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https://github.com/TeamMidnightDust/MidnightControls.git
synced 2025-12-13 23:25:10 +01:00
MidnightControls 0.1.0 (Beta)
Changes from LambdaControls: - Support for Steam Deck and Dualsense - Support for L4, L5, R4, R5 buttons - Updated Libraries - New Logo and Name - Lots of Bugfixes - MidnightConfig backend
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/*
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* Copyright © 2021 LambdAurora <aurora42lambda@gmail.com>
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*
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* This file is part of midnightcontrols.
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*
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* Licensed under the MIT license. For more information,
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* see the LICENSE file.
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*/
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package eu.midnightdust.midnightcontrols.client.gui;
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import dev.lambdaurora.spruceui.widget.SpruceTexturedButtonWidget;
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import eu.midnightdust.midnightcontrols.client.HudSide;
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import eu.midnightdust.midnightcontrols.client.MidnightControlsClient;
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import eu.midnightdust.midnightcontrols.client.MidnightControlsConfig;
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import eu.midnightdust.midnightcontrols.client.util.KeyBindingAccessor;
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import net.minecraft.client.gui.screen.ChatScreen;
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import net.minecraft.client.gui.screen.GameMenuScreen;
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import net.minecraft.client.gui.screen.Screen;
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import net.minecraft.client.gui.screen.ingame.InventoryScreen;
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import net.minecraft.client.gui.widget.ButtonWidget;
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import net.minecraft.client.gui.widget.TexturedButtonWidget;
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import net.minecraft.client.option.KeyBinding;
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import net.minecraft.network.packet.c2s.play.PlayerActionC2SPacket;
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import net.minecraft.text.LiteralText;
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import net.minecraft.util.Arm;
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import net.minecraft.util.Identifier;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Direction;
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import org.jetbrains.annotations.NotNull;
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import org.lwjgl.glfw.GLFW;
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import static org.lwjgl.glfw.GLFW.GLFW_GAMEPAD_AXIS_RIGHT_X;
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import static org.lwjgl.glfw.GLFW.GLFW_GAMEPAD_AXIS_RIGHT_Y;
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/**
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* Represents the touchscreen overlay
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*/
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public class TouchscreenOverlay extends Screen {
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public static final Identifier WIDGETS_LOCATION = new Identifier("midnightcontrols", "textures/gui/widgets.png");
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private MidnightControlsClient mod;
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private SpruceTexturedButtonWidget jumpButton;
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private SpruceTexturedButtonWidget flyButton;
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private SpruceTexturedButtonWidget flyUpButton;
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private SpruceTexturedButtonWidget flyDownButton;
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private int flyButtonEnableTicks = 0;
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private int forwardButtonTick = 0;
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private SpruceTexturedButtonWidget forwardLeftButton;
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private SpruceTexturedButtonWidget forwardRightButton;
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private SpruceTexturedButtonWidget startSneakButton;
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private SpruceTexturedButtonWidget endSneakButton;
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public TouchscreenOverlay(@NotNull MidnightControlsClient mod)
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{
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super(new LiteralText("Touchscreen overlay"));
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this.mod = mod;
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this.passEvents = true;
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}
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// @Override
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// public boolean shouldPause()
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// {
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// return false;
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// }
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//
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// @Override
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// public boolean keyPressed(int keyCode, int scanCode, int modifiers)
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// {
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// super.keyPressed(keyCode,scanCode,modifiers);
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// //return false;
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// return true;
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// }
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//
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// private void pauseGame(boolean bl)
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// {
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// if (this.client == null)
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// return;
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// boolean bl2 = this.client.isIntegratedServerRunning() && !this.client.getServer().isRemote();
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// if (bl2) {
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// this.client.setScreen(new GameMenuScreen(!bl));
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// this.client.getSoundManager().pauseAll();
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// } else {
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// this.client.setScreen(new GameMenuScreen(true));
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// }
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// }
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//
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// /**
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// * Updates the forward button ticks cooldown.
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// *
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// * @param state The button state.
