mirror of
https://github.com/TeamMidnightDust/MidnightControls.git
synced 2025-12-13 23:25:10 +01:00
MidnightControls 0.1.0 (Beta)
Changes from LambdaControls: - Support for Steam Deck and Dualsense - Support for L4, L5, R4, R5 buttons - Updated Libraries - New Logo and Name - Lots of Bugfixes - MidnightConfig backend
This commit is contained in:
@@ -0,0 +1,765 @@
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/*
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* Copyright © 2021 LambdAurora <aurora42lambda@gmail.com>
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*
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* This file is part of midnightcontrols.
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*
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* Licensed under the MIT license. For more information,
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* see the LICENSE file.
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*/
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package eu.midnightdust.midnightcontrols.client;
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import com.google.common.collect.ImmutableSet;
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import eu.midnightdust.midnightcontrols.client.compat.MidnightControlsCompat;
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import eu.midnightdust.midnightcontrols.client.controller.ButtonBinding;
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import eu.midnightdust.midnightcontrols.client.controller.Controller;
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import eu.midnightdust.midnightcontrols.client.controller.InputManager;
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import eu.midnightdust.midnightcontrols.client.gui.TouchscreenOverlay;
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import eu.midnightdust.midnightcontrols.client.gui.widget.ControllerControlsWidget;
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import eu.midnightdust.midnightcontrols.client.mixin.AdvancementsScreenAccessor;
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import eu.midnightdust.midnightcontrols.client.mixin.CreativeInventoryScreenAccessor;
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import eu.midnightdust.midnightcontrols.client.mixin.EntryListWidgetAccessor;
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import eu.midnightdust.midnightcontrols.client.util.HandledScreenAccessor;
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import eu.midnightdust.midnightcontrols.client.util.MouseAccessor;
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import dev.lambdaurora.spruceui.navigation.NavigationDirection;
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import dev.lambdaurora.spruceui.screen.SpruceScreen;
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import dev.lambdaurora.spruceui.widget.AbstractSprucePressableButtonWidget;
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import dev.lambdaurora.spruceui.widget.SpruceElement;
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import dev.lambdaurora.spruceui.widget.SpruceLabelWidget;
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import dev.lambdaurora.spruceui.widget.container.SpruceParentWidget;
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import net.minecraft.client.MinecraftClient;
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import net.minecraft.client.gui.Element;
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import net.minecraft.client.gui.ParentElement;
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import net.minecraft.client.gui.screen.Screen;
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import net.minecraft.client.gui.screen.advancement.AdvancementTab;
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import net.minecraft.client.gui.screen.advancement.AdvancementsScreen;
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import net.minecraft.client.gui.screen.ingame.CreativeInventoryScreen;
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import net.minecraft.client.gui.screen.ingame.HandledScreen;
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import net.minecraft.client.gui.screen.multiplayer.MultiplayerScreen;
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import net.minecraft.client.gui.screen.multiplayer.MultiplayerServerListWidget;
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import net.minecraft.client.gui.screen.pack.PackScreen;
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import net.minecraft.client.gui.screen.world.WorldListWidget;
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import net.minecraft.client.gui.widget.AlwaysSelectedEntryListWidget;
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import net.minecraft.client.gui.widget.EntryListWidget;
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import net.minecraft.client.gui.widget.PressableWidget;
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import net.minecraft.client.gui.widget.SliderWidget;
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import net.minecraft.screen.slot.Slot;
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import net.minecraft.screen.slot.SlotActionType;
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import net.minecraft.text.TranslatableText;
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import net.minecraft.util.math.MathHelper;
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import org.aperlambda.lambdacommon.utils.Pair;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.Nullable;
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import org.lwjgl.glfw.GLFW;
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import org.lwjgl.glfw.GLFWGamepadState;
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import java.util.Comparator;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.Optional;
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import static org.lwjgl.glfw.GLFW.*;
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/**
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* Represents the midnightcontrols' input handler.
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*
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* @author LambdAurora
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* @version 1.7.0
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* @since 1.0.0
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*/
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public class MidnightInput {
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private static final Map<Integer, Integer> BUTTON_COOLDOWNS = new HashMap<>();
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// Cooldowns
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private int actionGuiCooldown = 0;
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private boolean ignoreNextARelease = false;
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private double targetYaw = 0.0;
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private double targetPitch = 0.0;
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private float prevXAxis = 0.f;
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private float prevYAxis = 0.f;
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private int targetMouseX = 0;
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private int targetMouseY = 0;
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private float mouseSpeedX = 0.f;
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private float mouseSpeedY = 0.f;
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private int inventoryInteractionCooldown = 0;
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private ControllerControlsWidget controlsInput = null;
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public MidnightInput() {}
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/**
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* This method is called every Minecraft tick.
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*
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* @param client the client instance
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*/
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public void tick(@NotNull MinecraftClient client) {
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this.targetYaw = 0.F;
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this.targetPitch = 0.F;
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// Handles the key bindings.
