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https://github.com/TeamMidnightDust/MidnightControls.git
synced 2025-12-14 07:35:10 +01:00
More mod compatibility & Add missing contributor names
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@@ -49,6 +49,8 @@ import net.minecraft.client.gui.screen.multiplayer.MultiplayerScreen;
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import net.minecraft.client.gui.screen.multiplayer.MultiplayerServerListWidget;
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import net.minecraft.client.gui.screen.world.WorldListWidget;
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import net.minecraft.client.gui.widget.*;
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import net.minecraft.client.input.Input;
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import net.minecraft.client.util.InputUtil;
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import net.minecraft.screen.slot.Slot;
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import net.minecraft.text.TranslatableTextContent;
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import net.minecraft.util.math.MathHelper;
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@@ -74,6 +76,7 @@ public class MidnightInput {
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// Cooldowns
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public int actionGuiCooldown = 0;
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public boolean ignoreNextARelease = false;
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public boolean ignoreNextXRelease = false;
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private double targetYaw = 0.0;
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private double targetPitch = 0.0;
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private float prevXAxis = 0.f;
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@@ -317,12 +320,33 @@ public class MidnightInput {
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return;
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}
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if (action == 0 || action == 2) {
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if (client.currentScreen != null && (action == 0 || action == 2) && button == GLFW_GAMEPAD_BUTTON_Y &&
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MidnightControlsConfig.arrowScreens.contains(client.currentScreen.getClass().getCanonicalName())) {
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pressKeyboardKey(client, GLFW.GLFW_KEY_ENTER);
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this.screenCloseCooldown = 5;
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}
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else if (action == 0 || action == 2) {
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if (client.currentScreen != null
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&& (button == GLFW.GLFW_GAMEPAD_BUTTON_DPAD_UP || button == GLFW.GLFW_GAMEPAD_BUTTON_DPAD_DOWN
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|| button == GLFW.GLFW_GAMEPAD_BUTTON_DPAD_LEFT || button == GLFW.GLFW_GAMEPAD_BUTTON_DPAD_RIGHT)) {
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if (this.actionGuiCooldown == 0) {
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if (button == GLFW.GLFW_GAMEPAD_BUTTON_DPAD_UP) {
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if (MidnightControlsConfig.arrowScreens.contains(client.currentScreen.getClass().getCanonicalName())) {
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switch (button) {
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case GLFW_GAMEPAD_BUTTON_DPAD_UP -> pressKeyboardKey(client, GLFW.GLFW_KEY_UP);
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case GLFW_GAMEPAD_BUTTON_DPAD_DOWN -> pressKeyboardKey(client, GLFW.GLFW_KEY_DOWN);
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case GLFW_GAMEPAD_BUTTON_DPAD_LEFT -> pressKeyboardKey(client, GLFW.GLFW_KEY_LEFT);
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case GLFW_GAMEPAD_BUTTON_DPAD_RIGHT -> pressKeyboardKey(client, GLFW.GLFW_KEY_RIGHT);
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}
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}
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else if (MidnightControlsConfig.wasdScreens.contains(client.currentScreen.getClass().getCanonicalName())) {
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switch (button) {
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case GLFW_GAMEPAD_BUTTON_DPAD_UP -> pressKeyboardKey(client, GLFW.GLFW_KEY_W);
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case GLFW_GAMEPAD_BUTTON_DPAD_DOWN -> pressKeyboardKey(client, GLFW.GLFW_KEY_S);
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case GLFW_GAMEPAD_BUTTON_DPAD_LEFT -> pressKeyboardKey(client, GLFW.GLFW_KEY_A);
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case GLFW_GAMEPAD_BUTTON_DPAD_RIGHT -> pressKeyboardKey(client, GLFW.GLFW_KEY_D);
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}
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}
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else if (button == GLFW.GLFW_GAMEPAD_BUTTON_DPAD_UP) {
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this.changeFocus(client.currentScreen, NavigationDirection.UP);
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} else if (button == GLFW.GLFW_GAMEPAD_BUTTON_DPAD_DOWN) {
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this.changeFocus(client.currentScreen, NavigationDirection.DOWN);
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@@ -356,17 +380,54 @@ public class MidnightInput {
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double mouseX = client.mouse.getX() * (double) client.getWindow().getScaledWidth() / (double) client.getWindow().getWidth();
