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https://github.com/TeamMidnightDust/MidnightControls.git
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MidnightControls 0.1.0 (Beta)
Changes from LambdaControls: - Support for Steam Deck and Dualsense - Support for L4, L5, R4, R5 buttons - Updated Libraries - New Logo and Name - Lots of Bugfixes - MidnightConfig backend
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/*
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* Copyright © 2021 LambdAurora <aurora42lambda@gmail.com>
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*
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* This file is part of midnightcontrols.
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*
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* Licensed under the MIT license. For more information,
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* see the LICENSE file.
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*/
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package eu.midnightdust.midnightcontrols.client.mixin;
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import eu.midnightdust.midnightcontrols.ControlsMode;
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import eu.midnightdust.midnightcontrols.client.MidnightControlsClient;
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import eu.midnightdust.midnightcontrols.client.MidnightControlsConfig;
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import net.minecraft.client.MinecraftClient;
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import net.minecraft.client.render.GameRenderer;
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import org.spongepowered.asm.mixin.Final;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Shadow;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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@Mixin(GameRenderer.class)
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public class GameRendererMixin {
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@Shadow
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@Final
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private MinecraftClient client;
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@Inject(method = "render", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/Mouse;getX()D"))
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private void onRender(float tickDelta, long startTime, boolean fullRender, CallbackInfo ci) {
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if (this.client.currentScreen != null && MidnightControlsConfig.controlsMode == ControlsMode.CONTROLLER)
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MidnightControlsClient.get().input.onPreRenderScreen(this.client, this.client.currentScreen);
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}
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}
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