mirror of
https://github.com/TeamMidnightDust/MidnightControls.git
synced 2025-12-13 23:25:10 +01:00
Reduce code complexity
This commit is contained in:
@@ -10,7 +10,6 @@
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package eu.midnightdust.midnightcontrols;
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import eu.midnightdust.lib.util.PlatformFunctions;
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import net.minecraft.network.packet.CustomPayload;
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import org.apache.logging.log4j.LogManager;
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import org.apache.logging.log4j.Logger;
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@@ -22,9 +21,6 @@ import org.apache.logging.log4j.Logger;
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* @since 1.0.0
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*/
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public class MidnightControls {
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public static final CustomPayload.Id<CustomPayload> CONTROLS_MODE_CHANNEL = new CustomPayload.Id<>(MidnightControlsConstants.CONTROLS_MODE_CHANNEL);
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public static final CustomPayload.Id<CustomPayload> FEATURE_CHANNEL = new CustomPayload.Id<>(MidnightControlsConstants.FEATURE_CHANNEL);
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public static final CustomPayload.Id<CustomPayload> HELLO_CHANNEL = new CustomPayload.Id<>(MidnightControlsConstants.HELLO_CHANNEL);
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public static boolean isExtrasLoaded;
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public static final Logger logger = LogManager.getLogger("MidnightControls");
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@@ -10,6 +10,8 @@
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package eu.midnightdust.midnightcontrols.client;
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import com.google.common.collect.ImmutableSet;
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import eu.midnightdust.midnightcontrols.client.util.storage.AxisStorage;
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import net.minecraft.entity.vehicle.BoatEntity;
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import net.minecraft.util.Pair;
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import org.thinkingstudio.obsidianui.widget.AbstractSpruceWidget;
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import org.thinkingstudio.obsidianui.widget.container.SpruceEntryListWidget;
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@@ -100,14 +102,14 @@ public class MidnightInput {
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// Handles the key bindings.
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if (MidnightControlsClient.BINDING_LOOK_UP.isPressed()) {
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this.handleLook(client, GLFW_GAMEPAD_AXIS_RIGHT_Y, 0.8F, 2);
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this.handleLook(client, new AxisStorage(GLFW_GAMEPAD_AXIS_RIGHT_Y, 0.8F, 2));
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} else if (MidnightControlsClient.BINDING_LOOK_DOWN.isPressed()) {
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this.handleLook(client, GLFW_GAMEPAD_AXIS_RIGHT_Y, 0.8F, 1);
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this.handleLook(client, new AxisStorage(GLFW_GAMEPAD_AXIS_RIGHT_Y, 0.8F, 1));
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}
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if (MidnightControlsClient.BINDING_LOOK_LEFT.isPressed()) {
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this.handleLook(client, GLFW_GAMEPAD_AXIS_RIGHT_X, 0.8F, 2);
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this.handleLook(client, new AxisStorage(GLFW_GAMEPAD_AXIS_RIGHT_X, 0.8F, 2));
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} else if (MidnightControlsClient.BINDING_LOOK_RIGHT.isPressed()) {
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this.handleLook(client, GLFW_GAMEPAD_AXIS_RIGHT_X, 0.8F, 1);
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this.handleLook(client, new AxisStorage(GLFW_GAMEPAD_AXIS_RIGHT_X, 0.8F, 1));
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}
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InputManager.INPUT_MANAGER.tick(client);
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@@ -156,7 +158,7 @@ public class MidnightInput {
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});
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}
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if (this.controlsInput != null && InputManager.STATES.int2ObjectEntrySet().parallelStream().map(Map.Entry::getValue).allMatch(ButtonState::isUnpressed)) {
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System.out.println("finished");
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if (MidnightControlsConfig.debug) MidnightControls.log("Finished MidnightInput Button Edit");
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if (this.controlsInput.focusedBinding != null && !this.controlsInput.waiting) {
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int[] buttons = new int[this.controlsInput.currentButtons.size()];
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for (int i = 0; i < this.controlsInput.currentButtons.size(); i++)
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@@ -260,30 +262,27 @@ public class MidnightInput {
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InputManager.STATES.put(btn, state);
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}
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}
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MathUtil.PolarUtil polarLeft = new MathUtil.PolarUtil();
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MathUtil.PolarUtil polarRight = new MathUtil.PolarUtil();
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final MathUtil.PolarUtil polarUtil = new MathUtil.PolarUtil();
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private void fetchAxeInput(@NotNull MinecraftClient client, @NotNull GLFWGamepadState gamepadState, boolean leftJoycon) {
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var buffer = gamepadState.axes();
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polarLeft.calculate(buffer.get(GLFW_GAMEPAD_AXIS_LEFT_X), buffer.get(GLFW_GAMEPAD_AXIS_LEFT_Y), 1, MidnightControlsConfig.leftDeadZone);
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float leftX = polarLeft.polarX;
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float leftY = polarLeft.polarY;
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polarRight.calculate(buffer.get(GLFW_GAMEPAD_AXIS_RIGHT_X), buffer.get(GLFW_GAMEPAD_AXIS_RIGHT_Y), 1, MidnightControlsConfig.rightDeadZone);
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float rightX = polarRight.polarX;
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float rightY = polarRight.polarY;
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polarUtil.calculate(buffer.get(GLFW_GAMEPAD_AXIS_LEFT_X), buffer.get(GLFW_GAMEPAD_AXIS_LEFT_Y), 1, MidnightControlsConfig.leftDeadZone);
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float leftX = polarUtil.polarX;
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float leftY = polarUtil.polarY;
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polarUtil.calculate(buffer.get(GLFW_GAMEPAD_AXIS_RIGHT_X), buffer.get(GLFW_GAMEPAD_AXIS_RIGHT_Y), 1, MidnightControlsConfig.rightDeadZone);
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float rightX = polarUtil.polarX;
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float rightY = polarUtil.polarY;
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boolean isRadialMenu = client.currentScreen instanceof RingScreen || (MidnightControlsCompat.isEmotecraftPresent() && EmotecraftCompat.isEmotecraftScreen(client.currentScreen));
