mirror of
https://github.com/TeamMidnightDust/MidnightControls.git
synced 2025-12-14 15:45:09 +01:00
MidnightControls 0.1.0 (Beta)
Changes from LambdaControls: - Support for Steam Deck and Dualsense - Support for L4, L5, R4, R5 buttons - Updated Libraries - New Logo and Name - Lots of Bugfixes - MidnightConfig backend
This commit is contained in:
@@ -0,0 +1,574 @@
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/*
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* Copyright © 2021 LambdAurora <aurora42lambda@gmail.com>
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*
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* This file is part of midnightcontrols.
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*
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* Licensed under the MIT license. For more information,
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* see the LICENSE file.
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*/
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package eu.midnightdust.midnightcontrols.client.controller;
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import eu.midnightdust.midnightcontrols.client.ButtonState;
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import net.minecraft.client.MinecraftClient;
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import net.minecraft.client.option.GameOptions;
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import net.minecraft.client.option.KeyBinding;
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import net.minecraft.text.Text;
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import net.minecraft.text.TranslatableText;
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import net.minecraft.util.Identifier;
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import org.aperlambda.lambdacommon.utils.function.PairPredicate;
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import org.aperlambda.lambdacommon.utils.function.Predicates;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.Nullable;
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import java.util.*;
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import java.util.stream.Collectors;
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import static org.lwjgl.glfw.GLFW.*;
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/**
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* Represents a button binding.
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*
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* @author LambdAurora
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* @version 1.7.0
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* @since 1.0.0
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*/
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public class ButtonBinding {
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public static final ButtonCategory MOVEMENT_CATEGORY;
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public static final ButtonCategory GAMEPLAY_CATEGORY;
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public static final ButtonCategory INVENTORY_CATEGORY;
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public static final ButtonCategory MULTIPLAYER_CATEGORY;
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public static final ButtonCategory MISC_CATEGORY;
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public static final ButtonBinding ATTACK = new Builder("attack").buttons(axisAsButton(GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER, true)).onlyInGame().register();
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public static final ButtonBinding BACK = new Builder("back").buttons(axisAsButton(GLFW_GAMEPAD_AXIS_LEFT_Y, false))
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.action(MovementHandler.HANDLER).onlyInGame().register();
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public static final ButtonBinding CHAT = new Builder("chat").buttons(GLFW_GAMEPAD_BUTTON_DPAD_RIGHT).onlyInGame().cooldown().register();
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public static final ButtonBinding DROP_ITEM = new Builder("drop_item").buttons(GLFW_GAMEPAD_BUTTON_B).onlyInGame().cooldown().register();
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public static final ButtonBinding FORWARD = new Builder("forward").buttons(axisAsButton(GLFW_GAMEPAD_AXIS_LEFT_Y, true))
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.action(MovementHandler.HANDLER).onlyInGame().register();
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public static final ButtonBinding HOTBAR_LEFT = new Builder("hotbar_left").buttons(GLFW_GAMEPAD_BUTTON_LEFT_BUMPER)
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.action(InputHandlers.handleHotbar(false)).onlyInGame().cooldown().register();
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public static final ButtonBinding HOTBAR_RIGHT = new Builder("hotbar_right").buttons(GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER)
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.action(InputHandlers.handleHotbar(true)).onlyInGame().cooldown().register();
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public static final ButtonBinding INVENTORY = new Builder("inventory").buttons(GLFW_GAMEPAD_BUTTON_Y).onlyInGame().cooldown().register();
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public static final ButtonBinding JUMP = new Builder("jump").buttons(GLFW_GAMEPAD_BUTTON_A).onlyInGame().register();
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public static final ButtonBinding LEFT = new Builder("left").buttons(axisAsButton(GLFW_GAMEPAD_AXIS_LEFT_X, false))
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.action(MovementHandler.HANDLER).onlyInGame().register();
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public static final ButtonBinding PAUSE_GAME = new Builder("pause_game").buttons(GLFW_GAMEPAD_BUTTON_START).action(InputHandlers::handlePauseGame).cooldown().register();
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public static final ButtonBinding PICK_BLOCK = new Builder("pick_block").buttons(GLFW_GAMEPAD_BUTTON_DPAD_LEFT).onlyInGame().cooldown().register();
