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https://github.com/TeamMidnightDust/MidnightControls.git
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MidnightControls 1.6.0 - Stability, QoL, Cleanup & Compat
- Fixed camera choppiness (especially noticeable on low framerates, closes #38) - Asset improvements kindly contributed by @spudpiggy - Button tips now adjust properly to the scaled width of the window (closes #95) - Make 'Back' binding configurable (closes #93) - Add config option to disable the button in the controls screen (closes #97) - Add compatibility with the Inventory Tabs mod (closes #100) - Improve Emotecraft compatibility - Add radial menu listing unbound keys (closes #101) - Fix disabling the HUD not hiding the tips in container screens (closes #104) - Fix 'Back' button not working correctly - Fix recipe book not switching tab via shoulder buttons in Crafting Table and Furnace screens - Support scrolling in Stonecutter
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@@ -189,8 +189,8 @@ public class MidnightInput {
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return;
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if (this.targetYaw != 0.f || this.targetPitch != 0.f) {
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float rotationYaw = (float) (client.player.prevYaw + (this.targetYaw * 0.2));
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float rotationPitch = (float) (client.player.prevPitch + (this.targetPitch * 0.2));
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float rotationYaw = (float) (client.player.prevYaw + (this.targetYaw * 0.175));
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float rotationPitch = (float) (client.player.prevPitch + (this.targetPitch * 0.175));
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client.player.prevYaw = rotationYaw;
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client.player.prevPitch = MathHelper.clamp(rotationPitch, -90.f, 90.f);
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client.player.setYaw(rotationYaw);
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@@ -199,8 +199,19 @@ public class MidnightInput {
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client.player.getVehicle().onPassengerLookAround(client.player);
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}
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client.getTutorialManager().onUpdateMouse(this.targetPitch, this.targetYaw);
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MidnightControlsCompat.HANDLERS.forEach(handler -> handler.handleCamera(client, targetYaw, targetPitch));
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this.onRender(client);
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}
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}
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/**
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* This method is deprecated and will be removed in future versions
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* It is just kept, because the current version of 'Do a Barrel Roll' mixins into this method
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*
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* @param client the client instance
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*/
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@Deprecated
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public void onRender(@NotNull MinecraftClient client) {
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}
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/**
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* This method is called when a Screen is opened.
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@@ -504,21 +515,25 @@ public class MidnightInput {
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} else if (client.currentScreen != null) {
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if (axis == GLFW_GAMEPAD_AXIS_RIGHT_Y && absValue >= deadZone) {
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float finalValue = value;
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client.currentScreen.children().stream().filter(element -> element instanceof SpruceEntryListWidget)
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if (client.currentScreen.children().stream().filter(element -> element instanceof SpruceEntryListWidget)
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.map(element -> (SpruceEntryListWidget<?>) element)
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.filter(AbstractSpruceWidget::isFocusedOrHovered)
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.anyMatch(element -> {
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MidnightControls.get().log(String.valueOf(finalValue));
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.noneMatch(element -> {
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element.mouseScrolled(0.0, 0.0, -finalValue);
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return true;
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});
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client.currentScreen.children().stream().filter(element -> element instanceof EntryListWidget)
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})
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&&
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client.currentScreen.children().stream().filter(element -> element instanceof EntryListWidget)
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.map(element -> (EntryListWidget<?>) element)
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.filter(element -> element.getType().isFocused())
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.anyMatch(element -> {
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.noneMatch(element -> {
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element.mouseScrolled(0.0, 0.0, -finalValue);
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return true;
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});
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}))
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{
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client.currentScreen.mouseScrolled(0.0, 0.0, -(value * 1.5f));
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}
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return;
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}
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}
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