port: Spring to Life (1.21.5)

- Still waiting for ObsidianUI to get the settings screen working. Guess I'm gonna have to port that myself again.
This commit is contained in:
Martin Prokoph
2025-03-27 16:10:03 +01:00
parent f004f0a32d
commit 38229bc827
20 changed files with 55 additions and 37 deletions

View File

@@ -62,9 +62,9 @@ public class InputHandlers {
if (!client.player.isSpectator()) {
var inv = client.player.getInventory();
if (next)
inv.setSelectedSlot(inv.selectedSlot < 8 ? inv.selectedSlot + 1 : inv.selectedSlot - 8);
inv.setSelectedSlot(inv.getSelectedSlot() < 8 ? inv.getSelectedSlot() + 1 : inv.getSelectedSlot() - 8);
else
inv.setSelectedSlot(inv.selectedSlot > 0 ? inv.selectedSlot - 1 : inv.selectedSlot + 8);
inv.setSelectedSlot(inv.getSelectedSlot() > 0 ? inv.getSelectedSlot() - 1 : inv.getSelectedSlot() + 8);
}
else {
if (client.inGameHud.getSpectatorHud().isOpen()) {

View File

@@ -76,8 +76,8 @@ public class InputManager {
public void updateMousePosition(@NotNull MinecraftClient client) {
Objects.requireNonNull(client, "Client instance cannot be null.");
if (this.prevTargetMouseX != this.targetMouseX || this.prevTargetMouseY != this.targetMouseY) {
double mouseX = this.prevTargetMouseX + (this.targetMouseX - this.prevTargetMouseX) * client.getRenderTickCounter().getTickDelta(true) + 0.5;
double mouseY = this.prevTargetMouseY + (this.targetMouseY - this.prevTargetMouseY) * client.getRenderTickCounter().getTickDelta(true) + 0.5;
double mouseX = this.prevTargetMouseX + (this.targetMouseX - this.prevTargetMouseX) * client.getRenderTickCounter().getTickProgress(true) + 0.5;
double mouseY = this.prevTargetMouseY + (this.targetMouseY - this.prevTargetMouseY) * client.getRenderTickCounter().getTickProgress(true) + 0.5;
if (!MidnightControlsConfig.virtualMouse)
GLFW.glfwSetCursorPos(client.getWindow().getHandle(), mouseX, mouseY);
((MouseAccessor) client.mouse).midnightcontrols$onCursorPos(client.getWindow().getHandle(), mouseX, mouseY);

View File

@@ -11,12 +11,14 @@ package eu.midnightdust.midnightcontrols.client.controller;
import eu.midnightdust.midnightcontrols.client.enums.ButtonState;
import eu.midnightdust.midnightcontrols.client.MidnightControlsConfig;
import eu.midnightdust.midnightcontrols.client.mixin.InputAccessor;
import eu.midnightdust.midnightcontrols.client.util.MathUtil;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.network.ClientPlayerEntity;
import net.minecraft.entity.attribute.EntityAttributes;
import net.minecraft.util.PlayerInput;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.Vec2f;
import org.jetbrains.annotations.NotNull;
/**
@@ -53,8 +55,8 @@ public final class MovementHandler implements PressAction {
player.input.playerInput.jump(), player.input.playerInput.sneak(), player.input.playerInput.sprint());
polarUtil.calculate(this.movementSideways, this.movementForward, this.slowdownFactor);
player.input.movementForward = polarUtil.polarY;
player.input.movementSideways = polarUtil.polarX;
Vec2f inputVector = new Vec2f(polarUtil.polarX, polarUtil.polarY);
((InputAccessor)player.input).setMovementVector(inputVector);
this.shouldOverrideMovement = false;
}