow().getWidth(),
client.mouse.getY() * (double) client.getWindow().getScaledHeight() / (double) client.getWindow().getHeight()) != null) return;
if (!this.ignoreNextARelease && client.currentScreen != null) {
var accessor = (MouseAccessor) client.mouse;
accessor.midnightcontrols$onCursorPos(client.getWindow().getHandle(), client.mouse.getX(), client.mouse.getY());
switch (storage.state) {
// Button pressed
case PRESS -> accessor.midnightcontrols$onMouseButton(client.getWindow().getHandle(), new MouseInput(GLFW_MOUSE_BUTTON_LEFT, 0), 1);
case RELEASE -> { // Button released
accessor.midnightcontrols$onMouseButton(client.getWindow().getHandle(), new MouseInput(GLFW_MOUSE_BUTTON_LEFT, 0), 0);
client.currentScreen.setDragging(false);
}
case REPEAT -> client.currentScreen.setDragging(true); // Button held down / dragging
}
this.screenCloseCooldown = 5;
} else {
this.ignoreNextARelease = false;
}
}
else if (storage.button == GLFW.GLFW_GAMEPAD_BUTTON_X && client.currentScreen != null && !isScreenInteractive(client.currentScreen)
&& this.actionGuiCooldown == 0) {
double mouseX = client.mouse.getX() * (double) client.getWindow().getScaledWidth() / (double) client.getWindow().getWidth();
double mouseY = client.mouse.getY() * (double) client.getWindow().getScaledHeight() / (double) client.getWindow().getHeight();
if (client.currentScreen instanceof HandledScreen<?> handledScreen && ((HandledScreenAccessor) handledScreen).midnightcontrols$getSlotAt(
mouseX, mouseY) != null) return;
if (!this.ignoreNextXRelease && client.currentScreen != null) {
if (storage.state == ButtonState.PRESS) client.currentScreen.mouseClicked(new Click(mouseX, mouseY, new MouseInput(GLFW.GLFW_MOUSE_BUTTON_2, 1)), false);
else if (storage.state == ButtonState.RELEASE) client.currentScreen.mouseReleased(new Click(mouseX, mouseY, new MouseInput(GLFW.GLFW_MOUSE_BUTTON_2, 0)));
this.screenCloseCooldown = 5;
} else {
this.ignoreNextXRelease = false;
}
}
}
private void handleTriggerAxis(AxisStorage storage) {
storage.setupButtonStates();
}
private void handleJoystickAxis(AxisStorage storage) {
storage.setupButtonStates();
this.handleJoystickMovement(storage);
if (this.handleScreenScrolling(client.currentScreen, storage)) return;
storage.absValue = (float) MathHelper.clamp(storage.absValue / MidnightControlsConfig.getAxisMaxValue(storage.axis), 0.f, 1.f);
if (client.currentScreen == null) {
// Handles the look direction.
this.handleLook(storage);
} else {
boolean allowMouseControl = true;
if (this.actionGuiCooldown == 0 && MidnightControlsConfig.isMovementAxis(storage.axis) && isScreenInteractive(client.currentScreen)) {
if (MidnightControlsConfig.isForwardButton(storage.axis, false, storage.buttonState)) {
allowMouseControl = this.changeFocus(client.currentScreen, NavigationDirection.UP);
} else if (MidnightControlsConfig.isBackButton(storage.axis, false, storage.buttonState)) {
allowMouseControl = this.changeFocus(client.currentScreen, NavigationDirection.DOWN);
} else if (MidnightControlsConfig.isLeftButton(storage.axis, false, storage.buttonState)) {
allowMouseControl = this.handleLeftRight(client.currentScreen, false);
} else if (MidnightControlsConfig.isRightButton(storage.axis, false, storage.buttonState)) {
allowMouseControl = this.handleLeftRight(client.currentScreen, true);
}
}
float movementX = 0.f;
float movementY = 0.f;
if (MidnightControlsConfig.isBackButton(storage.axis, false, (storage.value > 0 ? ButtonState.PRESS : ButtonState.RELEASE))) {
movementY = storage.absValue;
} else if (MidnightControlsConfig.isForwardButton(storage.axis, false, (storage.value > 0 ? ButtonState.PRESS : ButtonState.RELEASE))) {
movementY = -storage.absValue;
} else if (MidnightControlsConfig.isLeftButton(storage.axis, false, (storage.value > 0 ? ButtonState.PRESS : ButtonState.RELEASE))) {
movementX = -storage.absValue;
} else if (MidnightControlsConfig.isRightButton(storage.axis, false, (storage.value > 0 ? ButtonState.PRESS : ButtonState.RELEASE))) {
movementX = storage.absValue;
}
if (client.currentScreen != null && allowMouseControl) {
boolean moving = movementY != 0 || movementX != 0;
if (moving) {
/*
Updates the target mouse position when the initial movement stick movement is detected.
