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https://github.com/TeamMidnightDust/MidnightControls.git
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Port to 1.20.2 & Revamp Touchscreen Input
- Port to 1.20.2 - Fixed virtual mouse cursor sometimes being hidden behind objects (closes #221) - Touchscreen is now actually usable (in theory, I'll have to wait a few weeks for my tablet to arrive to test further) - Made it possible to place/break blocks and interact with entities - Added a touchscreen mode for interacting with entities and blocks at the position the click was registered at, not just at the crosshair - Added a close button to screens without their own back button - Will be officially released when SpruceUI is updated
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@@ -10,6 +10,7 @@
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package eu.midnightdust.midnightcontrols.client.controller;
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import com.google.common.collect.Lists;
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import eu.midnightdust.lib.util.PlatformFunctions;
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import eu.midnightdust.midnightcontrols.client.ButtonState;
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import eu.midnightdust.midnightcontrols.client.MidnightControlsClient;
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import eu.midnightdust.midnightcontrols.client.MidnightControlsConfig;
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@@ -19,17 +20,16 @@ import eu.midnightdust.midnightcontrols.client.compat.MidnightControlsCompat;
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import eu.midnightdust.midnightcontrols.client.compat.SodiumCompat;
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import eu.midnightdust.midnightcontrols.client.compat.YACLCompat;
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import eu.midnightdust.midnightcontrols.client.gui.RingScreen;
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import eu.midnightdust.midnightcontrols.client.gui.TouchscreenOverlay;
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import eu.midnightdust.midnightcontrols.client.mixin.AdvancementsScreenAccessor;
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import eu.midnightdust.midnightcontrols.client.mixin.CreativeInventoryScreenAccessor;
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import eu.midnightdust.midnightcontrols.client.mixin.RecipeBookWidgetAccessor;
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import eu.midnightdust.midnightcontrols.client.mixin.TabNavigationWidgetAccessor;
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import eu.midnightdust.midnightcontrols.client.util.HandledScreenAccessor;
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import eu.midnightdust.midnightcontrols.client.util.MouseAccessor;
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import net.fabricmc.fabric.api.itemgroup.v1.ItemGroupEvents;
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import net.fabricmc.fabric.impl.client.itemgroup.CreativeGuiExtensions;
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import net.fabricmc.fabric.impl.client.itemgroup.FabricCreativeGuiComponents;
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import net.fabricmc.fabric.impl.itemgroup.FabricItemGroup;
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import net.fabricmc.fabric.impl.itemgroup.ItemGroupEventsImpl;
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import net.fabricmc.loader.api.FabricLoader;
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import net.minecraft.client.MinecraftClient;
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import net.minecraft.client.gui.screen.TitleScreen;
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@@ -100,6 +100,7 @@ public class InputHandlers {
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} else if (client.currentScreen instanceof RingScreen) {
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MidnightControlsClient.get().ring.cyclePage(next);
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} else if (client.currentScreen instanceof CreativeInventoryScreenAccessor inventory) {
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if (PlatformFunctions.isModLoaded("connectormod")) return true;
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ItemGroup currentTab = CreativeInventoryScreenAccessor.getSelectedTab();
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int currentColumn = currentTab.getColumn();
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ItemGroup.Row currentRow = currentTab.getRow();
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@@ -160,7 +161,7 @@ public class InputHandlers {
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nextTab = tabs.size() - 1;
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else if (nextTab >= tabs.size())
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nextTab = 0;
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screen.getAdvancementManager().selectTab(tabs.get(nextTab).getRoot(), true);
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screen.getAdvancementManager().selectTab(tabs.get(nextTab).getRoot().getAdvancementEntry(), true);
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break;
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}
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}
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@@ -277,7 +278,7 @@ public class InputHandlers {
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if (action == ButtonState.PRESS) {
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// If in game, then pause the game.
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if (client.currentScreen == null || client.currentScreen instanceof RingScreen)
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client.openPauseMenu(false);
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client.openGameMenu(false);
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else if (client.currentScreen instanceof HandledScreen && client.player != null) // If the current screen is a container then close it.
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client.player.closeHandledScreen();
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else // Else just close the current screen.
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@@ -418,7 +419,7 @@ public class InputHandlers {
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* @return true if the client is in game, else false
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*/
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public static boolean inGame(@NotNull MinecraftClient client, @NotNull ButtonBinding binding) {
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return (client.currentScreen == null && MidnightControlsClient.get().input.screenCloseCooldown <= 0) || client.currentScreen instanceof RingScreen;
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return (client.currentScreen == null && MidnightControlsClient.get().input.screenCloseCooldown <= 0) || client.currentScreen instanceof TouchscreenOverlay || client.currentScreen instanceof RingScreen;
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}
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/**
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