mirror of
https://github.com/TeamMidnightDust/MidnightControls.git
synced 2025-12-14 07:35:10 +01:00
MidnightControls 0.1.0 (Beta)
Changes from LambdaControls: - Support for Steam Deck and Dualsense - Support for L4, L5, R4, R5 buttons - Updated Libraries - New Logo and Name - Lots of Bugfixes - MidnightConfig backend
This commit is contained in:
@@ -0,0 +1,574 @@
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/*
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* Copyright © 2021 LambdAurora <aurora42lambda@gmail.com>
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*
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* This file is part of midnightcontrols.
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*
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* Licensed under the MIT license. For more information,
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* see the LICENSE file.
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*/
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package eu.midnightdust.midnightcontrols.client.controller;
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import eu.midnightdust.midnightcontrols.client.ButtonState;
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import net.minecraft.client.MinecraftClient;
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import net.minecraft.client.option.GameOptions;
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import net.minecraft.client.option.KeyBinding;
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import net.minecraft.text.Text;
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import net.minecraft.text.TranslatableText;
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import net.minecraft.util.Identifier;
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import org.aperlambda.lambdacommon.utils.function.PairPredicate;
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import org.aperlambda.lambdacommon.utils.function.Predicates;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.Nullable;
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import java.util.*;
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import java.util.stream.Collectors;
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import static org.lwjgl.glfw.GLFW.*;
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/**
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* Represents a button binding.
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*
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* @author LambdAurora
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* @version 1.7.0
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* @since 1.0.0
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*/
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public class ButtonBinding {
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public static final ButtonCategory MOVEMENT_CATEGORY;
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public static final ButtonCategory GAMEPLAY_CATEGORY;
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public static final ButtonCategory INVENTORY_CATEGORY;
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public static final ButtonCategory MULTIPLAYER_CATEGORY;
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public static final ButtonCategory MISC_CATEGORY;
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public static final ButtonBinding ATTACK = new Builder("attack").buttons(axisAsButton(GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER, true)).onlyInGame().register();
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public static final ButtonBinding BACK = new Builder("back").buttons(axisAsButton(GLFW_GAMEPAD_AXIS_LEFT_Y, false))
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.action(MovementHandler.HANDLER).onlyInGame().register();
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public static final ButtonBinding CHAT = new Builder("chat").buttons(GLFW_GAMEPAD_BUTTON_DPAD_RIGHT).onlyInGame().cooldown().register();
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public static final ButtonBinding DROP_ITEM = new Builder("drop_item").buttons(GLFW_GAMEPAD_BUTTON_B).onlyInGame().cooldown().register();
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public static final ButtonBinding FORWARD = new Builder("forward").buttons(axisAsButton(GLFW_GAMEPAD_AXIS_LEFT_Y, true))
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.action(MovementHandler.HANDLER).onlyInGame().register();
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public static final ButtonBinding HOTBAR_LEFT = new Builder("hotbar_left").buttons(GLFW_GAMEPAD_BUTTON_LEFT_BUMPER)
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.action(InputHandlers.handleHotbar(false)).onlyInGame().cooldown().register();
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public static final ButtonBinding HOTBAR_RIGHT = new Builder("hotbar_right").buttons(GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER)
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.action(InputHandlers.handleHotbar(true)).onlyInGame().cooldown().register();
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public static final ButtonBinding INVENTORY = new Builder("inventory").buttons(GLFW_GAMEPAD_BUTTON_Y).onlyInGame().cooldown().register();
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public static final ButtonBinding JUMP = new Builder("jump").buttons(GLFW_GAMEPAD_BUTTON_A).onlyInGame().register();
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public static final ButtonBinding LEFT = new Builder("left").buttons(axisAsButton(GLFW_GAMEPAD_AXIS_LEFT_X, false))
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.action(MovementHandler.HANDLER).onlyInGame().register();
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public static final ButtonBinding PAUSE_GAME = new Builder("pause_game").buttons(GLFW_GAMEPAD_BUTTON_START).action(InputHandlers::handlePauseGame).cooldown().register();
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public static final ButtonBinding PICK_BLOCK = new Builder("pick_block").buttons(GLFW_GAMEPAD_BUTTON_DPAD_LEFT).onlyInGame().cooldown().register();
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public static final ButtonBinding PLAYER_LIST = new Builder("player_list").buttons(GLFW_GAMEPAD_BUTTON_BACK).onlyInGame().register();
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public static final ButtonBinding RIGHT = new Builder("right").buttons(axisAsButton(GLFW_GAMEPAD_AXIS_LEFT_X, true))
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.action(MovementHandler.HANDLER).onlyInGame().register();
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public static final ButtonBinding SCREENSHOT = new Builder("screenshot").buttons(GLFW_GAMEPAD_BUTTON_DPAD_UP, GLFW_GAMEPAD_BUTTON_A)
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.action(InputHandlers::handleScreenshot).cooldown().register();
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public static final ButtonBinding SLOT_DOWN = new Builder("slot_down").buttons(GLFW_GAMEPAD_BUTTON_DPAD_DOWN)
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.action(InputHandlers.handleInventorySlotPad(1)).onlyInInventory().cooldown().register();
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public static final ButtonBinding SLOT_LEFT = new Builder("slot_left").buttons(GLFW_GAMEPAD_BUTTON_DPAD_LEFT)
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.action(InputHandlers.handleInventorySlotPad(3)).onlyInInventory().cooldown().register();
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public static final ButtonBinding SLOT_RIGHT = new Builder("slot_right").buttons(GLFW_GAMEPAD_BUTTON_DPAD_RIGHT)
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.action(InputHandlers.handleInventorySlotPad(2)).onlyInInventory().cooldown().register();
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public static final ButtonBinding SLOT_UP = new Builder("slot_up").buttons(GLFW_GAMEPAD_BUTTON_DPAD_UP)
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.action(InputHandlers.handleInventorySlotPad(0)).onlyInInventory().cooldown().register();
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public static final ButtonBinding SMOOTH_CAMERA = new Builder("toggle_smooth_camera").onlyInGame().cooldown().register();
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public static final ButtonBinding SNEAK = new Builder("sneak").buttons(GLFW_GAMEPAD_BUTTON_RIGHT_THUMB)
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.actions(InputHandlers::handleToggleSneak).onlyInGame().cooldown().register();
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public static final ButtonBinding SPRINT = new Builder("sprint").buttons(GLFW_GAMEPAD_BUTTON_LEFT_THUMB).onlyInGame().register();
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public static final ButtonBinding SWAP_HANDS = new Builder("swap_hands").buttons(GLFW_GAMEPAD_BUTTON_X).onlyInGame().cooldown().register();
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public static final ButtonBinding TAB_LEFT = new Builder("tab_back").buttons(GLFW_GAMEPAD_BUTTON_LEFT_BUMPER)
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.action(InputHandlers.handleHotbar(false)).filter(Predicates.or(InputHandlers::inInventory, InputHandlers::inAdvancements)).cooldown().register();
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public static final ButtonBinding TAB_RIGHT = new Builder("tab_next").buttons(GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER)
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.action(InputHandlers.handleHotbar(true)).filter(Predicates.or(InputHandlers::inInventory, InputHandlers::inAdvancements)).cooldown().register();
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public static final ButtonBinding TOGGLE_PERSPECTIVE = new Builder("toggle_perspective").buttons(GLFW_GAMEPAD_BUTTON_DPAD_UP, GLFW_GAMEPAD_BUTTON_Y).cooldown().register();
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public static final ButtonBinding USE = new Builder("use").buttons(axisAsButton(GLFW_GAMEPAD_AXIS_LEFT_TRIGGER, true)).register();
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private int[] button;
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private final int[] defaultButton;
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private final String key;
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private final Text text;
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private KeyBinding mcKeyBinding = null;
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protected PairPredicate<MinecraftClient, ButtonBinding> filter;
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private final List<PressAction> actions = new ArrayList<>(Collections.singletonList(PressAction.DEFAULT_ACTION));
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private boolean hasCooldown;
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private int cooldown = 0;
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boolean pressed = false;
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public ButtonBinding(String key, int[] defaultButton, List<PressAction> actions, PairPredicate<MinecraftClient, ButtonBinding> filter, boolean hasCooldown) {
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this.setButton(this.defaultButton = defaultButton);
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this.key = key;
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this.text = new TranslatableText(this.key);
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this.filter = filter;
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this.actions.addAll(actions);
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this.hasCooldown = hasCooldown;
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}
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public ButtonBinding(String key, int[] defaultButton, boolean hasCooldown) {
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this(key, defaultButton, Collections.emptyList(), Predicates.pairAlwaysTrue(), hasCooldown);
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}
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/**
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* Returns the button bound.