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double mouseY = client.mouse.getY() * (double) client.getWindow().getScaledHeight() / (double) client.getWindow().getHeight();
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if (action == 0) {
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Screen.wrapScreenError(() -> client.currentScreen.mouseClicked(mouseX, mouseY, GLFW.GLFW_MOUSE_BUTTON_1),
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Screen.wrapScreenError(() -> {
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((MouseAccessor) client.mouse).setLeftButtonClicked(false);
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client.currentScreen.mouseClicked(mouseX, mouseY, GLFW.GLFW_MOUSE_BUTTON_1);
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},
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"mouseClicked event handler", client.currentScreen.getClass().getCanonicalName());
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} else if (action == 1) {
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Screen.wrapScreenError(() -> client.currentScreen.mouseReleased(mouseX, mouseY, GLFW.GLFW_MOUSE_BUTTON_1),
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Screen.wrapScreenError(() -> {
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((MouseAccessor) client.mouse).setLeftButtonClicked(false);
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client.currentScreen.mouseReleased(mouseX, mouseY, GLFW.GLFW_MOUSE_BUTTON_1);
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},
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"mouseReleased event handler", client.currentScreen.getClass().getCanonicalName());
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} else if (action == 2) {
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Screen.wrapScreenError(() -> {
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client.currentScreen.setDragging(true);
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((MouseAccessor) client.mouse).setLeftButtonClicked(true);
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((MouseAccessor) client.mouse).midnightcontrols$onCursorPos(client.getWindow().getHandle(), client.mouse.getX(), client.mouse.getY());
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client.currentScreen.setDragging(false);
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},
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"mouseClicked event handler", client.currentScreen.getClass().getCanonicalName());
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}
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this.screenCloseCooldown = 5;
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} else {
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this.ignoreNextARelease = false;
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}
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}
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else if (button == GLFW.GLFW_GAMEPAD_BUTTON_X && client.currentScreen != null && !isScreenInteractive(client.currentScreen)
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&& this.actionGuiCooldown == 0) {
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if (client.currentScreen instanceof HandledScreen<?> handledScreen && ((HandledScreenAccessor) handledScreen).midnightcontrols$getSlotAt(
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client.mouse.getX() * (double) client.getWindow().getScaledWidth() / (double) client.getWindow().getWidth(),
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client.mouse.getY() * (double) client.getWindow().getScaledHeight() / (double) client.getWindow().getHeight()) != null) return;
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if (!this.ignoreNextXRelease) {
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double mouseX = client.mouse.getX() * (double) client.getWindow().getScaledWidth() / (double) client.getWindow().getWidth();
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double mouseY = client.mouse.getY() * (double) client.getWindow().getScaledHeight() / (double) client.getWindow().getHeight();
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if (action == 0) {
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Screen.wrapScreenError(() -> client.currentScreen.mouseClicked(mouseX, mouseY, GLFW.GLFW_MOUSE_BUTTON_2),
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"mouseClicked event handler", client.currentScreen.getClass().getCanonicalName());
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} else if (action == 1) {
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Screen.wrapScreenError(() -> client.currentScreen.mouseReleased(mouseX, mouseY, GLFW.GLFW_MOUSE_BUTTON_2),
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"mouseReleased event handler", client.currentScreen.getClass().getCanonicalName());
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}
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this.screenCloseCooldown = 5;
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} else {
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this.ignoreNextXRelease = false;
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}
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}
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}
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public void pressKeyboardKey(MinecraftClient client, int key) {
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client.keyboard.onKey(client.getWindow().getHandle(), key, 0, 1, 0);
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}
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/**
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