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for (int i = 0; i < buffer.limit(); i++) {
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int axis = leftJoycon ? ButtonBinding.controller2Button(i) : i;
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float value = buffer.get();
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if (MidnightControlsConfig.analogMovement) {
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switch (i) {
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case GLFW_GAMEPAD_AXIS_LEFT_X -> value = leftX;
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case GLFW_GAMEPAD_AXIS_LEFT_Y -> value = leftY;
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}
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}
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switch (i) {
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case GLFW_GAMEPAD_AXIS_LEFT_X -> {if (MidnightControlsConfig.analogMovement) value = leftX;}
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case GLFW_GAMEPAD_AXIS_LEFT_Y -> {if (MidnightControlsConfig.analogMovement) value = leftY;}
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case GLFW_GAMEPAD_AXIS_RIGHT_X -> value = rightX;
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case GLFW_GAMEPAD_AXIS_RIGHT_Y -> value = rightY;
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}
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@@ -293,9 +292,10 @@ public class MidnightInput {
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value *= -1.0F;
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int state = value > MidnightControlsConfig.rightDeadZone ? 1 : (value < -MidnightControlsConfig.rightDeadZone ? 2 : 0);
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if (!(client.currentScreen instanceof RingScreen || (MidnightControlsCompat.isEmotecraftPresent() && EmotecraftCompat.isEmotecraftScreen(client.currentScreen)))) this.handleAxe(client, axis, value, absValue, state);
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if (!isRadialMenu)
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this.handleAxe(client, new AxisStorage(axis, value, absValue, state));
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}
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if (client.currentScreen instanceof RingScreen || (MidnightControlsCompat.isEmotecraftPresent() && EmotecraftCompat.isEmotecraftScreen(client.currentScreen))) {
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if (isRadialMenu) {
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float x = leftX;
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float y = leftY;
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@@ -467,186 +467,28 @@ public class MidnightInput {
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});
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}
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private double getDeadZoneValue(int axis) {
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return (axis == GLFW_GAMEPAD_AXIS_LEFT_X || axis == GLFW_GAMEPAD_AXIS_LEFT_Y) ? MidnightControlsConfig.leftDeadZone
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: MidnightControlsConfig.rightDeadZone;
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}
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private void handleAxe(@NotNull MinecraftClient client, AxisStorage axisStorage) {
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setCurrentPolarities(axisStorage);
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private void handleAxe(@NotNull MinecraftClient client, int axis, float value, float absValue, int state) {
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int asButtonState = value > .5f ? 1 : (value < -.5f ? 2 : 0);
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handleMovement(client, axisStorage);
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if (axis == GLFW_GAMEPAD_AXIS_LEFT_TRIGGER || axis == GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER
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|| axis == ButtonBinding.controller2Button(GLFW.GLFW_GAMEPAD_AXIS_LEFT_TRIGGER)
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|| axis == ButtonBinding.controller2Button(GLFW.GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER)) {
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if (asButtonState == 2) {
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asButtonState = 0;
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}
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else {
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// Fixes Triggers not working correctly on some controllers
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if (MidnightControlsConfig.triggerFix) {
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value = 1.0f;
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absValue = 1.0f;
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state = 1;
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asButtonState = 1;
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}
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//if (MidnightControlsConfig.debug) System.out.println(axis + " "+ value + " " + absValue + " " + state);
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}
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}
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if (handleScreenScrolling(client.currentScreen, axisStorage)) return;
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{
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boolean currentPlusState = value > getDeadZoneValue(axis);
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boolean currentMinusState = value < -getDeadZoneValue(axis);
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if (axis == GLFW_GAMEPAD_AXIS_LEFT_TRIGGER || axis == GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER) currentMinusState = false;
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if (!MidnightControlsConfig.analogMovement && (axis == GLFW_GAMEPAD_AXIS_LEFT_X || axis == GLFW_GAMEPAD_AXIS_LEFT_Y)) {
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currentPlusState = asButtonState == 1;
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currentMinusState = asButtonState == 2;
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}
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var previousPlusState = InputManager.STATES.getOrDefault(ButtonBinding.axisAsButton(axis, true), ButtonState.NONE);
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var previousMinusState = InputManager.STATES.getOrDefault(ButtonBinding.axisAsButton(axis, false), ButtonState.NONE);
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if (currentPlusState != previousPlusState.isPressed()) {
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InputManager.STATES.put(ButtonBinding.axisAsButton(axis, true), currentPlusState ? ButtonState.PRESS : ButtonState.RELEASE);
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if (currentPlusState)
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BUTTON_COOLDOWNS.put(ButtonBinding.axisAsButton(axis, true), 5);
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} else if (currentPlusState) {
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InputManager.STATES.put(ButtonBinding.axisAsButton(axis, true), ButtonState.REPEAT);
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if (BUTTON_COOLDOWNS.getOrDefault(ButtonBinding.axisAsButton(axis, true), 0) == 0) {
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BUTTON_COOLDOWNS.put(ButtonBinding.axisAsButton(axis, true), 5);
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}
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}
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if (currentMinusState != previousMinusState.isPressed()) {