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*
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* @return the bound button
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*/
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public int[] getButton() {
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return this.button;
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}
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/**
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* Sets the bound button.
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*
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* @param button the bound button
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*/
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public void setButton(int[] button) {
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this.button = button;
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if (InputManager.hasBinding(this))
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InputManager.sortBindings();
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}
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/**
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* Returns whether the bound button is the specified button or not.
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*
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* @param button the button to check
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* @return true if the bound button is the specified button, else false
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*/
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public boolean isButton(int[] button) {
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return InputManager.areButtonsEquivalent(button, this.button);
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}
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/**
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* Returns whether this button is down or not.
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*
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* @return true if the button is down, else false
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*/
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public boolean isButtonDown() {
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return this.pressed;
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}
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/**
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* Returns whether this button binding is bound or not.
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*
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* @return true if this button binding is bound, else false
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*/
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public boolean isNotBound() {
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return this.button.length == 0 || this.button[0] == -1;
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}
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/**
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* Gets the default button assigned to this binding.
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*
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* @return the default button
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*/
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public int[] getDefaultButton() {
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return this.defaultButton;
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}
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/**
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* Returns whether the assigned button is the default button.
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*
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* @return true if the assigned button is the default button, else false
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*/
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public boolean isDefault() {
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return this.button.length == this.defaultButton.length && InputManager.areButtonsEquivalent(this.button, this.defaultButton);
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}
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/**
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* Returns the button code.
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*
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* @return the button code
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*/
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public String getButtonCode() {
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return Arrays.stream(this.button)
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.mapToObj(btn -> Integer.valueOf(btn).toString())
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.collect(Collectors.joining("+"));
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}
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/**
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* Sets the key binding to emulate with this button binding.
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*
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* @param keyBinding the optional key binding
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*/
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public void setKeyBinding(@Nullable KeyBinding keyBinding) {
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this.mcKeyBinding = keyBinding;
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}
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/**
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* Returns whether the button binding is available in the current context.
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*
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* @param client the client instance
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* @return true if the button binding is available, else false
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*/
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public boolean isAvailable(@NotNull MinecraftClient client) {
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return this.filter.test(client, this);
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}
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/**
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* Updates the button binding cooldown.
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*/
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public void update() {
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if (this.hasCooldown && this.cooldown > 0)
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this.cooldown--;
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}
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/**
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* Handles the button binding.
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*
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* @param client the client instance
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* @param state the state
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*/
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public void handle(@NotNull MinecraftClient client, float value, @NotNull ButtonState state) {
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if (state == ButtonState.REPEAT && this.hasCooldown && this.cooldown != 0)
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return;
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if (this.hasCooldown && state.isPressed()) {
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this.cooldown = 5;
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}
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for (int i = this.actions.size() - 1; i >= 0; i--) {
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if (this.actions.get(i).press(client, this, value, state))
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break;
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}
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}
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public @NotNull String getName() {
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return this.key;
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}
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/**
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* Returns the translation key of this button binding.
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*
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* @return the translation key
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*/
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public @NotNull String getTranslationKey() {
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return "midnightcontrols.action." + this.getName();
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}
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public @NotNull Text getText() {
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return this.text;
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}
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/**
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* Returns the key binding equivalent of this button binding.
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*
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* @return the key binding equivalent
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*/
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public @NotNull Optional<KeyBinding> asKeyBinding() {
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return Optional.ofNullable(this.mcKeyBinding);
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}
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@Override
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public String toString() {
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return "ButtonBinding{id=\"" + this.key + "\","
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+ "hasCooldown=" + this.hasCooldown
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+ "}";
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}
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/**
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* Returns the specified axis as a button.
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*
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* @param axis the axis
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* @param positive true if the axis part is positive, else false
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* @return the axis as a button
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*/
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public static int axisAsButton(int axis, boolean positive) {
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return positive ? 100 + axis : 200 + axis;
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}
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/**
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* Returns whether the specified button is an axis or not.
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*
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* @param button the button
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* @return true if the button is an axis, else false
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*/
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public static boolean isAxis(int button) {
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button %= 500;
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return button >= 100;
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}
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/**
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* Returns the second Joycon's specified button code.
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*
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* @param button the raw button code
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* @return the second Joycon's button code
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*/
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public static int controller2Button(int button) {
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return 500 + button;
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}
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public static void init(@NotNull GameOptions options) {
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ATTACK.mcKeyBinding = options.keyAttack;
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BACK.mcKeyBinding = options.keyBack;
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CHAT.mcKeyBinding = options.keyChat;
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DROP_ITEM.mcKeyBinding = options.keyDrop;
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FORWARD.mcKeyBinding = options.keyForward;
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INVENTORY.mcKeyBinding = options.keyInventory;
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JUMP.mcKeyBinding = options.keyJump;
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LEFT.mcKeyBinding = options.keyLeft;
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PICK_BLOCK.mcKeyBinding = options.keyPickItem;
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PLAYER_LIST.mcKeyBinding = options.keyPlayerList;
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RIGHT.mcKeyBinding = options.keyRight;
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SCREENSHOT.mcKeyBinding = options.keyScreenshot;
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SMOOTH_CAMERA.mcKeyBinding = options.keySmoothCamera;
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SNEAK.mcKeyBinding = options.keySneak;
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SPRINT.mcKeyBinding = options.keySprint;
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SWAP_HANDS.mcKeyBinding = options.keySwapHands;
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TOGGLE_PERSPECTIVE.mcKeyBinding = options.keyTogglePerspective;
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USE.mcKeyBinding = options.keyUse;
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}
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/**
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* Returns the localized name of the specified button.
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*
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* @param button the button
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* @return the localized name of the button
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*/
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public static @NotNull Text getLocalizedButtonName(int button) {
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return switch (button % 500) {
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case -1 -> new TranslatableText("key.keyboard.unknown");
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case GLFW_GAMEPAD_BUTTON_A -> new TranslatableText("midnightcontrols.button.a");
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case GLFW_GAMEPAD_BUTTON_B -> new TranslatableText("midnightcontrols.button.b");
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case GLFW_GAMEPAD_BUTTON_X -> new TranslatableText("midnightcontrols.button.x");
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case GLFW_GAMEPAD_BUTTON_Y -> new TranslatableText("midnightcontrols.button.y");
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case GLFW_GAMEPAD_BUTTON_LEFT_BUMPER -> new TranslatableText("midnightcontrols.button.left_bumper");
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case GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER -> new TranslatableText("midnightcontrols.button.right_bumper");
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case GLFW_GAMEPAD_BUTTON_BACK -> new TranslatableText("midnightcontrols.button.back");
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case GLFW_GAMEPAD_BUTTON_START -> new TranslatableText("midnightcontrols.button.start");
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case GLFW_GAMEPAD_BUTTON_GUIDE -> new TranslatableText("midnightcontrols.button.guide");
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case GLFW_GAMEPAD_BUTTON_LEFT_THUMB -> new TranslatableText("midnightcontrols.button.left_thumb");
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case GLFW_GAMEPAD_BUTTON_RIGHT_THUMB -> new TranslatableText("midnightcontrols.button.right_thumb");
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case GLFW_GAMEPAD_BUTTON_DPAD_UP -> new TranslatableText("midnightcontrols.button.dpad_up");
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case GLFW_GAMEPAD_BUTTON_DPAD_RIGHT -> new TranslatableText("midnightcontrols.button.dpad_right");
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case GLFW_GAMEPAD_BUTTON_DPAD_DOWN -> new TranslatableText("midnightcontrols.button.dpad_down");
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case GLFW_GAMEPAD_BUTTON_DPAD_LEFT -> new TranslatableText("midnightcontrols.button.dpad_left");
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case 100 -> new TranslatableText("midnightcontrols.axis.left_x+");
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case 101 -> new TranslatableText("midnightcontrols.axis.left_y+");
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case 102 -> new TranslatableText("midnightcontrols.axis.right_x+");
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case 103 -> new TranslatableText("midnightcontrols.axis.right_y+");
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case 104 -> new TranslatableText("midnightcontrols.axis.left_trigger");
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case 105 -> new TranslatableText("midnightcontrols.axis.right_trigger");
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case 200 -> new TranslatableText("midnightcontrols.axis.left_x-");
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case 201 -> new TranslatableText("midnightcontrols.axis.left_y-");
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case 202 -> new TranslatableText("midnightcontrols.axis.right_x-");
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case 203 -> new TranslatableText("midnightcontrols.axis.right_y-");
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case 15 -> new TranslatableText("midnightcontrols.button.l4");
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case 16 -> new TranslatableText("midnightcontrols.button.l5");
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case 17 -> new TranslatableText("midnightcontrols.button.r4");
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case 18 -> new TranslatableText("midnightcontrols.button.r5");
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default -> new TranslatableText("midnightcontrols.button.unknown", button);
|
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};
|
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}
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|
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static {
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MOVEMENT_CATEGORY = InputManager.registerDefaultCategory("key.categories.movement", category -> category.registerAllBindings(
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ButtonBinding.FORWARD,
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ButtonBinding.BACK,
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ButtonBinding.LEFT,
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ButtonBinding.RIGHT,
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ButtonBinding.JUMP,
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ButtonBinding.SNEAK,
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ButtonBinding.SPRINT));
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GAMEPLAY_CATEGORY = InputManager.registerDefaultCategory("key.categories.gameplay", category -> category.registerAllBindings(
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||||
ButtonBinding.ATTACK,
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ButtonBinding.PICK_BLOCK,
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ButtonBinding.USE
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||||
));
|
||||
INVENTORY_CATEGORY = InputManager.registerDefaultCategory("key.categories.inventory", category -> category.registerAllBindings(
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ButtonBinding.DROP_ITEM,
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ButtonBinding.HOTBAR_LEFT,
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||||
ButtonBinding.HOTBAR_RIGHT,
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ButtonBinding.INVENTORY,
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ButtonBinding.SWAP_HANDS
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));
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||||
MULTIPLAYER_CATEGORY = InputManager.registerDefaultCategory("key.categories.multiplayer",
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category -> category.registerAllBindings(ButtonBinding.CHAT, ButtonBinding.PLAYER_LIST));
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MISC_CATEGORY = InputManager.registerDefaultCategory("key.categories.misc", category -> category.registerAllBindings(
|
||||
ButtonBinding.SCREENSHOT,
|
||||
//SMOOTH_CAMERA,
|
||||
ButtonBinding.TOGGLE_PERSPECTIVE
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||||
));
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a builder instance.