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// *
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// */
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// private void updateForwardButtonsState(boolean state)
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// {
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// if (state)
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// this.forwardButtonTick = -1;
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// else
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// this.forwardButtonTick = 20;
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// }
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//
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// /**
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// * Updates the jump buttons.
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// */
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// private void updateJumpButtons()
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// {
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// if (this.client == null)
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// return;
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// if (!this.client.interactionManager.isFlyingLocked()) {
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// boolean oldStateFly = this.flyButton.visible;
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// this.jumpButton.visible = false;
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// this.flyButton.visible = true;
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// this.flyUpButton.visible = true;
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// this.flyDownButton.visible = true;
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// if (oldStateFly != this.flyButton.visible) {
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// this.flyButtonEnableTicks = 5;
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// this.handleJump(null, false);
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// } else if (this.flyButtonEnableTicks > 0)
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// this.flyButtonEnableTicks--;
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// } else {
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// this.jumpButton.visible = true;
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// this.flyButton.visible = false;
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// this.flyUpButton.visible = false;
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// this.flyDownButton.visible = false;
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// }
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// }
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//
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// /**
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// * Handles the jump button.
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// *
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// * @param btn The pressed button.
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// * @param state The state of the jump button.
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// */
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// private void handleJump(ButtonWidget btn, boolean state)
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// {
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// ((KeyBindingAccessor) this.client.options.keyJump).midnightcontrols$handlePressState(state);
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// }
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//
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// @Override
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// public void tick()
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// {
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// if (this.forwardButtonTick > 0) {
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// this.forwardButtonTick--;
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// } else if (this.forwardButtonTick == 0) {
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// if (this.forwardLeftButton.visible)
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// this.forwardLeftButton.visible = false;
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// if (this.forwardRightButton.visible)
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// this.forwardRightButton.visible = false;
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// }
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// this.updateJumpButtons();
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// }
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//
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// @Override
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// protected void init()
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// {
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// super.init();
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// int scaledWidth = this.client.getWindow().getScaledWidth();
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// int scaledHeight = this.client.getWindow().getScaledHeight();
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// this.addDrawableChild(new TexturedButtonWidget(scaledWidth / 2 - 20, 0, 20, 20, 0, 106, 20, ButtonWidget.WIDGETS_LOCATION, 256, 256,
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// btn -> this.client.setScreen(new ChatScreen("")), LiteralText.EMPTY));
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// this.addDrawableChild(new TexturedButtonWidget(scaledWidth / 2, 0, 20, 20, 0, 0, 20, WIDGETS_LOCATION, 256, 256,
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// btn -> this.pauseGame(false)));
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// // Inventory buttons.
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// int inventoryButtonX = scaledWidth / 2;
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// int inventoryButtonY = scaledHeight - 16 - 5;
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// if (this.client.options.mainArm == Arm.LEFT) {
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// inventoryButtonX = inventoryButtonX - 91 - 24;
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// } else {
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// inventoryButtonX = inventoryButtonX + 91 + 4;
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// }
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// this.addDrawableChild(new TexturedButtonWidget(inventoryButtonX, inventoryButtonY, 20, 20, 20, 0, 20, WIDGETS_LOCATION, 256, 256,
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// btn -> {
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// if (this.client.interactionManager.hasRidingInventory()) {
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// this.client.player.openRidingInventory();
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// } else {
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// this.client.getTutorialManager().onInventoryOpened();
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// this.client.openScreen(new InventoryScreen(this.client.player));
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// }
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// }));
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// int jumpButtonX, swapHandsX, sneakButtonX;
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// int sneakButtonY = scaledHeight - 10 - 40 - 5;
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// if (MidnightControlsConfig.hudSide == HudSide.LEFT) {
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// jumpButtonX = scaledWidth - 20 - 20;
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// swapHandsX = jumpButtonX - 5 - 40;
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// sneakButtonX = 10 + 20 + 5;
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// } else {
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// jumpButtonX = 20;
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// swapHandsX = jumpButtonX + 5 + 40;
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// sneakButtonX = scaledWidth - 10 - 40 - 5;
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// }
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// // Swap items hand.
