MidnightControls 1.4.0 - Many Improvements and Fixes

- EMI compat! (Switch page keybinds & more)
- Expose more keybindings
- Fix Compatibility with Quilt Creative Extension
- Improve Auto Switch mode (Automatically switch gamepad on connection changes)
- Fix triggers not working on some (slightly broken) controllers
- Fix #57 (Broken stack pickup)
- Fix #56 (Unused language strings)
- Fix #52 (Rebound perspective button blocking actions)
- Fix #46 (Button overlap with Crawl mod)
- Fix #59 (D-Pad can switch EMI buttons when in Inventories)
This commit is contained in:
Motschen
2022-07-05 21:15:31 +02:00
parent 71ee3d8e0a
commit 735b9e8718
22 changed files with 238 additions and 89 deletions

View File

@@ -0,0 +1,41 @@
package eu.midnightdust.midnightcontrols.client.compat;
import dev.emi.emi.screen.EmiScreen;
import dev.emi.emi.screen.EmiScreenManager;
import eu.midnightdust.midnightcontrols.client.MidnightControlsClient;
import eu.midnightdust.midnightcontrols.client.controller.ButtonBinding;
import eu.midnightdust.midnightcontrols.client.controller.ButtonCategory;
import eu.midnightdust.midnightcontrols.client.controller.InputManager;
import net.minecraft.client.gui.screen.ingame.HandledScreen;
import org.aperlambda.lambdacommon.Identifier;
import org.jetbrains.annotations.NotNull;
import org.lwjgl.glfw.GLFW;
public class EMICompat implements CompatHandler {
public static boolean handleTabs(boolean direction) {
if (MidnightControlsClient.get().input.actionGuiCooldown == 0 &&EmiScreenManager.searchLeft != null && EmiScreenManager.searchRight != null) {
if (direction) EmiScreenManager.searchRight.onPress();
else EmiScreenManager.searchLeft.onPress();
MidnightControlsClient.get().input.actionGuiCooldown = 5;
return true;
}
return false;
}
@Override
public void handle(@NotNull MidnightControlsClient mod) {
ButtonCategory category = new ButtonCategory(new Identifier("midnightcontrols","category.emi"));
InputManager.registerCategory(category);
new ButtonBinding.Builder("emi_page_left")
.buttons(GLFW.GLFW_GAMEPAD_BUTTON_LEFT_BUMPER, ButtonBinding.axisAsButton(GLFW.GLFW_GAMEPAD_AXIS_LEFT_TRIGGER, true))
.category(category)
.action((client,action,value,buttonState)->handleTabs(false)).cooldown()
.filter(((client, buttonBinding) -> client.currentScreen instanceof HandledScreen<?> || client.currentScreen instanceof EmiScreen))
.register();
new ButtonBinding.Builder("emi_page_right")
.buttons(GLFW.GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER, ButtonBinding.axisAsButton(GLFW.GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER, true))
.category(category)
.action((client,action,value,buttonState)->handleTabs(true)).cooldown()
.filter(((client, buttonBinding) -> client.currentScreen instanceof HandledScreen<?> || client.currentScreen instanceof EmiScreen))
.register();
}
}