From bfaa4f5d9adf396c888a2004d0c6feeaf1c04884 Mon Sep 17 00:00:00 2001 From: Hambaka Date: Tue, 24 Aug 2021 23:27:21 +0800 Subject: [PATCH] Update Simplified Chinese translation (#74) Add back the missing Simplified Chinese translation in 1.17 branch from 1.16 branch (don't know why the lang file in 1.17 branch only has 135 lines, it feels like Neubulae's previous pr is disappeared) Also adjust some translations based on to Neubulae's version. --- .../assets/lambdacontrols/lang/zh_cn.json | 61 ++++++++++++------- 1 file changed, 38 insertions(+), 23 deletions(-) diff --git a/src/main/resources/assets/lambdacontrols/lang/zh_cn.json b/src/main/resources/assets/lambdacontrols/lang/zh_cn.json index 69ba3f4..b7e44ce 100644 --- a/src/main/resources/assets/lambdacontrols/lang/zh_cn.json +++ b/src/main/resources/assets/lambdacontrols/lang/zh_cn.json @@ -50,24 +50,24 @@ "lambdacontrols.button.dpad_right": "十字键右", "lambdacontrols.button.dpad_down": "十字键下", "lambdacontrols.button.dpad_left": "十字键左", - "lambdacontrols.axis.left_x+": "左摇杆右(X 轴正向)", - "lambdacontrols.axis.left_y+": "左摇杆上(Y 轴正向)", - "lambdacontrols.axis.right_x+": "右摇杆右(X 轴正向)", - "lambdacontrols.axis.right_y+": "右摇杆上(Y 轴正向)", + "lambdacontrols.axis.left_x+": "左摇杆右(X轴正向)", + "lambdacontrols.axis.left_y+": "左摇杆上(Y轴正向)", + "lambdacontrols.axis.right_x+": "右摇杆右(X轴正向)", + "lambdacontrols.axis.right_y+": "右摇杆上(Y轴正向)", "lambdacontrols.axis.left_trigger": "左扳机键", "lambdacontrols.axis.right_trigger": "右扳机键", - "lambdacontrols.axis.left_x-": "左摇杆左(X 轴负向)", - "lambdacontrols.axis.left_y-": "左摇杆下(Y 轴负向)", - "lambdacontrols.axis.right_x-": "右摇杆左(X 轴负向)", - "lambdacontrols.axis.right_y-": "右摇杆下(Y 轴负向)", + "lambdacontrols.axis.left_x-": "左摇杆左(X轴负向)", + "lambdacontrols.axis.left_y-": "左摇杆下(Y轴负向)", + "lambdacontrols.axis.right_x-": "右摇杆左(X轴负向)", + "lambdacontrols.axis.right_y-": "右摇杆下(Y轴负向)", "lambdacontrols.button.unknown": "未知(%d)", "lambdacontrols.controller.connected": "手柄 %d 已连接。", "lambdacontrols.controller.disconnected": "手柄 %d 已断开。", - "lambdacontrols.controller.mappings.1": "请使用 %s 配置手柄键位映射", - "lambdacontrols.controller.mappings.3": "并将键位映射文件放入此路径:`%s.minecraft/config/gamecontrollerdb.txt%s`。", + "lambdacontrols.controller.mappings.1": "请使用 %s 配置手柄按键映射", + "lambdacontrols.controller.mappings.3": "并将按键映射文件放入此路径:`%s.minecraft/config/gamecontrollerdb.txt%s`。", "lambdacontrols.controller.mappings.error": "发生错误,无法读取按键映射文件。", "lambdacontrols.controller.mappings.error.write": "发生错误,无法保存按键映射文件。", - "lambdacontrols.controller.mappings.updated": "键位映射已更新!", + "lambdacontrols.controller.mappings.updated": "按键映射已更新!", "lambdacontrols.controller_type.default": "默认", "lambdacontrols.controller_type.dualshock": "DualShock", "lambdacontrols.controller_type.switch": "Switch", @@ -79,52 +79,67 @@ "lambdacontrols.controls_mode.touchscreen": "触摸屏", "lambdacontrols.hud_side.left": "左侧", "lambdacontrols.hud_side.right": "右侧", + "lambdacontrols.menu.analog_movement": "识别摇杆输入的精确值", "lambdacontrols.menu.auto_switch_mode": "自动切换模式", "lambdacontrols.menu.controller": "手柄", "lambdacontrols.menu.controller2": "额外手柄", "lambdacontrols.menu.controller_type": "手柄类型", "lambdacontrols.menu.controls_mode": "模式", - "lambdacontrols.menu.dead_zone": "摇杆死区", "lambdacontrols.menu.fast_block_placing": "方块快速放置", "lambdacontrols.menu.fly_drifting": "水平方向飞行惯性", "lambdacontrols.menu.fly_drifting_vertical": "垂直方向飞行惯性", - "lambdacontrols.menu.hud_enable": "启用 HUD", - "lambdacontrols.menu.hud_side": "HUD 位置", - "lambdacontrols.menu.invert_right_x_axis": "反转右摇杆 X 轴", - "lambdacontrols.menu.invert_right_y_axis": "反转右摇杆 Y 轴", + "lambdacontrols.menu.hud_enable": "启用HUD", + "lambdacontrols.menu.hud_side": "HUD位置", + "lambdacontrols.menu.invert_right_x_axis": "反转右摇杆X轴", + "lambdacontrols.menu.invert_right_y_axis": "反转右摇杆Y轴", "lambdacontrols.menu.keyboard_controls": "键盘控制…", + "lambdacontrols.menu.left_dead_zone": "左摇杆死区", "lambdacontrols.menu.mappings.open_input_str": "编辑按键映射文件", + "lambdacontrols.menu.max_left_x_value": "左摇杆X轴最大值识别范围", + "lambdacontrols.menu.max_left_y_value": "左摇杆Y轴最大值识别范围", + "lambdacontrols.menu.max_right_x_value": "右摇杆X轴最大值识别范围", + "lambdacontrols.menu.max_right_y_value": "右摇杆Y轴最大值识别范围", "lambdacontrols.menu.mouse_speed": "鼠标移动速度", "lambdacontrols.menu.reacharound.horizontal": "水平方向方块放置辅助", "lambdacontrols.menu.reacharound.vertical": "垂直方向方块放置辅助", - "lambdacontrols.menu.reload_controller_mappings": "重新加载手柄键位映射", + "lambdacontrols.menu.reload_controller_mappings": "重新加载手柄按键映射", + "lambdacontrols.menu.right_dead_zone": "右摇杆死区", "lambdacontrols.menu.rotation_speed": "镜头旋转速度", + "lambdacontrols.menu.separator.controller": "手柄", + "lambdacontrols.menu.separator.general": "通用", "lambdacontrols.menu.title": "LambdaControls — 设置", "lambdacontrols.menu.title.controller": "手柄选项", "lambdacontrols.menu.title.controller_controls": "手柄控制", "lambdacontrols.menu.title.gameplay": "游戏内容选项", "lambdacontrols.menu.title.general": "通用选项", - "lambdacontrols.menu.title.hud": "HUD 