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// this.addDrawableChild(new SpruceTexturedButtonWidget(swapHandsX, sneakButtonY, 20, 20, 0, 160, 20, WIDGETS_LOCATION,
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// (btn, state) -> {
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// if (state) {
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// if (!this.client.player.isSpectator()) {
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// this.client.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.SWAP_ITEM_WITH_OFFHAND, BlockPos.ORIGIN, Direction.DOWN));
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// }
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// }
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// }));
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// // Drop
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// this.addDrawableChild(new SpruceTexturedButtonWidget(swapHandsX, sneakButtonY + 5 + 20, 20, 20, 20, 160, 20, WIDGETS_LOCATION,
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// (btn, state) -> ((KeyBindingAccessor) this.client.options.keyDrop).midnightcontrols$handlePressState(state)));
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// // Jump keys
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// this.addDrawableChild(this.jumpButton = new SpruceTexturedButtonWidget(jumpButtonX, sneakButtonY, 20, 20, 0, 40, 20, WIDGETS_LOCATION,
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// this::handleJump));
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// this.addDrawableChild(this.flyButton = new SpruceTexturedButtonWidget(jumpButtonX, sneakButtonY, 20, 20, 20, 40, 20, WIDGETS_LOCATION,
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// (btn, state) -> {
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// if (this.flyButtonEnableTicks == 0) this.client..abilities.flying = false;
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// }));
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// this.addDrawableChild(this.flyUpButton = new SpruceTexturedButtonWidget(jumpButtonX, sneakButtonY - 5 - 20, 20, 20, 40, 40, 20, WIDGETS_LOCATION,
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// this::handleJump));
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// this.addDrawableChild(this.flyDownButton = new SpruceTexturedButtonWidget(jumpButtonX, sneakButtonY + 20 + 5, 20, 20, 60, 40, 20, WIDGETS_LOCATION,
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// (btn, state) -> ((KeyBindingAccessor) this.client.options.keySneak).midnightcontrols$handlePressState(state)));
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// this.updateJumpButtons();
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// // Movements keys
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// this.addDrawableChild((this.startSneakButton = new SpruceTexturedButtonWidget(sneakButtonX, sneakButtonY, 20, 20, 0, 120, 20, WIDGETS_LOCATION,
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// (btn, state) -> {
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// if (state) {
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// ((KeyBindingAccessor) this.client.options.keySneak).midnightcontrols$handlePressState(true);
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// this.startSneakButton.setVisible(false);
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// this.endSneakButton.setVisible(true);
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// }
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// })));
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// this.addDrawableChild((this.endSneakButton = new SpruceTexturedButtonWidget(sneakButtonX, sneakButtonY, 20, 20, 20, 120, 20, WIDGETS_LOCATION,
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// (btn, state) -> {
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// if (state) {
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// ((KeyBindingAccessor) this.client.options.keySneak).midnightcontrols$handlePressState(false);
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// this.endSneakButton.setVisible(false);
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// this.startSneakButton.setVisible(true);
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// }
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// })));
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// this.endSneakButton.setVisible(false);
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// this.addDrawableChild(this.forwardLeftButton = new SpruceTexturedButtonWidget(sneakButtonX - 20 - 5, sneakButtonY - 5 - 20, 20, 20, 80, 80, 20, WIDGETS_LOCATION,
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// (btn, state) -> {
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// ((KeyBindingAccessor) this.client.options.keyForward).midnightcontrols$handlePressState(state);
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// ((KeyBindingAccessor) this.client.options.keyLeft).midnightcontrols$handlePressState(state);
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// this.updateForwardButtonsState(state);
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// }));
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// this.forwardLeftButton.setVisible(false);
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// this.addDrawableChild(new SpruceTexturedButtonWidget(sneakButtonX, sneakButtonY - 5 - 20, 20, 20, 0, 80, 20, WIDGETS_LOCATION,
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// (btn, state) -> {
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// ((KeyBindingAccessor) this.client.options.keyForward).midnightcontrols$handlePressState(state);
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// this.updateForwardButtonsState(state);
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// this.forwardLeftButton.setVisible(true);