It prevents the cursor to jump to the old target mouse position if the user moves the cursor with the mouse.
*/
if (Math.abs(prevXAxis) < storage.deadZone && Math.abs(prevYAxis) < storage.deadZone) {
InputManager.INPUT_MANAGER.resetMouseTarget(client);
}
this.mouseSpeedX = movementX;
this.mouseSpeedY = movementY;
} else {
this.mouseSpeedX = 0.f;
this.mouseSpeedY = 0.f;
}
if (Math.abs(this.mouseSpeedX) >= .05f || Math.abs(this.mouseSpeedY) >= .05f) {
InputManager.queueMoveMousePosition(
this.mouseSpeedX * MidnightControlsConfig.mouseSpeed,
this.mouseSpeedY * MidnightControlsConfig.mouseSpeed
);
}
InventoryUtil.moveMouseToClosestSlot(client.currentScreen);
}
this.prevXAxis = movementX;
this.prevYAxis = movementY;
}
}
private void handleJoystickMovement(AxisStorage storage) {
float axisValue = storage.absValue;
if (!MidnightControlsConfig.analogMovement || (client.player != null && client.player.getVehicle() instanceof BoatEntity)) {
axisValue = (float) (storage.absValue - storage.deadZone);
axisValue /= (float) (1.0 - storage.deadZone);
axisValue *= (float) storage.deadZone;
}
axisValue = (float) Math.min(axisValue / MidnightControlsConfig.getAxisMaxValue(storage.axis), 1);
if (AxisStorage.isLeftAxis(storage.axis)) MidnightControlsCompat.handleMovement(storage, axisValue);
InputManager.BUTTON_VALUES.put(storage.getButtonId(true), storage.polarity == AxisStorage.Polarity.PLUS ? axisValue : 0.f);
InputManager.BUTTON_VALUES.put(storage.getButtonId(false), storage.polarity == AxisStorage.Polarity.MINUS ? axisValue : 0.f);
storage.absValue = axisValue;
}
private boolean handleScreenScrolling(Screen screen, AxisStorage storage) {
if (screen == null) return false;
// @TODO allow rebinding to left stick
int preferredAxis = true ? GLFW_GAMEPAD_AXIS_RIGHT_Y : GLFW_GAMEPAD_AXIS_LEFT_Y;
if (this.controlsInput != null && this.controlsInput.getFocusedBinding() != null) {
if (storage.buttonState != ButtonState.NONE && !this.controlsInput.getCurrentButtons().contains(storage.getButtonId(storage.buttonState == ButtonState.PRESS))) {
this.controlsInput.getCurrentButtons().add(storage.getButtonId(storage.buttonState == ButtonState.PRESS));
int[] buttons = new int[this.controlsInput.getCurrentButtons().size()];
for (int i = 0; i < this.controlsInput.getCurrentButtons().size(); i++)
buttons[i] = this.controlsInput.getCurrentButtons().get(i);
this.controlsInput.getFocusedBinding().setButton(buttons);
this.controlsInput.update();
this.controlsInput.setWaiting(false);
}
return true;
} else if (storage.absValue >= storage.deadZone) {
if (screen instanceof CreativeInventoryScreen creativeInventoryScreen) {
if (storage.axis == preferredAxis) {
var accessor = (CreativeInventoryScreenAccessor) creativeInventoryScreen;
if (accessor.midnightcontrols$hasScrollbar() && storage.absValue >= storage.deadZone) {
creativeInventoryScreen.mouseScrolled(0.0, 0.0, 0, -(storage.value * 0.0175f));
}
return true;
}
} else if (screen instanceof AdvancementsScreen advancementsScreen) {
if (storage.axis == GLFW_GAMEPAD_AXIS_RIGHT_X || storage.axis == GLFW_GAMEPAD_AXIS_RIGHT_Y) {
var accessor = (AdvancementsScreenAccessor) advancementsScreen;
AdvancementTab tab = accessor.getSelectedTab();
tab.move(storage.axis == GLFW_GAMEPAD_AXIS_RIGHT_X ? -storage.value * 1.0 : 0.0, storage.axis == GLFW_GAMEPAD_AXIS_RIGHT_Y ? -storage.value * 5.0 : 0.0);
return true;
