- Update to 1.20.4
- Touch can now be used in controller mode (especially nice on Steam Deck)
- Added option to choose between camera modes (Flat vs. Adaptive, addresses #232)
- Fixed broken button binding (#235)
Mostly related to touch screen support
- Added selection outlines for Break-at-Finger mode
- Breaking blocks/interacting with entities will now just check if the target changed, not the finger position
- Added the ability to create custom touch buttons out of ButtonBindings
- Redesigned top touch buttons
- Added emote touch button when Emotecraft is installed
- Updated SpruceUI
- Removed old mixins
- Port to 1.20.2
- Fixed virtual mouse cursor sometimes being hidden behind objects (closes#221)
- Touchscreen is now actually usable (in theory, I'll have to wait a few weeks for my tablet to arrive to test further)
- Made it possible to place/break blocks and interact with entities
- Added a touchscreen mode for interacting with entities and blocks at the position the click was registered at, not just at the crosshair
- Added a close button to screens without their own back button
- Will be officially released when SpruceUI is updated
- Port to 1.19.4
- Drastically improve GUI handling
- Directions are now respected instead of acting like the Tab key (possible thanks to 1.19.4)
- The new tabs can be navigated using the shoulder buttons
- Sodium and Iris now have way better controller navigation thanks to isXander's PRs to them
- Improved reacharound thanks to MonstoBusta
- Cleaner advanced options screen
- Better auto-detection of the Steam Deck
- Update to 1.19.3 (Tabbing through creative tabs behaves the same as before, that was hard)
- Add an option to move the chat input field to the top of the screen for better input on devices using an on-screen keyboard
- Add an option to make the left joystick behave like a mouse in every screen
- Add a button to more easily access the Advanced Config
- Fix diagonal movement speed (PR #113, thanks @dogtopus, closes#42)
- Toggle Sprint and Toggle Sneak can now be enabled separately just for controllers (closes#102)
- Added button binding profile support (closes#107)
- Fix button binding tooltips intersecting with chat on large GUI scales (closes#106)
- Add assets for non-licensed (numbered) PlayStation controllers (closes#110)
- Fix reacharound outline color
- Fix pixel error in legacy icons (closes#84)
- Fix creative flight being slow with Bedrockify installed (just disables the "disableFlyingMomentum" option on launch)
- Fixed camera choppiness (especially noticeable on low framerates, closes#38)
- Asset improvements kindly contributed by @spudpiggy
- Button tips now adjust properly to the scaled width of the window (closes#95)
- Make 'Back' binding configurable (closes#93)
- Add config option to disable the button in the controls screen (closes#97)
- Add compatibility with the Inventory Tabs mod (closes#100)
- Improve Emotecraft compatibility
- Add radial menu listing unbound keys (closes#101)
- Fix disabling the HUD not hiding the tips in container screens (closes#104)
- Fix 'Back' button not working correctly
- Fix recipe book not switching tab via shoulder buttons in Crafting Table and Furnace screens
- Support scrolling in Stonecutter
- Add hints when controller is available, but not enabled (Closes#81)
- Add optional Legacy controller icon pack (thanks @Ivanoks)
- Add LibGUI compatibility
- Fix#75 (Swift Sneak enchantment not working, thanks @andrewaramsay)
- Fix crawling being too fast
- Minify assets by @Madis0 and @RaptaG
- Merge #48 (Split rotation speed in X and Y, thanks to @ronniedude)
- Merge #47 (Korean translations by @gyular)
- Fix#50 (Stack pick-up problems in survival mode)
- Add some compatibility measures for EMI (Will likely be improved further in the future)
- Remove all REI-related code (not working anyway, EMI is better)
- Possibly fix#41 (Random crashes when changing keybinds)
- Added #40 (Modded keybind support)
- Added #20 (Touchscreen support)
- Improved #13 (Sodium screen controller support)
- Attempt to fix#31 & #38 (Jittery input on low FPS)
- Fixed#35 (Front placing being broken)
- Fixed#32 (Option to disable double tap to sprint)
- Fixed#27 (Auto-adapt controller icons)
- Fixed#19 (HUD-scaling on big scales)
- Fixed#36 (Crash on game load)
- Fixed reset option
- Fixed scrolling in trading screens
- Disable features that might be considered as cheats (install MidnightControlsExtra to enable)
- Update to 1.19
- Make buttons for Item/Stack Grabbing and Quick Moving configurable
- Add Keybinds for moving between Fabric Creative Inventory Pages
- Bring back Lambda-style XBox icons and add optional resourcepack for Bedrock-style icons (Closes#16)
- Make screens on which the controller behaves like a mouse configurable in the advanced config.
- Automatic downloading of mappings from https://github.com/gabomdq/SDL_GameControllerDB
- Change some default settings
- Fix OkZoomer compat by @akemin-dayo
- German translations (by myself)
- Add contributors to fabric.mod.json
- Fix some issues
- Fix#4
- Fix#3 (maybe?)
- No longer break OptiFabric
- Better XBox controller icons (#7) by @Ivanoks
- Start of reimplementing REI compat
- Hide HUD when controller is missing
Changes from LambdaControls:
- Support for Steam Deck and Dualsense
- Support for L4, L5, R4, R5 buttons
- Updated Libraries
- New Logo and Name
- Lots of Bugfixes
- MidnightConfig backend