Files
MidnightControls/src/main/java/eu/midnightdust/midnightcontrols/client/MidnightReacharound.java
Motschen cb56632ec4 Port to 1.20.2 & Revamp Touchscreen Input
- Port to 1.20.2
- Fixed virtual mouse cursor sometimes being hidden behind objects (closes #221)
- Touchscreen is now actually usable (in theory, I'll have to wait a few weeks for my tablet to arrive to test further)
  - Made it possible to place/break blocks and interact with entities
  - Added a touchscreen mode for interacting with entities and blocks at the position the click was registered at, not just at the crosshair
  - Added a close button to screens without their own back button
- Will be officially released when SpruceUI is updated
2023-09-23 23:13:13 +02:00

174 lines
7.1 KiB
Java

/*
* Copyright © 2021 LambdAurora <aurora42lambda@gmail.com>
*
* This file is part of midnightcontrols.
*
* Licensed under the MIT license. For more information,
* see the LICENSE file.
*/
package eu.midnightdust.midnightcontrols.client;
import eu.midnightdust.midnightcontrols.MidnightControlsFeature;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.block.FluidBlock;
import net.minecraft.block.SlabBlock;
import net.minecraft.client.MinecraftClient;
import net.minecraft.item.BlockItem;
import net.minecraft.item.ItemStack;
import net.minecraft.util.hit.BlockHitResult;
import net.minecraft.util.hit.HitResult;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Direction;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.RaycastContext;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
/**
* Represents the reach-around API of midnightcontrols.
*
* @version 1.7.0
* @since 1.3.2
*/
public class MidnightReacharound {
private BlockHitResult lastReacharoundResult = null;
private boolean lastReacharoundVertical = false;
private boolean onSlab = false;
public void tick(@NotNull MinecraftClient client) {
this.lastReacharoundResult = this.tryVerticalReachAround(client);
if (this.lastReacharoundResult == null) {
this.lastReacharoundResult = this.tryHorizontalReachAround(client);
this.lastReacharoundVertical = false;
} else this.lastReacharoundVertical = true;
}
/**
* Returns the last reach around result.
*
* @return the last reach around result
*/
public @Nullable BlockHitResult getLastReacharoundResult() {
return this.lastReacharoundResult;
}
/**
* Returns whether the last reach around is vertical.
*
* @return {@code true} if the reach around is vertical
*/
public boolean isLastReacharoundVertical() {
return this.lastReacharoundVertical;
}
/**
* Returns whether reacharound is available or not.
*
* @return {@code true} if reacharound is available, else {@code false}
*/
public boolean isReacharoundAvailable() {
return MidnightControlsFeature.HORIZONTAL_REACHAROUND.isAvailable() || MidnightControlsFeature.VERTICAL_REACHAROUND.isAvailable();
}
public static float getPlayerRange(@NotNull MinecraftClient client) {
return client.interactionManager != null ? client.interactionManager.getReachDistance() : 0.f;
}
/**
* Returns a nullable block hit result if vertical reach-around is possible.
*
* @param client the client instance
* @return a block hit result if vertical reach-around is possible, else {@code null}
*/
public @Nullable BlockHitResult tryVerticalReachAround(@NotNull MinecraftClient client) {
if (!MidnightControlsFeature.VERTICAL_REACHAROUND.isAvailable())
return null;
if (client.player == null || client.world == null || client.crosshairTarget == null || client.crosshairTarget.getType() != HitResult.Type.MISS
|| !client.player.isOnGround() || client.player.getPitch(0.f) < 80.0F
|| client.player.isRiding())
return null;
Vec3d pos = client.player.getCameraPosVec(1.0F);
Vec3d rotationVec = client.player.getRotationVec(1.0F);
float range = getPlayerRange(client);
var rayVec = pos.add(rotationVec.x * range, rotationVec.y * range, rotationVec.z * range).add(0, 0.75, 0);
var result = client.world.raycast(new RaycastContext(pos, rayVec, RaycastContext.ShapeType.OUTLINE, RaycastContext.FluidHandling.NONE, client.player));
if (result.getType() == HitResult.Type.BLOCK) {
BlockPos blockPos = result.getBlockPos().down();
BlockState state = client.world.getBlockState(blockPos);
if (client.player.getBlockPos().getY() - blockPos.getY() > 1 && (client.world.isAir(blockPos) || state.isReplaceable())) {
return new BlockHitResult(result.getPos(), Direction.DOWN, blockPos, false);
}
}
return null;
}
/**
* Returns a nullable block hit result if horizontal reach-around is possible.
*
* @param client the client instance
* @return a block hit result if horizontal reach-around is possible
*/
public @Nullable BlockHitResult tryHorizontalReachAround(@NotNull MinecraftClient client) {
if (!MidnightControlsFeature.HORIZONTAL_REACHAROUND.isAvailable())
return null;
if (client.player != null && client.crosshairTarget != null && client.crosshairTarget.getType() == HitResult.Type.MISS
&& client.player.isOnGround() && client.player.getPitch(0.f) >= 35.f) {
if (client.player.isRiding())
return null;
// Temporary pos, do not use
Vec3d playerPosi = client.player.getPos();
// Imitates var playerPos = client.player.getBlockPos().down();
Vec3d playerPos = new Vec3d(playerPosi.getX(), playerPosi.getY() - 1.0, playerPosi.getZ());
if (client.player.getY() - playerPos.getY() - 1.0 >= 0.25) {
// Imitates playerPos = playerPos.up();
playerPos = playerPosi;
this.onSlab = true;
} else {
this.onSlab = false;
}
var targetPos = new Vec3d(client.crosshairTarget.getPos().getX(), client.crosshairTarget.getPos().getY(), client.crosshairTarget.getPos().getZ()).subtract(playerPos);
var vector = new Vec3d(MathHelper.clamp(targetPos.getX(), -1, 1), 0, MathHelper.clamp(targetPos.getZ(), -1, 1));
var blockPos = playerPos.add(vector);
// Some functions still need BlockPos, so this is here to let that happen
var blockyPos = BlockPos.ofFloored(blockPos);
var direction = client.player.getHorizontalFacing();
var state = client.world.getBlockState(blockyPos);
if (!state.isAir())
return null;
var adjacentBlockState = client.world.getBlockState(blockyPos.offset(direction.getOpposite()));
if (adjacentBlockState.isAir() || adjacentBlockState.getBlock() instanceof FluidBlock || (vector.getX() == 0 && vector.getZ() == 0)) {
return null;
}
return new BlockHitResult(blockPos, direction, blockyPos, false);
}
return null;
}
public @NotNull BlockHitResult withSideForReacharound(@NotNull BlockHitResult result, @Nullable ItemStack stack) {
if (stack == null || stack.isEmpty() || !(stack.getItem() instanceof BlockItem))
return result;
return withSideForReacharound(result, Block.getBlockFromItem(stack.getItem()));
}
public @NotNull BlockHitResult withSideForReacharound(@NotNull BlockHitResult result, @NotNull Block block) {
if (block instanceof SlabBlock) {
if (this.onSlab) result = result.withSide(Direction.UP);
else result = result.withSide(Direction.DOWN);
}
return result;
}
}