Architectury build system & huge code cleanup

This commit is contained in:
Martin Prokoph
2024-07-17 14:26:17 +02:00
parent 9e3b2ae060
commit 27221b62cd
146 changed files with 1529 additions and 855 deletions

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/*
* Copyright © 2021 LambdAurora <aurora42lambda@gmail.com>
*
* This file is part of midnightcontrols.
*
* Licensed under the MIT license. For more information,
* see the LICENSE file.
*/
package eu.midnightdust.midnightcontrols.client.controller;
import eu.midnightdust.midnightcontrols.client.enums.ButtonState;
import eu.midnightdust.midnightcontrols.client.MidnightControlsClient;
import eu.midnightdust.midnightcontrols.client.gui.RingScreen;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.option.GameOptions;
import net.minecraft.client.option.KeyBinding;
import net.minecraft.client.resource.language.I18n;
import net.minecraft.text.Text;
import net.minecraft.util.Identifier;
import org.aperlambda.lambdacommon.utils.function.PairPredicate;
import org.aperlambda.lambdacommon.utils.function.Predicates;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
import java.util.*;
import java.util.stream.Collectors;
import static org.lwjgl.glfw.GLFW.*;
/**
* Represents a button binding.
*
* @author LambdAurora
* @version 1.7.0
* @since 1.0.0
*/
public class ButtonBinding {
public static final ButtonCategory MOVEMENT_CATEGORY;
public static final ButtonCategory GAMEPLAY_CATEGORY;
public static final ButtonCategory INVENTORY_CATEGORY;
public static final ButtonCategory MULTIPLAYER_CATEGORY;
public static final ButtonCategory MISC_CATEGORY;
public static final ButtonBinding ATTACK = new Builder("attack").buttons(axisAsButton(GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER, true)).onlyInGame().register();
public static final ButtonBinding BACK = new Builder("back").buttons(axisAsButton(GLFW_GAMEPAD_AXIS_LEFT_Y, false))
.action(MovementHandler.HANDLER).onlyInGame().register();
public static final ButtonBinding CHAT = new Builder("chat").buttons(GLFW_GAMEPAD_BUTTON_DPAD_RIGHT).onlyInGame().cooldown().register();
public static final ButtonBinding CONTROLS_RING = new Builder("controls_ring").buttons(GLFW_GAMEPAD_BUTTON_GUIDE).onlyInGame().cooldown()
.action((client, button1, value, action) -> {
if (action.isPressed()) {
MidnightControlsClient.ring.loadFromUnbound();
client.setScreen(new RingScreen());
}
if (action.isUnpressed() && client.currentScreen != null) client.currentScreen.close();
return true;
}).register();
public static final ButtonBinding DROP_ITEM = new Builder("drop_item").buttons(GLFW_GAMEPAD_BUTTON_B).onlyInGame().cooldown().register();
public static final ButtonBinding FORWARD = new Builder("forward").buttons(axisAsButton(GLFW_GAMEPAD_AXIS_LEFT_Y, true))
.action(MovementHandler.HANDLER).onlyInGame().register();
public static final ButtonBinding HOTBAR_LEFT = new Builder("hotbar_left").buttons(GLFW_GAMEPAD_BUTTON_LEFT_BUMPER)
.action(InputHandlers.handleHotbar(false)).onlyInGame().cooldown().register();
public static final ButtonBinding HOTBAR_RIGHT = new Builder("hotbar_right").buttons(GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER)
.action(InputHandlers.handleHotbar(true)).onlyInGame().cooldown().register();
public static final ButtonBinding INVENTORY = new Builder("inventory").buttons(GLFW_GAMEPAD_BUTTON_Y).onlyInGame().cooldown().register();
public static final ButtonBinding EXIT = new Builder("exit").buttons(GLFW_GAMEPAD_BUTTON_B).filter((client, buttonBinding) -> client.currentScreen != null && buttonBinding.cooldown == 0 && INVENTORY.cooldown == 0)
.action(InputHandlers.handleExit()).cooldown().register();
public static final ButtonBinding JUMP = new Builder("jump").buttons(GLFW_GAMEPAD_BUTTON_A).onlyInGame().register();
public static final ButtonBinding LEFT = new Builder("left").buttons(axisAsButton(GLFW_GAMEPAD_AXIS_LEFT_X, false))
.action(MovementHandler.HANDLER).onlyInGame().register();
