Add controller profiles, Fix HUD issues, Fix Reacharound Outline Color

Addresses #107 and #106
This commit is contained in:
Motschen
2022-09-23 20:48:32 +02:00
parent dd173836ff
commit 429b4ca607
7 changed files with 63 additions and 31 deletions

View File

@@ -27,7 +27,7 @@ public class GameRendererMixin {
@Final
private MinecraftClient client;
@Inject(method = "render", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/Mouse;getX()D"))
@Inject(method = "render", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/Mouse;getX()D", shift = At.Shift.BEFORE))
private void onRender(float tickDelta, long startTime, boolean fullRender, CallbackInfo ci) {
if (this.client.currentScreen != null && MidnightControlsConfig.controlsMode == ControlsMode.CONTROLLER)
MidnightControlsClient.get().input.onPreRenderScreen(this.client, this.client.currentScreen);

View File

@@ -9,7 +9,6 @@
package eu.midnightdust.midnightcontrols.client.mixin;
import com.mojang.blaze3d.systems.RenderSystem;
import eu.midnightdust.lib.util.MidnightColorUtil;
import eu.midnightdust.midnightcontrols.client.MidnightControlsClient;
import eu.midnightdust.midnightcontrols.client.MidnightControlsConfig;
@@ -53,7 +52,7 @@ public abstract class WorldRendererMixin {
private BufferBuilderStorage bufferBuilders;
@Shadow
public static void drawShapeOutline(MatrixStack matrixStack, VertexConsumer vertexConsumer, VoxelShape voxelShape, double d, double e, double f, float g, float h, float i, float j) {
private static void drawCuboidShapeOutline(MatrixStack matrices, VertexConsumer vertexConsumer, VoxelShape shape, double offsetX, double offsetY, double offsetZ, float red, float green, float blue, float alpha) {
}
@Inject(
@@ -73,7 +72,7 @@ public abstract class WorldRendererMixin {
if (result == null)
return;
var blockPos = result.getBlockPos();
if (this.world.getWorldBorder().contains(blockPos)) {
if (this.world.getWorldBorder().contains(blockPos) && this.client.player != null) {
var stack = this.client.player.getStackInHand(Hand.MAIN_HAND);
if (stack == null || !(stack.getItem() instanceof BlockItem))
return;
@@ -92,15 +91,9 @@ public abstract class WorldRendererMixin {
var outlineShape = placementState.getOutlineShape(this.client.world, blockPos, ShapeContext.of(camera.getFocusedEntity()));
Color rgb = MidnightColorUtil.hex2Rgb(MidnightControlsConfig.reacharoundOutlineColorHex);
if (MidnightControlsConfig.reacharoundOutlineColorHex.isEmpty()) rgb = MidnightColorUtil.radialRainbow(1,1);
RenderSystem.defaultBlendFunc();
RenderSystem.disableTexture();
RenderSystem.disableBlend();
RenderSystem.setShader(GameRenderer::getPositionColorShader);
RenderSystem.setShaderColor(rgb.getRed(), rgb.getGreen(), rgb.getBlue(), MidnightControlsConfig.reacharoundOutlineColorAlpha);
matrices.push();
var vertexConsumer = this.bufferBuilders.getOutlineVertexConsumers().getBuffer(RenderLayer.getLines());
drawShapeOutline(matrices, vertexConsumer, outlineShape,
var vertexConsumer = this.bufferBuilders.getEntityVertexConsumers().getBuffer(RenderLayer.getLines());
drawCuboidShapeOutline(matrices, vertexConsumer, outlineShape,
(double) blockPos.getX() - pos.getX(), (double) blockPos.getY() - pos.getY(), (double) blockPos.getZ() - pos.getZ(),
rgb.getRed() / 255.f, rgb.getGreen() / 255.f, rgb.getBlue() / 255.f, MidnightControlsConfig.reacharoundOutlineColorAlpha / 255.f);
matrices.pop();