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if (MidnightControlsClient.BINDING_LOOK_UP.isPressed()) {
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this.handleLook(client, GLFW_GAMEPAD_AXIS_RIGHT_Y, 0.8F, 2);
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} else if (MidnightControlsClient.BINDING_LOOK_DOWN.isPressed()) {
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this.handleLook(client, GLFW_GAMEPAD_AXIS_RIGHT_Y, 0.8F, 1);
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}
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if (MidnightControlsClient.BINDING_LOOK_LEFT.isPressed()) {
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this.handleLook(client, GLFW_GAMEPAD_AXIS_RIGHT_X, 0.8F, 2);
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} else if (MidnightControlsClient.BINDING_LOOK_RIGHT.isPressed()) {
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this.handleLook(client, GLFW_GAMEPAD_AXIS_RIGHT_X, 0.8F, 1);
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}
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InputManager.INPUT_MANAGER.tick(client);
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}
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/**
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* This method is called every Minecraft tick for controller input update.
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*
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* @param client the client instance
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*/
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public void tickController(@NotNull MinecraftClient client) {
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BUTTON_COOLDOWNS.entrySet().stream().filter(entry -> entry.getValue() > 0)
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.forEach(entry -> BUTTON_COOLDOWNS.put(entry.getKey(), entry.getValue() - 1));
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// Decreases the cooldown for GUI actions.
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if (this.actionGuiCooldown > 0)
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--this.actionGuiCooldown;
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InputManager.updateStates();
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var controller = MidnightControlsConfig.getController();
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if (controller.isConnected()) {
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var state = controller.getState();
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this.fetchButtonInput(client, state, false);
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this.fetchAxeInput(client, state, false);
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}
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MidnightControlsConfig.getSecondController().filter(Controller::isConnected)
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.ifPresent(joycon -> {
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GLFWGamepadState state = joycon.getState();
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this.fetchButtonInput(client, state, true);
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this.fetchAxeInput(client, state, true);
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});
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boolean allowInput = true;
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if (this.controlsInput != null && this.controlsInput.focusedBinding != null)
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allowInput = false;
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if (allowInput)
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InputManager.updateBindings(client);
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if (this.controlsInput != null
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&& InputManager.STATES.int2ObjectEntrySet().parallelStream().map(Map.Entry::getValue).allMatch(ButtonState::isUnpressed)) {
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if (this.controlsInput.focusedBinding != null && !this.controlsInput.waiting) {
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int[] buttons = new int[this.controlsInput.currentButtons.size()];
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for (int i = 0; i < this.controlsInput.currentButtons.size(); i++)
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buttons[i] = this.controlsInput.currentButtons.get(i);
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this.controlsInput.finishBindingEdit(buttons);
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this.controlsInput = null;
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}
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}
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if (this.inventoryInteractionCooldown > 0)
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this.inventoryInteractionCooldown--;
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}
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/**
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* This method is called before the screen is rendered.
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*
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* @param client the client instance
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* @param screen the screen to render
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*/
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public void onPreRenderScreen(@NotNull MinecraftClient client, @NotNull Screen screen) {
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if (!isScreenInteractive(screen)) {
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InputManager.INPUT_MANAGER.updateMousePosition(client);
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}
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}
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/**
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* This method is called when Minecraft renders.
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*
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* @param client the client instance
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*/
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public void onRender(float tickDelta, @NotNull MinecraftClient client) {
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if (!(client.currentScreen == null || client.currentScreen instanceof TouchscreenOverlay))
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return;
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var player = client.player;
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if (player == null)
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return;
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if (this.targetYaw != 0.f || this.targetPitch != 0.f) {
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float rotationYaw = (float) (player.prevYaw + (this.targetYaw / 0.10) * tickDelta);
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float rotationPitch = (float) (player.prevPitch + (this.targetPitch / 0.10) * tickDelta);
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client.player.setYaw(rotationYaw);
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client.player.setPitch(MathHelper.clamp(rotationPitch, -90.f, 90.f));
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if (client.player.isRiding()) {
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client.player.getVehicle().onPassengerLookAround(client.player);
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}
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client.getTutorialManager().onUpdateMouse(this.targetPitch, this.targetYaw);
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}
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}
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/**
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* This method is called when a Screen is opened.