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InputManager.STATES.put(ButtonBinding.axisAsButton(axis, false), currentMinusState ? ButtonState.PRESS : ButtonState.RELEASE);
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if (currentMinusState)
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BUTTON_COOLDOWNS.put(ButtonBinding.axisAsButton(axis, false), 5);
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} else if (currentMinusState) {
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InputManager.STATES.put(ButtonBinding.axisAsButton(axis, false), ButtonState.REPEAT);
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if (BUTTON_COOLDOWNS.getOrDefault(ButtonBinding.axisAsButton(axis, false), 0) == 0) {
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BUTTON_COOLDOWNS.put(ButtonBinding.axisAsButton(axis, false), 5);
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}
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}
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float axisValue = absValue;
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if (!MidnightControlsConfig.analogMovement) {
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double deadZone = this.getDeadZoneValue(axis);
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axisValue = (float) (absValue - deadZone);
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axisValue /= (float) (1.0 - deadZone);
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axisValue *= (float) deadZone;
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}
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axisValue = (float) Math.min(axisValue / MidnightControlsConfig.getAxisMaxValue(axis), 1);
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if (currentPlusState)
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InputManager.BUTTON_VALUES.put(ButtonBinding.axisAsButton(axis, true), axisValue);
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else
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InputManager.BUTTON_VALUES.put(ButtonBinding.axisAsButton(axis, true), 0.f);
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if (currentMinusState)
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InputManager.BUTTON_VALUES.put(ButtonBinding.axisAsButton(axis, false), axisValue);
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else
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InputManager.BUTTON_VALUES.put(ButtonBinding.axisAsButton(axis, false), 0.f);
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}
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double deadZone = this.getDeadZoneValue(axis);
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if (this.controlsInput != null && this.controlsInput.focusedBinding != null) {
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if (asButtonState != 0 && !this.controlsInput.currentButtons.contains(ButtonBinding.axisAsButton(axis, asButtonState == 1))) {
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this.controlsInput.currentButtons.add(ButtonBinding.axisAsButton(axis, asButtonState == 1));
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int[] buttons = new int[this.controlsInput.currentButtons.size()];
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for (int i = 0; i < this.controlsInput.currentButtons.size(); i++)
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buttons[i] = this.controlsInput.currentButtons.get(i);
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this.controlsInput.focusedBinding.setButton(buttons);
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this.controlsInput.waiting = false;
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}
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return;
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} else if (client.currentScreen instanceof CreativeInventoryScreen creativeInventoryScreen) {
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if (axis == GLFW_GAMEPAD_AXIS_RIGHT_Y) {
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var accessor = (CreativeInventoryScreenAccessor) creativeInventoryScreen;
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// @TODO allow rebinding to left stick
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if (accessor.midnightcontrols$hasScrollbar() && absValue >= deadZone) {
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creativeInventoryScreen.mouseScrolled(0.0, 0.0, 0, -value);
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}
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return;
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}
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} else if (client.currentScreen instanceof MerchantScreen merchantScreen) {
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if (axis == GLFW_GAMEPAD_AXIS_RIGHT_Y) {
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// @TODO allow rebinding to left stick
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if (absValue >= deadZone) {
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merchantScreen.mouseScrolled(0.0, 0.0, 0, -(value * 1.5f));
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}
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return;
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}
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} else if (client.currentScreen instanceof StonecutterScreen stonecutterScreen) {
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if (axis == GLFW_GAMEPAD_AXIS_RIGHT_Y) {
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// @TODO allow rebinding to left stick
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if (absValue >= deadZone) {
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stonecutterScreen.mouseScrolled(0.0, 0.0, 0, -(value * 1.5f));
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}
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return;
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}
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} else if (client.currentScreen instanceof AdvancementsScreen advancementsScreen) {
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if (axis == GLFW_GAMEPAD_AXIS_RIGHT_X || axis == GLFW_GAMEPAD_AXIS_RIGHT_Y) {
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var accessor = (AdvancementsScreenAccessor) advancementsScreen;
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if (absValue >= deadZone) {
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AdvancementTab tab = accessor.getSelectedTab();
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tab.move(axis == GLFW_GAMEPAD_AXIS_RIGHT_X ? -value * 5.0 : 0.0, axis == GLFW_GAMEPAD_AXIS_RIGHT_Y ? -value * 5.0 : 0.0);
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}
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return;
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}
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} else if (client.currentScreen != null) {
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float finalValue = value;
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if (axis == GLFW_GAMEPAD_AXIS_RIGHT_Y && absValue >= deadZone && client.currentScreen.children().stream().filter(element -> element instanceof SpruceEntryListWidget)
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.map(element -> (SpruceEntryListWidget<?>) element)
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.filter(AbstractSpruceWidget::isFocusedOrHovered)
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.noneMatch(element -> {
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element.mouseScrolled(0.0, 0.0, 0, -finalValue);
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return true;
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})
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&&
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client.currentScreen.children().stream().filter(element -> element instanceof EntryListWidget)
