MidnightControls 1.8.2 - 1.20 & Bug Fixes

- Update to 1.20
- Fix virtual mouse cursor not being visible
- Add option to hide the normal mouse cursor
This commit is contained in:
Motschen
2023-06-10 14:59:26 +02:00
parent febf171b88
commit 889a5d8d58
32 changed files with 467 additions and 443 deletions

View File

@@ -12,24 +12,33 @@ package eu.midnightdust.midnightcontrols.client.mixin;
import eu.midnightdust.midnightcontrols.ControlsMode;
import eu.midnightdust.midnightcontrols.client.MidnightControlsClient;
import eu.midnightdust.midnightcontrols.client.MidnightControlsConfig;
import eu.midnightdust.midnightcontrols.client.gui.MidnightControlsRenderer;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.gui.DrawContext;
import net.minecraft.client.render.GameRenderer;
import net.minecraft.client.util.math.MatrixStack;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import org.spongepowered.asm.mixin.injection.callback.LocalCapture;
@Mixin(GameRenderer.class)
public class GameRendererMixin {
@Shadow
@Final
private MinecraftClient client;
MinecraftClient client;
@Inject(method = "render", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/Mouse;getX()D", shift = At.Shift.BEFORE))
private void onRender(float tickDelta, long startTime, boolean fullRender, CallbackInfo ci) {
if (this.client.currentScreen != null && MidnightControlsConfig.controlsMode == ControlsMode.CONTROLLER)
MidnightControlsClient.get().input.onPreRenderScreen(this.client, this.client.currentScreen);
}
@Inject(method = "render", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/gui/DrawContext;draw()V", shift = At.Shift.BEFORE), locals = LocalCapture.CAPTURE_FAILSOFT)
private void renderVirtualCursor(float tickDelta, long startTime, boolean tick, CallbackInfo ci, MatrixStack matrixStack, DrawContext drawContext) {
MidnightControlsRenderer.renderVirtualCursor(drawContext, client);
drawContext.draw();
}
}