Initial port to 1.21.3

- Still waiting for SpruceUI to update, only use the advanced config in the meantime
This commit is contained in:
Martin Prokoph
2024-11-14 21:43:19 +01:00
parent 1aa449b5bd
commit a23e8b8975
20 changed files with 117 additions and 89 deletions

View File

@@ -18,24 +18,23 @@ import eu.midnightdust.midnightcontrols.client.MidnightInput;
import eu.midnightdust.midnightcontrols.client.compat.MidnightControlsCompat;
import eu.midnightdust.midnightcontrols.client.controller.ButtonBinding;
import eu.midnightdust.midnightcontrols.client.enums.VirtualMouseSkin;
import eu.midnightdust.midnightcontrols.client.mixin.DrawContextAccessor;
import eu.midnightdust.midnightcontrols.client.util.HandledScreenAccessor;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.font.TextRenderer;
import net.minecraft.client.gui.DrawContext;
import net.minecraft.client.render.BufferBuilder;
import net.minecraft.client.render.BufferRenderer;
import net.minecraft.client.render.GameRenderer;
import net.minecraft.client.render.Tessellator;
import net.minecraft.client.render.VertexFormat;
import net.minecraft.client.render.VertexFormats;
import net.minecraft.client.render.*;
import net.minecraft.client.resource.language.I18n;
import net.minecraft.client.texture.Sprite;
import net.minecraft.screen.slot.Slot;
import net.minecraft.util.Identifier;
import net.minecraft.util.math.ColorHelper;
import org.jetbrains.annotations.NotNull;
import org.joml.Matrix4f;
import org.lwjgl.glfw.GLFW;
import java.util.function.Function;
import static eu.midnightdust.midnightcontrols.MidnightControls.id;
/**
@@ -175,7 +174,7 @@ public class MidnightControlsRenderer {
int assetSize = axis || (button >= 15 && button <= 18) ? AXIS_SIZE : BUTTON_SIZE;
RenderSystem.setShaderColor(1.f, second ? 0.f : 1.f, 1.f, 1.f);
context.drawTexture(axis ? MidnightControlsClient.CONTROLLER_AXIS : button >= 15 && button <= 19 ? MidnightControlsClient.CONTROLLER_EXPANDED :MidnightControlsClient.CONTROLLER_BUTTONS
context.drawTexture(RenderLayer::getGuiTextured, axis ? MidnightControlsClient.CONTROLLER_AXIS : button >= 15 && button <= 19 ? MidnightControlsClient.CONTROLLER_EXPANDED :MidnightControlsClient.CONTROLLER_BUTTONS
, x + (ICON_SIZE / 2 - assetSize / 2), y + (ICON_SIZE / 2 - assetSize / 2),
(float) buttonOffset, (float) (controllerType * assetSize),
assetSize, assetSize,
@@ -216,7 +215,7 @@ public class MidnightControlsRenderer {
if (MidnightControlsConfig.virtualMouseSkin == VirtualMouseSkin.DEFAULT_DARK || MidnightControlsConfig.virtualMouseSkin == VirtualMouseSkin.SECOND_DARK)
spritePath = MidnightControlsClient.WAYLAND_CURSOR_TEXTURE_DARK;
Sprite sprite = client.getGuiAtlasManager().getSprite(spritePath);
drawUnalignedTexturedQuad(sprite.getAtlasId(), context, mouseX, mouseX + 8, mouseY, mouseY + 8, 999, sprite.getMinU(), sprite.getMaxU(), sprite.getMinV(), sprite.getMaxV());
drawUnalignedTexturedQuad(RenderLayer::getGuiTextured, sprite.getAtlasId(), context, mouseX, mouseX + 8, mouseY, mouseY + 8, 999, sprite.getMinU(), sprite.getMaxU(), sprite.getMinV(), sprite.getMaxV());
