MidnightControls 1.1.0 - 1.19, Inventory Improvements

- Update to 1.19
- Make buttons for Item/Stack Grabbing and Quick Moving configurable
- Add Keybinds for moving between Fabric Creative Inventory Pages
This commit is contained in:
Motschen
2022-06-09 21:59:26 +02:00
parent bca73c93cc
commit 6e64c7c97d
32 changed files with 624 additions and 274 deletions

View File

@@ -19,7 +19,9 @@ import net.minecraft.client.network.AbstractClientPlayerEntity;
import net.minecraft.client.network.ClientPlayerEntity;
import net.minecraft.client.world.ClientWorld;
import net.minecraft.entity.MovementType;
import net.minecraft.network.encryption.PlayerPublicKey;
import net.minecraft.util.math.Vec3d;
import org.jetbrains.annotations.Nullable;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
@@ -34,6 +36,10 @@ import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
public abstract class ClientPlayerEntityMixin extends AbstractClientPlayerEntity {
private boolean midnightcontrols$driftingPrevented = false;
public ClientPlayerEntityMixin(ClientWorld world, GameProfile profile, @Nullable PlayerPublicKey publicKey) {
super(world, profile, publicKey);
}
@Shadow
protected abstract boolean hasMovementInput();
@@ -47,9 +53,6 @@ public abstract class ClientPlayerEntityMixin extends AbstractClientPlayerEntity
@Shadow
protected abstract boolean isCamera();
public ClientPlayerEntityMixin(ClientWorld world, GameProfile profile) {
super(world, profile);
}
@Inject(method = "move(Lnet/minecraft/entity/MovementType;Lnet/minecraft/util/math/Vec3d;)V", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/network/AbstractClientPlayerEntity;move(Lnet/minecraft/entity/MovementType;Lnet/minecraft/util/math/Vec3d;)V"))
public void onMove(MovementType type, Vec3d movement, CallbackInfo ci) {
@@ -68,7 +71,7 @@ public abstract class ClientPlayerEntityMixin extends AbstractClientPlayerEntity
}
}
@Inject(method = "tickMovement", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/input/Input;tick(Z)V", shift = At.Shift.AFTER))
@Inject(method = "tickMovement", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/input/Input;tick(ZF)V", shift = At.Shift.AFTER))
public void onInputUpdate(CallbackInfo ci) {
MovementHandler.HANDLER.applyMovement((ClientPlayerEntity) (Object) this);
}