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https://github.com/TeamMidnightDust/MidnightControls.git
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Port to 1.20.2 & Revamp Touchscreen Input
- Port to 1.20.2 - Fixed virtual mouse cursor sometimes being hidden behind objects (closes #221) - Touchscreen is now actually usable (in theory, I'll have to wait a few weeks for my tablet to arrive to test further) - Made it possible to place/break blocks and interact with entities - Added a touchscreen mode for interacting with entities and blocks at the position the click was registered at, not just at the crosshair - Added a close button to screens without their own back button - Will be officially released when SpruceUI is updated
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@@ -9,14 +9,19 @@
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package eu.midnightdust.midnightcontrols.client.mixin;
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import com.mojang.blaze3d.systems.RenderSystem;
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import eu.midnightdust.midnightcontrols.ControlsMode;
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import eu.midnightdust.midnightcontrols.client.MidnightControlsClient;
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import eu.midnightdust.midnightcontrols.client.MidnightControlsConfig;
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import eu.midnightdust.midnightcontrols.client.gui.MidnightControlsRenderer;
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import eu.midnightdust.midnightcontrols.client.gui.TouchscreenOverlay;
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import eu.midnightdust.midnightcontrols.client.touch.TouchUtils;
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import net.minecraft.client.MinecraftClient;
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import net.minecraft.client.gui.DrawContext;
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import net.minecraft.client.render.GameRenderer;
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import net.minecraft.client.util.Window;
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import net.minecraft.client.util.math.MatrixStack;
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import org.joml.Matrix4f;
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import org.spongepowered.asm.mixin.Final;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Shadow;
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@@ -26,7 +31,7 @@ import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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import org.spongepowered.asm.mixin.injection.callback.LocalCapture;
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@Mixin(GameRenderer.class)
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public class GameRendererMixin {
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public abstract class GameRendererMixin {
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@Shadow
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@Final
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MinecraftClient client;
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@@ -37,8 +42,14 @@ public class GameRendererMixin {
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MidnightControlsClient.get().input.onPreRenderScreen(this.client, this.client.currentScreen);
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}
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@Inject(method = "render", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/gui/DrawContext;draw()V", shift = At.Shift.BEFORE), locals = LocalCapture.CAPTURE_FAILSOFT)
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private void renderVirtualCursor(float tickDelta, long startTime, boolean tick, CallbackInfo ci, MatrixStack matrixStack, DrawContext drawContext) {
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private void renderVirtualCursor(float tickDelta, long startTime, boolean tick, CallbackInfo ci, boolean bl, MatrixStack matrixStack, DrawContext drawContext) {
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MidnightControlsRenderer.renderVirtualCursor(drawContext, client);
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drawContext.draw();
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}
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@Inject(at = @At(value = "FIELD", target = "Lnet/minecraft/client/render/GameRenderer;renderHand:Z", ordinal = 0), method = "renderWorld")
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private void postWorldRender(float tickDelta, long limitTime, MatrixStack matrix, CallbackInfo ci) {
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TouchUtils.lastProjMat.set(RenderSystem.getProjectionMatrix());
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TouchUtils.lastModMat.set(RenderSystem.getModelViewMatrix());
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TouchUtils.lastWorldSpaceMatrix.set(matrix.peek().getPositionMatrix());
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}
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}
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