|
||||
*
|
||||
* @param identifier the identifier of the button binding
|
||||
* @return the builder instance
|
||||
* @since 1.5.0
|
||||
*/
|
||||
public static Builder builder(@NotNull Identifier identifier) {
|
||||
return new Builder(identifier);
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Represents a quick {@link ButtonBinding} builder.
|
||||
*
|
||||
* @author LambdAurora
|
||||
* @version 1.5.0
|
||||
* @since 1.1.0
|
||||
*/
|
||||
public static class Builder {
|
||||
private final String key;
|
||||
private int[] buttons = new int[0];
|
||||
private final List<PressAction> actions = new ArrayList<>();
|
||||
private PairPredicate<MinecraftClient, ButtonBinding> filter = Predicates.pairAlwaysTrue();
|
||||
private boolean cooldown = false;
|
||||
private ButtonCategory category = null;
|
||||
private KeyBinding mcBinding = null;
|
||||
|
||||
/**
|
||||
* This constructor shouldn't be used for other mods.
|
||||
*
|
||||
* @param key the key with format {@code "<namespace>.<name>"}
|
||||
*/
|
||||
public Builder(@NotNull String key) {
|
||||
this.key = key;
|
||||
this.unbound();
|
||||
}
|
||||
|
||||
public Builder(@NotNull Identifier identifier) {
|
||||
this(identifier.getNamespace() + "." + identifier.getNamespace());
|
||||
}
|
||||
|
||||
/**
|
||||
* Defines the default buttons of the {@link ButtonBinding}.
|
||||
*
|
||||
* @param buttons the default buttons
|
||||
* @return the builder instance
|
||||
*/
|
||||
public Builder buttons(int... buttons) {
|
||||
this.buttons = buttons;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the {@link ButtonBinding} to unbound.
|
||||
*
|
||||
* @return the builder instance
|
||||
*/
|
||||
public Builder unbound() {
|
||||
return this.buttons(-1);
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds the actions to the {@link ButtonBinding}.
|
||||
*
|
||||
* @param actions the actions to add
|
||||
* @return the builder instance
|
||||
*/
|
||||
public Builder actions(@NotNull PressAction... actions) {
|
||||
this.actions.addAll(Arrays.asList(actions));
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds an action to the {@link ButtonBinding}.
|
||||
*
|
||||
* @param action the action to add
|
||||
* @return the builder instance
|
||||
*/
|
||||
public Builder action(@NotNull PressAction action) {
|
||||
this.actions.add(action);
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets a filter for the {@link ButtonBinding}.
|
||||
*
|
||||
* @param filter the filter
|
||||
* @return the builder instance
|
||||
*/
|
||||
public Builder filter(@NotNull PairPredicate<MinecraftClient, ButtonBinding> filter) {
|
||||
this.filter = filter;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the filter of {@link ButtonBinding} to only in game.
|
||||
*
|
||||
* @return the builder instance
|
||||
* @see #filter(PairPredicate)
|
||||
* @see InputHandlers#inGame(MinecraftClient, ButtonBinding)
|
||||
*/
|
||||
public Builder onlyInGame() {
|
||||
return this.filter(InputHandlers::inGame);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the filter of {@link ButtonBinding} to only in inventory.
|
||||
*
|
||||
* @return the builder instance
|
||||
* @see #filter(PairPredicate)
|
||||
* @see InputHandlers#inInventory(MinecraftClient, ButtonBinding)
|
||||
*/
|
||||
public Builder onlyInInventory() {
|
||||
return this.filter(InputHandlers::inInventory);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets whether the {@link ButtonBinding} has a cooldown or not.
|
||||
*
|
||||
* @param cooldown true if the {@link ButtonBinding} has a cooldown, else false
|
||||
* @return the builder instance
|
||||
*/
|
||||
public Builder cooldown(boolean cooldown) {
|
||||
this.cooldown = cooldown;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Puts a cooldown on the {@link ButtonBinding}.
|
||||
*
|
||||
* @return the builder instance
|
||||
* @since 1.5.0
|
||||
*/
|
||||
public Builder cooldown() {
|
||||
return this.cooldown(true);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the category of the {@link ButtonBinding}.
|
||||
*
|
||||
* @param category the category
|
||||
* @return the builder instance
|
||||
*/
|
||||
public Builder category(@Nullable ButtonCategory category) {
|
||||
this.category = category;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the keybinding linked to the {@link ButtonBinding}.
|
||||
*
|
||||
* @param binding the keybinding to link
|
||||
* @return the builder instance
|
||||
*/
|
||||
public Builder linkKeybind(@Nullable KeyBinding binding) {
|
||||
this.mcBinding = binding;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Builds the {@link ButtonBinding}.
|
||||
*
|
||||
* @return the built {@link ButtonBinding}
|
||||
*/
|
||||
public ButtonBinding build() {
|
||||
var binding = new ButtonBinding(this.key, this.buttons, this.actions, this.filter, this.cooldown);
|
||||
if (this.category != null)
|
||||
this.category.registerBinding(binding);
|
||||
if (this.mcBinding != null)
|
||||
binding.setKeyBinding(this.mcBinding);
|
||||
return binding;
|
||||
}
|
||||
|
||||
/**
|
||||
* Builds and registers the {@link ButtonBinding}.
|
||||
*
|
||||
* @return the built {@link ButtonBinding}
|
||||
* @see #build()
|
||||
*/
|
||||
public ButtonBinding register() {
|
||||
return InputManager.registerBinding(this.build());
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,94 @@
|
||||
/*
|
||||
* Copyright © 2021 LambdAurora <aurora42lambda@gmail.com>
|
||||
*
|
||||
* This file is part of midnightcontrols.
|
||||
*
|
||||
* Licensed under the MIT license. For more information,
|
||||
* see the LICENSE file.
|
||||
*/
|
||||
|
||||
package eu.midnightdust.midnightcontrols.client.controller;
|
||||
|
||||
import net.minecraft.client.resource.language.I18n;
|
||||
import org.aperlambda.lambdacommon.Identifier;
|
||||
import org.aperlambda.lambdacommon.utils.Identifiable;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Arrays;
|
||||
import java.util.Collections;
|
||||
import java.util.List;
|
||||
|
||||
/**
|
||||
* Represents a button binding category
|
||||
*
|
||||
* @author LambdAurora
|
||||
* @version 1.1.0
|
||||
* @since 1.1.0
|
||||
*/
|
||||
public class ButtonCategory implements Identifiable {
|
||||
private final List<ButtonBinding> bindings = new ArrayList<>();
|
||||
private final Identifier id;
|
||||
private final int priority;
|
||||
|
||||
public ButtonCategory(@NotNull Identifier id, int priority) {
|
||||
this.id = id;
|
||||
this.priority = priority;
|
||||
}
|
||||
|
||||
public ButtonCategory(@NotNull Identifier id) {
|
||||
this(id, 100);
|
||||
}
|
||||
|
||||
public void registerBinding(@NotNull ButtonBinding binding) {
|
||||
if (this.bindings.contains(binding))
|
||||
throw new IllegalStateException("Cannot register twice a button binding in the same category.");
|
||||
this.bindings.add(binding);
|
||||
}
|
||||
|
||||
public void registerAllBindings(@NotNull ButtonBinding... bindings) {
|
||||
this.registerAllBindings(Arrays.asList(bindings));
|
||||
}
|
||||
|
||||
public void registerAllBindings(@NotNull List<ButtonBinding> bindings) {
|
||||
bindings.forEach(this::registerBinding);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the bindings assigned to this category.