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public static final ButtonBinding PLAYER_LIST = new Builder("player_list").buttons(GLFW_GAMEPAD_BUTTON_BACK).onlyInGame().register();
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public static final ButtonBinding RIGHT = new Builder("right").buttons(axisAsButton(GLFW_GAMEPAD_AXIS_LEFT_X, true))
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.action(MovementHandler.HANDLER).onlyInGame().register();
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public static final ButtonBinding SCREENSHOT = new Builder("screenshot").buttons(GLFW_GAMEPAD_BUTTON_DPAD_UP, GLFW_GAMEPAD_BUTTON_A)
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.action(InputHandlers::handleScreenshot).cooldown().register();
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public static final ButtonBinding SLOT_DOWN = new Builder("slot_down").buttons(GLFW_GAMEPAD_BUTTON_DPAD_DOWN)
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.action(InputHandlers.handleInventorySlotPad(1)).onlyInInventory().cooldown().register();
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public static final ButtonBinding SLOT_LEFT = new Builder("slot_left").buttons(GLFW_GAMEPAD_BUTTON_DPAD_LEFT)
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.action(InputHandlers.handleInventorySlotPad(3)).onlyInInventory().cooldown().register();
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public static final ButtonBinding SLOT_RIGHT = new Builder("slot_right").buttons(GLFW_GAMEPAD_BUTTON_DPAD_RIGHT)
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.action(InputHandlers.handleInventorySlotPad(2)).onlyInInventory().cooldown().register();
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public static final ButtonBinding SLOT_UP = new Builder("slot_up").buttons(GLFW_GAMEPAD_BUTTON_DPAD_UP)
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.action(InputHandlers.handleInventorySlotPad(0)).onlyInInventory().cooldown().register();
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public static final ButtonBinding SMOOTH_CAMERA = new Builder("toggle_smooth_camera").onlyInGame().cooldown().register();
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public static final ButtonBinding SNEAK = new Builder("sneak").buttons(GLFW_GAMEPAD_BUTTON_RIGHT_THUMB)
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.actions(InputHandlers::handleToggleSneak).onlyInGame().cooldown().register();
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public static final ButtonBinding SPRINT = new Builder("sprint").buttons(GLFW_GAMEPAD_BUTTON_LEFT_THUMB).onlyInGame().register();
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public static final ButtonBinding SWAP_HANDS = new Builder("swap_hands").buttons(GLFW_GAMEPAD_BUTTON_X).onlyInGame().cooldown().register();
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public static final ButtonBinding TAB_LEFT = new Builder("tab_back").buttons(GLFW_GAMEPAD_BUTTON_LEFT_BUMPER)
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.action(InputHandlers.handleHotbar(false)).filter(Predicates.or(InputHandlers::inInventory, InputHandlers::inAdvancements)).cooldown().register();
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public static final ButtonBinding TAB_RIGHT = new Builder("tab_next").buttons(GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER)
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.action(InputHandlers.handleHotbar(true)).filter(Predicates.or(InputHandlers::inInventory, InputHandlers::inAdvancements)).cooldown().register();
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public static final ButtonBinding TOGGLE_PERSPECTIVE = new Builder("toggle_perspective").buttons(GLFW_GAMEPAD_BUTTON_DPAD_UP, GLFW_GAMEPAD_BUTTON_Y).cooldown().register();
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public static final ButtonBinding USE = new Builder("use").buttons(axisAsButton(GLFW_GAMEPAD_AXIS_LEFT_TRIGGER, true)).register();
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private int[] button;
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private final int[] defaultButton;
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private final String key;
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private final Text text;
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private KeyBinding mcKeyBinding = null;
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protected PairPredicate<MinecraftClient, ButtonBinding> filter;
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private final List<PressAction> actions = new ArrayList<>(Collections.singletonList(PressAction.DEFAULT_ACTION));
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private boolean hasCooldown;
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private int cooldown = 0;
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boolean pressed = false;
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public ButtonBinding(String key, int[] defaultButton, List<PressAction> actions, PairPredicate<MinecraftClient, ButtonBinding> filter, boolean hasCooldown) {
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this.setButton(this.defaultButton = defaultButton);
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this.key = key;
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this.text = new TranslatableText(this.key);
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this.filter = filter;
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this.actions.addAll(actions);
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this.hasCooldown = hasCooldown;
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}
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public ButtonBinding(String key, int[] defaultButton, boolean hasCooldown) {
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this(key, defaultButton, Collections.emptyList(), Predicates.pairAlwaysTrue(), hasCooldown);
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}
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/**
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* Returns the button bound.
