From 8c4b705e6543cd3fa5af646df60801398c5ffc61 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Paul=20Ro=C3=9F?= <81418739+TrueHorse@users.noreply.github.com> Date: Sun, 4 Sep 2022 14:17:36 +0200 Subject: [PATCH] use build in scrollInHotbar --- .../midnightcontrols/client/controller/InputHandlers.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/main/java/eu/midnightdust/midnightcontrols/client/controller/InputHandlers.java b/src/main/java/eu/midnightdust/midnightcontrols/client/controller/InputHandlers.java index c37c9e3..37aced4 100644 --- a/src/main/java/eu/midnightdust/midnightcontrols/client/controller/InputHandlers.java +++ b/src/main/java/eu/midnightdust/midnightcontrols/client/controller/InputHandlers.java @@ -67,9 +67,9 @@ public class InputHandlers { // When ingame if (client.currentScreen == null && client.player != null) { if (next) - client.player.getInventory().selectedSlot = client.player.getInventory().selectedSlot == 8 ? 0 : client.player.getInventory().selectedSlot + 1; + client.player.getInventory().scrollInHotbar(1.0); else - client.player.getInventory().selectedSlot = client.player.getInventory().selectedSlot == 0 ? 8 : client.player.getInventory().selectedSlot - 1; + client.player.getInventory().scrollInHotbar(-1.0); return true; } else if (client.currentScreen instanceof CreativeInventoryScreenAccessor inventory) { int currentTab = CreativeInventoryScreenAccessor.getSelectedTab();