}
} else if (screen != null) {
if (storage.axis == preferredAxis && !handleListWidgetScrolling(screen.children(), storage.value)) {
try {
screen.mouseScrolled(0.0, 0.0, 0, -(storage.value * 0.0175f));
} catch (NullPointerException ignored) {}
} else if (isScreenInteractive(screen)) {
if (joystickCooldown == 0) {
switch (storage.axis) {
case GLFW_GAMEPAD_AXIS_LEFT_Y -> {
this.changeFocus(screen, storage.value > 0 ? NavigationDirection.UP : NavigationDirection.DOWN);
joystickCooldown = 4;
}
case GLFW_GAMEPAD_AXIS_LEFT_X -> {
this.handleLeftRight(screen, storage.value > 0);
joystickCooldown = 4;
}
}
}
return true;
}
}
}
return false;
}
public void handleRadialMenu(float x, float y) {
int index = -1;
float border = 0.3f;
if (x < -border) {
index = 3;
if (y < -border) index = 0;
else if (y > border) index = 5;
} else if (x > border) {
index = 4;
if (y < -border) index = 2;
else if (y > border) index = 7;
} else {
if (y < -border) index = 1;
else if (y > border) index = 6;
}
if (client.currentScreen instanceof RingScreen && index > -1) RingPage.selected = index;
if (PlatformFunctions.isModLoaded("emotecraft") && EmotecraftCompat.isEmotecraftScreen(client.currentScreen)) EmotecraftCompat.handleEmoteSelector(index);
}
public boolean handleListWidgetScrolling(List<? extends Element> children, float value) {
return children.stream().filter(element -> element instanceof SpruceEntryListWidget)
.map(element -> (SpruceEntryListWidget<?>) element)
.filter(AbstractSpruceWidget::isFocusedOrHovered)
.anyMatch(element -> {
element.mouseScrolled(0.0, 0.0, 0, -value);
return true;
}) ||
children.stream().filter(element -> element instanceof EntryListWidget)
.map(element -> (EntryListWidget<?>) element)
.filter(element -> element.getType().isFocused())
.anyMatch(element -> {
element.mouseScrolled(0.0, 0.0, 0, -value / 30);
return true;
});
}
public boolean handleAButton(@NotNull Screen screen, @NotNull Element focused) {
if (focused instanceof PressableWidget widget) {
widget.playDownSound(MinecraftClient.getInstance().getSoundManager());
widget.onPress(ENTER_KEY_INPUT);
return true;
} else if (focused instanceof AbstractSprucePressableButtonWidget widget) {
widget.playDownSound();
widget.onPress();
return true;
} else if (focused instanceof SpruceLabelWidget labelWidget) {
labelWidget.onPress();
return true;
} else if (focused instanceof WorldListWidget list) {
list.getSelectedAsOptional().ifPresent(WorldListWidget.WorldEntry::play);
return true;
} else if (focused instanceof MultiplayerServerListWidget list) {
var entry = list.getSelectedOrNull();
if (entry instanceof MultiplayerServerListWidget.LanServerEntry || entry instanceof MultiplayerServerListWidget.ServerEntry) {
//((MultiplayerScreen) screen).select(entry);
entry.connect();
}
} else if (focused instanceof SpruceParentWidget) {
var childFocused = ((SpruceParentWidget<?>) focused).getFocused();
if (childFocused != null)
return this.handleAButton(screen, childFocused);
} else if (focused instanceof ParentElement widget) {
var childFocused = widget.getFocused();
if (childFocused != null)
return this.handleAButton(screen, childFocused);
} else if (PlatformFunctions.isModLoaded("yet-another-config-lib") && YACLCompat.handleAButton(screen, focused)) {
return true;
}
else pressKeyboardKey(screen, GLFW_KEY_ENTER);
return false;
}
/**
* Handles the left and right buttons.