public static final ButtonBinding PAUSE_GAME = new Builder("pause_game").buttons(GLFW_GAMEPAD_BUTTON_START).action(InputHandlers::handlePauseGame).cooldown().register();
public static final ButtonBinding PICK_BLOCK = new Builder("pick_block").buttons(GLFW_GAMEPAD_BUTTON_DPAD_LEFT).onlyInGame().cooldown().register();
public static final ButtonBinding PLAYER_LIST = new Builder("player_list").buttons(GLFW_GAMEPAD_BUTTON_BACK).onlyInGame().register();
public static final ButtonBinding RIGHT = new Builder("right").buttons(axisAsButton(GLFW_GAMEPAD_AXIS_LEFT_X, true))
.action(MovementHandler.HANDLER).onlyInGame().register();
public static final ButtonBinding SCREENSHOT = new Builder("screenshot").buttons(GLFW_GAMEPAD_BUTTON_DPAD_UP, GLFW_GAMEPAD_BUTTON_A)
.action(InputHandlers::handleScreenshot).cooldown().register();
public static final ButtonBinding DEBUG_SCREEN = new Builder("debug_screen").buttons(GLFW_GAMEPAD_BUTTON_DPAD_UP, GLFW_GAMEPAD_BUTTON_B)
.action((client,binding,value,action) -> {if (action == ButtonState.PRESS) client.inGameHud.getDebugHud().toggleDebugHud(); return true;}).cooldown().register();
public static final ButtonBinding SLOT_DOWN = new Builder("slot_down").buttons(GLFW_GAMEPAD_BUTTON_DPAD_DOWN)
.action(InputHandlers.handleInventorySlotPad(1)).onlyInInventory().cooldown().register();
public static final ButtonBinding SLOT_LEFT = new Builder("slot_left").buttons(GLFW_GAMEPAD_BUTTON_DPAD_LEFT)
.action(InputHandlers.handleInventorySlotPad(3)).onlyInInventory().cooldown().register();
public static final ButtonBinding SLOT_RIGHT = new Builder("slot_right").buttons(GLFW_GAMEPAD_BUTTON_DPAD_RIGHT)
.action(InputHandlers.handleInventorySlotPad(2)).onlyInInventory().cooldown().register();
public static final ButtonBinding SLOT_UP = new Builder("slot_up").buttons(GLFW_GAMEPAD_BUTTON_DPAD_UP)
.action(InputHandlers.handleInventorySlotPad(0)).onlyInInventory().cooldown().register();
public static final ButtonBinding SNEAK = new Builder("sneak").buttons(GLFW_GAMEPAD_BUTTON_RIGHT_THUMB)
.actions(InputHandlers::handleToggleSneak).onlyInGame().cooldown().register();
public static final ButtonBinding SPRINT = new Builder("sprint").buttons(GLFW_GAMEPAD_BUTTON_LEFT_THUMB)
.actions(InputHandlers::handleToggleSprint).onlyInGame().cooldown().register();
public static final ButtonBinding SWAP_HANDS = new Builder("swap_hands").buttons(GLFW_GAMEPAD_BUTTON_X).onlyInGame().cooldown().register();
public static final ButtonBinding TAB_LEFT = new Builder("tab_back").buttons(GLFW_GAMEPAD_BUTTON_LEFT_BUMPER)
.action(InputHandlers.handleHotbar(false)).filter(Predicates.or(InputHandlers::inInventory, InputHandlers::inAdvancements).or((client, binding) -> client.currentScreen != null)).cooldown().register();
public static final ButtonBinding TAB_RIGHT = new Builder("tab_next").buttons(GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER)
.action(InputHandlers.handleHotbar(true)).filter(Predicates.or(InputHandlers::inInventory, InputHandlers::inAdvancements).or((client, binding) -> client.currentScreen != null)).cooldown().register();
public static final ButtonBinding PAGE_LEFT = new Builder("page_back").buttons(axisAsButton(GLFW_GAMEPAD_AXIS_LEFT_TRIGGER, true))
.action(InputHandlers.handlePage(false)).filter(InputHandlers::inInventory).cooldown(30).register();
public static final ButtonBinding PAGE_RIGHT = new Builder("page_next").buttons(axisAsButton(GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER, true))
.action(InputHandlers.handlePage(true)).filter(InputHandlers::inInventory).cooldown(30).register();
public static final ButtonBinding TAKE = new Builder("take").buttons(GLFW_GAMEPAD_BUTTON_X)
.action(InputHandlers.handleActions()).filter(InputHandlers::inInventory).cooldown().register();
public static final ButtonBinding TAKE_ALL = new Builder("take_all").buttons(GLFW_GAMEPAD_BUTTON_A)
.action(InputHandlers.handleActions()).filter(InputHandlers::inInventory).cooldown().register();
public static final ButtonBinding QUICK_MOVE = new Builder("quick_move").buttons(GLFW_GAMEPAD_BUTTON_Y)
.action(InputHandlers.handleActions()).filter(InputHandlers::inInventory).cooldown().register();