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*
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* @return the bound button
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*/
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public int[] getButton() {
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return this.button;
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}
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/**
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* Sets the bound button.
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*
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* @param button the bound button
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*/
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public void setButton(int[] button) {
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this.button = button;
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if (InputManager.hasBinding(this))
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InputManager.sortBindings();
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}
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/**
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* Returns whether the bound button is the specified button or not.
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*
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* @param button the button to check
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* @return true if the bound button is the specified button, else false
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*/
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public boolean isButton(int[] button) {
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return InputManager.areButtonsEquivalent(button, this.button);
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}
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/**
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* Returns whether this button is down or not.
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*
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* @return true if the button is down, else false
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*/
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public boolean isButtonDown() {
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return this.pressed;
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}
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/**
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* Returns whether this button binding is bound or not.
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*
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* @return true if this button binding is bound, else false
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*/
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public boolean isNotBound() {
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return this.button.length == 0 || this.button[0] == -1;
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}
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/**
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* Gets the default button assigned to this binding.
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*
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* @return the default button
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*/
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public int[] getDefaultButton() {
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return this.defaultButton;
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}
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/**
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* Returns whether the assigned button is the default button.
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*
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* @return true if the assigned button is the default button, else false
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*/
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public boolean isDefault() {
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return this.button.length == this.defaultButton.length && InputManager.areButtonsEquivalent(this.button, this.defaultButton);
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}
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/**
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* Returns the button code.
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*
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* @return the button code
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*/
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public String getButtonCode() {
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return Arrays.stream(this.button)
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.mapToObj(btn -> Integer.valueOf(btn).toString())
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.collect(Collectors.joining("+"));
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}
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/**
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* Sets the key binding to emulate with this button binding.
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*
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* @param keyBinding the optional key binding
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*/
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public void setKeyBinding(@Nullable KeyBinding keyBinding) {
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this.mcKeyBinding = keyBinding;
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}
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/**
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* Returns whether the button binding is available in the current context.
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*
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* @param client the client instance
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* @return true if the button binding is available, else false
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*/
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public boolean isAvailable(@NotNull MinecraftClient client) {
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return this.filter.test(client, this);
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}
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/**
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* Updates the button binding cooldown.
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*/
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public void update() {
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if (this.hasCooldown && this.cooldown > 0)
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this.cooldown--;
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}
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/**
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* Handles the button binding.
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*
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* @param client the client instance
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* @param state the state
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*/
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public void handle(@NotNull MinecraftClient client, float value, @NotNull ButtonState state) {
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if (state == ButtonState.REPEAT && this.hasCooldown && this.cooldown != 0)
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return;
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if (this.hasCooldown && state.isPressed()) {
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this.cooldown = 5;
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}
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for (int i = this.actions.size() - 1; i >= 0; i--) {
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if (this.actions.get(i).press(client, this, value, state))
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break;
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}
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}
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public @NotNull String getName() {
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return this.key;
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}
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/**
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* Returns the translation key of this button binding.
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*
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* @return the translation key
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*/
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public @NotNull String getTranslationKey() {
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return "midnightcontrols.action." + this.getName();
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}
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public @NotNull Text getText() {
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return this.text;
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}
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/**
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* Returns the key binding equivalent of this button binding.
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*
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* @return the key binding equivalent
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*/
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public @NotNull Optional<KeyBinding> asKeyBinding() {
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return Optional.ofNullable(this.mcKeyBinding);
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}
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@Override
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public String toString() {
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return "ButtonBinding{id=\"" + this.key + "\","
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+ "hasCooldown=" + this.hasCooldown
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+ "}";
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}
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/**
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* Returns the specified axis as a button.