} catch (IllegalStateException ignored) {}
}
@@ -260,19 +259,20 @@ public class MidnightControlsRenderer {
try {
Sprite sprite = client.getGuiAtlasManager().getSprite(id(MidnightControlsConfig.virtualMouseSkin.getSpritePath() + (hoverSlot ? "_slot" : "")));
drawUnalignedTexturedQuad(sprite.getAtlasId(), context, mouseX, mouseX + 16, mouseY, mouseY + 16, 999, sprite.getMinU(), sprite.getMaxU(), sprite.getMinV(), sprite.getMaxV());
drawUnalignedTexturedQuad(RenderLayer::getGuiTextured, sprite.getAtlasId(), context, mouseX, mouseX + 16, mouseY, mouseY + 16, 999, sprite.getMinU(), sprite.getMaxU(), sprite.getMinV(), sprite.getMaxV());
} catch (IllegalStateException ignored) {}
}
private static void drawUnalignedTexturedQuad(Identifier texture, DrawContext context, float x1, float x2, float y1, float y2, float z, float u1, float u2, float v1, float v2) {
RenderSystem.setShaderTexture(0, texture);
RenderSystem.setShader(GameRenderer::getPositionTexProgram);
private static void drawUnalignedTexturedQuad(Function<Identifier, RenderLayer> renderLayers, Identifier texture, DrawContext context, float x1, float x2, float y1, float y2, float z, float u1, float u2, float v1, float v2) {
RenderLayer renderLayer = renderLayers.apply(texture);
//RenderSystem.setShaderTexture(0, texture);
Matrix4f matrix4f = context.getMatrices().peek().getPositionMatrix();
BufferBuilder bufferBuilder = Tessellator.getInstance().begin(VertexFormat.DrawMode.QUADS, VertexFormats.POSITION_TEXTURE);
bufferBuilder.vertex(matrix4f, x1, y1, z).texture(u1, v1);
bufferBuilder.vertex(matrix4f, x1, y2, z).texture(u1, v2);
bufferBuilder.vertex(matrix4f, x2, y2, z).texture(u2, v2);
bufferBuilder.vertex(matrix4f, x2, y1, z).texture(u2, v1);
BufferRenderer.drawWithGlobalProgram(bufferBuilder.end());
//BufferBuilder bufferBuilder = Tessellator.getInstance().begin(VertexFormat.DrawMode.QUADS, VertexFormats.POSITION_TEXTURE);
VertexConsumer vertexConsumer = ((DrawContextAccessor)context).getVertexConsumers().getBuffer(renderLayer);
vertexConsumer.vertex(matrix4f, x1, y1, z).texture(u1, v1).color(ColorHelper.getWhite(1.0f));
vertexConsumer.vertex(matrix4f, x1, y2, z).texture(u1, v2).color(ColorHelper.getWhite(1.0f));
vertexConsumer.vertex(matrix4f, x2, y2, z).texture(u2, v2).color(ColorHelper.getWhite(1.0f));
vertexConsumer.vertex(matrix4f, x2, y1, z).texture(u2, v1).color(ColorHelper.getWhite(1.0f));
context.draw();
}
public record ButtonSize(int length, int height) {

View File

@@ -514,7 +514,7 @@ public class MidnightControlsSettingsScreen extends SpruceScreen {
BufferBuilder bufferBuilder = Tessellator.getInstance().begin(VertexFormat.DrawMode.QUADS, VertexFormats.POSITION_COLOR);
RenderSystem.enableBlend();
RenderSystem.defaultBlendFunc();
RenderSystem.setShader(GameRenderer::getPositionColorProgram);
//RenderSystem.setShader(GameRenderer::getPositionColorProgram);
bufferBuilder.vertex(matrix, (float)x1, (float)y2, 0.0F).color(r, g, b, t);
bufferBuilder.vertex(matrix, (float)x2, (float)y2, 0.0F).color(r, g, b, t);
bufferBuilder.vertex(matrix, (float)x2, (float)y1, 0.0F).color(r, g, b, t);