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https://github.com/TeamMidnightDust/MidnightControls.git
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MidnightControls 0.1.0 (Beta)
Changes from LambdaControls: - Support for Steam Deck and Dualsense - Support for L4, L5, R4, R5 buttons - Updated Libraries - New Logo and Name - Lots of Bugfixes - MidnightConfig backend
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/*
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* Copyright © 2021 LambdAurora <aurora42lambda@gmail.com>
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*
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* This file is part of midnightcontrols.
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*
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* Licensed under the MIT license. For more information,
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* see the LICENSE file.
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*/
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package eu.midnightdust.midnightcontrols.client.controller;
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import eu.midnightdust.midnightcontrols.client.ButtonState;
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import eu.midnightdust.midnightcontrols.client.MidnightInput;
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import eu.midnightdust.midnightcontrols.client.mixin.AdvancementsScreenAccessor;
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import eu.midnightdust.midnightcontrols.client.mixin.CreativeInventoryScreenAccessor;
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import eu.midnightdust.midnightcontrols.client.mixin.RecipeBookWidgetAccessor;
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import eu.midnightdust.midnightcontrols.client.util.HandledScreenAccessor;
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import net.minecraft.client.MinecraftClient;
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import net.minecraft.client.gl.Framebuffer;
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import net.minecraft.client.gui.screen.advancement.AdvancementsScreen;
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import net.minecraft.client.gui.screen.ingame.HandledScreen;
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import net.minecraft.client.gui.screen.ingame.InventoryScreen;
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import net.minecraft.client.util.ScreenshotRecorder;
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import net.minecraft.item.ItemGroup;
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import net.minecraft.screen.slot.Slot;
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import org.aperlambda.lambdacommon.utils.Pair;
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import org.jetbrains.annotations.NotNull;
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import java.util.Comparator;
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import java.util.Optional;
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import java.util.function.Predicate;
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import java.util.stream.Collectors;
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/**
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* Represents some input handlers.
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*
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* @author LambdAurora
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* @version 1.7.0
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* @since 1.1.0
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*/
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public class InputHandlers {
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private InputHandlers() {
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}
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public static PressAction handleHotbar(boolean next) {
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return (client, button, value, action) -> {
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if (action == ButtonState.RELEASE)
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return false;
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// When ingame
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if (client.currentScreen == null && client.player != null) {
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if (next)
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client.player.getInventory().selectedSlot = client.player.getInventory().selectedSlot == 8 ? 0 : client.player.getInventory().selectedSlot + 1;
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else
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client.player.getInventory().selectedSlot = client.player.getInventory().selectedSlot == 0 ? 8 : client.player.getInventory().selectedSlot - 1;
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return true;
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} else if (client.currentScreen instanceof CreativeInventoryScreenAccessor inventory) {
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int currentTab = inventory.getSelectedTab();
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int nextTab = currentTab + (next ? 1 : -1);
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if (nextTab < 0)
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nextTab = ItemGroup.GROUPS.length - 1;
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else if (nextTab >= ItemGroup.GROUPS.length)
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nextTab = 0;
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inventory.midnightcontrols$setSelectedTab(ItemGroup.GROUPS[nextTab]);
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return true;
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} else if (client.currentScreen instanceof InventoryScreen inventoryScreen) {
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var recipeBook = (RecipeBookWidgetAccessor) inventoryScreen.getRecipeBookWidget();
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var tabs = recipeBook.getTabButtons();
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var currentTab = recipeBook.getCurrentTab();
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if (currentTab == null)
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return false;
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int nextTab = tabs.indexOf(currentTab) + (next ? 1 : -1);
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if (nextTab < 0)
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nextTab = tabs.size() - 1;
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else if (nextTab >= tabs.size())
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nextTab = 0;
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currentTab.setToggled(false);
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recipeBook.setCurrentTab(currentTab = tabs.get(nextTab));
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currentTab.setToggled(true);
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recipeBook.midnightcontrols$refreshResults(true);
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return true;
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} else if (client.currentScreen instanceof AdvancementsScreenAccessor screen) {
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var tabs = screen.getTabs().values().stream().distinct().collect(Collectors.toList());
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var tab = screen.getSelectedTab();
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if (tab == null)
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return false;
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for (int i = 0; i < tabs.size(); i++) {
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if (tabs.get(i).equals(tab)) {
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int nextTab = i + (next ? 1 : -1);
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if (nextTab < 0)
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nextTab = tabs.size() - 1;
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else if (nextTab >= tabs.size())
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nextTab = 0;
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screen.getAdvancementManager().selectTab(tabs.get(nextTab).getRoot(), true);
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break;
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}
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}
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return true;
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}
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return false;
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};
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}
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public static boolean handlePauseGame(@NotNull MinecraftClient client, @NotNull ButtonBinding binding, float value, @NotNull ButtonState action) {
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if (action == ButtonState.PRESS) {
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// If in game, then pause the game.
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if (client.currentScreen == null)
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client.openPauseMenu(false);
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else if (client.currentScreen instanceof HandledScreen && client.player != null) // If the current screen is a container then close it.
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client.player.closeHandledScreen();
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else // Else just close the current screen.
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client.currentScreen.onClose();
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}
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return true;
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}
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/**
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* Handles the screenshot action.