|
||||
*
|
||||
* @return the bindings assigned to this category
|
||||
*/
|
||||
public @NotNull List<ButtonBinding> getBindings() {
|
||||
return Collections.unmodifiableList(this.bindings);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the translated name of this category.
|
||||
* <p>
|
||||
* The translation key should be `modid.identifier_name`.
|
||||
*
|
||||
* @return the translated name
|
||||
*/
|
||||
public @NotNull String getTranslatedName() {
|
||||
if (this.id.getNamespace().equals("minecraft"))
|
||||
return I18n.translate(this.id.getName());
|
||||
else
|
||||
return I18n.translate(this.id.getNamespace() + "." + this.id.getName());
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the priority display of this category.
|
||||
* It will defines in which order the categories will display on the controls screen.
|
||||
*
|
||||
* @return the priority of this category
|
||||
*/
|
||||
public int getPriority() {
|
||||
return this.priority;
|
||||
}
|
||||
|
||||
@Override
|
||||
public @NotNull Identifier getIdentifier() {
|
||||
return this.id;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,188 @@
|
||||
/*
|
||||
* Copyright © 2021 LambdAurora <aurora42lambda@gmail.com>
|
||||
*
|
||||
* This file is part of midnightcontrols.
|
||||
*
|
||||
* Licensed under the MIT license. For more information,
|
||||
* see the LICENSE file.
|
||||
*/
|
||||
|
||||
package eu.midnightdust.midnightcontrols.client.controller;
|
||||
|
||||
import eu.midnightdust.midnightcontrols.MidnightControls;
|
||||
import eu.midnightdust.midnightcontrols.client.MidnightControlsClient;
|
||||
import eu.midnightdust.midnightcontrols.client.MidnightControlsConfig;
|
||||
import net.minecraft.client.MinecraftClient;
|
||||
import net.minecraft.client.toast.SystemToast;
|
||||
import net.minecraft.text.LiteralText;
|
||||
import net.minecraft.text.TranslatableText;
|
||||
import org.aperlambda.lambdacommon.utils.Nameable;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
import org.lwjgl.glfw.GLFW;
|
||||
import org.lwjgl.glfw.GLFWGamepadState;
|
||||
import org.lwjgl.system.MemoryStack;
|
||||
import org.lwjgl.system.MemoryUtil;
|
||||
|
||||
import java.io.IOException;
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.file.Files;
|
||||
import java.nio.file.Paths;
|
||||
import java.util.Comparator;
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
import java.util.Optional;
|
||||
|
||||
import static org.lwjgl.BufferUtils.createByteBuffer;
|
||||
|
||||
/**
|
||||
* Represents a controller.
|
||||
*
|
||||
* @author LambdAurora
|
||||
* @version 1.7.0
|
||||
* @since 1.0.0
|
||||
*/
|
||||
public record Controller(int id) implements Nameable {
|
||||
private static final Map<Integer, Controller> CONTROLLERS = new HashMap<>();
|
||||
|
||||
/**
|
||||
* Gets the controller's globally unique identifier.
|
||||
*
|
||||
* @return the controller's GUID
|
||||
*/
|
||||
public String getGuid() {
|
||||
String guid = GLFW.glfwGetJoystickGUID(this.id);
|
||||
return guid == null ? "" : guid;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether this controller is connected or not.
|
||||
*
|
||||
* @return true if this controller is connected, else false
|
||||
*/
|
||||
public boolean isConnected() {
|
||||
return GLFW.glfwJoystickPresent(this.id);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether this controller is a gamepad or not.
|
||||
*
|
||||
* @return true if this controller is a gamepad, else false
|
||||
*/
|
||||
public boolean isGamepad() {
|
||||
return this.isConnected() && GLFW.glfwJoystickIsGamepad(this.id);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the name of the controller.
|
||||
*
|
||||
* @return the controller's name
|
||||
*/
|
||||
@Override
|
||||
public String getName() {
|
||||
var name = this.isGamepad() ? GLFW.glfwGetGamepadName(this.id) : GLFW.glfwGetJoystickName(this.id);
|
||||
return name == null ? String.valueOf(this.id()) : name;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the state of the controller.
|
||||
*
|
||||
* @return the state of the controller input
|
||||
*/
|
||||
public GLFWGamepadState getState() {
|
||||
var state = GLFWGamepadState.create();
|
||||
if (this.isGamepad())
|
||||
GLFW.glfwGetGamepadState(this.id, state);
|
||||
return state;
|
||||
}
|
||||
|
||||
public static Controller byId(int id) {
|
||||
if (id > GLFW.GLFW_JOYSTICK_LAST) {
|
||||
MidnightControlsClient.get().log("Controller '" + id + "' doesn't exist.");
|
||||
id = GLFW.GLFW_JOYSTICK_LAST;
|
||||
}
|
||||
Controller controller;
|
||||
if (CONTROLLERS.containsKey(id))
|
||||
return CONTROLLERS.get(id);
|
||||
else {
|
||||
controller = new Controller(id);
|
||||
CONTROLLERS.put(id, controller);
|
||||
return controller;
|
||||
}
|
||||
}
|
||||
|
||||
public static Optional<Controller> byGuid(@NotNull String guid) {
|
||||
return CONTROLLERS.values().stream().filter(Controller::isConnected)
|
||||
.filter(controller -> controller.getGuid().equals(guid))
|
||||
.max(Comparator.comparingInt(Controller::id));
|
||||
}
|
||||
|
||||
/**
|
||||
* Reads the specified resource and returns the raw data as a ByteBuffer.
|
||||
*
|
||||
* @param resource the resource to read
|
||||
* @param bufferSize the initial buffer size
|
||||
* @return the resource data
|
||||
* @throws IOException If an IO error occurs.
|
||||
*/
|
||||
private static ByteBuffer ioResourceToBuffer(String resource, int bufferSize) throws IOException {
|
||||
ByteBuffer buffer = null;
|
||||
|
||||
var path = Paths.get(resource);
|
||||
if (Files.isReadable(path)) {
|
||||
try (var fc = Files.newByteChannel(path)) {
|
||||
buffer = createByteBuffer((int) fc.size() + 2);
|
||||
while (fc.read(buffer) != -1) ;
|
||||
buffer.put((byte) 0);
|
||||
}
|
||||
}
|
||||
|
||||
buffer.flip(); // Force Java 8 >.<
|
||||
return buffer;
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the controller mappings.
|
||||
*/
|
||||
public static void updateMappings() {
|
||||
try {
|
||||
if (!MidnightControlsClient.MAPPINGS_FILE.exists())
|
||||
return;
|
||||
MidnightControlsClient.get().log("Updating controller mappings...");
|
||||
var buffer = ioResourceToBuffer(MidnightControlsClient.MAPPINGS_FILE.getPath(), 1024);
|
||||
GLFW.glfwUpdateGamepadMappings(buffer);
|
||||
} catch (IOException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
|
||||
try (var memoryStack = MemoryStack.stackPush()) {
|
||||
var pointerBuffer = memoryStack.mallocPointer(1);
|
||||
int i = GLFW.glfwGetError(pointerBuffer);
|
||||
if (i != 0) {
|
||||
long l = pointerBuffer.get();
|
||||
var string = l == 0L ? "" : MemoryUtil.memUTF8(l);
|
||||
var client = MinecraftClient.getInstance();
|
||||
if (client != null) {
|
||||
client.getToastManager().add(SystemToast.create(client, SystemToast.Type.TUTORIAL_HINT,
|
||||
new TranslatableText("midnightcontrols.controller.mappings.error"), new LiteralText(string)));
|
||||
}
|
||||
}
|
||||
} catch (Throwable e) {
|
||||
/* Ignored :concern: */
|
||||
}
|
||||
|
||||
if (MidnightControlsConfig.debug) {
|
||||
for (int i = GLFW.GLFW_JOYSTICK_1; i <= GLFW.GLFW_JOYSTICK_16; i++) {
|
||||
var controller = byId(i);
|
||||
|
||||
if (!controller.isConnected())
|
||||
continue;
|
||||
|
||||
MidnightControls.get().log(String.format("Controller #%d name: \"%s\"\n GUID: %s\n Gamepad: %s",
|
||||
controller.id,
|
||||
controller.getName(),
|
||||
controller.getGuid(),
|
||||
controller.isGamepad()));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,267 @@
|
||||
/*
|
||||
* Copyright © 2021 LambdAurora <aurora42lambda@gmail.com>
|
||||
*
|
||||
* This file is part of midnightcontrols.