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.map(element -> (EntryListWidget<?>) element)
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.filter(element -> element.getType().isFocused())
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.noneMatch(element -> {
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element.mouseScrolled(0.0, 0.0, 0, -finalValue);
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return true;
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}))
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{
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client.currentScreen.mouseScrolled(0.0, 0.0, 0, -(value * 1.5f));
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}
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else if (isScreenInteractive(client.currentScreen) && absValue >= deadZone) {
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if (value > 0 && joystickCooldown == 0) {
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switch (axis) {
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case GLFW_GAMEPAD_AXIS_LEFT_Y -> this.changeFocus(client.currentScreen, NavigationDirection.UP);
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case GLFW_GAMEPAD_AXIS_LEFT_X -> this.handleLeftRight(client.currentScreen, true);
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}
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if (axis == GLFW_GAMEPAD_AXIS_LEFT_Y || axis == GLFW_GAMEPAD_AXIS_LEFT_X) joystickCooldown = 4;
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} else if (value < 0 && joystickCooldown == 0) {
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switch (axis) {
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case GLFW_GAMEPAD_AXIS_LEFT_Y -> this.changeFocus(client.currentScreen, NavigationDirection.DOWN);
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case GLFW_GAMEPAD_AXIS_LEFT_X -> this.handleLeftRight(client.currentScreen, false);
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}
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if (axis == GLFW_GAMEPAD_AXIS_LEFT_Y || axis == GLFW_GAMEPAD_AXIS_LEFT_X) joystickCooldown = 4;
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}
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return;
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}
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}
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absValue = (float) MathHelper.clamp(absValue / MidnightControlsConfig.getAxisMaxValue(axis), 0.f, 1.f);
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axisStorage.absValue = (float) MathHelper.clamp(axisStorage.absValue / MidnightControlsConfig.getAxisMaxValue(axisStorage.axis), 0.f, 1.f);
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if (client.currentScreen == null) {
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// Handles the look direction.
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this.handleLook(client, axis, absValue, state);
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this.handleLook(client, axisStorage);
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} else {
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boolean allowMouseControl = true;
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if (this.actionGuiCooldown == 0 && MidnightControlsConfig.isMovementAxis(axis) && isScreenInteractive(client.currentScreen)) {
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if (MidnightControlsConfig.isForwardButton(axis, false, asButtonState)) {
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if (this.actionGuiCooldown == 0 && MidnightControlsConfig.isMovementAxis(axisStorage.axis) && isScreenInteractive(client.currentScreen)) {
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if (MidnightControlsConfig.isForwardButton(axisStorage.axis, false, axisStorage.asButtonState)) {
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allowMouseControl = this.changeFocus(client.currentScreen, NavigationDirection.UP);
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} else if (MidnightControlsConfig.isBackButton(axis, false, asButtonState)) {
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} else if (MidnightControlsConfig.isBackButton(axisStorage.axis, false, axisStorage.asButtonState)) {
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allowMouseControl = this.changeFocus(client.currentScreen, NavigationDirection.DOWN);
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} else if (MidnightControlsConfig.isLeftButton(axis, false, asButtonState)) {
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} else if (MidnightControlsConfig.isLeftButton(axisStorage.axis, false, axisStorage.asButtonState)) {
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allowMouseControl = this.handleLeftRight(client.currentScreen, false);
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} else if (MidnightControlsConfig.isRightButton(axis, false, asButtonState)) {
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} else if (MidnightControlsConfig.isRightButton(axisStorage.axis, false, axisStorage.asButtonState)) {
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allowMouseControl = this.handleLeftRight(client.currentScreen, true);
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}
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}
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@@ -654,14 +496,14 @@ public class MidnightInput {
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float movementX = 0.f;
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float movementY = 0.f;
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if (MidnightControlsConfig.isBackButton(axis, false, (value > 0 ? 1 : 2))) {
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movementY = absValue;
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} else if (MidnightControlsConfig.isForwardButton(axis, false, (value > 0 ? 1 : 2))) {
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movementY = -absValue;
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} else if (MidnightControlsConfig.isLeftButton(axis, false, (value > 0 ? 1 : 2))) {
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movementX = -absValue;
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} else if (MidnightControlsConfig.isRightButton(axis, false, (value > 0 ? 1 : 2))) {
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movementX = absValue;
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if (MidnightControlsConfig.isBackButton(axisStorage.axis, false, (axisStorage.value > 0 ? 1 : 2))) {
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movementY = axisStorage.absValue;
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} else if (MidnightControlsConfig.isForwardButton(axisStorage.axis, false, (axisStorage.value > 0 ? 1 : 2))) {
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movementY = -axisStorage.absValue;
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} else if (MidnightControlsConfig.isLeftButton(axisStorage.axis, false, (axisStorage.value > 0 ? 1 : 2))) {
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movementX = -axisStorage.absValue;
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} else if (MidnightControlsConfig.isRightButton(axisStorage.axis, false, (axisStorage.value > 0 ? 1 : 2))) {
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movementX = axisStorage.absValue;
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}
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if (client.currentScreen != null && allowMouseControl) {
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@@ -671,7 +513,7 @@ public class MidnightInput {
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Updates the target mouse position when the initial movement stick movement is detected.
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It prevents the cursor to jump to the old target mouse position if the user moves the cursor with the mouse.