选项", + "lambdacontrols.menu.title.hud": "HUD选项", "lambdacontrols.menu.title.mappings.string": "编辑按键映射文件", + "lambdacontrols.menu.title.visual": "界面选项", "lambdacontrols.menu.unfocused_input": "非活动状态输入", "lambdacontrols.menu.virtual_mouse": "虚拟鼠标", "lambdacontrols.menu.virtual_mouse.skin": "虚拟鼠标指针样式", "lambdacontrols.narrator.unbound": "取消绑定 %s", "lambdacontrols.not_bound": "未绑定", + "lambdacontrols.tooltip.analog_movement": "若游戏机制允许,则可根据推动摇杆的力度与幅度决定移动的速度。", "lambdacontrols.tooltip.auto_switch_mode": "如果已有手柄连接,则自动切换为手柄操作模式。", "lambdacontrols.tooltip.controller2": "使用额外的手柄,比如将一左一右的两个 Joy-Con 合为一个功能完全的手柄。", "lambdacontrols.tooltip.controller_type": "选择手柄类型,以显示对应的按键图标。", "lambdacontrols.tooltip.controls_mode": "操作模式", - "lambdacontrols.tooltip.dead_zone": "手柄摇杆的死区,死区决定摇杆要偏移中心位置多远才能让摇杆输入有效。", - "lambdacontrols.tooltip.fast_block_placing": "在创造模式中处于飞行状态时,可以根据你飞行的速度快速放置方块。§c在部分服务器可能会被认定为作弊。", + "lambdacontrols.tooltip.fast_block_placing": "在创造模式中处于飞行状态时,可以根据你飞行的速度快速放置方块。\n§c在部分服务器可能会被认定为作弊。", "lambdacontrols.tooltip.fly_drifting": "处于飞行状态时,启用原版的水平方向飞行惯性(缓停滑行)。", "lambdacontrols.tooltip.fly_drifting_vertical": "处于飞行状态时,启用原版的垂直方向飞行惯性(缓停滑行)。", "lambdacontrols.tooltip.hud_enable": "显示手柄按键操作提示。", - "lambdacontrols.tooltip.hud_side": "HUD 的位置位于画面的哪一侧。", + "lambdacontrols.tooltip.hud_side": "HUD的位置位于画面的哪一侧。", + "lambdacontrols.tooltip.left_dead_zone": "左摇杆配置的死区。\n死区决定摇杆要偏离中心位置多远才能让摇杆的输入有效。", + "lambdacontrols.tooltip.max_left_x_value": "更改左摇杆X轴最大值的识别范围。\n若感觉即便推满摇杆也未达到最大的输入值,导致在识别摇杆输入的精确值的情况下,左右移动较为缓慢等问题,本项可能会有所帮助。", + "lambdacontrols.tooltip.max_left_y_value": "更改左摇杆Y轴最大值的识别范围。\n若感觉即便推满摇杆也未达到最大的输入值,导致在识别摇杆输入的精确值的情况下,前后移动较为缓慢等问题,本项可能会有所帮助。", + "lambdacontrols.tooltip.max_right_x_value": "更改右摇杆X轴最大值的识别范围。\n若感觉即便推满摇杆也未达到最大的输入值,导致镜头左右旋转较为缓慢等问题,本项可能会有所帮助。", + "lambdacontrols.tooltip.max_right_y_value": "更改右摇杆Y轴最大值的识别范围。\n若感觉即便推满摇杆也未达到最大的输入值,导致镜头上下旋转较为缓慢等问题,本项可能会有所帮助。", "lambdacontrols.tooltip.mouse_speed": "手柄模拟的鼠标的移动速度。", - "lambdacontrols.tooltip.reacharound.horizontal": "启用水平方向方块放置辅助,可在脚下方块的前方放置方块。§c在部分服务器可能会被认定为作弊。", - "lambdacontrols.tooltip.reacharound.vertical": "启用垂直方向方块放置辅助,可在脚下方块的下方放置方块。§c在部分服务器可能会被认定为作弊。", + "lambdacontrols.tooltip.reacharound.horizontal": "启用水平方向方块放置辅助,可在脚下方块的前方放置方块。\n§c在部分服务器可能会被认定为作弊。", + "lambdacontrols.tooltip.reacharound.vertical": "启用垂直方向方块放置辅助,可在脚下方块的下方放置方块。\n§c在部分服务器可能会被认定为作弊。", "lambdacontrols.tooltip.reload_controller_mappings": "重新加载手柄的按键映射文件。", + "lambdacontrols.tooltip.right_dead_zone": "右摇杆配置的死区。\n死区决定摇杆要偏离中心位置多远才能让摇杆的输入有效。", "lambdacontrols.tooltip.rotation_speed": "手柄操作模式下的镜头旋转速度。", "lambdacontrols.tooltip.unfocused_input": "即使游戏窗口处于非活动状态,也允许手柄进行按键输入。", "lambdacontrols.tooltip.virtual_mouse": "启用虚拟鼠标,在分屏的情况下很有用。",