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Port to 1.20.2 & Revamp Touchscreen Input
- Port to 1.20.2 - Fixed virtual mouse cursor sometimes being hidden behind objects (closes #221) - Touchscreen is now actually usable (in theory, I'll have to wait a few weeks for my tablet to arrive to test further) - Made it possible to place/break blocks and interact with entities - Added a touchscreen mode for interacting with entities and blocks at the position the click was registered at, not just at the crosshair - Added a close button to screens without their own back button - Will be officially released when SpruceUI is updated
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package eu.midnightdust.midnightcontrols.client.mixin;
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import dev.lambdaurora.spruceui.Position;
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import eu.midnightdust.midnightcontrols.ControlsMode;
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import eu.midnightdust.midnightcontrols.client.ButtonState;
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import eu.midnightdust.midnightcontrols.client.MidnightControlsConfig;
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import eu.midnightdust.midnightcontrols.client.controller.ButtonBinding;
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import eu.midnightdust.midnightcontrols.client.controller.InputHandlers;
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import eu.midnightdust.midnightcontrols.client.gui.widget.SilentTexturedButtonWidget;
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import net.minecraft.client.MinecraftClient;
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import net.minecraft.client.gui.Drawable;
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import net.minecraft.client.gui.Element;
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import net.minecraft.client.gui.Selectable;
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import net.minecraft.client.gui.screen.Screen;
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import net.minecraft.client.gui.screen.ingame.HandledScreen;
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import net.minecraft.text.Text;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Shadow;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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import static eu.midnightdust.midnightcontrols.client.gui.TouchscreenOverlay.WIDGETS_LOCATION;
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@Mixin(Screen.class)
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public abstract class ScreenMixin {
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@Shadow protected abstract <T extends Element & Drawable & Selectable> T addDrawableChild(T drawableElement);
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@Shadow public int width;
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@Inject(method = "init(Lnet/minecraft/client/MinecraftClient;II)V", at = @At("TAIL"))
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public void midnightcontrols$addCloseButton(MinecraftClient client, int width, int height, CallbackInfo ci) {
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if (MidnightControlsConfig.controlsMode == ControlsMode.TOUCHSCREEN && (MidnightControlsConfig.closeButtonScreens.stream().anyMatch(s -> this.getClass().getName().startsWith(s) || ((Object)this) instanceof HandledScreen<?>))) {
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this.addDrawableChild(new SilentTexturedButtonWidget(Position.of(this.width - 30, 10), 20, 20, Text.empty(), btn ->
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InputHandlers.handleExit().press(client, ButtonBinding.BACK, 0f, ButtonState.PRESS), 20, 160, 20, WIDGETS_LOCATION));
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}
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}
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}
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