|
||||
*
|
||||
* Licensed under the MIT license. For more information,
|
||||
* see the LICENSE file.
|
||||
*/
|
||||
|
||||
package eu.midnightdust.midnightcontrols.client.controller;
|
||||
|
||||
import eu.midnightdust.midnightcontrols.client.ButtonState;
|
||||
import eu.midnightdust.midnightcontrols.client.MidnightInput;
|
||||
import eu.midnightdust.midnightcontrols.client.mixin.AdvancementsScreenAccessor;
|
||||
import eu.midnightdust.midnightcontrols.client.mixin.CreativeInventoryScreenAccessor;
|
||||
import eu.midnightdust.midnightcontrols.client.mixin.RecipeBookWidgetAccessor;
|
||||
import eu.midnightdust.midnightcontrols.client.util.HandledScreenAccessor;
|
||||
import net.minecraft.client.MinecraftClient;
|
||||
import net.minecraft.client.gl.Framebuffer;
|
||||
import net.minecraft.client.gui.screen.advancement.AdvancementsScreen;
|
||||
import net.minecraft.client.gui.screen.ingame.HandledScreen;
|
||||
import net.minecraft.client.gui.screen.ingame.InventoryScreen;
|
||||
import net.minecraft.client.util.ScreenshotRecorder;
|
||||
import net.minecraft.item.ItemGroup;
|
||||
import net.minecraft.screen.slot.Slot;
|
||||
import org.aperlambda.lambdacommon.utils.Pair;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
|
||||
import java.util.Comparator;
|
||||
import java.util.Optional;
|
||||
import java.util.function.Predicate;
|
||||
import java.util.stream.Collectors;
|
||||
|
||||
/**
|
||||
* Represents some input handlers.
|
||||
*
|
||||
* @author LambdAurora
|
||||
* @version 1.7.0
|
||||
* @since 1.1.0
|
||||
*/
|
||||
public class InputHandlers {
|
||||
private InputHandlers() {
|
||||
}
|
||||
|
||||
public static PressAction handleHotbar(boolean next) {
|
||||
return (client, button, value, action) -> {
|
||||
if (action == ButtonState.RELEASE)
|
||||
return false;
|
||||
|
||||
// When ingame
|
||||
if (client.currentScreen == null && client.player != null) {
|
||||
if (next)
|
||||
client.player.getInventory().selectedSlot = client.player.getInventory().selectedSlot == 8 ? 0 : client.player.getInventory().selectedSlot + 1;
|
||||
else
|
||||
client.player.getInventory().selectedSlot = client.player.getInventory().selectedSlot == 0 ? 8 : client.player.getInventory().selectedSlot - 1;
|
||||
return true;
|
||||
} else if (client.currentScreen instanceof CreativeInventoryScreenAccessor inventory) {
|
||||
int currentTab = inventory.getSelectedTab();
|
||||
int nextTab = currentTab + (next ? 1 : -1);
|
||||
if (nextTab < 0)
|
||||
nextTab = ItemGroup.GROUPS.length - 1;
|
||||
else if (nextTab >= ItemGroup.GROUPS.length)
|
||||
nextTab = 0;
|
||||
inventory.midnightcontrols$setSelectedTab(ItemGroup.GROUPS[nextTab]);
|
||||
return true;
|
||||
} else if (client.currentScreen instanceof InventoryScreen inventoryScreen) {
|
||||
var recipeBook = (RecipeBookWidgetAccessor) inventoryScreen.getRecipeBookWidget();
|
||||
var tabs = recipeBook.getTabButtons();
|
||||
var currentTab = recipeBook.getCurrentTab();
|
||||
if (currentTab == null)
|
||||
return false;
|
||||
int nextTab = tabs.indexOf(currentTab) + (next ? 1 : -1);
|
||||
if (nextTab < 0)
|
||||
nextTab = tabs.size() - 1;
|
||||
else if (nextTab >= tabs.size())
|
||||
nextTab = 0;
|
||||
currentTab.setToggled(false);
|
||||
recipeBook.setCurrentTab(currentTab = tabs.get(nextTab));
|
||||
currentTab.setToggled(true);
|
||||
recipeBook.midnightcontrols$refreshResults(true);
|
||||
return true;
|
||||
} else if (client.currentScreen instanceof AdvancementsScreenAccessor screen) {
|
||||
var tabs = screen.getTabs().values().stream().distinct().collect(Collectors.toList());
|
||||
var tab = screen.getSelectedTab();
|
||||
if (tab == null)
|
||||
return false;
|
||||
for (int i = 0; i < tabs.size(); i++) {
|
||||
if (tabs.get(i).equals(tab)) {
|
||||
int nextTab = i + (next ? 1 : -1);
|
||||
if (nextTab < 0)
|
||||
nextTab = tabs.size() - 1;
|
||||
else if (nextTab >= tabs.size())
|
||||
nextTab = 0;
|
||||
screen.getAdvancementManager().selectTab(tabs.get(nextTab).getRoot(), true);
|
||||
break;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
};
|
||||
}
|
||||
|
||||
public static boolean handlePauseGame(@NotNull MinecraftClient client, @NotNull ButtonBinding binding, float value, @NotNull ButtonState action) {
|
||||
if (action == ButtonState.PRESS) {
|
||||
// If in game, then pause the game.
|
||||
if (client.currentScreen == null)
|
||||
client.openPauseMenu(false);
|
||||
else if (client.currentScreen instanceof HandledScreen && client.player != null) // If the current screen is a container then close it.
|
||||
client.player.closeHandledScreen();
|
||||
else // Else just close the current screen.
|
||||
client.currentScreen.onClose();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the screenshot action.
|
||||
*
|
||||
* @param client the client instance
|
||||
* @param binding the binding which fired the action
|
||||
* @param action the action done on the binding
|
||||
* @return true if handled, else false
|
||||
*/
|
||||
public static boolean handleScreenshot(@NotNull MinecraftClient client, @NotNull ButtonBinding binding, float value, @NotNull ButtonState action) {
|
||||
if (action == ButtonState.RELEASE)
|
||||
ScreenshotRecorder.saveScreenshot(client.runDirectory, client.getFramebuffer(),
|
||||
text -> client.execute(() -> client.inGameHud.getChatHud().addMessage(text)));
|
||||
return true;
|
||||
}
|
||||
|
||||
public static boolean handleToggleSneak(@NotNull MinecraftClient client, @NotNull ButtonBinding button, float value, @NotNull ButtonState action) {
|
||||
button.asKeyBinding().ifPresent(binding -> {
|
||||
boolean sneakToggled = client.options.sneakToggled;
|
||||
if (client.player.getAbilities().flying && sneakToggled)
|
||||
client.options.sneakToggled = false;
|
||||
binding.setPressed(button.pressed);
|
||||
if (client.player.getAbilities().flying && sneakToggled)
|
||||
client.options.sneakToggled = true;
|
||||
});
|
||||
return true;
|
||||
}
|
||||
|
||||
public static PressAction handleInventorySlotPad(int direction) {
|
||||
return (client, binding, value, action) -> {
|
||||
if (!(client.currentScreen instanceof HandledScreen inventory && action != ButtonState.RELEASE))
|
||||
return false;
|
||||
|
||||
var accessor = (HandledScreenAccessor) inventory;
|
||||
int guiLeft = accessor.getX();
|
||||
int guiTop = accessor.getY();
|
||||
double mouseX = client.mouse.getX() * (double) client.getWindow().getScaledWidth() / (double) client.getWindow().getWidth();
|
||||
double mouseY = client.mouse.getY() * (double) client.getWindow().getScaledHeight() / (double) client.getWindow().getHeight();
|
||||
|
||||
// Finds the hovered slot.
|
||||
var mouseSlot = accessor.midnightcontrols$getSlotAt(mouseX, mouseY);
|
||||
|
||||
// Finds the closest slot in the GUI within 14 pixels.
|
||||
Optional<Slot> closestSlot = inventory.getScreenHandler().slots.parallelStream()
|
||||
.filter(Predicate.isEqual(mouseSlot).negate())
|
||||
.map(slot -> {
|
||||
int posX = guiLeft + slot.x + 8;
|
||||
int posY = guiTop + slot.y + 8;
|
||||
|
||||
int otherPosX = (int) mouseX;
|
||||
int otherPosY = (int) mouseY;
|
||||
if (mouseSlot != null) {
|
||||
otherPosX = guiLeft + mouseSlot.x + 8;
|
||||
otherPosY = guiTop + mouseSlot.y + 8;
|
||||
}
|
||||
|
||||
// Distance between the slot and the cursor.
