Port to 1.20.2 & Revamp Touchscreen Input

- Port to 1.20.2
- Fixed virtual mouse cursor sometimes being hidden behind objects (closes #221)
- Touchscreen is now actually usable (in theory, I'll have to wait a few weeks for my tablet to arrive to test further)
  - Made it possible to place/break blocks and interact with entities
  - Added a touchscreen mode for interacting with entities and blocks at the position the click was registered at, not just at the crosshair
  - Added a close button to screens without their own back button
- Will be officially released when SpruceUI is updated
This commit is contained in:
Motschen
2023-09-23 23:13:13 +02:00
parent 9d11d08807
commit cb56632ec4
24 changed files with 316 additions and 149 deletions

View File

@@ -9,14 +9,19 @@
package eu.midnightdust.midnightcontrols.client.mixin;
import com.mojang.blaze3d.systems.RenderSystem;
import eu.midnightdust.midnightcontrols.ControlsMode;
import eu.midnightdust.midnightcontrols.client.MidnightControlsClient;
import eu.midnightdust.midnightcontrols.client.MidnightControlsConfig;
import eu.midnightdust.midnightcontrols.client.gui.MidnightControlsRenderer;
import eu.midnightdust.midnightcontrols.client.gui.TouchscreenOverlay;
import eu.midnightdust.midnightcontrols.client.touch.TouchUtils;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.gui.DrawContext;
import net.minecraft.client.render.GameRenderer;
import net.minecraft.client.util.Window;
import net.minecraft.client.util.math.MatrixStack;
import org.joml.Matrix4f;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
@@ -26,7 +31,7 @@ import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import org.spongepowered.asm.mixin.injection.callback.LocalCapture;
@Mixin(GameRenderer.class)
public class GameRendererMixin {
public abstract class GameRendererMixin {
@Shadow
@Final
MinecraftClient client;
@@ -37,8 +42,14 @@ public class GameRendererMixin {
MidnightControlsClient.get().input.onPreRenderScreen(this.client, this.client.currentScreen);
}
@Inject(method = "render", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/gui/DrawContext;draw()V", shift = At.Shift.BEFORE), locals = LocalCapture.CAPTURE_FAILSOFT)
private void renderVirtualCursor(float tickDelta, long startTime, boolean tick, CallbackInfo ci, MatrixStack matrixStack, DrawContext drawContext) {
private void renderVirtualCursor(float tickDelta, long startTime, boolean tick, CallbackInfo ci, boolean bl, MatrixStack matrixStack, DrawContext drawContext) {
MidnightControlsRenderer.renderVirtualCursor(drawContext, client);
drawContext.draw();
}
@Inject(at = @At(value = "FIELD", target = "Lnet/minecraft/client/render/GameRenderer;renderHand:Z", ordinal = 0), method = "renderWorld")
private void postWorldRender(float tickDelta, long limitTime, MatrixStack matrix, CallbackInfo ci) {
TouchUtils.lastProjMat.set(RenderSystem.getProjectionMatrix());
TouchUtils.lastModMat.set(RenderSystem.getModelViewMatrix());
TouchUtils.lastWorldSpaceMatrix.set(matrix.peek().getPositionMatrix());
}
}