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https://github.com/TeamMidnightDust/MidnightControls.git
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✨ Add controller settings GUI and more WIP on controller support.
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/*
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* Copyright © 2019 LambdAurora <aurora42lambda@gmail.com>
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*
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* This file is part of LambdaControls.
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*
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* Licensed under the MIT license. For more information,
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* see the LICENSE file.
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*/
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package me.lambdaurora.lambdacontrols.gui;
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import me.lambdaurora.lambdacontrols.ControlsMode;
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import me.lambdaurora.lambdacontrols.HudSide;
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import me.lambdaurora.lambdacontrols.LambdaControls;
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import net.minecraft.client.gui.screen.Screen;
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import net.minecraft.client.gui.screen.controls.ControlsOptionsScreen;
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import net.minecraft.client.gui.widget.ButtonWidget;
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import net.minecraft.client.options.DoubleOption;
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import net.minecraft.client.options.GameOptions;
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import net.minecraft.client.options.Option;
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import net.minecraft.client.resource.language.I18n;
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import net.minecraft.text.TranslatableText;
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import org.jetbrains.annotations.NotNull;
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/**
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* Represents the LambdaControls settings screen.
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*/
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public class LambdaControlsSettingsScreen extends Screen
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{
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private final LambdaControls mod;
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private final Screen parent;
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private final GameOptions options;
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private final Option dead_zone_option;
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private final Option rotation_speed_option;
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public LambdaControlsSettingsScreen(Screen parent, @NotNull GameOptions options)
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{
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super(new TranslatableText("lambdacontrols.title.settings"));
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this.mod = LambdaControls.get();
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this.parent = parent;
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this.options = options;
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this.dead_zone_option = new DoubleOption("lambdacontrols.menu.dead_zone", 0.05D, 1.0D, 0.05F, game_options -> this.mod.config.get_dead_zone(),
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(game_options, new_value) -> {
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synchronized (this.mod.config) {
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this.mod.config.set_dead_zone(new_value);
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}
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}, (game_options, option) -> option.getDisplayPrefix() + option.get(options));
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this.rotation_speed_option = new DoubleOption("lambdacontrols.menu.rotation_speed", 0.0D, 50.0D, 0.5F, game_options -> this.mod.config.get_rotation_speed(),
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(game_options, new_value) -> {
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synchronized (this.mod.config) {
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this.mod.config.set_rotation_speed(new_value);
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}
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}, (game_options, option) -> option.getDisplayPrefix() + option.get(options));
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}
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@Override
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public void onClose()
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{
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this.mod.config.save();
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super.onClose();
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}
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@Override
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protected void init()
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{
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super.init();
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int y = 18;
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int button_height = 20, spacing = 5;
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this.addButton(new ButtonWidget(this.width / 2 - 155, y, 150, button_height, I18n.translate("lambdacontrols.menu.controls_mode") + ": " + this.mod.config.get_controls_mode().get_translated_name(),
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btn -> {
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ControlsMode next = this.mod.config.get_controls_mode().next();
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btn.setMessage(I18n.translate("lambdacontrols.menu.controls_mode") + ": " + next.get_translated_name());
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this.mod.config.set_controls_mode(next);
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this.mod.config.save();
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}));
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this.addButton(new ButtonWidget(this.width / 2 - 155 + 160, y, 150, button_height, I18n.translate("options.controls"),
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btn -> this.minecraft.openScreen(new ControlsOptionsScreen(this, this.options))));
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this.addButton(new ButtonWidget(this.width / 2 - 155, (y += spacing + button_height), 150, button_height, I18n.translate("lambdacontrols.menu.hud_side") + ": " + this.mod.config.get_hud_side().get_translated_name(),
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btn -> {
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HudSide next = this.mod.config.get_hud_side().next();
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btn.setMessage(I18n.translate("lambdacontrols.menu.hud_side") + ": " + next.get_translated_name());
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this.mod.config.set_hud_side(next);
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this.mod.config.save();
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}));
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this.addButton(new ButtonWidget(this.width / 2 - 155 + 160, y, 150, button_height, I18n.translate("lambdacontrols.menu.controller_controls"),
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btn -> this.minecraft.openScreen(new ControlsOptionsScreen(this, this.options))));
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this.addButton(this.dead_zone_option.createButton(this.options, this.width / 2 - 155, (y += spacing + button_height), 150));
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this.addButton(this.rotation_speed_option.createButton(this.options, this.width / 2 - 155 + 160, y, 150));
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this.addButton(new ButtonWidget(this.width / 2 - 155 + 160, this.height - 29, 150, button_height, I18n.translate("gui.done"), (buttonWidget) -> {
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this.minecraft.openScreen(this.parent);
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}));
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}
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@Override
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public void render(int mouseX, int mouseY, float delta)
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{
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this.renderBackground();
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super.render(mouseX, mouseY, delta);
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}
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}
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