MidnightControls 1.4.0 - Many Improvements and Fixes

- EMI compat! (Switch page keybinds & more)
- Expose more keybindings
- Fix Compatibility with Quilt Creative Extension
- Improve Auto Switch mode (Automatically switch gamepad on connection changes)
- Fix triggers not working on some (slightly broken) controllers
- Fix #57 (Broken stack pickup)
- Fix #56 (Unused language strings)
- Fix #52 (Rebound perspective button blocking actions)
- Fix #46 (Button overlap with Crawl mod)
- Fix #59 (D-Pad can switch EMI buttons when in Inventories)
This commit is contained in:
Motschen
2022-07-05 21:15:31 +02:00
parent 71ee3d8e0a
commit 735b9e8718
22 changed files with 238 additions and 89 deletions

View File

@@ -109,7 +109,11 @@ public abstract class MinecraftClientMixin {
}
this.midnightcontrols$lastPos = this.player.getPos();
}
// Applied three times for smooth camera turning even on low FPS
// Applied multiple times for smooth camera turning even on low FPS
@Inject(method = "run", at = @At(value = "INVOKE", target = "Lnet/minecraft/util/profiler/Profiler;startTick()V", shift = At.Shift.BEFORE))
private void onPrePreRender(CallbackInfo ci) {
MidnightControlsClient.get().onRender((MinecraftClient) (Object) (this));
}
@Inject(method = "run", at = @At(value = "INVOKE", target = "Lnet/minecraft/util/profiler/Recorder;startTick()V", shift = At.Shift.AFTER))
private void onPreRender(CallbackInfo ci) {
MidnightControlsClient.get().onRender((MinecraftClient) (Object) (this));
@@ -122,6 +126,10 @@ public abstract class MinecraftClientMixin {
private void onPostRender(CallbackInfo ci) {
MidnightControlsClient.get().onRender((MinecraftClient) (Object) (this));
}
@Inject(method = "run", at = @At(value = "INVOKE", target = "Lnet/minecraft/util/profiler/Profiler;endTick()V", shift = At.Shift.AFTER))
private void onPostPostRender(CallbackInfo ci) {
MidnightControlsClient.get().onRender((MinecraftClient) (Object) (this));
}
@Inject(method = "render", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/render/GameRenderer;render(FJZ)V", shift = At.Shift.AFTER))
private void renderVirtualCursor(boolean fullRender, CallbackInfo ci) {