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https://github.com/TeamMidnightDust/MidnightControls.git
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port: Spring to Life (1.21.5)
- Still waiting for ObsidianUI to get the settings screen working. Guess I'm gonna have to port that myself again.
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@@ -214,10 +214,10 @@ public class MidnightInput {
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return;
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if (this.targetYaw != 0.f || this.targetPitch != 0.f) {
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float rotationYaw = (float) (client.player.prevYaw + (this.targetYaw * 0.175));
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float rotationPitch = (float) (client.player.prevPitch + (this.targetPitch * 0.175));
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client.player.prevYaw = rotationYaw;
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client.player.prevPitch = MathHelper.clamp(rotationPitch, -90.f, 90.f);
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float rotationYaw = (float) (client.player.lastYaw + (this.targetYaw * 0.175));
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float rotationPitch = (float) (client.player.lastPitch + (this.targetPitch * 0.175));
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client.player.lastYaw = rotationYaw;
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client.player.lastPitch = MathHelper.clamp(rotationPitch, -90.f, 90.f);
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client.player.setYaw(rotationYaw);
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client.player.setPitch(MathHelper.clamp(rotationPitch, -90.f, 90.f));
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if (client.player.isRiding() && client.player.getVehicle() != null) {
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