🚧 Rewrite how button bindings work.

This commit is contained in:
LambdAurora
2019-12-04 12:26:00 +01:00
parent 597f581f0a
commit 70184f462c
9 changed files with 380 additions and 361 deletions

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@@ -1,15 +1,20 @@
{
"lambdacontrols.menu.controller_controls": "Controller controls...",
"lambdacontrols.menu.controls_mode": "Controls mode",
"lambdacontrols.menu.dead_zone": "Dead zone",
"lambdacontrols.menu.hud_side": "HUD side",
"lambdacontrols.menu.rotation_speed": "Rotation speed",
"lambdacontrols.menu.mouse_speed": "Mouse speed",
"lambdacontrols.controller.connected": "Controller %d connected.",
"lambdacontrols.controller.disconnected": "Controller %d disconnected.",
"lambdacontrols.controller.mappings.1": "To configure the controller mappings, please use SDL2 Gamepad Tool",
"lambdacontrols.controller.mappings.2": "(http://generalarcade.com/gamepadtool/),",
"lambdacontrols.controller.mappings.3": "and put the mapping in `config/gamecontrollerdb.txt`.",
"lambdacontrols.controls_mode.default": "Keyboard/Mouse",
"lambdacontrols.controls_mode.controller": "Controller",
"lambdacontrols.controls_mode.touchscreen": "Touchscreen",
"lambdacontrols.hud_side.left": "left",
"lambdacontrols.hud_side.right": "right"
"lambdacontrols.hud_side.right": "right",
"lambdacontrols.menu.controller": "Controller",
"lambdacontrols.menu.controls_mode": "Controls mode",
"lambdacontrols.menu.dead_zone": "Dead zone",
"lambdacontrols.menu.hud_side": "HUD side",
"lambdacontrols.menu.invert_right_x_axis": "Invert right X",
"lambdacontrols.menu.invert_right_y_axis": "Invert right Y",
"lambdacontrols.menu.mouse_speed": "Mouse speed",
"lambdacontrols.menu.rotation_speed": "Rotation speed"
}

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@@ -17,35 +17,7 @@ controls = "default"
rotation_speed = 40.0
# Mouse speed in GUI.
mouse_speed = 30.0
# Controller controls
[controller.controls]
attack = "button_7"
b = "button_1"
back = "axe_1+"
dpad_up = "button_13"
dpad_right = "button_14"
dpad_down = "button_15"
dpad_left = "button_16"
forward = "axe_1-"
hotbar_left = "button_4"
hotbar_right = "button_5"
inventory = "button_3"
jump = "button_0"
left = "axe_0-"
right = "axe_0+"
sneak = "button_12"
sprint = "button_11"
start = "button_9"
use = "button_6"
view_down = "axe_3+"
view_left = "axe_2-"
view_right = "axe_2+"
view_up = "axe_3-"
x = "button_2"
# Colors
[colors]
normal = "#ffffffff"
pressed = "#ffa000ff"
background_normal = "#000000aa"
background_pressed = "#555555aa"
# Inverts the right X axis.
invert_right_x_axis = false
# Inverts the right Y axis.
invert_right_y_axis = false