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https://github.com/TeamMidnightDust/MidnightControls.git
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MidnightControls 1.3.0 - Fixes and Improvements
- Merge #48 (Split rotation speed in X and Y, thanks to @ronniedude) - Merge #47 (Korean translations by @gyular) - Fix #50 (Stack pick-up problems in survival mode) - Add some compatibility measures for EMI (Will likely be improved further in the future) - Remove all REI-related code (not working anyway, EMI is better) - Possibly fix #41 (Random crashes when changing keybinds)
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@@ -28,6 +28,7 @@ import net.minecraft.client.gui.screen.ingame.HandledScreen;
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import net.minecraft.client.gui.screen.ingame.InventoryScreen;
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import net.minecraft.client.util.ScreenshotRecorder;
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import net.minecraft.item.ItemGroup;
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import net.minecraft.item.Items;
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import net.minecraft.screen.slot.Slot;
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import net.minecraft.screen.slot.SlotActionType;
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import org.aperlambda.lambdacommon.utils.Pair;
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@@ -142,22 +143,29 @@ public class InputHandlers {
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int slotId;
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if (slot == null) {
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if (client.player.currentScreenHandler.getCursorStack().isEmpty())
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if (button.getName().equals("take_all")) {
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return false;
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}
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slotId = accessor.midnightcontrols$isClickOutsideBounds(x, y, accessor.getX(), accessor.getY(), GLFW_MOUSE_BUTTON_1) ? -999 : -1;
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} else {
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slotId = slot.id;
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}
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var actionType = SlotActionType.PICKUP;
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int clickData = GLFW.GLFW_MOUSE_BUTTON_1;
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MidnightControlsClient.get().input.inventoryInteractionCooldown = 5;
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switch (button.getName()) {
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case "take_all":
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if (accessor instanceof CreativeInventoryScreen)
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if (accessor instanceof CreativeInventoryScreen) {
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if (((CreativeInventoryScreenAccessor) accessor).midnightcontrols$isCreativeInventorySlot(slot))
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actionType = SlotActionType.CLONE;
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if (slot != null && MidnightControlsCompat.streamCompatHandlers().anyMatch(handler -> handler.isCreativeSlot(screen, slot)))
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actionType = SlotActionType.CLONE;
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if (slot != null && MidnightControlsCompat.streamCompatHandlers().anyMatch(handler -> handler.isCreativeSlot(screen, slot)))
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actionType = SlotActionType.CLONE;
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} else {
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if (slot != null && screen.getScreenHandler().getCursorStack() != null) {
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return screen.mouseReleased(x, y, GLFW.GLFW_MOUSE_BUTTON_1);
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} else actionType = SlotActionType.PICKUP_ALL;
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}
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break;
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case "take":
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clickData = GLFW_MOUSE_BUTTON_2;
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