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*
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* @param client the client instance
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* @param windowWidth the window width
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* @param windowHeight the window height
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*/
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public void onScreenOpen(@NotNull MinecraftClient client, int windowWidth, int windowHeight) {
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if (client.currentScreen == null) {
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this.mouseSpeedX = this.mouseSpeedY = 0.0F;
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InputManager.INPUT_MANAGER.resetMousePosition(windowWidth, windowHeight);
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} else if (isScreenInteractive(client.currentScreen) && MidnightControlsConfig.virtualMouse) {
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((MouseAccessor) client.mouse).midnightcontrols$onCursorPos(client.getWindow().getHandle(), 0, 0);
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InputManager.INPUT_MANAGER.resetMouseTarget(client);
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}
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this.inventoryInteractionCooldown = 5;
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}
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public void beginControlsInput(ControllerControlsWidget widget) {
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this.controlsInput = widget;
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if (widget != null) {
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this.controlsInput.currentButtons.clear();
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this.controlsInput.waiting = true;
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}
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}
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private void fetchButtonInput(@NotNull MinecraftClient client, @NotNull GLFWGamepadState gamepadState, boolean leftJoycon) {
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var buffer = gamepadState.buttons();
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for (int i = 0; i < buffer.limit(); i++) {
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int btn = leftJoycon ? ButtonBinding.controller2Button(i) : i;
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boolean btnState = buffer.get() == (byte) 1;
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var state = ButtonState.NONE;
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var previousState = InputManager.STATES.getOrDefault(btn, ButtonState.NONE);
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if (btnState != previousState.isPressed()) {
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state = btnState ? ButtonState.PRESS : ButtonState.RELEASE;
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this.handleButton(client, btn, btnState ? 0 : 1, btnState);
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if (btnState)
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BUTTON_COOLDOWNS.put(btn, 5);
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} else if (btnState) {
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state = ButtonState.REPEAT;
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if (BUTTON_COOLDOWNS.getOrDefault(btn, 0) == 0) {
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BUTTON_COOLDOWNS.put(btn, 5);
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this.handleButton(client, btn, 2, true);
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}
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}
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InputManager.STATES.put(btn, state);
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}
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}
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private void fetchAxeInput(@NotNull MinecraftClient client, @NotNull GLFWGamepadState gamepadState, boolean leftJoycon) {
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var buffer = gamepadState.axes();
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for (int i = 0; i < buffer.limit(); i++) {
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int axis = leftJoycon ? ButtonBinding.controller2Button(i) : i;
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float value = buffer.get();
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float absValue = Math.abs(value);
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if (i == GLFW.GLFW_GAMEPAD_AXIS_LEFT_Y)
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value *= -1.0F;
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int state = value > MidnightControlsConfig.rightDeadZone ? 1 : (value < -MidnightControlsConfig.rightDeadZone ? 2 : 0);
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this.handleAxe(client, axis, value, absValue, state);
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}
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}
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private void handleButton(@NotNull MinecraftClient client, int button, int action, boolean state) {
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if (this.controlsInput != null && this.controlsInput.focusedBinding != null) {
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if (action == 0 && !this.controlsInput.currentButtons.contains(button)) {
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this.controlsInput.currentButtons.add(button);
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var buttons = new int[this.controlsInput.currentButtons.size()];
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for (int i = 0; i < this.controlsInput.currentButtons.size(); i++)
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buttons[i] = this.controlsInput.currentButtons.get(i);
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this.controlsInput.focusedBinding.setButton(buttons);
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this.controlsInput.waiting = false;
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}
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return;
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}
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if (action == 0 || action == 2) {
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if (client.currentScreen != null && isScreenInteractive(client.currentScreen)
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&& (button == GLFW.GLFW_GAMEPAD_BUTTON_DPAD_UP || button == GLFW.GLFW_GAMEPAD_BUTTON_DPAD_DOWN
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|| button == GLFW.GLFW_GAMEPAD_BUTTON_DPAD_LEFT || button == GLFW.GLFW_GAMEPAD_BUTTON_DPAD_RIGHT)) {
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if (this.actionGuiCooldown == 0) {
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if (button == GLFW.GLFW_GAMEPAD_BUTTON_DPAD_UP) {
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this.changeFocus(client.currentScreen, NavigationDirection.UP);
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} else if (button == GLFW.GLFW_GAMEPAD_BUTTON_DPAD_DOWN) {
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this.changeFocus(client.currentScreen, NavigationDirection.DOWN);
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} else this.handleLeftRight(client.currentScreen, button != GLFW.GLFW_GAMEPAD_BUTTON_DPAD_LEFT);
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}
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return;
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}
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}
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if (action == 1) {
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if (button == GLFW.GLFW_GAMEPAD_BUTTON_A && client.currentScreen != null) {
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if (this.actionGuiCooldown == 0) {
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var focused = client.currentScreen.getFocused();
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if (focused != null && isScreenInteractive(client.currentScreen)) {
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if (this.handleAButton(client.currentScreen, focused)) {
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this.actionGuiCooldown = 5; // Prevent to press too quickly the focused element, so we have to skip 5 ticks.