|
||||
double distance = Math.sqrt(Math.pow(posX - otherPosX, 2) + Math.pow(posY - otherPosY, 2));
|
||||
return Pair.of(slot, distance);
|
||||
}).filter(entry -> {
|
||||
var slot = entry.key;
|
||||
int posX = guiLeft + slot.x + 8;
|
||||
int posY = guiTop + slot.y + 8;
|
||||
int otherPosX = (int) mouseX;
|
||||
int otherPosY = (int) mouseY;
|
||||
if (mouseSlot != null) {
|
||||
otherPosX = guiLeft + mouseSlot.x + 8;
|
||||
otherPosY = guiTop + mouseSlot.y + 8;
|
||||
}
|
||||
if (direction == 0)
|
||||
return posY < otherPosY;
|
||||
else if (direction == 1)
|
||||
return posY > otherPosY;
|
||||
else if (direction == 2)
|
||||
return posX > otherPosX;
|
||||
else if (direction == 3)
|
||||
return posX < otherPosX;
|
||||
else
|
||||
return false;
|
||||
})
|
||||
.min(Comparator.comparingDouble(p -> p.value))
|
||||
.map(p -> p.key);
|
||||
|
||||
if (closestSlot.isPresent()) {
|
||||
var slot = closestSlot.get();
|
||||
int x = guiLeft + slot.x + 8;
|
||||
int y = guiTop + slot.y + 8;
|
||||
InputManager.queueMousePosition(x * (double) client.getWindow().getWidth() / (double) client.getWindow().getScaledWidth(),
|
||||
y * (double) client.getWindow().getHeight() / (double) client.getWindow().getScaledHeight());
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns always true to the filter.
|
||||
*
|
||||
* @param client the client instance
|
||||
* @param binding the affected binding
|
||||
* @return true
|
||||
*/
|
||||
public static boolean always(@NotNull MinecraftClient client, @NotNull ButtonBinding binding) {
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether the client is in game or not.
|
||||
*
|
||||
* @param client the client instance
|
||||
* @param binding the affected binding
|
||||
* @return true if the client is in game, else false
|
||||
*/
|
||||
public static boolean inGame(@NotNull MinecraftClient client, @NotNull ButtonBinding binding) {
|
||||
return client.currentScreen == null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether the client is in a non-interactive screen (which means require mouse input) or not.
|
||||
*
|
||||
* @param client the client instance
|
||||
* @param binding the affected binding
|
||||
* @return true if the client is in a non-interactive screen, else false
|
||||
*/
|
||||
public static boolean inNonInteractiveScreens(@NotNull MinecraftClient client, @NotNull ButtonBinding binding) {
|
||||
if (client.currentScreen == null)
|
||||
return false;
|
||||
return !MidnightInput.isScreenInteractive(client.currentScreen);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether the client is in an inventory or not.
|
||||
*
|
||||
* @param client the client instance
|
||||
* @param binding the affected binding
|
||||
* @return true if the client is in an inventory, else false
|
||||
*/
|
||||
public static boolean inInventory(@NotNull MinecraftClient client, @NotNull ButtonBinding binding) {
|
||||
return client.currentScreen instanceof HandledScreen;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether the client is in the advancements screen or not.
|
||||
*
|
||||
* @param client the client instance
|
||||
* @param binding the affected binding
|
||||
* @return true if the client is in the advancements screen, else false
|
||||
*/
|
||||
public static boolean inAdvancements(@NotNull MinecraftClient client, @NotNull ButtonBinding binding) {
|
||||
return client.currentScreen instanceof AdvancementsScreen;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,385 @@
|
||||
/*
|
||||
* Copyright © 2021 LambdAurora <aurora42lambda@gmail.com>
|
||||
*
|
||||
* This file is part of midnightcontrols.
|
||||
*
|
||||
* Licensed under the MIT license. For more information,
|
||||
* see the LICENSE file.
|
||||
*/
|
||||
|
||||
package eu.midnightdust.midnightcontrols.client.controller;
|
||||
|
||||
import eu.midnightdust.midnightcontrols.ControlsMode;
|
||||
import eu.midnightdust.midnightcontrols.client.ButtonState;
|
||||
import eu.midnightdust.midnightcontrols.client.MidnightControlsConfig;
|
||||
import eu.midnightdust.midnightcontrols.client.util.MouseAccessor;
|
||||
import it.unimi.dsi.fastutil.ints.*;
|
||||
import it.unimi.dsi.fastutil.objects.Object2ObjectOpenHashMap;
|
||||
import net.minecraft.client.MinecraftClient;
|
||||
import net.minecraft.client.option.KeyBinding;
|
||||
import net.minecraft.client.util.InputUtil;
|
||||
import net.minecraft.util.math.MathHelper;
|
||||
import org.aperlambda.lambdacommon.Identifier;
|
||||
import org.aperlambda.lambdacommon.utils.function.PairPredicate;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
import org.lwjgl.glfw.GLFW;
|
||||
|
||||
import java.util.*;
|
||||
import java.util.function.Consumer;
|
||||
import java.util.stream.Collectors;
|
||||
import java.util.stream.Stream;
|
||||
|
||||
/**
|
||||
* Represents an input manager for controllers.
|
||||
*
|
||||
* @author LambdAurora
|
||||
* @version 1.7.0
|
||||
* @since 1.1.0
|
||||
*/
|
||||
public class InputManager {
|
||||
public static final InputManager INPUT_MANAGER = new InputManager();
|
||||
private static final List<ButtonBinding> BINDINGS = new ArrayList<>();
|
||||
private static final List<ButtonCategory> CATEGORIES = new ArrayList<>();
|
||||
public static final Int2ObjectMap<ButtonState> STATES = new Int2ObjectOpenHashMap<>();
|
||||
public static final Int2FloatMap BUTTON_VALUES = new Int2FloatOpenHashMap();
|
||||
private int prevTargetMouseX = 0;
|
||||
private int prevTargetMouseY = 0;
|
||||
private int targetMouseX = 0;
|
||||
private int targetMouseY = 0;
|
||||
|
||||
protected InputManager() {
|
||||
}
|
||||
|
||||
public void tick(@NotNull MinecraftClient client) {
|
||||
if (MidnightControlsConfig.controlsMode == ControlsMode.CONTROLLER) {
|
||||
this.controllerTick(client);
|
||||
}
|
||||
}
|
||||
|
||||
public void controllerTick(@NotNull MinecraftClient client) {
|
||||
this.prevTargetMouseX = this.targetMouseX;
|
||||
this.prevTargetMouseY = this.targetMouseY;
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the mouse position. Should only be called on pre render of a screen.
|
||||
*
|
||||
* @param client the client instance
|
||||
*/
|
||||
public void updateMousePosition(@NotNull MinecraftClient client) {
|
||||
Objects.requireNonNull(client, "Client instance cannot be null.");
|
||||
if (this.prevTargetMouseX != this.targetMouseX || this.prevTargetMouseY != this.targetMouseY) {
|
||||
double mouseX = this.prevTargetMouseX + (this.targetMouseX - this.prevTargetMouseX) * client.getTickDelta() + 0.5;
|
||||
double mouseY = this.prevTargetMouseY + (this.targetMouseY - this.prevTargetMouseY) * client.getTickDelta() + 0.5;
|
||||
if (!MidnightControlsConfig.virtualMouse)
|
||||
GLFW.glfwSetCursorPos(client.getWindow().getHandle(), mouseX, mouseY);
|
||||
((MouseAccessor) client.mouse).midnightcontrols$onCursorPos(client.getWindow().getHandle(), mouseX, mouseY);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Resets the mouse position.
|
||||
*
|
||||
* @param windowWidth the window width
|
||||
* @param windowHeight the window height
|
||||
*/
|
||||
public void resetMousePosition(int windowWidth, int windowHeight) {
|
||||
this.targetMouseX = this.prevTargetMouseX = (int) (windowWidth / 2.F);
|
||||
this.targetMouseY = this.prevTargetMouseY = (int) (windowHeight / 2.F);
|
||||
}
|
||||
|
||||
public void resetMouseTarget(@NotNull MinecraftClient client) {
|
||||
double mouseX = client.mouse.getX();
|
||||
double mouseY = client.mouse.getY();
|
||||
this.prevTargetMouseX = this.targetMouseX = (int) mouseX;
|
||||
this.prevTargetMouseY = this.targetMouseY = (int) mouseY;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether the specified binding is registered or not.
|
||||
*
|
||||
* @param binding the binding to check
|
||||
* @return true if the binding is registered, else false
|
||||
*/
|
||||
public static boolean hasBinding(@NotNull ButtonBinding binding) {
|
||||
return BINDINGS.contains(binding);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether the specified binding is registered or not.
