🚧 WIP of chording and next release.

This commit is contained in:
LambdAurora
2020-01-01 01:54:14 +01:00
parent 9ae1bc2a3b
commit 46d43c6f46
50 changed files with 1710 additions and 1231 deletions

View File

@@ -0,0 +1,197 @@
/*
* Copyright © 2020 LambdAurora <aurora42lambda@gmail.com>
*
* This file is part of LambdaControls.
*
* Licensed under the MIT license. For more information,
* see the LICENSE file.
*/
package me.lambdaurora.lambdacontrols.controller;
import me.lambdaurora.lambdacontrols.ButtonState;
import me.lambdaurora.lambdacontrols.LambdaControlsConfig;
import org.aperlambda.lambdacommon.Identifier;
import org.jetbrains.annotations.NotNull;
import java.util.*;
import java.util.function.Consumer;
import java.util.stream.Stream;
/**
* Represents an input manager for controllers.
*
* @author LambdAurora
* @version 1.1.0
* @since 1.1.0
*/
public class InputManager
{
private static final List<ButtonBinding> BINDINGS = new ArrayList<>();
private static final List<ButtonCategory> CATEGORIES = new ArrayList<>();
public static final Map<Integer, ButtonState> STATES = new HashMap<>();
public static @NotNull ButtonBinding register_binding(@NotNull ButtonBinding binding)
{
if (BINDINGS.contains(binding))
throw new IllegalStateException("Cannot register twice a button binding in the registry.");
BINDINGS.add(binding);
return binding;
}
public static ButtonBinding register_binding(@NotNull Identifier binding_id, int[] default_button, @NotNull List<PressAction> actions, boolean has_cooldown)
{
return register_binding(new ButtonBinding(binding_id.get_namespace() + "." + binding_id.get_name(), default_button, actions, has_cooldown));
}
public static ButtonBinding register_binding(@NotNull Identifier binding_id, int[] default_button, boolean has_cooldown)
{
return register_binding(binding_id, default_button, Collections.emptyList(), has_cooldown);
}
public static ButtonBinding register_binding(@NotNull net.minecraft.util.Identifier binding_id, int[] default_button, @NotNull List<PressAction> actions, boolean has_cooldown)
{
return register_binding(new Identifier(binding_id.getNamespace(), binding_id.getPath()), default_button, actions, has_cooldown);
}
public static ButtonBinding register_binding(@NotNull net.minecraft.util.Identifier binding_id, int[] default_button, boolean has_cooldown)
{
return register_binding(binding_id, default_button, Collections.emptyList(), has_cooldown);
}
/**
* Registers a category of button bindings.
*
* @param category The category to register.
* @return The registered category.
*/
public static ButtonCategory register_category(@NotNull ButtonCategory category)
{
CATEGORIES.add(category);
return category;
}
public static ButtonCategory register_category(@NotNull Identifier identifier, int priority)
{
return register_category(new ButtonCategory(identifier, priority));
}
public static ButtonCategory register_category(@NotNull Identifier identifier)
{
return register_category(new ButtonCategory(identifier));
}
protected static ButtonCategory register_default_category(@NotNull String key, @NotNull Consumer<ButtonCategory> key_adder)
{
ButtonCategory category = register_category(new Identifier("minecraft", key), CATEGORIES.size());
key_adder.accept(category);
return category;
}
/**
* Loads the button bindings from configuration.
*
* @param config The configuration instance.
*/
public static void load_button_bindings(@NotNull LambdaControlsConfig config)
{
BINDINGS.forEach(config::load_button_binding);
}
/**
* Returns the binding state.
*
* @param binding The binding.
* @return The current state of the binding.
*/
public static @NotNull ButtonState get_binding_state(@NotNull ButtonBinding binding)
{
ButtonState state = ButtonState.REPEAT;
for (int btn : binding.get_button()) {
ButtonState btn_state = InputManager.STATES.getOrDefault(btn, ButtonState.NONE);
if (btn_state == ButtonState.PRESS)
state = ButtonState.PRESS;
else if (btn_state == ButtonState.RELEASE) {
state = ButtonState.RELEASE;
break;
} else if (btn_state == ButtonState.NONE) {
state = ButtonState.NONE;
break;
}
}
return state;
}
/**
* Returns whether the button has duplicated bindings.
*
* @param button The button to check.
* @return True if the button has duplicated bindings, else false.
*/
public static boolean has_duplicated_bindings(int[] button)
{
return BINDINGS.parallelStream().filter(binding -> are_buttons_equivalent(binding.get_button(), button)).count() > 1;
}
/**
* Returns whether the specified buttons are equivalent or not.
*
* @param buttons1 First set of buttons.
* @param buttons2 Second set of buttons.
* @return True if the two sets of buttons are equivalent, else false.
*/
public static boolean are_buttons_equivalent(int[] buttons1, int[] buttons2)
{
if (buttons1.length != buttons2.length)
return false;
int count = 0;
for (int btn : buttons1) {
for (int btn2 : buttons2) {
if (btn == btn2) {
count++;
break;
}
}
}
return count == buttons1.length;
}
/**
* Updates the button states.
*/
public static void update_states()
{
STATES.forEach((btn, state) -> {
if (state == ButtonState.PRESS)
STATES.put(btn, ButtonState.REPEAT);
else if (state == ButtonState.RELEASE)
STATES.put(btn, ButtonState.NONE);
});
}
public static void update_bindings() {
BINDINGS.forEach(binding -> binding.pressed = get_binding_state(binding).is_pressed());
BINDINGS.forEach(ButtonBinding::update);
}
public static @NotNull Stream<ButtonBinding> stream_bindings()
{
return BINDINGS.stream();
}
public static @NotNull Stream<ButtonBinding> stream_active_bindings()
{
return BINDINGS.stream().filter(binding -> {
for (int btn : binding.get_button()) {
if (InputManager.STATES.getOrDefault(btn, ButtonState.NONE) == ButtonState.NONE)
return false;
}
return true;
});
}
public static @NotNull Stream<ButtonCategory> stream_categories()
{
return CATEGORIES.stream();
}
}