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*/
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if (Math.abs(prevXAxis) < deadZone && Math.abs(prevYAxis) < deadZone) {
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if (Math.abs(prevXAxis) < axisStorage.deadZone && Math.abs(prevYAxis) < axisStorage.deadZone) {
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InputManager.INPUT_MANAGER.resetMouseTarget(client);
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}
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@@ -696,6 +538,135 @@ public class MidnightInput {
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this.prevYAxis = movementY;
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}
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}
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private void setCurrentPolarities(AxisStorage axisStorage) {
|
||||
boolean currentPlusState = axisStorage.value > axisStorage.deadZone;
|
||||
boolean currentMinusState = axisStorage.value < -axisStorage.deadZone;
|
||||
if (axisStorage.axis == GLFW_GAMEPAD_AXIS_LEFT_TRIGGER || axisStorage.axis == GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER) currentMinusState = false;
|
||||
if (!MidnightControlsConfig.analogMovement && (axisStorage.axis == GLFW_GAMEPAD_AXIS_LEFT_X || axisStorage.axis == GLFW_GAMEPAD_AXIS_LEFT_Y)) {
|
||||
currentPlusState = axisStorage.asButtonState == 1;
|
||||
currentMinusState = axisStorage.asButtonState == 2;
|
||||
}
|
||||
var posButton = ButtonBinding.axisAsButton(axisStorage.axis, true);
|
||||
var negButton = ButtonBinding.axisAsButton(axisStorage.axis, false);
|
||||
var previousPlusState = InputManager.STATES.getOrDefault(posButton, ButtonState.NONE);
|
||||
var previousMinusState = InputManager.STATES.getOrDefault(negButton, ButtonState.NONE);
|
||||
|
||||
if (currentPlusState != previousPlusState.isPressed()) {
|
||||
InputManager.STATES.put(posButton, currentPlusState ? ButtonState.PRESS : ButtonState.RELEASE);
|
||||
if (currentPlusState)
|
||||
BUTTON_COOLDOWNS.put(posButton, 5);
|
||||
} else if (currentPlusState) {
|
||||
InputManager.STATES.put(posButton, ButtonState.REPEAT);
|
||||
if (BUTTON_COOLDOWNS.getOrDefault(posButton, 0) == 0) {
|
||||
BUTTON_COOLDOWNS.put(posButton, 5);
|
||||
}
|
||||
}
|
||||
|
||||
if (currentMinusState != previousMinusState.isPressed()) {
|
||||
InputManager.STATES.put(negButton, currentMinusState ? ButtonState.PRESS : ButtonState.RELEASE);
|
||||
if (currentMinusState)
|
||||
BUTTON_COOLDOWNS.put(negButton, 5);
|
||||
} else if (currentMinusState) {
|
||||
InputManager.STATES.put(negButton, ButtonState.REPEAT);
|
||||
if (BUTTON_COOLDOWNS.getOrDefault(negButton, 0) == 0) {
|
||||
BUTTON_COOLDOWNS.put(negButton, 5);
|
||||
}
|
||||
}
|
||||
axisStorage.polarity = currentPlusState ? AxisStorage.Polarity.PLUS : currentMinusState ? AxisStorage.Polarity.MINUS : AxisStorage.Polarity.ZERO;
|
||||
}
|
||||
|
||||
private void handleMovement(@NotNull MinecraftClient client, AxisStorage axisStorage) {
|
||||
float axisValue = axisStorage.absValue;
|
||||
if (!MidnightControlsConfig.analogMovement || (client.player != null && client.player.getVehicle() instanceof BoatEntity)) {
|
||||
axisValue = (float) (axisStorage.absValue - axisStorage.deadZone);
|
||||
axisValue /= (float) (1.0 - axisStorage.deadZone);
|
||||
axisValue *= (float) axisStorage.deadZone;
|
||||
}
|
||||
|
||||
axisValue = (float) Math.min(axisValue / MidnightControlsConfig.getAxisMaxValue(axisStorage.axis), 1);
|
||||
InputManager.BUTTON_VALUES.put(ButtonBinding.axisAsButton(axisStorage.axis, true), axisStorage.polarity == AxisStorage.Polarity.PLUS ? axisValue : 0.f);
|
||||
InputManager.BUTTON_VALUES.put(ButtonBinding.axisAsButton(axisStorage.axis, false), axisStorage.polarity == AxisStorage.Polarity.MINUS ? axisValue : 0.f);
|
||||
}
|
||||
|
||||
private boolean handleScreenScrolling(Screen screen, AxisStorage axisStorage) {
|
||||
if (axisStorage.axis > GLFW_GAMEPAD_AXIS_RIGHT_Y) return false;
|
||||
|
||||
// @TODO allow rebinding to left stick
|
||||
int preferredAxis = true ? GLFW_GAMEPAD_AXIS_RIGHT_Y : GLFW_GAMEPAD_AXIS_LEFT_Y;
|
||||
|
||||
if (this.controlsInput != null && this.controlsInput.focusedBinding != null) {
|
||||
if (axisStorage.asButtonState != 0 && !this.controlsInput.currentButtons.contains(ButtonBinding.axisAsButton(axisStorage.axis, axisStorage.asButtonState == 1))) {
|
||||
|
||||
this.controlsInput.currentButtons.add(ButtonBinding.axisAsButton(axisStorage.axis, axisStorage.asButtonState == 1));
|
||||
|
||||
int[] buttons = new int[this.controlsInput.currentButtons.size()];
