MidnightControls 1.2.0 - Touchscreen, Modded Keybinds, Bugfixes

- Added #40 (Modded keybind support)
- Added #20 (Touchscreen support)
- Improved #13 (Sodium screen controller support)
- Attempt to fix #31 & #38 (Jittery input on low FPS)
- Fixed #35 (Front placing being broken)
- Fixed #32 (Option to disable double tap to sprint)
- Fixed #27 (Auto-adapt controller icons)
- Fixed #19 (HUD-scaling on big scales)
- Fixed #36 (Crash on game load)
- Fixed reset option
- Fixed scrolling in trading screens
- Disable features that might be considered as cheats (install MidnightControlsExtra to enable)
This commit is contained in:
Motschen
2022-06-25 21:23:25 +02:00
parent 6e64c7c97d
commit 34408d7a2a
38 changed files with 653 additions and 465 deletions

View File

@@ -13,6 +13,7 @@ import eu.midnightdust.midnightcontrols.client.ButtonState;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.option.GameOptions;
import net.minecraft.client.option.KeyBinding;
import net.minecraft.client.resource.language.I18n;
import net.minecraft.text.Text;
import net.minecraft.util.Identifier;
import org.aperlambda.lambdacommon.utils.function.PairPredicate;
@@ -75,9 +76,9 @@ public class ButtonBinding {
public static final ButtonBinding SPRINT = new Builder("sprint").buttons(GLFW_GAMEPAD_BUTTON_LEFT_THUMB).onlyInGame().register();
public static final ButtonBinding SWAP_HANDS = new Builder("swap_hands").buttons(GLFW_GAMEPAD_BUTTON_X).onlyInGame().cooldown().register();
public static final ButtonBinding TAB_LEFT = new Builder("tab_back").buttons(GLFW_GAMEPAD_BUTTON_LEFT_BUMPER)
.action(InputHandlers.handleHotbar(false)).filter(Predicates.or(InputHandlers::inInventory, InputHandlers::inAdvancements)).cooldown().register();
.action(InputHandlers.handleHotbar(false)).filter(Predicates.or(InputHandlers::inInventory, InputHandlers::inAdvancements).or((client, binding) -> client.currentScreen != null && client.currentScreen.getClass().toString().contains("sodium"))).cooldown().register();
public static final ButtonBinding TAB_RIGHT = new Builder("tab_next").buttons(GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER)
.action(InputHandlers.handleHotbar(true)).filter(Predicates.or(InputHandlers::inInventory, InputHandlers::inAdvancements)).cooldown().register();
.action(InputHandlers.handleHotbar(true)).filter(Predicates.or(InputHandlers::inInventory, InputHandlers::inAdvancements).or((client, binding) -> client.currentScreen != null && client.currentScreen.getClass().toString().contains("sodium"))).cooldown().register();
public static final ButtonBinding PAGE_LEFT = new Builder("page_back").buttons(axisAsButton(GLFW_GAMEPAD_AXIS_LEFT_TRIGGER, true))
.action(InputHandlers.handlePage(false)).filter(InputHandlers::inInventory).cooldown().register();
public static final ButtonBinding PAGE_RIGHT = new Builder("page_next").buttons(axisAsButton(GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER, true))
@@ -248,7 +249,7 @@ public class ButtonBinding {
* @return the translation key
*/
public @NotNull String getTranslationKey() {
return "midnightcontrols.action." + this.getName();
return I18n.hasTranslation("midnightcontrols.action." + this.getName()) ? "midnightcontrols.action." + this.getName() : this.getName();
}
public @NotNull Text getText() {
@@ -440,7 +441,7 @@ public class ButtonBinding {
}
public Builder(@NotNull Identifier identifier) {
this(identifier.getNamespace() + "." + identifier.getNamespace());
this(identifier.getNamespace() + "." + identifier.getPath());
}
/**