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return;
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}
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}
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}
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}
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if (this.handleInventory(client, button)) {
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this.ignoreNextARelease = true;
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return;
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}
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if (button == GLFW.GLFW_GAMEPAD_BUTTON_B) {
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if (client.currentScreen != null) {
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if (!MidnightControlsCompat.handleMenuBack(client, client.currentScreen))
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if (!this.tryGoBack(client.currentScreen))
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client.currentScreen.onClose();
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return;
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}
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}
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}
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if (button == GLFW.GLFW_GAMEPAD_BUTTON_A && client.currentScreen != null && !isScreenInteractive(client.currentScreen)
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&& this.actionGuiCooldown == 0) {
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if (!this.ignoreNextARelease) {
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double mouseX = client.mouse.getX() * (double) client.getWindow().getScaledWidth() / (double) client.getWindow().getWidth();
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double mouseY = client.mouse.getY() * (double) client.getWindow().getScaledHeight() / (double) client.getWindow().getHeight();
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if (action == 0) {
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Screen.wrapScreenError(() -> client.currentScreen.mouseClicked(mouseX, mouseY, GLFW.GLFW_MOUSE_BUTTON_1),
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"mouseClicked event handler", client.currentScreen.getClass().getCanonicalName());
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} else if (action == 1) {
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Screen.wrapScreenError(() -> client.currentScreen.mouseReleased(mouseX, mouseY, GLFW.GLFW_MOUSE_BUTTON_1),
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"mouseReleased event handler", client.currentScreen.getClass().getCanonicalName());
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}
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this.actionGuiCooldown = 5;
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} else {
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this.ignoreNextARelease = false;
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}
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}
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}
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/**
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* Handles inventory interaction.
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*
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* @param client the client instance
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* @param button the button pressed
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* @return {@code true} if an inventory interaction was done
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*/
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private boolean handleInventory(@NotNull MinecraftClient client, int button) {
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if (!(client.currentScreen instanceof HandledScreen))
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return false;
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if (client.interactionManager == null || client.player == null)
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return false;
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||||
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if (this.inventoryInteractionCooldown > 0)
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return true;
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||||
|
||||
if (button == GLFW.GLFW_GAMEPAD_BUTTON_B) {
|
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client.player.closeHandledScreen();
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return true;
|
||||
}
|
||||
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||||
double x = client.mouse.getX() * (double) client.getWindow().getScaledWidth() / (double) client.getWindow().getWidth();
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||||
double y = client.mouse.getY() * (double) client.getWindow().getScaledHeight() / (double) client.getWindow().getHeight();
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||||
|
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var screen = (HandledScreen) client.currentScreen;
|
||||
var accessor = (HandledScreenAccessor) screen;
|
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Slot slot = ((HandledScreenAccessor) client.currentScreen).midnightcontrols$getSlotAt(x, y);
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||||
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int slotId;
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if (slot == null) {
|
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if (client.player.currentScreenHandler.getCursorStack().isEmpty())
|
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return false;
|
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slotId = accessor.midnightcontrols$isClickOutsideBounds(x, y, accessor.getX(), accessor.getY(), GLFW_MOUSE_BUTTON_1) ? -999 : -1;
|
||||
} else {
|
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slotId = slot.id;
|
||||
}
|
||||
|
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var actionType = SlotActionType.PICKUP;
|
||||
int clickData = GLFW.GLFW_MOUSE_BUTTON_1;
|
||||
switch (button) {
|
||||
case GLFW_GAMEPAD_BUTTON_A:
|
||||
if (screen instanceof CreativeInventoryScreen)
|
||||
if (((CreativeInventoryScreenAccessor) screen).midnightcontrols$isCreativeInventorySlot(slot))
|
||||
actionType = SlotActionType.CLONE;
|
||||
if (slot != null && MidnightControlsCompat.streamCompatHandlers().anyMatch(handler -> handler.isCreativeSlot(screen, slot)))
|
||||
actionType = SlotActionType.CLONE;
|
||||
break;
|
||||
case GLFW.GLFW_GAMEPAD_BUTTON_X:
|
||||
clickData = GLFW_MOUSE_BUTTON_2;
|
||||
break;
|
||||
case GLFW.GLFW_GAMEPAD_BUTTON_Y:
|
||||
actionType = SlotActionType.QUICK_MOVE;
|
||||
break;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
|
||||
accessor.midnightcontrols$onMouseClick(slot, slotId, clickData, actionType);
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Tries to go back.