|
||||
for (int i = 0; i < this.controlsInput.currentButtons.size(); i++)
|
||||
buttons[i] = this.controlsInput.currentButtons.get(i);
|
||||
this.controlsInput.focusedBinding.setButton(buttons);
|
||||
|
||||
this.controlsInput.waiting = false;
|
||||
}
|
||||
return true;
|
||||
} else if (axisStorage.absValue >= axisStorage.deadZone) {
|
||||
if (screen instanceof CreativeInventoryScreen creativeInventoryScreen) {
|
||||
if (axisStorage.axis == preferredAxis) {
|
||||
var accessor = (CreativeInventoryScreenAccessor) creativeInventoryScreen;
|
||||
if (accessor.midnightcontrols$hasScrollbar() && axisStorage.absValue >= axisStorage.deadZone) {
|
||||
creativeInventoryScreen.mouseScrolled(0.0, 0.0, 0, -axisStorage.value);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
} else if (screen instanceof MerchantScreen || screen instanceof StonecutterScreen) {
|
||||
if (axisStorage.axis == preferredAxis) {
|
||||
screen.mouseScrolled(0.0, 0.0, 0, -(axisStorage.value * 1.5f));
|
||||
return true;
|
||||
}
|
||||
} else if (screen instanceof AdvancementsScreen advancementsScreen) {
|
||||
if (axisStorage.axis == GLFW_GAMEPAD_AXIS_RIGHT_X || axisStorage.axis == GLFW_GAMEPAD_AXIS_RIGHT_Y) {
|
||||
var accessor = (AdvancementsScreenAccessor) advancementsScreen;
|
||||
AdvancementTab tab = accessor.getSelectedTab();
|
||||
tab.move(axisStorage.axis == GLFW_GAMEPAD_AXIS_RIGHT_X ? -axisStorage.value * 5.0 : 0.0, axisStorage.axis == GLFW_GAMEPAD_AXIS_RIGHT_Y ? -axisStorage.value * 5.0 : 0.0);
|
||||
return true;
|
||||
}
|
||||
} else if (screen != null) {
|
||||
if (axisStorage.axis == preferredAxis && !handleListWidgetScrolling(screen.children(), axisStorage.value)) {
|
||||
screen.mouseScrolled(0.0, 0.0, 0, -(axisStorage.value * 1.5f));
|
||||
} else if (isScreenInteractive(screen)) {
|
||||
if (joystickCooldown == 0) {
|
||||
switch (axisStorage.axis) {
|
||||
case GLFW_GAMEPAD_AXIS_LEFT_Y -> {
|
||||
this.changeFocus(screen, axisStorage.value > 0 ? NavigationDirection.UP : NavigationDirection.DOWN);
|
||||
joystickCooldown = 4;
|
||||
}
|
||||
case GLFW_GAMEPAD_AXIS_LEFT_X -> {
|
||||
this.handleLeftRight(screen, axisStorage.value > 0);
|
||||
joystickCooldown = 4;
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public boolean handleListWidgetScrolling(List<? extends Element> children, float value) {
|
||||
return children.stream().filter(element -> element instanceof SpruceEntryListWidget)
|
||||
.map(element -> (SpruceEntryListWidget<?>) element)
|
||||
.filter(AbstractSpruceWidget::isFocusedOrHovered)
|
||||
.anyMatch(element -> {
|
||||
element.mouseScrolled(0.0, 0.0, 0, -value);
|
||||
return true;
|
||||
}) ||
|
||||
children.stream().filter(element -> element instanceof EntryListWidget)
|
||||
.map(element -> (EntryListWidget<?>) element)
|
||||
.filter(element -> element.getType().isFocused())
|
||||
.anyMatch(element -> {
|
||||
element.mouseScrolled(0.0, 0.0, 0, -value);
|
||||
return true;
|
||||
});
|
||||
}
|
||||
|
||||
public boolean handleAButton(@NotNull Screen screen, @NotNull Element focused) {
|
||||
if (focused instanceof PressableWidget widget) {
|
||||
@@ -770,10 +741,10 @@ public class MidnightInput {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
case AlwaysSelectedEntryListWidget<?> alwaysSelectedEntryListWidget -> {
|
||||
//TODO ((EntryListWidgetAccessor) element).midnightcontrols$moveSelection(right ? EntryListWidget.MoveDirection.DOWN : EntryListWidget.MoveDirection.UP);
|
||||
return false;
|
||||
}
|
||||
// case AlwaysSelectedEntryListWidget<?> alwaysSelectedEntryListWidget -> {
|
||||
// //TODO ((EntryListWidgetAccessor) element).midnightcontrols$moveSelection(right ? EntryListWidget.MoveDirection.DOWN : EntryListWidget.MoveDirection.UP);
|
||||
// return false;
|
||||
// }
|
||||
case ParentElement entryList -> {
|
||||
var focused = entryList.getFocused();
|
||||
if (focused == null)
|
||||
@@ -794,45 +765,37 @@ public class MidnightInput {
|
||||
* Handles the look direction input.
|
||||
*
|
||||
* @param client the client instance
|
||||
* @param axis the axis to change
|
||||
* @param value the value of the look
|
||||
* @param state the state
|
||||
* @param axisStorage the state of the provided axis
|
||||
*/
|
||||
public void handleLook(@NotNull MinecraftClient client, int axis, float value, int state) {
|
||||
if (client.player == null) return;
|
||||
public void handleLook(@NotNull MinecraftClient client, AxisStorage axisStorage) {
|
||||
if (client.player == null || !(axisStorage.axis == GLFW_GAMEPAD_AXIS_RIGHT_Y || axisStorage.axis == GLFW_GAMEPAD_AXIS_RIGHT_X)) return;
|
||||
// Handles the look direction.
