Add support for eye tracking hardware, eg the Tobii 5.
Add settings to toggle eye tracking in the settings menu.
Add settings to adjust the deadzone while looking at the crosshair.
Disable mouse raw input while eye tracking is in use, as these two modes are not compatible.
- Port to 1.19.4
- Drastically improve GUI handling
- Directions are now respected instead of acting like the Tab key (possible thanks to 1.19.4)
- The new tabs can be navigated using the shoulder buttons
- Sodium and Iris now have way better controller navigation thanks to isXander's PRs to them
- Improved reacharound thanks to MonstoBusta
- Cleaner advanced options screen
- Better auto-detection of the Steam Deck
- Update to 1.19.3 (Tabbing through creative tabs behaves the same as before, that was hard)
- Add an option to move the chat input field to the top of the screen for better input on devices using an on-screen keyboard
- Add an option to make the left joystick behave like a mouse in every screen
- Add a button to more easily access the Advanced Config
- Fix diagonal movement speed (PR #113, thanks @dogtopus, closes#42)
- Toggle Sprint and Toggle Sneak can now be enabled separately just for controllers (closes#102)
- Added button binding profile support (closes#107)
- Fix button binding tooltips intersecting with chat on large GUI scales (closes#106)
- Add assets for non-licensed (numbered) PlayStation controllers (closes#110)
- Fix reacharound outline color
- Fix pixel error in legacy icons (closes#84)
- Fix creative flight being slow with Bedrockify installed (just disables the "disableFlyingMomentum" option on launch)
The original algorithm squares both X and Y separately, which cause the movement speed to drop by up to half when not moving perfectly along the axes. The new algorithm converts the XY speed vector into a speed and a moving angle vector and only square the speed instead. This prevents the slowdown issue present in the original algorithm.