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https://github.com/TeamMidnightDust/MidnightControls.git
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MidnightControls 1.1.0 - 1.19, Inventory Improvements
- Update to 1.19 - Make buttons for Item/Stack Grabbing and Quick Moving configurable - Add Keybinds for moving between Fabric Creative Inventory Pages
This commit is contained in:
@@ -14,7 +14,6 @@ import net.minecraft.client.MinecraftClient;
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import net.minecraft.client.option.GameOptions;
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import net.minecraft.client.option.KeyBinding;
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import net.minecraft.text.Text;
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import net.minecraft.text.TranslatableText;
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import net.minecraft.util.Identifier;
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import org.aperlambda.lambdacommon.utils.function.PairPredicate;
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import org.aperlambda.lambdacommon.utils.function.Predicates;
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@@ -79,6 +78,16 @@ public class ButtonBinding {
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.action(InputHandlers.handleHotbar(false)).filter(Predicates.or(InputHandlers::inInventory, InputHandlers::inAdvancements)).cooldown().register();
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public static final ButtonBinding TAB_RIGHT = new Builder("tab_next").buttons(GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER)
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.action(InputHandlers.handleHotbar(true)).filter(Predicates.or(InputHandlers::inInventory, InputHandlers::inAdvancements)).cooldown().register();
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public static final ButtonBinding PAGE_LEFT = new Builder("page_back").buttons(axisAsButton(GLFW_GAMEPAD_AXIS_LEFT_TRIGGER, true))
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.action(InputHandlers.handlePage(false)).filter(InputHandlers::inInventory).cooldown().register();
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public static final ButtonBinding PAGE_RIGHT = new Builder("page_next").buttons(axisAsButton(GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER, true))
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.action(InputHandlers.handlePage(true)).filter(InputHandlers::inInventory).cooldown().register();
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public static final ButtonBinding TAKE = new Builder("take").buttons(GLFW_GAMEPAD_BUTTON_X)
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.action(InputHandlers.handleActions()).filter(InputHandlers::inInventory).cooldown().register();
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public static final ButtonBinding TAKE_ALL = new Builder("take_all").buttons(GLFW_GAMEPAD_BUTTON_A)
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.action(InputHandlers.handleActions()).filter(InputHandlers::inInventory).cooldown().register();
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public static final ButtonBinding QUICK_MOVE = new Builder("quick_move").buttons(GLFW_GAMEPAD_BUTTON_Y)
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.action(InputHandlers.handleActions()).filter(InputHandlers::inInventory).cooldown().register();
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public static final ButtonBinding TOGGLE_PERSPECTIVE = new Builder("toggle_perspective").buttons(GLFW_GAMEPAD_BUTTON_DPAD_UP, GLFW_GAMEPAD_BUTTON_Y).cooldown().register();
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public static final ButtonBinding USE = new Builder("use").buttons(axisAsButton(GLFW_GAMEPAD_AXIS_LEFT_TRIGGER, true)).register();
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@@ -96,7 +105,7 @@ public class ButtonBinding {
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public ButtonBinding(String key, int[] defaultButton, List<PressAction> actions, PairPredicate<MinecraftClient, ButtonBinding> filter, boolean hasCooldown) {
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this.setButton(this.defaultButton = defaultButton);
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this.key = key;
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this.text = new TranslatableText(this.key);
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this.text = Text.translatable(this.key);
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this.filter = filter;
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this.actions.addAll(actions);
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this.hasCooldown = hasCooldown;
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@@ -295,24 +304,24 @@ public class ButtonBinding {
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}
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public static void init(@NotNull GameOptions options) {
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ATTACK.mcKeyBinding = options.keyAttack;
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BACK.mcKeyBinding = options.keyBack;
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CHAT.mcKeyBinding = options.keyChat;
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DROP_ITEM.mcKeyBinding = options.keyDrop;
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FORWARD.mcKeyBinding = options.keyForward;
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INVENTORY.mcKeyBinding = options.keyInventory;
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JUMP.mcKeyBinding = options.keyJump;
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LEFT.mcKeyBinding = options.keyLeft;
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PICK_BLOCK.mcKeyBinding = options.keyPickItem;
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PLAYER_LIST.mcKeyBinding = options.keyPlayerList;
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RIGHT.mcKeyBinding = options.keyRight;
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SCREENSHOT.mcKeyBinding = options.keyScreenshot;