|
||||
if (MidnightControlsConfig.cameraMode == CameraMode.FLAT) {
|
||||
double powValue = Math.pow(value, 2.0);
|
||||
if (axis == GLFW_GAMEPAD_AXIS_RIGHT_Y) {
|
||||
if (state == 2) {
|
||||
this.targetPitch = -MidnightControlsConfig.getRightYAxisSign() * (MidnightControlsConfig.yAxisRotationSpeed * powValue) * 0.11D;
|
||||
} else if (state == 1) {
|
||||
this.targetPitch = MidnightControlsConfig.getRightYAxisSign() * (MidnightControlsConfig.yAxisRotationSpeed * powValue) * 0.11D;
|
||||
}
|
||||
}
|
||||
if (axis == GLFW_GAMEPAD_AXIS_RIGHT_X) {
|
||||
if (state == 2) {
|
||||
this.targetYaw = -MidnightControlsConfig.getRightXAxisSign() * (MidnightControlsConfig.rotationSpeed * powValue) * 0.11D;
|
||||
} else if (state == 1) {
|
||||
this.targetYaw = MidnightControlsConfig.getRightXAxisSign() * (MidnightControlsConfig.rotationSpeed * powValue) * 0.11D;
|
||||
}
|
||||
double powValue = Math.pow(axisStorage.value, 2.0);
|
||||
if (axisStorage.polarity != AxisStorage.Polarity.ZERO) {
|
||||
double constant = powValue * 0.11D * (axisStorage.polarity == AxisStorage.Polarity.MINUS ? -1 : 1);
|
||||
double sign = (axisStorage.axis == GLFW_GAMEPAD_AXIS_RIGHT_Y) ? MidnightControlsConfig.getRightYAxisSign() * MidnightControlsConfig.yAxisRotationSpeed : MidnightControlsConfig.getRightXAxisSign() * MidnightControlsConfig.rotationSpeed;
|
||||
|
||||
if (axisStorage.axis == GLFW_GAMEPAD_AXIS_RIGHT_Y) this.targetPitch = sign * constant;
|
||||
else this.targetYaw = sign * constant;
|
||||
}
|
||||
return;
|
||||
}
|
||||
// Code below runs for adaptive camera mode
|
||||
|
||||
// Handles the look direction.
|
||||
if (axis == GLFW_GAMEPAD_AXIS_RIGHT_X) {
|
||||
xValue = value;
|
||||
xState = state;
|
||||
return;
|
||||
if (axisStorage.axis == GLFW_GAMEPAD_AXIS_RIGHT_X) {
|
||||
xValue = axisStorage.value;
|
||||
xState = axisStorage.state;
|
||||
}
|
||||
if (axis == GLFW_GAMEPAD_AXIS_RIGHT_Y) {
|
||||
else {
|
||||
double yStep = (MidnightControlsConfig.yAxisRotationSpeed / 100) * 0.6000000238418579 + 0.20000000298023224;
|
||||
double xStep = (MidnightControlsConfig.rotationSpeed / 100) * 0.6000000238418579 + 0.20000000298023224;
|
||||
float yValue = axisStorage.value;
|
||||
float yState = axisStorage.state;
|
||||
|
||||
double cursorDeltaX = 2 * xValue - this.prevX;
|
||||
double cursorDeltaY = 2 * value - this.prevY;
|
||||
double cursorDeltaY = 2 * yValue - this.prevY;
|
||||
boolean slowdown = client.options.getPerspective().isFirstPerson() && client.player.isUsingSpyglass();
|
||||
double x = cursorDeltaX * xStep * (slowdown ? xStep : 1);
|
||||
double y = cursorDeltaY * yStep * (slowdown ? yStep : 1);
|
||||
@@ -840,19 +803,16 @@ public class MidnightInput {
|
||||
double powXValue = Math.pow(x, 2.0);
|
||||
double powYValue = Math.pow(y, 2.0);
|
||||
|
||||
if (state == 2) {
|
||||
this.targetPitch = -MidnightControlsConfig.getRightYAxisSign() * (MidnightControlsConfig.yAxisRotationSpeed * powYValue) * 0.11D;
|
||||
} else if (state == 1) {
|
||||
this.targetPitch = MidnightControlsConfig.getRightYAxisSign() * (MidnightControlsConfig.yAxisRotationSpeed * powYValue) * 0.11D;
|
||||
if (xState != 0) {
|
||||
double sign = MidnightControlsConfig.getRightXAxisSign() * MidnightControlsConfig.rotationSpeed;
|
||||
this.targetYaw = sign * powXValue * 0.11D * (xState == 2 ? -1 : 1);
|
||||
}
|
||||
if (yState != 0) {
|
||||
double sign = MidnightControlsConfig.getRightYAxisSign() * MidnightControlsConfig.yAxisRotationSpeed;
|
||||
this.targetPitch = sign * powYValue * 0.11D * (yState == 2 ? -1 : 1);
|
||||
}
|
||||
|
||||
if (xState == 2) {
|
||||
this.targetYaw = -MidnightControlsConfig.getRightXAxisSign() * (MidnightControlsConfig.rotationSpeed * powXValue) * 0.11D;
|
||||
} else if (xState == 1) {
|
||||
this.targetYaw = MidnightControlsConfig.getRightXAxisSign() * (MidnightControlsConfig.rotationSpeed * powXValue) * 0.11D;
|
||||
}
|
||||
|
||||
this.prevY = value;
|
||||
this.prevY = yValue;
|
||||
this.prevX = xValue;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
