mirror of
https://github.com/TeamMidnightDust/MidnightControls.git
synced 2025-12-18 09:15:09 +01:00
Initial port to 1.21.3
- Still waiting for SpruceUI to update, only use the advanced config in the meantime
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@@ -18,24 +18,23 @@ import eu.midnightdust.midnightcontrols.client.MidnightInput;
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import eu.midnightdust.midnightcontrols.client.compat.MidnightControlsCompat;
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import eu.midnightdust.midnightcontrols.client.controller.ButtonBinding;
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import eu.midnightdust.midnightcontrols.client.enums.VirtualMouseSkin;
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import eu.midnightdust.midnightcontrols.client.mixin.DrawContextAccessor;
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import eu.midnightdust.midnightcontrols.client.util.HandledScreenAccessor;
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import net.minecraft.client.MinecraftClient;
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import net.minecraft.client.font.TextRenderer;
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import net.minecraft.client.gui.DrawContext;
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import net.minecraft.client.render.BufferBuilder;
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import net.minecraft.client.render.BufferRenderer;
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import net.minecraft.client.render.GameRenderer;
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import net.minecraft.client.render.Tessellator;
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import net.minecraft.client.render.VertexFormat;
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import net.minecraft.client.render.VertexFormats;
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import net.minecraft.client.render.*;
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import net.minecraft.client.resource.language.I18n;
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import net.minecraft.client.texture.Sprite;
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import net.minecraft.screen.slot.Slot;
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import net.minecraft.util.Identifier;
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import net.minecraft.util.math.ColorHelper;
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import org.jetbrains.annotations.NotNull;
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import org.joml.Matrix4f;
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import org.lwjgl.glfw.GLFW;
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import java.util.function.Function;
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import static eu.midnightdust.midnightcontrols.MidnightControls.id;
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/**
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@@ -175,7 +174,7 @@ public class MidnightControlsRenderer {
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int assetSize = axis || (button >= 15 && button <= 18) ? AXIS_SIZE : BUTTON_SIZE;
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RenderSystem.setShaderColor(1.f, second ? 0.f : 1.f, 1.f, 1.f);
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context.drawTexture(axis ? MidnightControlsClient.CONTROLLER_AXIS : button >= 15 && button <= 19 ? MidnightControlsClient.CONTROLLER_EXPANDED :MidnightControlsClient.CONTROLLER_BUTTONS
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context.drawTexture(RenderLayer::getGuiTextured, axis ? MidnightControlsClient.CONTROLLER_AXIS : button >= 15 && button <= 19 ? MidnightControlsClient.CONTROLLER_EXPANDED :MidnightControlsClient.CONTROLLER_BUTTONS
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, x + (ICON_SIZE / 2 - assetSize / 2), y + (ICON_SIZE / 2 - assetSize / 2),
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(float) buttonOffset, (float) (controllerType * assetSize),
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assetSize, assetSize,
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@@ -216,7 +215,7 @@ public class MidnightControlsRenderer {
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if (MidnightControlsConfig.virtualMouseSkin == VirtualMouseSkin.DEFAULT_DARK || MidnightControlsConfig.virtualMouseSkin == VirtualMouseSkin.SECOND_DARK)
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spritePath = MidnightControlsClient.WAYLAND_CURSOR_TEXTURE_DARK;
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Sprite sprite = client.getGuiAtlasManager().getSprite(spritePath);
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drawUnalignedTexturedQuad(sprite.getAtlasId(), context, mouseX, mouseX + 8, mouseY, mouseY + 8, 999, sprite.getMinU(), sprite.getMaxU(), sprite.getMinV(), sprite.getMaxV());
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drawUnalignedTexturedQuad(RenderLayer::getGuiTextured, sprite.getAtlasId(), context, mouseX, mouseX + 8, mouseY, mouseY + 8, 999, sprite.getMinU(), sprite.getMaxU(), sprite.getMinV(), sprite.getMaxV());
