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https://github.com/TeamMidnightDust/MidnightControls.git
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🚧 WIP of chording and next release.
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/*
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* Copyright © 2020 LambdAurora <aurora42lambda@gmail.com>
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*
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* This file is part of LambdaControls.
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*
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* Licensed under the MIT license. For more information,
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* see the LICENSE file.
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*/
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package me.lambdaurora.lambdacontrols.controller;
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import me.lambdaurora.lambdacontrols.ButtonState;
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import me.lambdaurora.lambdacontrols.util.CreativeInventoryScreenAccessor;
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import net.minecraft.client.MinecraftClient;
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import net.minecraft.client.gui.screen.ingame.AbstractContainerScreen;
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import net.minecraft.client.gui.screen.ingame.CreativeInventoryScreen;
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import net.minecraft.item.ItemGroup;
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import org.jetbrains.annotations.NotNull;
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/**
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* Represents some input handlers.
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*
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* @author LambdAurora
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* @version 1.1.0
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* @since 1.1.0
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*/
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public class InputHandlers
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{
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private InputHandlers() {}
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public static PressAction handle_hotbar(boolean right) {
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return (client, button, action) -> {
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if (action == ButtonState.RELEASE)
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return false;
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// When ingame
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if (client.currentScreen == null && client.player != null) {
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if (right)
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client.player.inventory.selectedSlot = client.player.inventory.selectedSlot == 8 ? 0 : client.player.inventory.selectedSlot + 1;
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else
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client.player.inventory.selectedSlot = client.player.inventory.selectedSlot == 0 ? 8 : client.player.inventory.selectedSlot - 1;
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return true;
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} else if (client.currentScreen instanceof CreativeInventoryScreen) {
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CreativeInventoryScreenAccessor creative_inventory = (CreativeInventoryScreenAccessor) client.currentScreen;
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int current_selected_tab = creative_inventory.get_selected_tab();
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int next_tab = current_selected_tab + (right ? 1 : -1);
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if (next_tab < 0)
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next_tab = ItemGroup.GROUPS.length - 1;
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else if (next_tab >= ItemGroup.GROUPS.length)
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next_tab = 0;
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creative_inventory.set_selected_tab(ItemGroup.GROUPS[next_tab]);
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return true;
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}
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return false;
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};
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}
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public static boolean handle_pause_game(@NotNull MinecraftClient client, @NotNull ButtonBinding binding, @NotNull ButtonState action) {
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if (action == ButtonState.PRESS) {
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// If in game, then pause the game.
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if (client.currentScreen == null)
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client.openPauseMenu(false);
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else if (client.currentScreen instanceof AbstractContainerScreen && client.player != null) // If the current screen is a container then close it.
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client.player.closeContainer();
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else // Else just close the current screen.
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client.currentScreen.onClose();
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}
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return true;
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}
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}
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