|
||||
*
|
||||
* @param name the name of the binding to check
|
||||
* @return true if the binding is registered, else false
|
||||
*/
|
||||
public static boolean hasBinding(@NotNull String name) {
|
||||
return BINDINGS.parallelStream().map(ButtonBinding::getName).anyMatch(binding -> binding.equalsIgnoreCase(name));
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether the specified binding is registered or not.
|
||||
*
|
||||
* @param identifier the identifier of the binding to check
|
||||
* @return true if the binding is registered, else false
|
||||
*/
|
||||
public static boolean hasBinding(@NotNull Identifier identifier) {
|
||||
return hasBinding(identifier.getNamespace() + "." + identifier.getName());
|
||||
}
|
||||
|
||||
/**
|
||||
* Registers a button binding.
|
||||
*
|
||||
* @param binding the binding to register
|
||||
* @return the registered binding
|
||||
*/
|
||||
public static @NotNull ButtonBinding registerBinding(@NotNull ButtonBinding binding) {
|
||||
if (hasBinding(binding))
|
||||
throw new IllegalStateException("Cannot register twice a button binding in the registry.");
|
||||
BINDINGS.add(binding);
|
||||
return binding;
|
||||
}
|
||||
|
||||
public static @NotNull ButtonBinding registerBinding(@NotNull Identifier id, int[] defaultButton, @NotNull List<PressAction> actions, @NotNull PairPredicate<MinecraftClient, ButtonBinding> filter, boolean hasCooldown) {
|
||||
return registerBinding(new ButtonBinding(id.getNamespace() + "." + id.getName(), defaultButton, actions, filter, hasCooldown));
|
||||
}
|
||||
|
||||
public static @NotNull ButtonBinding registerBinding(@NotNull Identifier id, int[] defaultButton, boolean hasCooldown) {
|
||||
return registerBinding(id, defaultButton, Collections.emptyList(), InputHandlers::always, hasCooldown);
|
||||
}
|
||||
|
||||
public static @NotNull ButtonBinding registerBinding(@NotNull net.minecraft.util.Identifier id, int[] defaultButton, @NotNull List<PressAction> actions, @NotNull PairPredicate<MinecraftClient, ButtonBinding> filter, boolean hasCooldown) {
|
||||
return registerBinding(new Identifier(id.getNamespace(), id.getPath()), defaultButton, actions, filter, hasCooldown);
|
||||
}
|
||||
|
||||
public static @NotNull ButtonBinding registerBinding(@NotNull net.minecraft.util.Identifier id, int[] defaultButton, boolean hasCooldown) {
|
||||
return registerBinding(id, defaultButton, Collections.emptyList(), InputHandlers::always, hasCooldown);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sorts bindings to get bindings with the higher button counts first.
|
||||
*/
|
||||
public static void sortBindings() {
|
||||
synchronized (BINDINGS) {
|
||||
var sorted = BINDINGS.stream()
|
||||
.sorted(Collections.reverseOrder(Comparator.comparingInt(binding -> binding.getButton().length))).toList();
|
||||
BINDINGS.clear();
|
||||
BINDINGS.addAll(sorted);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Registers a category of button bindings.
|
||||
*
|
||||
* @param category the category to register
|
||||
* @return the registered category
|
||||
*/
|
||||
public static ButtonCategory registerCategory(@NotNull ButtonCategory category) {
|
||||
CATEGORIES.add(category);
|
||||
return category;
|
||||
}
|
||||
|
||||
public static ButtonCategory registerCategory(@NotNull Identifier identifier, int priority) {
|
||||
return registerCategory(new ButtonCategory(identifier, priority));
|
||||
}
|
||||
|
||||
public static ButtonCategory registerCategory(@NotNull Identifier identifier) {
|
||||
return registerCategory(new ButtonCategory(identifier));
|
||||
}
|
||||
|
||||
protected static ButtonCategory registerDefaultCategory(@NotNull String key, @NotNull Consumer<ButtonCategory> keyAdder) {
|
||||
var category = registerCategory(new Identifier("minecraft", key), CATEGORIES.size());
|
||||
keyAdder.accept(category);
|
||||
return category;
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads the button bindings from configuration.
|
||||
*/
|
||||
public static void loadButtonBindings() {
|
||||
var queue = new ArrayList<>(BINDINGS);
|
||||
queue.forEach(MidnightControlsConfig::loadButtonBinding);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the binding state.
|
||||
*
|
||||
* @param binding the binding
|
||||
* @return the current state of the binding
|
||||
*/
|
||||
public static @NotNull ButtonState getBindingState(@NotNull ButtonBinding binding) {
|
||||
var state = ButtonState.REPEAT;
|
||||
for (int btn : binding.getButton()) {
|
||||
var btnState = InputManager.STATES.getOrDefault(btn, ButtonState.NONE);
|
||||
if (btnState == ButtonState.PRESS)
|
||||
state = ButtonState.PRESS;
|
||||
else if (btnState == ButtonState.RELEASE) {
|
||||
state = ButtonState.RELEASE;
|
||||
break;
|
||||
} else if (btnState == ButtonState.NONE) {
|
||||
state = ButtonState.NONE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
return state;
|
||||
}
|
||||
|
||||
public static float getBindingValue(@NotNull ButtonBinding binding, @NotNull ButtonState state) {
|
||||
if (state.isUnpressed())
|
||||
return 0.f;
|
||||
|
||||
float value = 0.f;
|
||||
for (int btn : binding.getButton()) {
|
||||
if (ButtonBinding.isAxis(btn)) {
|
||||
value = BUTTON_VALUES.getOrDefault(btn, 1.f);
|
||||
break;
|
||||
} else {
|
||||
value = 1.f;
|
||||
}
|
||||
}
|
||||
return value;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether the button has duplicated bindings.
|
||||
*
|
||||
* @param button the button to check
|
||||
* @return true if the button has duplicated bindings, else false
|
||||
*/
|
||||
public static boolean hasDuplicatedBindings(int[] button) {
|
||||
return BINDINGS.parallelStream().filter(binding -> areButtonsEquivalent(binding.getButton(), button)).count() > 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether the button has duplicated bindings.
|
||||
*
|
||||
* @param binding the binding to check
|
||||
* @return true if the button has duplicated bindings, else false
|
||||
*/
|
||||
public static boolean hasDuplicatedBindings(ButtonBinding binding) {
|
||||
return BINDINGS.parallelStream().filter(other -> areButtonsEquivalent(other.getButton(), binding.getButton()) && other.filter.equals(binding.filter)).count() > 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether the specified buttons are equivalent or not.
|
||||
*
|
||||
* @param buttons1 first set of buttons
|
||||
* @param buttons2 second set of buttons
|
||||
* @return true if the two sets of buttons are equivalent, else false
|
||||
*/
|
||||
public static boolean areButtonsEquivalent(int[] buttons1, int[] buttons2) {
|
||||
if (buttons1.length != buttons2.length)
|
||||
return false;
|
||||
int count = 0;
|
||||
for (int btn : buttons1) {
|
||||
for (int btn2 : buttons2) {
|
||||
if (btn == btn2) {
|
||||
count++;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
return count == buttons1.length;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether the button set contains the specified button or not.
|
||||
*
|
||||
* @param buttons the button set
|
||||
* @param button the button to check
|
||||
* @return true if the button set contains the specified button, else false
|
||||
*/
|
||||
public static boolean containsButton(int[] buttons, int button) {
|
||||
return Arrays.stream(buttons).anyMatch(btn -> btn == button);
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the button states.
