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🚧 Rewrite how button bindings work.
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@@ -1,15 +1,20 @@
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{
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"lambdacontrols.menu.controller_controls": "Controller controls...",
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"lambdacontrols.menu.controls_mode": "Controls mode",
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"lambdacontrols.menu.dead_zone": "Dead zone",
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"lambdacontrols.menu.hud_side": "HUD side",
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"lambdacontrols.menu.rotation_speed": "Rotation speed",
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"lambdacontrols.menu.mouse_speed": "Mouse speed",
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"lambdacontrols.controller.connected": "Controller %d connected.",
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"lambdacontrols.controller.disconnected": "Controller %d disconnected.",
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"lambdacontrols.controller.mappings.1": "To configure the controller mappings, please use SDL2 Gamepad Tool",
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"lambdacontrols.controller.mappings.2": "(http://generalarcade.com/gamepadtool/),",
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"lambdacontrols.controller.mappings.3": "and put the mapping in `config/gamecontrollerdb.txt`.",
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"lambdacontrols.controls_mode.default": "Keyboard/Mouse",
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"lambdacontrols.controls_mode.controller": "Controller",
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"lambdacontrols.controls_mode.touchscreen": "Touchscreen",
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"lambdacontrols.hud_side.left": "left",
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"lambdacontrols.hud_side.right": "right"
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"lambdacontrols.hud_side.right": "right",
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"lambdacontrols.menu.controller": "Controller",
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"lambdacontrols.menu.controls_mode": "Controls mode",
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"lambdacontrols.menu.dead_zone": "Dead zone",
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"lambdacontrols.menu.hud_side": "HUD side",
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"lambdacontrols.menu.invert_right_x_axis": "Invert right X",
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"lambdacontrols.menu.invert_right_y_axis": "Invert right Y",
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"lambdacontrols.menu.mouse_speed": "Mouse speed",
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"lambdacontrols.menu.rotation_speed": "Rotation speed"
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}
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@@ -17,35 +17,7 @@ controls = "default"
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rotation_speed = 40.0
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# Mouse speed in GUI.
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mouse_speed = 30.0
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# Controller controls
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[controller.controls]
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attack = "button_7"
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b = "button_1"
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back = "axe_1+"
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dpad_up = "button_13"
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dpad_right = "button_14"
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dpad_down = "button_15"
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dpad_left = "button_16"
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forward = "axe_1-"
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hotbar_left = "button_4"
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hotbar_right = "button_5"
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inventory = "button_3"
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jump = "button_0"
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left = "axe_0-"
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right = "axe_0+"
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sneak = "button_12"
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sprint = "button_11"
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start = "button_9"
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use = "button_6"
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view_down = "axe_3+"
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view_left = "axe_2-"
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view_right = "axe_2+"
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view_up = "axe_3-"
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x = "button_2"
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# Colors
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[colors]
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normal = "#ffffffff"
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pressed = "#ffa000ff"
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background_normal = "#000000aa"
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background_pressed = "#555555aa"
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# Inverts the right X axis.
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invert_right_x_axis = false
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# Inverts the right Y axis.
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invert_right_y_axis = false
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