|
||||
*
|
||||
* @param screen the current screen
|
||||
* @return true if successful, else false
|
||||
*/
|
||||
public boolean tryGoBack(@NotNull Screen screen) {
|
||||
var set = ImmutableSet.of("gui.back", "gui.done", "gui.cancel", "gui.toTitle", "gui.toMenu");
|
||||
return screen.children().stream().filter(element -> element instanceof PressableWidget)
|
||||
.map(element -> (PressableWidget) element)
|
||||
.filter(element -> element.getMessage() instanceof TranslatableText)
|
||||
.anyMatch(element -> {
|
||||
if (set.stream().anyMatch(key -> key.equals(((TranslatableText) element.getMessage()).getKey()))) {
|
||||
element.onPress();
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
});
|
||||
}
|
||||
|
||||
private double getDeadZoneValue(int axis) {
|
||||
return (axis == GLFW_GAMEPAD_AXIS_LEFT_X || axis == GLFW_GAMEPAD_AXIS_LEFT_Y) ? MidnightControlsConfig.leftDeadZone
|
||||
: MidnightControlsConfig.rightDeadZone;
|
||||
}
|
||||
|
||||
private void handleAxe(@NotNull MinecraftClient client, int axis, float value, float absValue, int state) {
|
||||
int asButtonState = value > .5f ? 1 : (value < -.5f ? 2 : 0);
|
||||
|
||||
if (axis == GLFW_GAMEPAD_AXIS_LEFT_TRIGGER || axis == GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER
|
||||
|| axis == ButtonBinding.controller2Button(GLFW.GLFW_GAMEPAD_AXIS_LEFT_TRIGGER)
|
||||
|| axis == ButtonBinding.controller2Button(GLFW.GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER))
|
||||
if (asButtonState == 2)
|
||||
asButtonState = 0;
|
||||
|
||||
{
|
||||
boolean currentPlusState = asButtonState == 1;
|
||||
boolean currentMinusState = asButtonState == 2;
|
||||
var previousPlusState = InputManager.STATES.getOrDefault(ButtonBinding.axisAsButton(axis, true), ButtonState.NONE);
|
||||
var previousMinusState = InputManager.STATES.getOrDefault(ButtonBinding.axisAsButton(axis, false), ButtonState.NONE);
|
||||
|
||||
if (currentPlusState != previousPlusState.isPressed()) {
|
||||
InputManager.STATES.put(ButtonBinding.axisAsButton(axis, true), currentPlusState ? ButtonState.PRESS : ButtonState.RELEASE);
|
||||
if (currentPlusState)
|
||||
BUTTON_COOLDOWNS.put(ButtonBinding.axisAsButton(axis, true), 5);
|
||||
} else if (currentPlusState) {
|
||||
InputManager.STATES.put(ButtonBinding.axisAsButton(axis, true), ButtonState.REPEAT);
|
||||
if (BUTTON_COOLDOWNS.getOrDefault(ButtonBinding.axisAsButton(axis, true), 0) == 0) {
|
||||
BUTTON_COOLDOWNS.put(ButtonBinding.axisAsButton(axis, true), 5);
|
||||
}
|
||||
}
|
||||
|
||||
if (currentMinusState != previousMinusState.isPressed()) {
|
||||
InputManager.STATES.put(ButtonBinding.axisAsButton(axis, false), currentMinusState ? ButtonState.PRESS : ButtonState.RELEASE);
|
||||
if (currentMinusState)
|
||||
BUTTON_COOLDOWNS.put(ButtonBinding.axisAsButton(axis, false), 5);
|
||||
} else if (currentMinusState) {
|
||||
InputManager.STATES.put(ButtonBinding.axisAsButton(axis, false), ButtonState.REPEAT);
|
||||
if (BUTTON_COOLDOWNS.getOrDefault(ButtonBinding.axisAsButton(axis, false), 0) == 0) {
|
||||
BUTTON_COOLDOWNS.put(ButtonBinding.axisAsButton(axis, false), 5);
|
||||
}
|
||||
}
|
||||
|
||||
double deadZone = this.getDeadZoneValue(axis);
|
||||
float axisValue = absValue < deadZone ? 0.f : (float) (absValue - deadZone);
|
||||
axisValue /= (1.0 - deadZone);
|
||||
|
||||
axisValue = (float) Math.min(axisValue / MidnightControlsConfig.getAxisMaxValue(axis), 1);
|
||||
if (currentPlusState)
|
||||
InputManager.BUTTON_VALUES.put(ButtonBinding.axisAsButton(axis, true), axisValue);
|
||||
else
|
||||
InputManager.BUTTON_VALUES.put(ButtonBinding.axisAsButton(axis, true), 0.f);
|
||||
if (currentMinusState)
|
||||
InputManager.BUTTON_VALUES.put(ButtonBinding.axisAsButton(axis, false), axisValue);
|
||||
else
|
||||
InputManager.BUTTON_VALUES.put(ButtonBinding.axisAsButton(axis, false), 0.f);