public static final ButtonBinding TOGGLE_PERSPECTIVE = new Builder("toggle_perspective").filter(InputHandlers::inGame).buttons(GLFW_GAMEPAD_BUTTON_DPAD_UP, GLFW_GAMEPAD_BUTTON_Y).cooldown().register();
public static final ButtonBinding USE = new Builder("use").buttons(axisAsButton(GLFW_GAMEPAD_AXIS_LEFT_TRIGGER, true)).register();
private int[] button;
private final int[] defaultButton;
private final String key;
private final Text text;
private KeyBinding mcKeyBinding = null;
protected PairPredicate<MinecraftClient, ButtonBinding> filter;
private final List<PressAction> actions = new ArrayList<>(Collections.singletonList(PressAction.DEFAULT_ACTION));
private final boolean hasCooldown;
private int cooldownLength = 5;
private int cooldown = 0;
private boolean pressed = false;
public ButtonBinding(String key, int[] defaultButton, List<PressAction> actions, PairPredicate<MinecraftClient, ButtonBinding> filter, boolean hasCooldown) {
this.setButton(this.defaultButton = defaultButton);
this.key = key;
this.text = Text.translatable(this.key);
this.filter = filter;
this.actions.addAll(actions);
this.hasCooldown = hasCooldown;
}
public ButtonBinding(String key, int[] defaultButton, List<PressAction> actions, PairPredicate<MinecraftClient, ButtonBinding> filter, boolean hasCooldown, int cooldownLength) {
this.setButton(this.defaultButton = defaultButton);
this.key = key;
this.text = Text.translatable(this.key);
this.filter = filter;
this.actions.addAll(actions);
this.hasCooldown = hasCooldown;
this.cooldownLength = cooldownLength;
}
public ButtonBinding(String key, int[] defaultButton, boolean hasCooldown) {
this(key, defaultButton, Collections.emptyList(), Predicates.pairAlwaysTrue(), hasCooldown);
}
public ButtonBinding(String key, int[] defaultButton, boolean hasCooldown, int cooldownLength) {
this(key, defaultButton, Collections.emptyList(), Predicates.pairAlwaysTrue(), hasCooldown, cooldownLength);
}
/**
* Returns the button bound.
*
* @return the bound button
*/
public int[] getButton() {
return this.button;
}
/**
* Sets the bound button.
*
* @param button the bound button
*/
public void setButton(int[] button) {
this.button = button;
if (InputManager.hasBinding(this))
InputManager.sortBindings();
}
/**
* Sets the button press state.
*
* @param pressed whether the button is pressed
*/
public void setPressed(boolean pressed) {
this.pressed = pressed;
}
/**
* Returns whether the bound button is the specified button or not.
*
* @param button the button to check
* @return true if the bound button is the specified button, else false
*/
public boolean isButton(int[] button) {
return InputManager.areButtonsEquivalent(button, this.button);
}
/**
* Returns whether this button is down or not.
*
* @return true if the button is down, else false
* @deprecated Use {@link #isPressed()} instead
*/
@Deprecated
public boolean isButtonDown() {
return isPressed();
}
/**
* Returns whether this button is down or not.
*
* @return true if the button is down, else false
*/
public boolean isPressed() {
return this.pressed;
}
/**
* Returns whether this button binding is bound or not.
*
* @return true if this button binding is bound, else false
*/
public boolean isNotBound() {
return this.button.length == 0 || this.button[0] == -1;
}
/**
* Gets the default button assigned to this binding.
*
* @return the default button
*/
public int[] getDefaultButton() {
return this.defaultButton;
}
/**
* Returns whether the assigned button is the default button.
*
* @return true if the assigned button is the default button, else false
*/
public boolean isDefault() {
return this.button.length == this.defaultButton.length && InputManager.areButtonsEquivalent(this.button, this.defaultButton);
}
/**
* Returns the button code.
*
* @return the button code
*/
public String getButtonCode() {
return Arrays.stream(this.button)
.mapToObj(btn -> Integer.valueOf(btn).toString())
.collect(Collectors.joining("+"));
}
/**
* Sets the key binding to emulate with this button binding.