*
* @param screen the current screen
* @param right true if the right button is pressed, else false
*/
private boolean handleLeftRight(@NotNull Screen screen, boolean right) {
if (screen instanceof SpruceScreen spruceScreen) {
spruceScreen.onNavigation(new NavigationEvent(right ? NavigationDirection.RIGHT : NavigationDirection.LEFT, false, false));
this.actionGuiCooldown = 5;
return false;
}
if (PlatformFunctions.isModLoaded("yet-another-config-lib") && YACLCompat.handleLeftRight(screen, right)) {
this.actionGuiCooldown = 5;
return false;
}
var focused = screen.getFocused();
if (focused != null)
if (this.handleRightLeftElement(focused, right))
return this.changeFocus(screen, right ? NavigationDirection.RIGHT : NavigationDirection.LEFT);
return true;
}
private boolean handleRightLeftElement(@NotNull Element element, boolean right) {
switch (element) {
case SpruceElement spruceElement -> {
if (spruceElement.requiresCursor())
return true;
return !spruceElement.onNavigation(new NavigationEvent(right ? NavigationDirection.RIGHT : NavigationDirection.LEFT, false, false));
}
case SliderWidget slider -> {
if (slider.active) {
slider.keyPressed(new KeyInput(right ? 262 : 263, 0, 0));
this.actionGuiCooldown = 2; // Prevent to press too quickly the focused element, so we have to skip 5 ticks.
return true;
}
}
// case AlwaysSelectedEntryListWidget<?> alwaysSelectedEntryListWidget -> {
// //TODO ((EntryListWidgetAccessor) element).midnightcontrols$moveSelection(right ? EntryListWidget.MoveDirection.DOWN : EntryListWidget.MoveDirection.UP);
// return false;
// }
case ParentElement entryList -> {
var focused = entryList.getFocused();
if (focused == null)
return true;
return this.handleRightLeftElement(focused, right);
}
default -> {
}
}
return true;
}
private double prevX = 0;
private double prevY = 0;
private double xValue;
private AxisStorage.Polarity xPolarity;
/**
* Handles the look direction input.
*
* @param storage the state of the provided axis
*/
public void handleLook(AxisStorage storage) {
if (client.player == null || !(storage.axis == GLFW_GAMEPAD_AXIS_RIGHT_Y || storage.axis == GLFW_GAMEPAD_AXIS_RIGHT_X)) return;
// Handles the look direction.
if (MidnightControlsConfig.cameraMode == CameraMode.FLAT) handleFlatLook(storage);
else handleAdaptiveLook(storage);
MidnightControlsCompat.handleCamera(this.targetYaw, this.targetPitch);
}
private void handleFlatLook(AxisStorage storage) {
if (storage.polarity != AxisStorage.Polarity.ZERO) {
double rotation = Math.pow(storage.value, 2.0) * 0.11D * storage.polarity.multiplier;
if (storage.axis == GLFW_GAMEPAD_AXIS_RIGHT_Y) this.targetPitch = rotation * MidnightControlsConfig.getRightYAxisSign() * MidnightControlsConfig.yAxisRotationSpeed / 2;
else this.targetYaw = rotation * MidnightControlsConfig.getRightXAxisSign() * MidnightControlsConfig.rotationSpeed / 2;
}
}
private void handleAdaptiveLook(AxisStorage storage) {
if (storage.axis == GLFW_GAMEPAD_AXIS_RIGHT_X) {
xValue = storage.value;
xPolarity = storage.polarity;
}
else {
double yStep = (MidnightControlsConfig.yAxisRotationSpeed / 50) * 0.6000000238418579 + 0.20000000298023224;
double xStep = (MidnightControlsConfig.rotationSpeed / 50) * 0.6000000238418579 + 0.20000000298023224;
float yValue = storage.value;
AxisStorage.Polarity yPolarity = storage.polarity;
double cursorDeltaX = 2 * xValue - this.prevX;
double cursorDeltaY = 2 * yValue - this.prevY;