|
||||
}
|
||||
|
||||
double deadZone = this.getDeadZoneValue(axis);
|
||||
|
||||
if (this.controlsInput != null && this.controlsInput.focusedBinding != null) {
|
||||
if (asButtonState != 0 && !this.controlsInput.currentButtons.contains(ButtonBinding.axisAsButton(axis, asButtonState == 1))) {
|
||||
|
||||
this.controlsInput.currentButtons.add(ButtonBinding.axisAsButton(axis, asButtonState == 1));
|
||||
|
||||
int[] buttons = new int[this.controlsInput.currentButtons.size()];
|
||||
for (int i = 0; i < this.controlsInput.currentButtons.size(); i++)
|
||||
buttons[i] = this.controlsInput.currentButtons.get(i);
|
||||
this.controlsInput.focusedBinding.setButton(buttons);
|
||||
|
||||
this.controlsInput.waiting = false;
|
||||
}
|
||||
return;
|
||||
} else if (client.currentScreen instanceof CreativeInventoryScreen creativeInventoryScreen) {
|
||||
if (axis == GLFW_GAMEPAD_AXIS_RIGHT_Y) {
|
||||
var accessor = (CreativeInventoryScreenAccessor) creativeInventoryScreen;
|
||||
// @TODO allow rebinding to left stick
|
||||
if (accessor.midnightcontrols$hasScrollbar() && absValue >= deadZone) {
|
||||
creativeInventoryScreen.mouseScrolled(0.0, 0.0, -value);
|
||||
}
|
||||
return;
|
||||
}
|
||||
} else if (client.currentScreen instanceof AdvancementsScreen advancementsScreen) {
|
||||
if (axis == GLFW_GAMEPAD_AXIS_RIGHT_X || axis == GLFW_GAMEPAD_AXIS_RIGHT_Y) {
|
||||
var accessor = (AdvancementsScreenAccessor) advancementsScreen;
|
||||
if (absValue >= deadZone) {
|
||||
AdvancementTab tab = accessor.getSelectedTab();
|
||||
tab.move(axis == GLFW_GAMEPAD_AXIS_RIGHT_X ? -value * 5.0 : 0.0, axis == GLFW_GAMEPAD_AXIS_RIGHT_Y ? -value * 5.0 : 0.0);
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
absValue -= deadZone;
|
||||
absValue /= (1.0 - deadZone);
|
||||
absValue = (float) MathHelper.clamp(absValue / MidnightControlsConfig.getAxisMaxValue(axis), 0.f, 1.f);
|
||||
if (client.currentScreen == null) {
|
||||
// Handles the look direction.
|
||||
this.handleLook(client, axis, absValue, state);
|
||||
} else {
|
||||
boolean allowMouseControl = true;
|
||||
|
||||
if (this.actionGuiCooldown == 0 && MidnightControlsConfig.isMovementAxis(axis) && isScreenInteractive(client.currentScreen)) {
|
||||
if (MidnightControlsConfig.isForwardButton(axis, false, asButtonState)) {
|
||||
allowMouseControl = this.changeFocus(client.currentScreen, NavigationDirection.UP);
|
||||
} else if (MidnightControlsConfig.isBackButton(axis, false, asButtonState)) {
|
||||
allowMouseControl = this.changeFocus(client.currentScreen, NavigationDirection.DOWN);
|
||||
} else if (MidnightControlsConfig.isLeftButton(axis, false, asButtonState)) {
|
||||
allowMouseControl = this.handleLeftRight(client.currentScreen, false);
|
||||
} else if (MidnightControlsConfig.isRightButton(axis, false, asButtonState)) {
|
||||
allowMouseControl = this.handleLeftRight(client.currentScreen, true);
|
||||
}
|
||||
}
|
||||
|
||||
float movementX = 0.f;
|
||||
float movementY = 0.f;
|
||||
|
||||
if (MidnightControlsConfig.isBackButton(axis, false, (value > 0 ? 1 : 2))) {
|
||||
movementY = absValue;
|
||||
} else if (MidnightControlsConfig.isForwardButton(axis, false, (value > 0 ? 1 : 2))) {
|
||||
movementY = -absValue;
|
||||
} else if (MidnightControlsConfig.isLeftButton(axis, false, (value > 0 ? 1 : 2))) {
|
||||
movementX = -absValue;
|
||||
} else if (MidnightControlsConfig.isRightButton(axis, false, (value > 0 ? 1 : 2))) {
|
||||
movementX = absValue;
|
||||
}
|
||||
|
||||
if (client.currentScreen != null && allowMouseControl) {
|
||||
boolean moving = movementY != 0 || movementX != 0;
|
||||
if (moving) {
|
||||
/*
|
||||
Updates the target mouse position when the initial movement stick movement is detected.
|
||||
It prevents the cursor to jump to the old target mouse position if the user moves the cursor with the mouse.