|
||||
package eu.midnightdust.midnightcontrols.client.gui;
|
||||
|
||||
import eu.midnightdust.midnightcontrols.client.util.storage.AxisStorage;
|
||||
import org.thinkingstudio.obsidianui.Position;
|
||||
import org.thinkingstudio.obsidianui.widget.SpruceButtonWidget;
|
||||
import eu.midnightdust.lib.util.PlatformFunctions;
|
||||
@@ -348,13 +349,8 @@ public class TouchscreenOverlay extends Screen {
|
||||
deltaX = -deltaX;
|
||||
deltaY = -deltaY;
|
||||
}
|
||||
if (deltaY > 0.01)
|
||||
input.handleLook(this.client, GLFW_GAMEPAD_AXIS_RIGHT_Y, (float) Math.abs((deltaY / 3.0)*MidnightControlsConfig.touchSpeed/100), 2);
|
||||
else input.handleLook(this.client, GLFW_GAMEPAD_AXIS_RIGHT_Y, (float) Math.abs((deltaY / 3.0)*MidnightControlsConfig.touchSpeed/100), 1);
|
||||
|
||||
if (deltaX > 0.01)
|
||||
input.handleLook(this.client, GLFW_GAMEPAD_AXIS_RIGHT_X, (float) Math.abs((deltaX / 3.0)*MidnightControlsConfig.touchSpeed/100), 2);
|
||||
else input.handleLook(this.client, GLFW_GAMEPAD_AXIS_RIGHT_X, (float) Math.abs((deltaX / 3.0)*MidnightControlsConfig.touchSpeed/100), 1);
|
||||
input.handleLook(this.client, new AxisStorage(GLFW_GAMEPAD_AXIS_RIGHT_Y, (float) Math.abs((deltaY / 3.0)*MidnightControlsConfig.touchSpeed/100), deltaX > 0.01 ? 2 : 1));
|
||||
input.handleLook(this.client, new AxisStorage(GLFW_GAMEPAD_AXIS_RIGHT_X, (float) Math.abs((deltaX / 3.0)*MidnightControlsConfig.touchSpeed/100), deltaX > 0.01 ? 2 : 1));
|
||||
}
|
||||
return super.mouseDragged(mouseX, mouseY, button, deltaX, deltaY);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,57 @@
|
||||
package eu.midnightdust.midnightcontrols.client.util.storage;
|
||||
|
||||
import eu.midnightdust.midnightcontrols.client.MidnightControlsConfig;
|
||||
import eu.midnightdust.midnightcontrols.client.controller.ButtonBinding;
|
||||
import org.lwjgl.glfw.GLFW;
|
||||
|
||||
import static org.lwjgl.glfw.GLFW.GLFW_GAMEPAD_AXIS_LEFT_TRIGGER;
|
||||
import static org.lwjgl.glfw.GLFW.GLFW_GAMEPAD_AXIS_LEFT_X;
|
||||
import static org.lwjgl.glfw.GLFW.GLFW_GAMEPAD_AXIS_LEFT_Y;
|
||||
import static org.lwjgl.glfw.GLFW.GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER;
|
||||
|
||||
public class AxisStorage {
|
||||
public int axis, state, asButtonState;
|
||||
public float value, absValue;
|
||||
public double deadZone;
|
||||
public Polarity polarity;
|
||||
|
||||
// Only used for camera handling
|
||||
public AxisStorage(int axis, float value, int state) {
|
||||
this.axis = axis;
|
||||
this.value = value;
|
||||
this.state = state;
|
||||
}
|
||||
|
||||
public AxisStorage(int axis, float value, float absValue, int state) {
|
||||
this.axis = axis;
|
||||
this.value = value;
|
||||
this.absValue = absValue;
|
||||
this.state = state;
|
||||
deadZone = getDeadZoneValue(axis);
|
||||
asButtonState = value > .5f ? 1 : (value < -.5f ? 2 : 0);
|
||||
|
||||
if (axis == GLFW_GAMEPAD_AXIS_LEFT_TRIGGER || axis == GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER
|
||||
|| axis == ButtonBinding.controller2Button(GLFW.GLFW_GAMEPAD_AXIS_LEFT_TRIGGER)
|
||||
|| axis == ButtonBinding.controller2Button(GLFW.GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER)) {
|
||||
if (asButtonState == 2) {
|
||||
asButtonState = 0;
|
||||
}
|
||||
else {
|
||||
// Fixes Triggers not working correctly on some controllers
|
||||
if (MidnightControlsConfig.triggerFix) {
|
||||
this.value = 1.0f;
|
||||
this.absValue = 1.0f;
|
||||
this.state = 1;
|
||||
this.asButtonState = 1;
|
||||
}
|
||||
//if (MidnightControlsConfig.debug) System.out.println(axis + " "+ value + " " + absValue + " " + state);
|
||||
}
|
||||
}
|
||||
}
|
||||
private static double getDeadZoneValue(int axis) {
|
||||
return (axis == GLFW_GAMEPAD_AXIS_LEFT_X || axis == GLFW_GAMEPAD_AXIS_LEFT_Y) ? MidnightControlsConfig.leftDeadZone : MidnightControlsConfig.rightDeadZone;
|
||||
}
|
||||
public enum Polarity {
|
||||
MINUS, ZERO, PLUS;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user