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https://github.com/TeamMidnightDust/MidnightControls.git
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MidnightControls 1.7.0 - Fixes & Controller Profiles
- Fix diagonal movement speed (PR #113, thanks @dogtopus, closes #42) - Toggle Sprint and Toggle Sneak can now be enabled separately just for controllers (closes #102) - Added button binding profile support (closes #107) - Fix button binding tooltips intersecting with chat on large GUI scales (closes #106) - Add assets for non-licensed (numbered) PlayStation controllers (closes #110) - Fix reacharound outline color - Fix pixel error in legacy icons (closes #84) - Fix creative flight being slow with Bedrockify installed (just disables the "disableFlyingMomentum" option on launch)
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@@ -88,7 +88,8 @@ public class ButtonBinding {
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.action(InputHandlers.handleInventorySlotPad(0)).onlyInInventory().cooldown().register();
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public static final ButtonBinding SNEAK = new Builder("sneak").buttons(GLFW_GAMEPAD_BUTTON_RIGHT_THUMB)
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.actions(InputHandlers::handleToggleSneak).onlyInGame().cooldown().register();
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public static final ButtonBinding SPRINT = new Builder("sprint").buttons(GLFW_GAMEPAD_BUTTON_LEFT_THUMB).onlyInGame().register();
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public static final ButtonBinding SPRINT = new Builder("sprint").buttons(GLFW_GAMEPAD_BUTTON_LEFT_THUMB)
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.actions(InputHandlers::handleToggleSprint).onlyInGame().register();
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public static final ButtonBinding SWAP_HANDS = new Builder("swap_hands").buttons(GLFW_GAMEPAD_BUTTON_X).onlyInGame().cooldown().register();
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public static final ButtonBinding TAB_LEFT = new Builder("tab_back").buttons(GLFW_GAMEPAD_BUTTON_LEFT_BUMPER)
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.action(InputHandlers.handleHotbar(false)).filter(Predicates.or(InputHandlers::inInventory, InputHandlers::inAdvancements).or((client, binding) -> client.currentScreen != null && client.currentScreen.getClass().toString().contains("sodium"))).cooldown().register();
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@@ -11,6 +11,7 @@ package eu.midnightdust.midnightcontrols.client.controller;
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import eu.midnightdust.midnightcontrols.client.ButtonState;
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import eu.midnightdust.midnightcontrols.client.MidnightControlsClient;
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import eu.midnightdust.midnightcontrols.client.MidnightControlsConfig;
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import eu.midnightdust.midnightcontrols.client.MidnightInput;
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import eu.midnightdust.midnightcontrols.client.compat.InventoryTabsCompat;
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import eu.midnightdust.midnightcontrols.client.compat.MidnightControlsCompat;
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@@ -254,9 +255,28 @@ public class InputHandlers {
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boolean sneakToggled = client.options.getSneakToggled().getValue();
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if (client.player.getAbilities().flying && sneakToggled)
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client.options.getSneakToggled().setValue(false);
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else if (MidnightControlsConfig.controllerToggleSneak != sneakToggled)
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client.options.getSneakToggled().setValue(!sneakToggled);
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binding.setPressed(button.pressed);
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if (client.player.getAbilities().flying && sneakToggled)
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client.options.getSneakToggled().setValue(true);
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else if (MidnightControlsConfig.controllerToggleSneak != sneakToggled)
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client.options.getSneakToggled().setValue(sneakToggled);
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});
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return true;
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}
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public static boolean handleToggleSprint(@NotNull MinecraftClient client, @NotNull ButtonBinding button, float value, @NotNull ButtonState action) {
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button.asKeyBinding().ifPresent(binding -> {
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boolean sprintToggled = client.options.getSprintToggled().getValue();
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if (client.player.getAbilities().flying && sprintToggled)
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client.options.getSprintToggled().setValue(false);
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else if (MidnightControlsConfig.controllerToggleSneak != sprintToggled)
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client.options.getSprintToggled().setValue(!sprintToggled);
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binding.setPressed(button.pressed);
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if (client.player.getAbilities().flying && sprintToggled)
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client.options.getSprintToggled().setValue(true);
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else if (MidnightControlsConfig.controllerToggleSneak != sprintToggled)
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client.options.getSprintToggled().setValue(sprintToggled);
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});
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return true;
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}
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@@ -62,7 +62,7 @@ public final class MovementHandler implements PressAction {
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player.input.pressingLeft = this.pressingLeft;
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player.input.pressingRight = this.pressingRight;
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// Do a implicit square here
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// Do an implicit square here
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movementR = this.slowdownFactor * (Math.pow(this.movementSideways, 2) + Math.pow(this.movementForward, 2));
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movementR = MathHelper.clamp(movementR, 0.f, 1.f);
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movementTheta = Math.atan2(this.movementForward, this.movementSideways);
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