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SMOOTH_CAMERA.mcKeyBinding = options.keySmoothCamera;
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SNEAK.mcKeyBinding = options.keySneak;
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SPRINT.mcKeyBinding = options.keySprint;
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SWAP_HANDS.mcKeyBinding = options.keySwapHands;
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TOGGLE_PERSPECTIVE.mcKeyBinding = options.keyTogglePerspective;
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USE.mcKeyBinding = options.keyUse;
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ATTACK.mcKeyBinding = options.attackKey;
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BACK.mcKeyBinding = options.backKey;
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CHAT.mcKeyBinding = options.chatKey;
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DROP_ITEM.mcKeyBinding = options.dropKey;
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FORWARD.mcKeyBinding = options.forwardKey;
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INVENTORY.mcKeyBinding = options.inventoryKey;
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JUMP.mcKeyBinding = options.jumpKey;
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LEFT.mcKeyBinding = options.leftKey;
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PICK_BLOCK.mcKeyBinding = options.pickItemKey;
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PLAYER_LIST.mcKeyBinding = options.playerListKey;
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RIGHT.mcKeyBinding = options.rightKey;
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SCREENSHOT.mcKeyBinding = options.screenshotKey;
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SMOOTH_CAMERA.mcKeyBinding = options.smoothCameraKey;
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SNEAK.mcKeyBinding = options.sneakKey;
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SPRINT.mcKeyBinding = options.sprintKey;
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SWAP_HANDS.mcKeyBinding = options.swapHandsKey;
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TOGGLE_PERSPECTIVE.mcKeyBinding = options.togglePerspectiveKey;
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USE.mcKeyBinding = options.useKey;
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}
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/**
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@@ -323,37 +332,37 @@ public class ButtonBinding {
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*/
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public static @NotNull Text getLocalizedButtonName(int button) {
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return switch (button % 500) {
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case -1 -> new TranslatableText("key.keyboard.unknown");
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case GLFW_GAMEPAD_BUTTON_A -> new TranslatableText("midnightcontrols.button.a");
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case GLFW_GAMEPAD_BUTTON_B -> new TranslatableText("midnightcontrols.button.b");
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case GLFW_GAMEPAD_BUTTON_X -> new TranslatableText("midnightcontrols.button.x");
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case GLFW_GAMEPAD_BUTTON_Y -> new TranslatableText("midnightcontrols.button.y");
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case GLFW_GAMEPAD_BUTTON_LEFT_BUMPER -> new TranslatableText("midnightcontrols.button.left_bumper");
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case GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER -> new TranslatableText("midnightcontrols.button.right_bumper");
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case GLFW_GAMEPAD_BUTTON_BACK -> new TranslatableText("midnightcontrols.button.back");
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case GLFW_GAMEPAD_BUTTON_START -> new TranslatableText("midnightcontrols.button.start");
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case GLFW_GAMEPAD_BUTTON_GUIDE -> new TranslatableText("midnightcontrols.button.guide");
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case GLFW_GAMEPAD_BUTTON_LEFT_THUMB -> new TranslatableText("midnightcontrols.button.left_thumb");
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case GLFW_GAMEPAD_BUTTON_RIGHT_THUMB -> new TranslatableText("midnightcontrols.button.right_thumb");
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case GLFW_GAMEPAD_BUTTON_DPAD_UP -> new TranslatableText("midnightcontrols.button.dpad_up");
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case GLFW_GAMEPAD_BUTTON_DPAD_RIGHT -> new TranslatableText("midnightcontrols.button.dpad_right");
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case GLFW_GAMEPAD_BUTTON_DPAD_DOWN -> new TranslatableText("midnightcontrols.button.dpad_down");
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case GLFW_GAMEPAD_BUTTON_DPAD_LEFT -> new TranslatableText("midnightcontrols.button.dpad_left");
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case 100 -> new TranslatableText("midnightcontrols.axis.left_x+");
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case 101 -> new TranslatableText("midnightcontrols.axis.left_y+");
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case 102 -> new TranslatableText("midnightcontrols.axis.right_x+");
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case 103 -> new TranslatableText("midnightcontrols.axis.right_y+");
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case 104 -> new TranslatableText("midnightcontrols.axis.left_trigger");
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case 105 -> new TranslatableText("midnightcontrols.axis.right_trigger");
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case 200 -> new TranslatableText("midnightcontrols.axis.left_x-");
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case 201 -> new TranslatableText("midnightcontrols.axis.left_y-");
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case 202 -> new TranslatableText("midnightcontrols.axis.right_x-");
