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MidnightControls 0.1.0 (Beta)
Changes from LambdaControls: - Support for Steam Deck and Dualsense - Support for L4, L5, R4, R5 buttons - Updated Libraries - New Logo and Name - Lots of Bugfixes - MidnightConfig backend
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/*
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* Copyright © 2021 LambdAurora <aurora42lambda@gmail.com>
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*
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* This file is part of midnightcontrols.
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*
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* Licensed under the MIT license. For more information,
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* see the LICENSE file.
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*/
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package eu.midnightdust.midnightcontrols.client.compat;
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import eu.midnightdust.midnightcontrols.client.MidnightControlsClient;
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import eu.midnightdust.midnightcontrols.client.controller.ButtonBinding;
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import io.github.ennuil.okzoomer.keybinds.ZoomKeybinds;
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import org.jetbrains.annotations.NotNull;
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import org.lwjgl.glfw.GLFW;
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/**
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* Represents a compatibility handler for OkZoomer.
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*
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* @author LambdAurora
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* @version 1.4.3
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* @since 1.1.0
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*/
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public class OkZoomerCompat implements CompatHandler {
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@Override
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public void handle(@NotNull MidnightControlsClient mod) {
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new ButtonBinding.Builder("zoom")
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.buttons(GLFW.GLFW_GAMEPAD_BUTTON_DPAD_UP, GLFW.GLFW_GAMEPAD_BUTTON_X)
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.onlyInGame()
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.cooldown(true)
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.category(ButtonBinding.MISC_CATEGORY)
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.linkKeybind(ZoomKeybinds.zoomKey)
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.register();
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if (ZoomKeybinds.areExtraKeybindsEnabled()) {
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new ButtonBinding.Builder("zoom_in")
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.buttons(GLFW.GLFW_GAMEPAD_BUTTON_DPAD_UP, ButtonBinding.axisAsButton(GLFW.GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER, true))
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.onlyInGame()
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.cooldown(true)
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.category(ButtonBinding.MISC_CATEGORY)
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.linkKeybind(ZoomKeybinds.increaseZoomKey)
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.register();
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new ButtonBinding.Builder("zoom_out")
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.buttons(GLFW.GLFW_GAMEPAD_BUTTON_DPAD_UP, ButtonBinding.axisAsButton(GLFW.GLFW_GAMEPAD_AXIS_LEFT_TRIGGER, true))
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.onlyInGame()
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.cooldown(true)
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.category(ButtonBinding.MISC_CATEGORY)
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.linkKeybind(ZoomKeybinds.decreaseZoomKey)
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.register();
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new ButtonBinding.Builder("zoom_reset")
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.onlyInGame()
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.cooldown(true)
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.category(ButtonBinding.MISC_CATEGORY)
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.linkKeybind(ZoomKeybinds.resetZoomKey)
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.register();
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}
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}
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}
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