Files
MidnightControls/src/main/java/eu/midnightdust/midnightcontrols/client/controller/InputHandlers.java
Motschen 5fcf4c2b1b MidnightControls 0.1.0 (Beta)
Changes from LambdaControls:
- Support for Steam Deck and Dualsense
- Support for L4, L5, R4, R5 buttons
- Updated Libraries
- New Logo and Name
- Lots of Bugfixes
- MidnightConfig backend
2022-03-12 22:33:19 +01:00

268 lines
12 KiB
Java

/*
* Copyright © 2021 LambdAurora <aurora42lambda@gmail.com>
*
* This file is part of midnightcontrols.
*
* Licensed under the MIT license. For more information,
* see the LICENSE file.
*/
package eu.midnightdust.midnightcontrols.client.controller;
import eu.midnightdust.midnightcontrols.client.ButtonState;
import eu.midnightdust.midnightcontrols.client.MidnightInput;
import eu.midnightdust.midnightcontrols.client.mixin.AdvancementsScreenAccessor;
import eu.midnightdust.midnightcontrols.client.mixin.CreativeInventoryScreenAccessor;
import eu.midnightdust.midnightcontrols.client.mixin.RecipeBookWidgetAccessor;
import eu.midnightdust.midnightcontrols.client.util.HandledScreenAccessor;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.gl.Framebuffer;
import net.minecraft.client.gui.screen.advancement.AdvancementsScreen;
import net.minecraft.client.gui.screen.ingame.HandledScreen;
import net.minecraft.client.gui.screen.ingame.InventoryScreen;
import net.minecraft.client.util.ScreenshotRecorder;
import net.minecraft.item.ItemGroup;
import net.minecraft.screen.slot.Slot;
import org.aperlambda.lambdacommon.utils.Pair;
import org.jetbrains.annotations.NotNull;
import java.util.Comparator;
import java.util.Optional;
import java.util.function.Predicate;
import java.util.stream.Collectors;
/**
* Represents some input handlers.
*
* @author LambdAurora
* @version 1.7.0
* @since 1.1.0
*/
public class InputHandlers {
private InputHandlers() {
}
public static PressAction handleHotbar(boolean next) {
return (client, button, value, action) -> {
if (action == ButtonState.RELEASE)
return false;
// When ingame
if (client.currentScreen == null && client.player != null) {
if (next)
client.player.getInventory().selectedSlot = client.player.getInventory().selectedSlot == 8 ? 0 : client.player.getInventory().selectedSlot + 1;
else
client.player.getInventory().selectedSlot = client.player.getInventory().selectedSlot == 0 ? 8 : client.player.getInventory().selectedSlot - 1;
return true;
} else if (client.currentScreen instanceof CreativeInventoryScreenAccessor inventory) {
int currentTab = inventory.getSelectedTab();
int nextTab = currentTab + (next ? 1 : -1);
if (nextTab < 0)
nextTab = ItemGroup.GROUPS.length - 1;
else if (nextTab >= ItemGroup.GROUPS.length)
nextTab = 0;
inventory.midnightcontrols$setSelectedTab(ItemGroup.GROUPS[nextTab]);
return true;
} else if (client.currentScreen instanceof InventoryScreen inventoryScreen) {
var recipeBook = (RecipeBookWidgetAccessor) inventoryScreen.getRecipeBookWidget();
var tabs = recipeBook.getTabButtons();
var currentTab = recipeBook.getCurrentTab();
if (currentTab == null)
return false;
int nextTab = tabs.indexOf(currentTab) + (next ? 1 : -1);
if (nextTab < 0)
nextTab = tabs.size() - 1;
else if (nextTab >= tabs.size())
nextTab = 0;
currentTab.setToggled(false);
recipeBook.setCurrentTab(currentTab = tabs.get(nextTab));
currentTab.setToggled(true);
recipeBook.midnightcontrols$refreshResults(true);
return true;
} else if (client.currentScreen instanceof AdvancementsScreenAccessor screen) {
var tabs = screen.getTabs().values().stream().distinct().collect(Collectors.toList());
var tab = screen.getSelectedTab();
if (tab == null)
return false;
for (int i = 0; i < tabs.size(); i++) {
if (tabs.get(i).equals(tab)) {
int nextTab = i + (next ? 1 : -1);
if (nextTab < 0)
nextTab = tabs.size() - 1;
else if (nextTab >= tabs.size())
nextTab = 0;
screen.getAdvancementManager().selectTab(tabs.get(nextTab).getRoot(), true);
break;
}
}
return true;
}
return false;
};
}
public static boolean handlePauseGame(@NotNull MinecraftClient client, @NotNull ButtonBinding binding, float value, @NotNull ButtonState action) {
if (action == ButtonState.PRESS) {
// If in game, then pause the game.
if (client.currentScreen == null)
client.openPauseMenu(false);
else if (client.currentScreen instanceof HandledScreen && client.player != null) // If the current screen is a container then close it.
client.player.closeHandledScreen();
else // Else just close the current screen.
client.currentScreen.onClose();
}
return true;
}
/**
* Handles the screenshot action.