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} catch (IllegalStateException ignored) {}
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}
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@@ -260,19 +259,20 @@ public class MidnightControlsRenderer {
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try {
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Sprite sprite = client.getGuiAtlasManager().getSprite(id(MidnightControlsConfig.virtualMouseSkin.getSpritePath() + (hoverSlot ? "_slot" : "")));
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drawUnalignedTexturedQuad(sprite.getAtlasId(), context, mouseX, mouseX + 16, mouseY, mouseY + 16, 999, sprite.getMinU(), sprite.getMaxU(), sprite.getMinV(), sprite.getMaxV());
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drawUnalignedTexturedQuad(RenderLayer::getGuiTextured, sprite.getAtlasId(), context, mouseX, mouseX + 16, mouseY, mouseY + 16, 999, sprite.getMinU(), sprite.getMaxU(), sprite.getMinV(), sprite.getMaxV());
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} catch (IllegalStateException ignored) {}
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}
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private static void drawUnalignedTexturedQuad(Identifier texture, DrawContext context, float x1, float x2, float y1, float y2, float z, float u1, float u2, float v1, float v2) {
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RenderSystem.setShaderTexture(0, texture);
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RenderSystem.setShader(GameRenderer::getPositionTexProgram);
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private static void drawUnalignedTexturedQuad(Function<Identifier, RenderLayer> renderLayers, Identifier texture, DrawContext context, float x1, float x2, float y1, float y2, float z, float u1, float u2, float v1, float v2) {
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RenderLayer renderLayer = renderLayers.apply(texture);
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//RenderSystem.setShaderTexture(0, texture);
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Matrix4f matrix4f = context.getMatrices().peek().getPositionMatrix();
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BufferBuilder bufferBuilder = Tessellator.getInstance().begin(VertexFormat.DrawMode.QUADS, VertexFormats.POSITION_TEXTURE);
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bufferBuilder.vertex(matrix4f, x1, y1, z).texture(u1, v1);
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bufferBuilder.vertex(matrix4f, x1, y2, z).texture(u1, v2);
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bufferBuilder.vertex(matrix4f, x2, y2, z).texture(u2, v2);
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bufferBuilder.vertex(matrix4f, x2, y1, z).texture(u2, v1);
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BufferRenderer.drawWithGlobalProgram(bufferBuilder.end());
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//BufferBuilder bufferBuilder = Tessellator.getInstance().begin(VertexFormat.DrawMode.QUADS, VertexFormats.POSITION_TEXTURE);
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VertexConsumer vertexConsumer = ((DrawContextAccessor)context).getVertexConsumers().getBuffer(renderLayer);
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vertexConsumer.vertex(matrix4f, x1, y1, z).texture(u1, v1).color(ColorHelper.getWhite(1.0f));
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vertexConsumer.vertex(matrix4f, x1, y2, z).texture(u1, v2).color(ColorHelper.getWhite(1.0f));
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vertexConsumer.vertex(matrix4f, x2, y2, z).texture(u2, v2).color(ColorHelper.getWhite(1.0f));
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vertexConsumer.vertex(matrix4f, x2, y1, z).texture(u2, v1).color(ColorHelper.getWhite(1.0f));
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context.draw();
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}
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public record ButtonSize(int length, int height) {
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@@ -514,7 +514,7 @@ public class MidnightControlsSettingsScreen extends SpruceScreen {
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BufferBuilder bufferBuilder = Tessellator.getInstance().begin(VertexFormat.DrawMode.QUADS, VertexFormats.POSITION_COLOR);
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RenderSystem.enableBlend();
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RenderSystem.defaultBlendFunc();
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RenderSystem.setShader(GameRenderer::getPositionColorProgram);
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//RenderSystem.setShader(GameRenderer::getPositionColorProgram);
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bufferBuilder.vertex(matrix, (float)x1, (float)y2, 0.0F).color(r, g, b, t);
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bufferBuilder.vertex(matrix, (float)x2, (float)y2, 0.0F).color(r, g, b, t);
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bufferBuilder.vertex(matrix, (float)x2, (float)y1, 0.0F).color(r, g, b, t);
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