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*
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* @param axis the axis
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* @param positive true if the axis part is positive, else false
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* @return the axis as a button
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*/
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public static int axisAsButton(int axis, boolean positive) {
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return positive ? 100 + axis : 200 + axis;
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}
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/**
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* Returns whether the specified button is an axis or not.
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*
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* @param button the button
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* @return true if the button is an axis, else false
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*/
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public static boolean isAxis(int button) {
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button %= 500;
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return button >= 100;
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}
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/**
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* Returns the second Joycon's specified button code.
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*
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* @param button the raw button code
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* @return the second Joycon's button code
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*/
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public static int controller2Button(int button) {
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return 500 + button;
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}
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public static void init(@NotNull GameOptions options) {
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ATTACK.mcKeyBinding = options.keyAttack;
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BACK.mcKeyBinding = options.keyBack;
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CHAT.mcKeyBinding = options.keyChat;
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DROP_ITEM.mcKeyBinding = options.keyDrop;
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FORWARD.mcKeyBinding = options.keyForward;
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INVENTORY.mcKeyBinding = options.keyInventory;
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JUMP.mcKeyBinding = options.keyJump;
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LEFT.mcKeyBinding = options.keyLeft;
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PICK_BLOCK.mcKeyBinding = options.keyPickItem;
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PLAYER_LIST.mcKeyBinding = options.keyPlayerList;
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RIGHT.mcKeyBinding = options.keyRight;
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SCREENSHOT.mcKeyBinding = options.keyScreenshot;
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SMOOTH_CAMERA.mcKeyBinding = options.keySmoothCamera;
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SNEAK.mcKeyBinding = options.keySneak;
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SPRINT.mcKeyBinding = options.keySprint;
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SWAP_HANDS.mcKeyBinding = options.keySwapHands;
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TOGGLE_PERSPECTIVE.mcKeyBinding = options.keyTogglePerspective;
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USE.mcKeyBinding = options.keyUse;
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}
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/**
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* Returns the localized name of the specified button.
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*
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* @param button the button
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* @return the localized name of the button
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*/
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public static @NotNull Text getLocalizedButtonName(int button) {
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return switch (button % 500) {
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case -1 -> new TranslatableText("key.keyboard.unknown");
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case GLFW_GAMEPAD_BUTTON_A -> new TranslatableText("midnightcontrols.button.a");
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case GLFW_GAMEPAD_BUTTON_B -> new TranslatableText("midnightcontrols.button.b");
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case GLFW_GAMEPAD_BUTTON_X -> new TranslatableText("midnightcontrols.button.x");
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case GLFW_GAMEPAD_BUTTON_Y -> new TranslatableText("midnightcontrols.button.y");
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case GLFW_GAMEPAD_BUTTON_LEFT_BUMPER -> new TranslatableText("midnightcontrols.button.left_bumper");
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case GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER -> new TranslatableText("midnightcontrols.button.right_bumper");
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case GLFW_GAMEPAD_BUTTON_BACK -> new TranslatableText("midnightcontrols.button.back");
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case GLFW_GAMEPAD_BUTTON_START -> new TranslatableText("midnightcontrols.button.start");
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case GLFW_GAMEPAD_BUTTON_GUIDE -> new TranslatableText("midnightcontrols.button.guide");
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case GLFW_GAMEPAD_BUTTON_LEFT_THUMB -> new TranslatableText("midnightcontrols.button.left_thumb");
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case GLFW_GAMEPAD_BUTTON_RIGHT_THUMB -> new TranslatableText("midnightcontrols.button.right_thumb");
