MidnightControls 1.7.0 - Fixes & Controller Profiles

- Fix diagonal movement speed (PR #113, thanks @dogtopus, closes #42)
- Toggle Sprint and Toggle Sneak can now be enabled separately just for controllers (closes #102)
- Added button binding profile support (closes #107)
- Fix button binding tooltips intersecting with chat on large GUI scales (closes #106)
- Add assets for non-licensed (numbered) PlayStation controllers (closes #110)
- Fix reacharound outline color
- Fix pixel error in legacy icons (closes #84)
- Fix creative flight being slow with Bedrockify installed (just disables the "disableFlyingMomentum" option on launch)
This commit is contained in:
Motschen
2022-10-16 15:53:03 +02:00
parent cdafde01f3
commit 8d08fdedf4
19 changed files with 107 additions and 6 deletions

View File

@@ -88,7 +88,8 @@ public class ButtonBinding {
.action(InputHandlers.handleInventorySlotPad(0)).onlyInInventory().cooldown().register();
public static final ButtonBinding SNEAK = new Builder("sneak").buttons(GLFW_GAMEPAD_BUTTON_RIGHT_THUMB)
.actions(InputHandlers::handleToggleSneak).onlyInGame().cooldown().register();
public static final ButtonBinding SPRINT = new Builder("sprint").buttons(GLFW_GAMEPAD_BUTTON_LEFT_THUMB).onlyInGame().register();
public static final ButtonBinding SPRINT = new Builder("sprint").buttons(GLFW_GAMEPAD_BUTTON_LEFT_THUMB)
.actions(InputHandlers::handleToggleSprint).onlyInGame().register();
public static final ButtonBinding SWAP_HANDS = new Builder("swap_hands").buttons(GLFW_GAMEPAD_BUTTON_X).onlyInGame().cooldown().register();
public static final ButtonBinding TAB_LEFT = new Builder("tab_back").buttons(GLFW_GAMEPAD_BUTTON_LEFT_BUMPER)
.action(InputHandlers.handleHotbar(false)).filter(Predicates.or(InputHandlers::inInventory, InputHandlers::inAdvancements).or((client, binding) -> client.currentScreen != null && client.currentScreen.getClass().toString().contains("sodium"))).cooldown().register();

View File

@@ -11,6 +11,7 @@ package eu.midnightdust.midnightcontrols.client.controller;
import eu.midnightdust.midnightcontrols.client.ButtonState;
import eu.midnightdust.midnightcontrols.client.MidnightControlsClient;
import eu.midnightdust.midnightcontrols.client.MidnightControlsConfig;
import eu.midnightdust.midnightcontrols.client.MidnightInput;
import eu.midnightdust.midnightcontrols.client.compat.InventoryTabsCompat;
import eu.midnightdust.midnightcontrols.client.compat.MidnightControlsCompat;
@@ -254,9 +255,28 @@ public class InputHandlers {
boolean sneakToggled = client.options.getSneakToggled().getValue();
if (client.player.getAbilities().flying && sneakToggled)
client.options.getSneakToggled().setValue(false);
else if (MidnightControlsConfig.controllerToggleSneak != sneakToggled)
client.options.getSneakToggled().setValue(!sneakToggled);
binding.setPressed(button.pressed);
if (client.player.getAbilities().flying && sneakToggled)
client.options.getSneakToggled().setValue(true);
else if (MidnightControlsConfig.controllerToggleSneak != sneakToggled)
client.options.getSneakToggled().setValue(sneakToggled);
});
return true;
}
public static boolean handleToggleSprint(@NotNull MinecraftClient client, @NotNull ButtonBinding button, float value, @NotNull ButtonState action) {
button.asKeyBinding().ifPresent(binding -> {
boolean sprintToggled = client.options.getSprintToggled().getValue();
if (client.player.getAbilities().flying && sprintToggled)
client.options.getSprintToggled().setValue(false);
else if (MidnightControlsConfig.controllerToggleSneak != sprintToggled)
client.options.getSprintToggled().setValue(!sprintToggled);
binding.setPressed(button.pressed);
if (client.player.getAbilities().flying && sprintToggled)
client.options.getSprintToggled().setValue(true);
else if (MidnightControlsConfig.controllerToggleSneak != sprintToggled)
client.options.getSprintToggled().setValue(sprintToggled);
});
return true;
}

View File

@@ -62,7 +62,7 @@ public final class MovementHandler implements PressAction {
player.input.pressingLeft = this.pressingLeft;
player.input.pressingRight = this.pressingRight;
// Do a implicit square here
// Do an implicit square here
movementR = this.slowdownFactor * (Math.pow(this.movementSideways, 2) + Math.pow(this.movementForward, 2));
movementR = MathHelper.clamp(movementR, 0.f, 1.f);
movementTheta = Math.atan2(this.movementForward, this.movementSideways);