|
||||
*/
|
||||
public static void updateStates() {
|
||||
for (var entry : STATES.int2ObjectEntrySet()) {
|
||||
if (entry.getValue() == ButtonState.PRESS)
|
||||
STATES.put(entry.getIntKey(), ButtonState.REPEAT);
|
||||
else if (entry.getValue() == ButtonState.RELEASE)
|
||||
STATES.put(entry.getIntKey(), ButtonState.NONE);
|
||||
}
|
||||
}
|
||||
|
||||
public static void updateBindings(@NotNull MinecraftClient client) {
|
||||
var skipButtons = new IntArrayList();
|
||||
record ButtonStateValue(ButtonState state, float value) {
|
||||
}
|
||||
var states = new Object2ObjectOpenHashMap<ButtonBinding, ButtonStateValue>();
|
||||
for (var binding : BINDINGS) {
|
||||
var state = binding.isAvailable(client) ? getBindingState(binding) : ButtonState.NONE;
|
||||
if (skipButtons.intStream().anyMatch(btn -> containsButton(binding.getButton(), btn))) {
|
||||
if (binding.pressed)
|
||||
state = ButtonState.RELEASE;
|
||||
else
|
||||
state = ButtonState.NONE;
|
||||
}
|
||||
|
||||
if (state == ButtonState.RELEASE && !binding.pressed) {
|
||||
state = ButtonState.NONE;
|
||||
}
|
||||
|
||||
binding.pressed = state.isPressed();
|
||||
binding.update();
|
||||
if (binding.pressed)
|
||||
Arrays.stream(binding.getButton()).forEach(skipButtons::add);
|
||||
|
||||
float value = getBindingValue(binding, state);
|
||||
|
||||
states.put(binding, new ButtonStateValue(state, value));
|
||||
}
|
||||
|
||||
states.forEach((binding, state) -> {
|
||||
if (state.state() != ButtonState.NONE) {
|
||||
binding.handle(client, state.value(), state.state());
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public static void queueMousePosition(double x, double y) {
|
||||
INPUT_MANAGER.targetMouseX = (int) MathHelper.clamp(x, 0, MinecraftClient.getInstance().getWindow().getWidth());
|
||||
INPUT_MANAGER.targetMouseY = (int) MathHelper.clamp(y, 0, MinecraftClient.getInstance().getWindow().getHeight());
|
||||
}
|
||||
|
||||
public static void queueMoveMousePosition(double x, double y) {
|
||||
queueMousePosition(INPUT_MANAGER.targetMouseX + x, INPUT_MANAGER.targetMouseY + y);
|
||||
}
|
||||
|
||||
public static @NotNull Stream<ButtonBinding> streamBindings() {
|
||||
return BINDINGS.stream();
|
||||
}
|
||||
|
||||
public static @NotNull Stream<ButtonCategory> streamCategories() {
|
||||
return CATEGORIES.stream();
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a new key binding instance.
|
||||
*
|
||||
* @param id the identifier of the key binding
|
||||
* @param type the type
|
||||
* @param code the code
|
||||
* @param category the category of the key binding
|
||||
* @return the key binding
|
||||
* @see #makeKeyBinding(Identifier, InputUtil.Type, int, String)
|
||||
*/
|
||||
public static @NotNull KeyBinding makeKeyBinding(@NotNull net.minecraft.util.Identifier id, InputUtil.Type type, int code, @NotNull String category) {
|
||||
return makeKeyBinding(new Identifier(id.getNamespace(), id.getPath()), type, code, category);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a new key binding instance.
|
||||
*
|
||||
* @param id the identifier of the key binding
|
||||
* @param type the type
|
||||
* @param code the code
|
||||
* @param category the category of the key binding
|
||||
* @return the key binding
|
||||
* @see #makeKeyBinding(net.minecraft.util.Identifier, InputUtil.Type, int, String)
|
||||
*/
|
||||
public static @NotNull KeyBinding makeKeyBinding(@NotNull Identifier id, InputUtil.Type type, int code, @NotNull String category) {
|
||||
return new KeyBinding(String.format("key.%s.%s", id.getNamespace(), id.getName()), type, code, category);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,98 @@
|
||||
/*
|
||||
* Copyright © 2021 LambdAurora <aurora42lambda@gmail.com>
|
||||
*
|
||||
* This file is part of midnightcontrols.
|
||||
*
|
||||
* Licensed under the MIT license. For more information,
|
||||
* see the LICENSE file.
|
||||
*/
|
||||
|
||||
package eu.midnightdust.midnightcontrols.client.controller;
|
||||
|
||||
import eu.midnightdust.midnightcontrols.client.ButtonState;
|
||||
import eu.midnightdust.midnightcontrols.client.MidnightControlsClient;
|
||||
import eu.midnightdust.midnightcontrols.client.MidnightControlsConfig;
|
||||
import net.minecraft.client.MinecraftClient;
|
||||
import net.minecraft.client.network.ClientPlayerEntity;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
|
||||
/**
|
||||
* Represents the movement handler.
|
||||
*
|
||||
* @author LambdAurora
|
||||
* @version 1.6.0
|
||||
* @since 1.4.0
|
||||
*/
|
||||
public final class MovementHandler implements PressAction {
|
||||
public static final MovementHandler HANDLER = new MovementHandler();
|
||||
private boolean shouldOverrideMovement = false;
|
||||
private boolean pressingForward = false;
|
||||
private boolean pressingBack = false;
|
||||
private boolean pressingLeft = false;
|
||||
private boolean pressingRight = false;
|
||||
private float movementForward = 0.f;
|
||||
private float movementSideways = 0.f;
|
||||
|
||||
private MovementHandler() {
|
||||
}
|
||||
|
||||
/**
|
||||
* Applies movement input of this handler to the player's input.
|
||||
*
|
||||
* @param player The client player.
|
||||
*/
|
||||
public void applyMovement(@NotNull ClientPlayerEntity player) {
|
||||
if (!this.shouldOverrideMovement)
|
||||
return;
|
||||
player.input.pressingForward = this.pressingForward;
|
||||
player.input.pressingBack = this.pressingBack;
|
||||
player.input.pressingLeft = this.pressingLeft;
|
||||
player.input.pressingRight = this.pressingRight;
|
||||
player.input.movementForward = this.movementForward;
|
||||
player.input.movementSideways = this.movementSideways;
|
||||
this.shouldOverrideMovement = false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean press(@NotNull MinecraftClient client, @NotNull ButtonBinding button, float value, @NotNull ButtonState action) {
|
||||
if (client.currentScreen != null || client.player == null)
|
||||
return this.shouldOverrideMovement = false;
|
||||
|
||||
int direction = 0;
|
||||
if (button == ButtonBinding.FORWARD || button == ButtonBinding.LEFT)
|
||||
direction = 1;
|
||||
else if (button == ButtonBinding.BACK || button == ButtonBinding.RIGHT)
|
||||
direction = -1;
|
||||
|
||||
if (action.isUnpressed())
|
||||
direction = 0;
|
||||
|
||||
this.shouldOverrideMovement = direction != 0;
|
||||
|
||||
if (MidnightControlsConfig.analogMovement) {
|
||||
value = (float) Math.pow(value, 2);
|
||||
} else value = 1.f;
|
||||
|
||||
if (button == ButtonBinding.FORWARD || button == ButtonBinding.BACK) {
|
||||
// Handle forward movement.
|
||||
this.pressingForward = direction > 0;
|
||||
this.pressingBack = direction < 0;
|
||||
this.movementForward = direction * value;
|
||||
|
||||
// Slowing down if sneaking.
|
||||
if (client.player.input.sneaking)
|
||||
this.movementForward *= 0.3D;
|
||||
} else {
|
||||
// Handle sideways movement.
|
||||
this.pressingLeft = direction > 0;
|
||||
this.pressingRight = direction < 0;
|
||||
this.movementSideways = direction * value;
|
||||
|
||||
// Slowing down if sneaking.
|
||||
if (client.player.input.sneaking)
|
||||
this.movementSideways *= 0.3D;
|
||||
}
|
||||
|
||||
return this.shouldOverrideMovement;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
/*
|
||||
* Copyright © 2021 LambdAurora <aurora42lambda@gmail.com>
|
||||
*
|
||||
* This file is part of midnightcontrols.
|
||||
*
|
||||
* Licensed under the MIT license. For more information,
|
||||
* see the LICENSE file.
|
||||
*/
|
||||
|
||||
package eu.midnightdust.midnightcontrols.client.controller;
|
||||
|
||||
import eu.midnightdust.midnightcontrols.client.ButtonState;
|
||||
import eu.midnightdust.midnightcontrols.client.util.KeyBindingAccessor;
|
||||
import net.minecraft.client.MinecraftClient;
|
||||
import net.minecraft.client.option.StickyKeyBinding;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
|
||||
/**
|
||||
* Represents a press action callback.
|
||||
*
|
||||
* @author LambdAurora
|
||||
* @version 1.7.0
|
||||
* @since 1.0.0
|
||||
*/
|
||||
@FunctionalInterface
|
||||
public interface PressAction {
|
||||
PressAction DEFAULT_ACTION = (client, button, value, action) -> {
|
||||
if (action == ButtonState.REPEAT || client.currentScreen != null)
|
||||
return false;
|
||||
button.asKeyBinding().ifPresent(binding -> {
|
||||
if (binding instanceof StickyKeyBinding)
|
||||
binding.setPressed(button.pressed);
|
||||
else
|
||||
((KeyBindingAccessor) binding).midnightcontrols$handlePressState(button.isButtonDown());
|
||||
});
|
||||
return true;
|
||||
};
|
||||
|
||||
/**
|
||||
* Handles when there is a press action.
|
||||
*
|
||||
* @param client the client instance
|
||||
* @param action the action done
|
||||
*/
|
||||
boolean press(@NotNull MinecraftClient client, @NotNull ButtonBinding button, float value, @NotNull ButtonState action);
|
||||
}
|
||||
Reference in New Issue
Block a user