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case GLFW_GAMEPAD_BUTTON_DPAD_UP -> new TranslatableText("midnightcontrols.button.dpad_up");
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case GLFW_GAMEPAD_BUTTON_DPAD_RIGHT -> new TranslatableText("midnightcontrols.button.dpad_right");
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case GLFW_GAMEPAD_BUTTON_DPAD_DOWN -> new TranslatableText("midnightcontrols.button.dpad_down");
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case GLFW_GAMEPAD_BUTTON_DPAD_LEFT -> new TranslatableText("midnightcontrols.button.dpad_left");
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case 100 -> new TranslatableText("midnightcontrols.axis.left_x+");
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case 101 -> new TranslatableText("midnightcontrols.axis.left_y+");
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case 102 -> new TranslatableText("midnightcontrols.axis.right_x+");
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case 103 -> new TranslatableText("midnightcontrols.axis.right_y+");
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case 104 -> new TranslatableText("midnightcontrols.axis.left_trigger");
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case 105 -> new TranslatableText("midnightcontrols.axis.right_trigger");
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case 200 -> new TranslatableText("midnightcontrols.axis.left_x-");
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case 201 -> new TranslatableText("midnightcontrols.axis.left_y-");
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case 202 -> new TranslatableText("midnightcontrols.axis.right_x-");
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case 203 -> new TranslatableText("midnightcontrols.axis.right_y-");
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case 15 -> new TranslatableText("midnightcontrols.button.l4");
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case 16 -> new TranslatableText("midnightcontrols.button.l5");
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case 17 -> new TranslatableText("midnightcontrols.button.r4");
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case 18 -> new TranslatableText("midnightcontrols.button.r5");
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default -> new TranslatableText("midnightcontrols.button.unknown", button);
|
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};
|
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}
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||||
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static {
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MOVEMENT_CATEGORY = InputManager.registerDefaultCategory("key.categories.movement", category -> category.registerAllBindings(
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ButtonBinding.FORWARD,
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ButtonBinding.BACK,
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ButtonBinding.LEFT,
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ButtonBinding.RIGHT,
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ButtonBinding.JUMP,
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ButtonBinding.SNEAK,
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ButtonBinding.SPRINT));
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GAMEPLAY_CATEGORY = InputManager.registerDefaultCategory("key.categories.gameplay", category -> category.registerAllBindings(
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ButtonBinding.ATTACK,
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ButtonBinding.PICK_BLOCK,
|
||||
ButtonBinding.USE
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||||
));
|
||||
INVENTORY_CATEGORY = InputManager.registerDefaultCategory("key.categories.inventory", category -> category.registerAllBindings(
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ButtonBinding.DROP_ITEM,
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ButtonBinding.HOTBAR_LEFT,
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||||
ButtonBinding.HOTBAR_RIGHT,
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ButtonBinding.INVENTORY,
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ButtonBinding.SWAP_HANDS
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));
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||||
MULTIPLAYER_CATEGORY = InputManager.registerDefaultCategory("key.categories.multiplayer",
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||||
category -> category.registerAllBindings(ButtonBinding.CHAT, ButtonBinding.PLAYER_LIST));
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||||
MISC_CATEGORY = InputManager.registerDefaultCategory("key.categories.misc", category -> category.registerAllBindings(
|
||||
ButtonBinding.SCREENSHOT,
|
||||
//SMOOTH_CAMERA,
|
||||
ButtonBinding.TOGGLE_PERSPECTIVE
|
||||
));
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a builder instance.
|
||||
*
|
||||
* @param identifier the identifier of the button binding
|
||||
* @return the builder instance
|
||||
* @since 1.5.0
|
||||
*/
|
||||
public static Builder builder(@NotNull Identifier identifier) {
|
||||
return new Builder(identifier);
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Represents a quick {@link ButtonBinding} builder.
|
||||
*
|
||||
* @author LambdAurora
|
||||
* @version 1.5.0
|
||||
* @since 1.1.0
|
||||
*/
|
||||
public static class Builder {
|
||||
private final String key;
|
||||
private int[] buttons = new int[0];
|
||||
private final List<PressAction> actions = new ArrayList<>();
|
||||
private PairPredicate<MinecraftClient, ButtonBinding> filter = Predicates.pairAlwaysTrue();
|
||||
private boolean cooldown = false;
|
||||
private ButtonCategory category = null;
|
||||
private KeyBinding mcBinding = null;
|
||||
|
||||
/**
|
||||
* This constructor shouldn't be used for other mods.
|
||||
*
|
||||
* @param key the key with format {@code "<namespace>.<name>"}
|
||||
*/
|
||||
public Builder(@NotNull String key) {
|
||||
this.key = key;
|
||||
this.unbound();
|
||||
}
|
||||
|
||||
public Builder(@NotNull Identifier identifier) {
|
||||
this(identifier.getNamespace() + "." + identifier.getNamespace());
|
||||
}
|
||||
|
||||
/**
|
||||
* Defines the default buttons of the {@link ButtonBinding}.