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// this.forwardRightButton.setVisible(true);
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// }));
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// this.addDrawableChild(this.forwardRightButton = new SpruceTexturedButtonWidget(sneakButtonX + 20 + 5, sneakButtonY - 5 - 20, 20, 20, 100, 80, 20, WIDGETS_LOCATION,
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// (btn, state) -> {
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// ((KeyBindingAccessor) this.client.options.keyForward).midnightcontrols$handlePressState(state);
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// ((KeyBindingAccessor) this.client.options.keyRight).midnightcontrols$handlePressState(state);
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// this.updateForwardButtonsState(state);
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// }));
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// this.forwardRightButton.setVisible(true);
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// this.addDrawableChild(new SpruceTexturedButtonWidget(sneakButtonX + 20 + 5, sneakButtonY, 20, 20, 20, 80, 20, WIDGETS_LOCATION,
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// (btn, state) -> ((KeyBindingAccessor) this.client.options.keyRight).midnightcontrols$handlePressState(state)));
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// this.addDrawableChild(new SpruceTexturedButtonWidget(sneakButtonX, sneakButtonY + 20 + 5, 20, 20, 40, 80, 20, WIDGETS_LOCATION,
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// (btn, state) -> ((KeyBindingAccessor) this.client.options.keyBack).midnightcontrols$handlePressState(state)));
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// this.addDrawableChild(new SpruceTexturedButtonWidget(sneakButtonX - 20 - 5, sneakButtonY, 20, 20, 60, 80, 20, WIDGETS_LOCATION,
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// (btn, state) -> ((KeyBindingAccessor) this.client.options.keyLeft).midnightcontrols$handlePressState(state)));
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//
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// this.children().forEach(button -> {
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// if (button instanceof SpruceTexturedButtonWidget) {
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// ((SpruceTexturedButtonWidget) button).setSilent(true);
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// }
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// });
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// }
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//
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// @Override
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// public boolean mouseClicked(double mouseX, double mouseY, int button)
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// {
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// if (mouseY >= (double) (this.height - 22) && this.client != null && this.client.player != null) {
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// int centerX = this.width / 2;
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// if (mouseX >= (double) (centerX - 90) && mouseX <= (double) (centerX + 90)) {
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// for (int slot = 0; slot < 9; ++slot) {
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// int slotX = centerX - 90 + slot * 20 + 2;
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// if (mouseX >= (double) slotX && mouseX <= (double) (slotX + 20)) {
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// this.client.player.getInventory().selectedSlot = slot;
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// return true;
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// }
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// }
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// }
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// }
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// return super.mouseClicked(mouseX, mouseY, button);
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// }
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//
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// @Override
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// public boolean mouseDragged(double mouseX, double mouseY, int button, double deltaX, double deltaY)
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// {
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// if (button == GLFW.GLFW_MOUSE_BUTTON_1 && this.client != null) {
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// if (deltaY > 0.01)
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// this.mod.input.handleLook(this.client, GLFW_GAMEPAD_AXIS_RIGHT_Y, (float) Math.abs(deltaY / 5.0), 2);
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// else if (deltaY < 0.01)
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// this.mod.input.handleLook(this.client, GLFW_GAMEPAD_AXIS_RIGHT_Y, (float) Math.abs(deltaY / 5.0), 1);
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//
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// if (deltaX > 0.01)
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// this.mod.input.handleLook(this.client, GLFW_GAMEPAD_AXIS_RIGHT_X, (float) Math.abs(deltaX / 5.0), 2);
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// else if (deltaX < 0.01)
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// this.mod.input.handleLook(this.client, GLFW_GAMEPAD_AXIS_RIGHT_X, (float) Math.abs(deltaX / 5.0), 1);
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// }
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// return super.mouseDragged(mouseX, mouseY, button, deltaX, deltaY);
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// }
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}
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