*
* @param client the client instance
* @param binding the binding which fired the action
* @param action the action done on the binding
* @return true if handled, else false
*/
public static boolean handleScreenshot(@NotNull MinecraftClient client, @NotNull ButtonBinding binding, float value, @NotNull ButtonState action) {
if (action == ButtonState.RELEASE)
ScreenshotRecorder.saveScreenshot(client.runDirectory, client.getFramebuffer(),
text -> client.execute(() -> client.inGameHud.getChatHud().addMessage(text)));
return true;
}
public static boolean handleToggleSneak(@NotNull MinecraftClient client, @NotNull ButtonBinding button, float value, @NotNull ButtonState action) {
button.asKeyBinding().ifPresent(binding -> {
boolean sneakToggled = client.options.sneakToggled;
if (client.player.getAbilities().flying && sneakToggled)
client.options.sneakToggled = false;
binding.setPressed(button.pressed);
if (client.player.getAbilities().flying && sneakToggled)
client.options.sneakToggled = true;
});
return true;
}
public static PressAction handleInventorySlotPad(int direction) {
return (client, binding, value, action) -> {
if (!(client.currentScreen instanceof HandledScreen inventory && action != ButtonState.RELEASE))
return false;
var accessor = (HandledScreenAccessor) inventory;
int guiLeft = accessor.getX();
int guiTop = accessor.getY();
double mouseX = client.mouse.getX() * (double) client.getWindow().getScaledWidth() / (double) client.getWindow().getWidth();
double mouseY = client.mouse.getY() * (double) client.getWindow().getScaledHeight() / (double) client.getWindow().getHeight();
// Finds the hovered slot.
var mouseSlot = accessor.midnightcontrols$getSlotAt(mouseX, mouseY);
// Finds the closest slot in the GUI within 14 pixels.
Optional<Slot> closestSlot = inventory.getScreenHandler().slots.parallelStream()
.filter(Predicate.isEqual(mouseSlot).negate())
.map(slot -> {
int posX = guiLeft + slot.x + 8;
int posY = guiTop + slot.y + 8;
int otherPosX = (int) mouseX;
int otherPosY = (int) mouseY;
if (mouseSlot != null) {
otherPosX = guiLeft + mouseSlot.x + 8;
otherPosY = guiTop + mouseSlot.y + 8;
}
// Distance between the slot and the cursor.
double distance = Math.sqrt(Math.pow(posX - otherPosX, 2) + Math.pow(posY - otherPosY, 2));
return Pair.of(slot, distance);
}).filter(entry -> {
var slot = entry.key;
int posX = guiLeft + slot.x + 8;
int posY = guiTop + slot.y + 8;
int otherPosX = (int) mouseX;
int otherPosY = (int) mouseY;
if (mouseSlot != null) {
otherPosX = guiLeft + mouseSlot.x + 8;
otherPosY = guiTop + mouseSlot.y + 8;
}
if (direction == 0)
return posY < otherPosY;
else if (direction == 1)
return posY > otherPosY;
else if (direction == 2)
return posX > otherPosX;
else if (direction == 3)
return posX < otherPosX;
else
return false;
})
.min(Comparator.comparingDouble(p -> p.value))
.map(p -> p.key);
if (closestSlot.isPresent()) {
var slot = closestSlot.get();
int x = guiLeft + slot.x + 8;
int y = guiTop + slot.y + 8;
InputManager.queueMousePosition(x * (double) client.getWindow().getWidth() / (double) client.getWindow().getScaledWidth(),
y * (double) client.getWindow().getHeight() / (double) client.getWindow().getScaledHeight());
return true;
}
return false;
};
}
/**
* Returns always true to the filter.
*
* @param client the client instance
* @param binding the affected binding
* @return true
*/
public static boolean always(@NotNull MinecraftClient client, @NotNull ButtonBinding binding) {
return true;
}
/**
* Returns whether the client is in game or not.
*
* @param client the client instance
* @param binding the affected binding
* @return true if the client is in game, else false
*/
public static boolean inGame(@NotNull MinecraftClient client, @NotNull ButtonBinding binding) {
return client.currentScreen == null;
}
/**
* Returns whether the client is in a non-interactive screen (which means require mouse input) or not.
*
* @param client the client instance
* @param binding the affected binding
* @return true if the client is in a non-interactive screen, else false
*/
public static boolean inNonInteractiveScreens(@NotNull MinecraftClient client, @NotNull ButtonBinding binding) {
if (client.currentScreen == null)
return false;
return !MidnightInput.isScreenInteractive(client.currentScreen);
}
/**
* Returns whether the client is in an inventory or not.
*
* @param client the client instance
* @param binding the affected binding
* @return true if the client is in an inventory, else false
*/
public static boolean inInventory(@NotNull MinecraftClient client, @NotNull ButtonBinding binding) {
return client.currentScreen instanceof HandledScreen;
}
/**
* Returns whether the client is in the advancements screen or not.
*
* @param client the client instance
* @param binding the affected binding
* @return true if the client is in the advancements screen, else false
*/
public static boolean inAdvancements(@NotNull MinecraftClient client, @NotNull ButtonBinding binding) {
return client.currentScreen instanceof AdvancementsScreen;
}
}