|
||||
*
|
||||
* @param buttons the default buttons
|
||||
* @return the builder instance
|
||||
*/
|
||||
public Builder buttons(int... buttons) {
|
||||
this.buttons = buttons;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the {@link ButtonBinding} to unbound.
|
||||
*
|
||||
* @return the builder instance
|
||||
*/
|
||||
public Builder unbound() {
|
||||
return this.buttons(-1);
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds the actions to the {@link ButtonBinding}.
|
||||
*
|
||||
* @param actions the actions to add
|
||||
* @return the builder instance
|
||||
*/
|
||||
public Builder actions(@NotNull PressAction... actions) {
|
||||
this.actions.addAll(Arrays.asList(actions));
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds an action to the {@link ButtonBinding}.
|
||||
*
|
||||
* @param action the action to add
|
||||
* @return the builder instance
|
||||
*/
|
||||
public Builder action(@NotNull PressAction action) {
|
||||
this.actions.add(action);
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets a filter for the {@link ButtonBinding}.
|
||||
*
|
||||
* @param filter the filter
|
||||
* @return the builder instance
|
||||
*/
|
||||
public Builder filter(@NotNull PairPredicate<MinecraftClient, ButtonBinding> filter) {
|
||||
this.filter = filter;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the filter of {@link ButtonBinding} to only in game.
|
||||
*
|
||||
* @return the builder instance
|
||||
* @see #filter(PairPredicate)
|
||||
* @see InputHandlers#inGame(MinecraftClient, ButtonBinding)
|
||||
*/
|
||||
public Builder onlyInGame() {
|
||||
return this.filter(InputHandlers::inGame);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the filter of {@link ButtonBinding} to only in inventory.
|
||||
*
|
||||
* @return the builder instance
|
||||
* @see #filter(PairPredicate)
|
||||
* @see InputHandlers#inInventory(MinecraftClient, ButtonBinding)
|
||||
*/
|
||||
public Builder onlyInInventory() {
|
||||
return this.filter(InputHandlers::inInventory);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets whether the {@link ButtonBinding} has a cooldown or not.
|
||||
*
|
||||
* @param cooldown true if the {@link ButtonBinding} has a cooldown, else false
|
||||
* @return the builder instance
|
||||
*/
|
||||
public Builder cooldown(boolean cooldown) {
|
||||
this.cooldown = cooldown;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Puts a cooldown on the {@link ButtonBinding}.
|
||||
*
|
||||
* @return the builder instance
|
||||
* @since 1.5.0
|
||||
*/
|
||||
public Builder cooldown() {
|
||||
return this.cooldown(true);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the category of the {@link ButtonBinding}.
|
||||
*
|
||||
* @param category the category
|
||||
* @return the builder instance
|
||||
*/
|
||||
public Builder category(@Nullable ButtonCategory category) {
|
||||
this.category = category;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the keybinding linked to the {@link ButtonBinding}.
|
||||
*
|
||||
* @param binding the keybinding to link
|
||||
* @return the builder instance
|
||||
*/
|
||||
public Builder linkKeybind(@Nullable KeyBinding binding) {
|
||||
this.mcBinding = binding;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Builds the {@link ButtonBinding}.
|
||||
*
|
||||
* @return the built {@link ButtonBinding}
|
||||
*/
|
||||
public ButtonBinding build() {
|
||||
var binding = new ButtonBinding(this.key, this.buttons, this.actions, this.filter, this.cooldown);
|
||||
if (this.category != null)
|
||||
this.category.registerBinding(binding);
|
||||
if (this.mcBinding != null)
|
||||
binding.setKeyBinding(this.mcBinding);
|
||||
return binding;
|
||||
}
|
||||
|
||||
/**
|
||||
* Builds and registers the {@link ButtonBinding}.
|
||||
*
|
||||
* @return the built {@link ButtonBinding}
|
||||
* @see #build()
|
||||
*/
|
||||
public ButtonBinding register() {
|
||||
return InputManager.registerBinding(this.build());
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user