|
||||
*/
|
||||
if (Math.abs(prevXAxis) < deadZone && Math.abs(prevYAxis) < deadZone) {
|
||||
InputManager.INPUT_MANAGER.resetMouseTarget(client);
|
||||
}
|
||||
|
||||
this.mouseSpeedX = movementX;
|
||||
this.mouseSpeedY = movementY;
|
||||
} else {
|
||||
this.mouseSpeedX = 0.f;
|
||||
this.mouseSpeedY = 0.f;
|
||||
}
|
||||
|
||||
if (Math.abs(this.mouseSpeedX) >= .05f || Math.abs(this.mouseSpeedY) >= .05f) {
|
||||
InputManager.queueMoveMousePosition(
|
||||
this.mouseSpeedX * MidnightControlsConfig.mouseSpeed,
|
||||
this.mouseSpeedY * MidnightControlsConfig.mouseSpeed
|
||||
);
|
||||
}
|
||||
|
||||
this.moveMouseToClosestSlot(client, client.currentScreen);
|
||||
}
|
||||
|
||||
this.prevXAxis = movementX;
|
||||
this.prevYAxis = movementY;
|
||||
}
|
||||
}
|
||||
|
||||
private boolean handleAButton(@NotNull Screen screen, @NotNull Element focused) {
|
||||
if (focused instanceof PressableWidget widget) {
|
||||
widget.playDownSound(MinecraftClient.getInstance().getSoundManager());
|
||||
widget.onPress();
|
||||
return true;
|
||||
} else if (focused instanceof AbstractSprucePressableButtonWidget widget) {
|
||||
widget.playDownSound();
|
||||
widget.onPress();
|
||||
return true;
|
||||
} else if (focused instanceof SpruceLabelWidget labelWidget) {
|
||||
labelWidget.onPress();
|
||||
return true;
|
||||
} else if (focused instanceof WorldListWidget list) {
|
||||
list.getSelectedAsOptional().ifPresent(WorldListWidget.Entry::play);
|
||||
return true;
|
||||
} else if (focused instanceof MultiplayerServerListWidget list) {
|
||||
var entry = list.getSelectedOrNull();
|
||||
if (entry instanceof MultiplayerServerListWidget.LanServerEntry || entry instanceof MultiplayerServerListWidget.ServerEntry) {
|
||||
((MultiplayerScreen) screen).select(entry);
|
||||
((MultiplayerScreen) screen).connect();
|
||||
}
|
||||
} else if (focused instanceof SpruceParentWidget) {
|
||||
var childFocused = ((SpruceParentWidget<?>) focused).getFocused();
|
||||
if (childFocused != null)
|
||||
return this.handleAButton(screen, childFocused);
|
||||
} else if (focused instanceof ParentElement widget) {
|
||||
var childFocused = widget.getFocused();
|
||||
if (childFocused != null)
|
||||
return this.handleAButton(screen, childFocused);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the left and right buttons.
|
||||
*
|
||||
* @param screen the current screen
|
||||
* @param right true if the right button is pressed, else false
|
||||
*/
|
||||
private boolean handleLeftRight(@NotNull Screen screen, boolean right) {
|
||||
if (screen instanceof SpruceScreen spruceScreen) {
|
||||
spruceScreen.onNavigation(right ? NavigationDirection.RIGHT : NavigationDirection.LEFT, false);
|
||||
this.actionGuiCooldown = 5;
|
||||
return false;
|
||||
}
|
||||
var focused = screen.getFocused();
|
||||
if (focused != null)
|
||||
if (this.handleRightLeftElement(focused, right))
|
||||
return this.changeFocus(screen, right ? NavigationDirection.RIGHT : NavigationDirection.LEFT);
|
||||
return true;
|
||||
}
|
||||
|
||||
private boolean handleRightLeftElement(@NotNull Element element, boolean right) {
|
||||
if (element instanceof SpruceElement spruceElement) {
|
||||
if (spruceElement.requiresCursor())
|
||||
return true;
|
||||
return !spruceElement.onNavigation(right ? NavigationDirection.RIGHT : NavigationDirection.LEFT, false);
|
||||
}
|
||||
if (element instanceof SliderWidget slider) {
|
||||
slider.keyPressed(right ? 262 : 263, 0, 0);
|
||||
this.actionGuiCooldown = 2; // Prevent to press too quickly the focused element, so we have to skip 5 ticks.
|
||||
return false;
|
||||
} else if (element instanceof AlwaysSelectedEntryListWidget) {
|
||||
((EntryListWidgetAccessor) element).midnightcontrols$moveSelection(right ? EntryListWidget.MoveDirection.UP : EntryListWidget.MoveDirection.DOWN);
|
||||
return false;
|
||||
} else if (element instanceof ParentElement entryList) {
|
||||
var focused = entryList.getFocused();
|
||||
if (focused == null)
|
||||
return true;
|
||||
return this.handleRightLeftElement(focused, right);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the look direction input.
|
||||
*
|
||||
* @param client the client instance
|
||||
* @param axis the axis to change
|
||||
* @param value the value of the look
|
||||
* @param state the state
|
||||
*/
|
||||
public void handleLook(@NotNull MinecraftClient client, int axis, float value, int state) {
|
||||
// Handles the look direction.
