MidnightControls 0.1.0 (Beta)

Changes from LambdaControls:
- Support for Steam Deck and Dualsense
- Support for L4, L5, R4, R5 buttons
- Updated Libraries
- New Logo and Name
- Lots of Bugfixes
- MidnightConfig backend
This commit is contained in:
Motschen
2022-03-12 22:33:19 +01:00
parent bfaa4f5d9a
commit 5fcf4c2b1b
113 changed files with 2934 additions and 3307 deletions

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/*
* Copyright © 2021 LambdAurora <aurora42lambda@gmail.com>
*
* This file is part of midnightcontrols.
*
* Licensed under the MIT license. For more information,
* see the LICENSE file.
*/
package eu.midnightdust.midnightcontrols.client.controller;
import eu.midnightdust.midnightcontrols.client.ButtonState;
import eu.midnightdust.midnightcontrols.client.MidnightControlsClient;
import eu.midnightdust.midnightcontrols.client.MidnightControlsConfig;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.network.ClientPlayerEntity;
import org.jetbrains.annotations.NotNull;
/**
* Represents the movement handler.
*
* @author LambdAurora
* @version 1.6.0
* @since 1.4.0
*/
public final class MovementHandler implements PressAction {
public static final MovementHandler HANDLER = new MovementHandler();
private boolean shouldOverrideMovement = false;
private boolean pressingForward = false;
private boolean pressingBack = false;
private boolean pressingLeft = false;
private boolean pressingRight = false;
private float movementForward = 0.f;
private float movementSideways = 0.f;
private MovementHandler() {
}
/**
* Applies movement input of this handler to the player's input.
*
* @param player The client player.
*/
public void applyMovement(@NotNull ClientPlayerEntity player) {
if (!this.shouldOverrideMovement)
return;
player.input.pressingForward = this.pressingForward;
player.input.pressingBack = this.pressingBack;
player.input.pressingLeft = this.pressingLeft;
player.input.pressingRight = this.pressingRight;
player.input.movementForward = this.movementForward;
player.input.movementSideways = this.movementSideways;
this.shouldOverrideMovement = false;
}
@Override
public boolean press(@NotNull MinecraftClient client, @NotNull ButtonBinding button, float value, @NotNull ButtonState action) {
if (client.currentScreen != null || client.player == null)
return this.shouldOverrideMovement = false;
int direction = 0;
if (button == ButtonBinding.FORWARD || button == ButtonBinding.LEFT)
direction = 1;
else if (button == ButtonBinding.BACK || button == ButtonBinding.RIGHT)
direction = -1;
if (action.isUnpressed())
direction = 0;
this.shouldOverrideMovement = direction != 0;
if (MidnightControlsConfig.analogMovement) {
value = (float) Math.pow(value, 2);
} else value = 1.f;
if (button == ButtonBinding.FORWARD || button == ButtonBinding.BACK) {
// Handle forward movement.
this.pressingForward = direction > 0;
this.pressingBack = direction < 0;
this.movementForward = direction * value;
// Slowing down if sneaking.
if (client.player.input.sneaking)
this.movementForward *= 0.3D;
} else {
// Handle sideways movement.
this.pressingLeft = direction > 0;
this.pressingRight = direction < 0;
this.movementSideways = direction * value;
// Slowing down if sneaking.
if (client.player.input.sneaking)
this.movementSideways *= 0.3D;
}
return this.shouldOverrideMovement;
}
}