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Port to 1.20.2 & Revamp Touchscreen Input
- Port to 1.20.2 - Fixed virtual mouse cursor sometimes being hidden behind objects (closes #221) - Touchscreen is now actually usable (in theory, I'll have to wait a few weeks for my tablet to arrive to test further) - Made it possible to place/break blocks and interact with entities - Added a touchscreen mode for interacting with entities and blocks at the position the click was registered at, not just at the crosshair - Added a close button to screens without their own back button - Will be officially released when SpruceUI is updated
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@@ -92,7 +92,7 @@ public abstract class MouseMixin implements MouseAccessor {
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private void isCursorLocked(CallbackInfoReturnable<Boolean> ci) {
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if (this.client.currentScreen == null) {
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if (MidnightControlsConfig.controlsMode == ControlsMode.CONTROLLER && MidnightControlsConfig.virtualMouse) {
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ci.setReturnValue(true);
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//ci.setReturnValue(true);
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ci.cancel();
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}
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}
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@@ -100,8 +100,9 @@ public abstract class MouseMixin implements MouseAccessor {
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@Inject(method = "lockCursor", at = @At("HEAD"), cancellable = true)
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private void onCursorLocked(CallbackInfo ci) {
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if (/*config.getControlsMode() == ControlsMode.TOUCHSCREEN
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||*/ (MidnightControlsConfig.controlsMode == ControlsMode.CONTROLLER && MidnightControlsConfig.virtualMouse))
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if ((MidnightControlsConfig.eyeTrackerAsMouse && client.isWindowFocused() && !this.cursorLocked)
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|| MidnightControlsConfig.controlsMode == ControlsMode.TOUCHSCREEN
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|| (MidnightControlsConfig.controlsMode == ControlsMode.CONTROLLER && MidnightControlsConfig.virtualMouse))
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ci.cancel();
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}
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