boolean slowdown = client.options.getPerspective().isFirstPerson() && Objects.requireNonNull(client.player).isUsingSpyglass();
double x = cursorDeltaX * xStep * (slowdown ? xStep : 1);
double y = cursorDeltaY * yStep * (slowdown ? yStep : 1);
double powXValue = Math.pow(x, 2.0);
double powYValue = Math.pow(y, 2.0);
if (xPolarity != AxisStorage.Polarity.ZERO) {
double sign = MidnightControlsConfig.getRightXAxisSign() * MidnightControlsConfig.rotationSpeed;
this.targetYaw = sign * powXValue * 0.11D * xPolarity.multiplier;
}
if (yPolarity != AxisStorage.Polarity.ZERO) {
double sign = MidnightControlsConfig.getRightYAxisSign() * MidnightControlsConfig.yAxisRotationSpeed;
this.targetPitch = sign * powYValue * 0.11D * yPolarity.multiplier;
}
this.prevY = yValue;
this.prevX = xValue;
}
}
public void handleTouchscreenLook(AxisStorage storage) {
if (storage.polarity != AxisStorage.Polarity.ZERO) {
double rotation = storage.value * 0.11D * MidnightControlsConfig.touchSpeed/5;
if (storage.axis == GLFW_GAMEPAD_AXIS_RIGHT_Y) this.targetPitch = rotation;
else this.targetYaw = rotation;
}
}
private boolean changeFocus(@NotNull Screen screen, NavigationDirection direction) {
if (!isScreenInteractive(screen) && !screen.getClass().getCanonicalName().contains("me.jellysquid.mods.sodium.client.gui")) return false;
try {
if (screen instanceof SpruceScreen spruceScreen) {
if (spruceScreen.onNavigation(new NavigationEvent(direction, false, false))) {
this.actionGuiCooldown = 5;
}
return true;
}
switch (direction) {
case UP -> pressKeyboardKey(screen, GLFW.GLFW_KEY_UP);
case DOWN -> pressKeyboardKey(screen, GLFW.GLFW_KEY_DOWN);
case LEFT -> pressKeyboardKey(screen, GLFW.GLFW_KEY_LEFT);
case RIGHT -> pressKeyboardKey(screen, GLFW.GLFW_KEY_RIGHT);
}
this.actionGuiCooldown = 5;
return true;
} catch (Exception exception) {MidnightControls.warn("Unknown exception encountered while trying to change focus: "+exception);}
return false;
}
/**
* Tries to go back.
*
* @param screen the current screen
* @return true if successful, else false
*/
public boolean tryGoBack(@NotNull Screen screen) {
var set = ImmutableSet.of("gui.back", "gui.done", "gui.cancel", "gui.toTitle", "gui.toMenu");
if (screen instanceof KeybindsScreen) return false;
return screen.children().stream().filter(element -> element instanceof PressableWidget)
.map(element -> (PressableWidget) element)
.filter(element -> element.getMessage() != null && element.getMessage().getContent() != null)
.anyMatch(element -> {
if (element.getMessage().getContent() instanceof TranslatableTextContent translatableText) {
if (set.stream().anyMatch(key -> translatableText.getKey().equals(key))) {
element.onPress(ENTER_KEY_INPUT);
return true;
}
}
return false;
});
}
public static boolean isScreenInteractive(@NotNull Screen screen) {
return !(screen instanceof HandledScreen || MidnightControlsConfig.joystickAsMouse || MidnightControlsConfig.mouseScreens.stream().anyMatch(a -> screen.getClass().toString().contains(a))
|| (screen instanceof SpruceScreen && ((SpruceScreen) screen).requiresCursor())
|| MidnightControlsCompat.requireMouseOnScreen(screen));
}
public void pressKeyboardKey(MinecraftClient client, int key) {
((KeyboardAccessor) client.keyboard).midnightcontrols$onKey(client.getWindow().getHandle(), 1, new KeyInput(key, 0, 0));
}
public void pressKeyboardKey(Screen screen, int key) {
screen.keyPressed(new KeyInput(key, 0, 0));
}
}