|
||||
if (client.player != null) {
|
||||
double powValue = Math.pow(value, 2.0);
|
||||
if (axis == GLFW_GAMEPAD_AXIS_RIGHT_Y) {
|
||||
if (state == 2) {
|
||||
this.targetPitch = -MidnightControlsConfig.getRightYAxisSign() * (MidnightControlsConfig.rotationSpeed * powValue) * 0.11D;
|
||||
} else if (state == 1) {
|
||||
this.targetPitch = MidnightControlsConfig.getRightYAxisSign() * (MidnightControlsConfig.rotationSpeed * powValue) * 0.11D;
|
||||
}
|
||||
}
|
||||
if (axis == GLFW_GAMEPAD_AXIS_RIGHT_X) {
|
||||
if (state == 2) {
|
||||
this.targetYaw = -MidnightControlsConfig.getRightXAxisSign() * (MidnightControlsConfig.rotationSpeed * powValue) * 0.11D;
|
||||
} else if (state == 1) {
|
||||
this.targetYaw = MidnightControlsConfig.getRightXAxisSign() * (MidnightControlsConfig.rotationSpeed * powValue) * 0.11D;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private boolean changeFocus(@NotNull Screen screen, NavigationDirection direction) {
|
||||
if (screen instanceof SpruceScreen spruceScreen) {
|
||||
if (spruceScreen.onNavigation(direction, false)) {
|
||||
this.actionGuiCooldown = 5;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
if (!screen.changeFocus(direction.isLookingForward())) {
|
||||
if (screen.changeFocus(direction.isLookingForward())) {
|
||||
this.actionGuiCooldown = 5;
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
} else {
|
||||
this.actionGuiCooldown = 5;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public static boolean isScreenInteractive(@NotNull Screen screen) {
|
||||
return !(screen instanceof AdvancementsScreen || screen instanceof HandledScreen || screen instanceof PackScreen
|
||||
|| (screen instanceof SpruceScreen && ((SpruceScreen) screen).requiresCursor())
|
||||
|| MidnightControlsCompat.requireMouseOnScreen(screen));
|
||||
}
|
||||
|
||||
// Inspired from https://github.com/MrCrayfish/Controllable/blob/1.14.X/src/main/java/com/mrcrayfish/controllable/client/ControllerInput.java#L686.
|
||||
private void moveMouseToClosestSlot(@NotNull MinecraftClient client, @Nullable Screen screen) {
|
||||
// Makes the mouse attracted to slots. This helps with selecting items when using a controller.
|
||||
if (screen instanceof HandledScreen inventoryScreen) {
|
||||
var accessor = (HandledScreenAccessor) inventoryScreen;
|
||||
int guiLeft = accessor.getX();
|
||||
int guiTop = accessor.getY();
|
||||
int mouseX = (int) (targetMouseX * (double) client.getWindow().getScaledWidth() / (double) client.getWindow().getWidth());
|
||||
int mouseY = (int) (targetMouseY * (double) client.getWindow().getScaledHeight() / (double) client.getWindow().getHeight());
|
||||
|
||||
// Finds the closest slot in the GUI within 14 pixels.
|
||||
Optional<Pair<Slot, Double>> closestSlot = inventoryScreen.getScreenHandler().slots.parallelStream()
|
||||
.map(slot -> {
|
||||
int x = guiLeft + slot.x + 8;
|
||||
int y = guiTop + slot.y + 8;
|
||||
|
||||
// Distance between the slot and the cursor.
|
||||
double distance = Math.sqrt(Math.pow(x - mouseX, 2) + Math.pow(y - mouseY, 2));
|
||||
return Pair.of(slot, distance);
|
||||
}).filter(entry -> entry.value <= 14.0)
|
||||
.min(Comparator.comparingDouble(p -> p.value));
|
||||
|
||||
if (closestSlot.isPresent()) {
|
||||
var slot = closestSlot.get().key;
|
||||
if (slot.hasStack() || !client.player.getInventory().getMainHandStack().isEmpty()) {
|
||||
int slotCenterXScaled = guiLeft + slot.x + 8;
|
||||
int slotCenterYScaled = guiTop + slot.y + 8;
|
||||
int slotCenterX = (int) (slotCenterXScaled / ((double) client.getWindow().getScaledWidth() / (double) client.getWindow().getWidth()));
|
||||
int slotCenterY = (int) (slotCenterYScaled / ((double) client.getWindow().getScaledHeight() / (double) client.getWindow().getHeight()));
|
||||
double deltaX = slotCenterX - targetMouseX;
|
||||
double deltaY = slotCenterY - targetMouseY;
|
||||
|
||||
if (mouseX != slotCenterXScaled || mouseY != slotCenterYScaled) {
|
||||
this.targetMouseX += deltaX * 0.75;
|
||||
this.targetMouseY += deltaY * 0.75;
|
||||
} else {
|
||||
this.mouseSpeedX *= 0.3F;
|
||||
this.mouseSpeedY *= 0.3F;
|
||||
}
|
||||
this.mouseSpeedX *= .75F;
|
||||
this.mouseSpeedY *= .75F;
|
||||
} else {
|
||||
this.mouseSpeedX *= .1F;
|
||||
this.mouseSpeedY *= .1F;
|
||||
}
|
||||
} else {
|
||||
this.mouseSpeedX *= .3F;
|
||||
this.mouseSpeedY *= .3F;
|
||||
}
|
||||
} else {
|
||||
this.mouseSpeedX = 0.F;
|
||||
this.mouseSpeedY = 0.F;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user