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case 203 -> new TranslatableText("midnightcontrols.axis.right_y-");
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case 15 -> new TranslatableText("midnightcontrols.button.l4");
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case 16 -> new TranslatableText("midnightcontrols.button.l5");
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case 17 -> new TranslatableText("midnightcontrols.button.r4");
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case 18 -> new TranslatableText("midnightcontrols.button.r5");
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default -> new TranslatableText("midnightcontrols.button.unknown", button);
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case -1 -> Text.translatable("key.keyboard.unknown");
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case GLFW_GAMEPAD_BUTTON_A -> Text.translatable("midnightcontrols.button.a");
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case GLFW_GAMEPAD_BUTTON_B -> Text.translatable("midnightcontrols.button.b");
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case GLFW_GAMEPAD_BUTTON_X -> Text.translatable("midnightcontrols.button.x");
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case GLFW_GAMEPAD_BUTTON_Y -> Text.translatable("midnightcontrols.button.y");
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case GLFW_GAMEPAD_BUTTON_LEFT_BUMPER -> Text.translatable("midnightcontrols.button.left_bumper");
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case GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER -> Text.translatable("midnightcontrols.button.right_bumper");
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case GLFW_GAMEPAD_BUTTON_BACK -> Text.translatable("midnightcontrols.button.back");
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case GLFW_GAMEPAD_BUTTON_START -> Text.translatable("midnightcontrols.button.start");
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case GLFW_GAMEPAD_BUTTON_GUIDE -> Text.translatable("midnightcontrols.button.guide");
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case GLFW_GAMEPAD_BUTTON_LEFT_THUMB -> Text.translatable("midnightcontrols.button.left_thumb");
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case GLFW_GAMEPAD_BUTTON_RIGHT_THUMB -> Text.translatable("midnightcontrols.button.right_thumb");
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case GLFW_GAMEPAD_BUTTON_DPAD_UP -> Text.translatable("midnightcontrols.button.dpad_up");
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case GLFW_GAMEPAD_BUTTON_DPAD_RIGHT -> Text.translatable("midnightcontrols.button.dpad_right");
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case GLFW_GAMEPAD_BUTTON_DPAD_DOWN -> Text.translatable("midnightcontrols.button.dpad_down");
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case GLFW_GAMEPAD_BUTTON_DPAD_LEFT -> Text.translatable("midnightcontrols.button.dpad_left");
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case 100 -> Text.translatable("midnightcontrols.axis.left_x+");
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case 101 -> Text.translatable("midnightcontrols.axis.left_y+");
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case 102 -> Text.translatable("midnightcontrols.axis.right_x+");
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case 103 -> Text.translatable("midnightcontrols.axis.right_y+");
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case 104 -> Text.translatable("midnightcontrols.axis.left_trigger");
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case 105 -> Text.translatable("midnightcontrols.axis.right_trigger");
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case 200 -> Text.translatable("midnightcontrols.axis.left_x-");
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case 201 -> Text.translatable("midnightcontrols.axis.left_y-");
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case 202 -> Text.translatable("midnightcontrols.axis.right_x-");
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case 203 -> Text.translatable("midnightcontrols.axis.right_y-");
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case 15 -> Text.translatable("midnightcontrols.button.l4");
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case 16 -> Text.translatable("midnightcontrols.button.l5");
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case 17 -> Text.translatable("midnightcontrols.button.r4");
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case 18 -> Text.translatable("midnightcontrols.button.r5");
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default -> Text.translatable("midnightcontrols.button.unknown", button);
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};
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}
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@@ -376,7 +385,12 @@ public class ButtonBinding {
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ButtonBinding.HOTBAR_LEFT,
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ButtonBinding.HOTBAR_RIGHT,
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ButtonBinding.INVENTORY,
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ButtonBinding.SWAP_HANDS
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ButtonBinding.SWAP_HANDS,
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ButtonBinding.PAGE_LEFT,
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ButtonBinding.PAGE_RIGHT,
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ButtonBinding.TAKE,
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ButtonBinding.TAKE_ALL,
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ButtonBinding.QUICK_MOVE
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));
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MULTIPLAYER_CATEGORY = InputManager.registerDefaultCategory("key.categories.multiplayer",
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category -> category.registerAllBindings(ButtonBinding.CHAT, ButtonBinding.PLAYER_LIST));
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