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*
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* @param client the client instance
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* @param binding the binding which fired the action
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* @param action the action done on the binding
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* @return true if handled, else false
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*/
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public static boolean handleScreenshot(@NotNull MinecraftClient client, @NotNull ButtonBinding binding, float value, @NotNull ButtonState action) {
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if (action == ButtonState.RELEASE)
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ScreenshotRecorder.saveScreenshot(client.runDirectory, client.getFramebuffer(),
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text -> client.execute(() -> client.inGameHud.getChatHud().addMessage(text)));
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return true;
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}
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public static boolean handleToggleSneak(@NotNull MinecraftClient client, @NotNull ButtonBinding button, float value, @NotNull ButtonState action) {
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button.asKeyBinding().ifPresent(binding -> {
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boolean sneakToggled = client.options.sneakToggled;
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if (client.player.getAbilities().flying && sneakToggled)
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client.options.sneakToggled = false;
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binding.setPressed(button.pressed);
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if (client.player.getAbilities().flying && sneakToggled)
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client.options.sneakToggled = true;
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});
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return true;
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}
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public static PressAction handleInventorySlotPad(int direction) {
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return (client, binding, value, action) -> {
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if (!(client.currentScreen instanceof HandledScreen inventory && action != ButtonState.RELEASE))
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return false;
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var accessor = (HandledScreenAccessor) inventory;
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int guiLeft = accessor.getX();
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int guiTop = accessor.getY();
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double mouseX = client.mouse.getX() * (double) client.getWindow().getScaledWidth() / (double) client.getWindow().getWidth();
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double mouseY = client.mouse.getY() * (double) client.getWindow().getScaledHeight() / (double) client.getWindow().getHeight();
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// Finds the hovered slot.
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var mouseSlot = accessor.midnightcontrols$getSlotAt(mouseX, mouseY);
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// Finds the closest slot in the GUI within 14 pixels.
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Optional<Slot> closestSlot = inventory.getScreenHandler().slots.parallelStream()
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.filter(Predicate.isEqual(mouseSlot).negate())
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.map(slot -> {
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int posX = guiLeft + slot.x + 8;
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int posY = guiTop + slot.y + 8;
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int otherPosX = (int) mouseX;
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int otherPosY = (int) mouseY;
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if (mouseSlot != null) {
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otherPosX = guiLeft + mouseSlot.x + 8;
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otherPosY = guiTop + mouseSlot.y + 8;
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}
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// Distance between the slot and the cursor.
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double distance = Math.sqrt(Math.pow(posX - otherPosX, 2) + Math.pow(posY - otherPosY, 2));
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return Pair.of(slot, distance);
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}).filter(entry -> {
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var slot = entry.key;
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int posX = guiLeft + slot.x + 8;
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int posY = guiTop + slot.y + 8;
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int otherPosX = (int) mouseX;
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int otherPosY = (int) mouseY;
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if (mouseSlot != null) {
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otherPosX = guiLeft + mouseSlot.x + 8;
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otherPosY = guiTop + mouseSlot.y + 8;
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}
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if (direction == 0)
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return posY < otherPosY;
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else if (direction == 1)
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return posY > otherPosY;
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else if (direction == 2)
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return posX > otherPosX;
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else if (direction == 3)
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return posX < otherPosX;
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else
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return false;
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})
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.min(Comparator.comparingDouble(p -> p.value))
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.map(p -> p.key);
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if (closestSlot.isPresent()) {
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var slot = closestSlot.get();
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int x = guiLeft + slot.x + 8;
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int y = guiTop + slot.y + 8;
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InputManager.queueMousePosition(x * (double) client.getWindow().getWidth() / (double) client.getWindow().getScaledWidth(),
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y * (double) client.getWindow().getHeight() / (double) client.getWindow().getScaledHeight());
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return true;
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}
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return false;
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};
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}
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/**
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* Returns always true to the filter.
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*
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* @param client the client instance
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* @param binding the affected binding
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* @return true
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*/
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public static boolean always(@NotNull MinecraftClient client, @NotNull ButtonBinding binding) {
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return true;
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}
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/**
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* Returns whether the client is in game or not.
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*
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* @param client the client instance
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* @param binding the affected binding
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* @return true if the client is in game, else false
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*/
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public static boolean inGame(@NotNull MinecraftClient client, @NotNull ButtonBinding binding) {
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return client.currentScreen == null;
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}
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/**
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* Returns whether the client is in a non-interactive screen (which means require mouse input) or not.
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*
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* @param client the client instance
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* @param binding the affected binding
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* @return true if the client is in a non-interactive screen, else false
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*/
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public static boolean inNonInteractiveScreens(@NotNull MinecraftClient client, @NotNull ButtonBinding binding) {
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if (client.currentScreen == null)
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return false;
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return !MidnightInput.isScreenInteractive(client.currentScreen);
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}
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/**
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* Returns whether the client is in an inventory or not.
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*
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* @param client the client instance
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* @param binding the affected binding
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* @return true if the client is in an inventory, else false
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*/
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public static boolean inInventory(@NotNull MinecraftClient client, @NotNull ButtonBinding binding) {
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return client.currentScreen instanceof HandledScreen;
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}
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/**
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* Returns whether the client is in the advancements screen or not.
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*
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* @param client the client instance
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* @param binding the affected binding
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* @return true if the client is in the advancements screen, else false
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*/
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public static boolean inAdvancements(@NotNull MinecraftClient client, @NotNull ButtonBinding binding) {
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return client.currentScreen instanceof AdvancementsScreen;
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}
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}
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