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https://github.com/TeamMidnightDust/MidnightControls.git
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MidnightControls 1.8.2 - 1.20 & Bug Fixes
- Update to 1.20 - Fix virtual mouse cursor not being visible - Add option to hide the normal mouse cursor
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@@ -12,24 +12,33 @@ package eu.midnightdust.midnightcontrols.client.mixin;
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import eu.midnightdust.midnightcontrols.ControlsMode;
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import eu.midnightdust.midnightcontrols.client.MidnightControlsClient;
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import eu.midnightdust.midnightcontrols.client.MidnightControlsConfig;
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import eu.midnightdust.midnightcontrols.client.gui.MidnightControlsRenderer;
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import net.minecraft.client.MinecraftClient;
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import net.minecraft.client.gui.DrawContext;
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import net.minecraft.client.render.GameRenderer;
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import net.minecraft.client.util.math.MatrixStack;
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import org.spongepowered.asm.mixin.Final;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Shadow;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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import org.spongepowered.asm.mixin.injection.callback.LocalCapture;
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@Mixin(GameRenderer.class)
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public class GameRendererMixin {
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@Shadow
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@Final
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private MinecraftClient client;
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MinecraftClient client;
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@Inject(method = "render", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/Mouse;getX()D", shift = At.Shift.BEFORE))
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private void onRender(float tickDelta, long startTime, boolean fullRender, CallbackInfo ci) {
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if (this.client.currentScreen != null && MidnightControlsConfig.controlsMode == ControlsMode.CONTROLLER)
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MidnightControlsClient.get().input.onPreRenderScreen(this.client, this.client.currentScreen);
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}
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@Inject(method = "render", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/gui/DrawContext;draw()V", shift = At.Shift.BEFORE), locals = LocalCapture.CAPTURE_FAILSOFT)
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private void renderVirtualCursor(float tickDelta, long startTime, boolean tick, CallbackInfo ci, MatrixStack matrixStack, DrawContext drawContext) {
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MidnightControlsRenderer.renderVirtualCursor(drawContext, client);
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drawContext.draw();
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}
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}
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