*
* @param keyBinding the optional key binding
*/
public void setKeyBinding(@Nullable KeyBinding keyBinding) {
this.mcKeyBinding = keyBinding;
}
/**
* Returns whether the button binding is available in the current context.
*
* @param client the client instance
* @return true if the button binding is available, else false
*/
public boolean isAvailable(@NotNull MinecraftClient client) {
return this.filter.test(client, this);
}
/**
* Updates the button binding cooldown.
*/
public void update() {
if (this.hasCooldown && this.cooldown > 0)
this.cooldown--;
}
/**
* Handles the button binding.
*
* @param client the client instance
* @param state the state
*/
public void handle(@NotNull MinecraftClient client, float value, @NotNull ButtonState state) {
if (state == ButtonState.REPEAT && this.hasCooldown && this.cooldown != 0)
return;
if (this.hasCooldown && state.isPressed()) {
this.cooldown = cooldownLength;
}
for (int i = this.actions.size() - 1; i >= 0; i--) {
if (this.actions.get(i).press(client, this, value, state))
break;
}
}
public @NotNull String getName() {
return this.key;
}
/**
* Returns the translation key of this button binding.
*
* @return the translation key
*/
public @NotNull String getTranslationKey() {
return I18n.hasTranslation("midnightcontrols.action." + this.getName()) ? "midnightcontrols.action." + this.getName() : this.getName();
}
public @NotNull Text getText() {
return this.text;
}
/**
* Returns the key binding equivalent of this button binding.
*
* @return the key binding equivalent
*/
public @NotNull Optional<KeyBinding> asKeyBinding() {
return Optional.ofNullable(this.mcKeyBinding);
}
@Override
public String toString() {
return "ButtonBinding{id=\"" + this.key + "\","
+ "hasCooldown=" + this.hasCooldown
+ "}";
}
/**
* Returns the specified axis as a button.
*
* @param axis the axis
* @param positive true if the axis part is positive, else false
* @return the axis as a button
*/
public static int axisAsButton(int axis, boolean positive) {
return positive ? 100 + axis : 200 + axis;
}
/**
* Returns whether the specified button is an axis or not.
*
* @param button the button
* @return true if the button is an axis, else false
*/
public static boolean isAxis(int button) {
button %= 500;
return button >= 100;
}
/**
* Returns the second Joycon's specified button code.
*
* @param button the raw button code
* @return the second Joycon's button code
*/
public static int controller2Button(int button) {
return 500 + button;
}
public static void init(@NotNull GameOptions options) {
ATTACK.mcKeyBinding = options.attackKey;
BACK.mcKeyBinding = options.backKey;
CHAT.mcKeyBinding = options.chatKey;
DROP_ITEM.mcKeyBinding = options.dropKey;
FORWARD.mcKeyBinding = options.forwardKey;
INVENTORY.mcKeyBinding = options.inventoryKey;
JUMP.mcKeyBinding = options.jumpKey;
LEFT.mcKeyBinding = options.leftKey;
PICK_BLOCK.mcKeyBinding = options.pickItemKey;
PLAYER_LIST.mcKeyBinding = options.playerListKey;
RIGHT.mcKeyBinding = options.rightKey;
SCREENSHOT.mcKeyBinding = options.screenshotKey;
SNEAK.mcKeyBinding = options.sneakKey;
SPRINT.mcKeyBinding = options.sprintKey;
SWAP_HANDS.mcKeyBinding = options.swapHandsKey;
TOGGLE_PERSPECTIVE.mcKeyBinding = options.togglePerspectiveKey;
USE.mcKeyBinding = options.useKey;
}
/**
* Returns the localized name of the specified button.
*
* @param button the button
* @return the localized name of the button
*/
public static @NotNull Text getLocalizedButtonName(int button) {
return switch (button % 500) {
case -1 -> Text.translatable("key.keyboard.unknown");
case GLFW_GAMEPAD_BUTTON_A -> Text.translatable("midnightcontrols.button.a");
case GLFW_GAMEPAD_BUTTON_B -> Text.translatable("midnightcontrols.button.b");
case GLFW_GAMEPAD_BUTTON_X -> Text.translatable("midnightcontrols.button.x");
case GLFW_GAMEPAD_BUTTON_Y -> Text.translatable("midnightcontrols.button.y");
case GLFW_GAMEPAD_BUTTON_LEFT_BUMPER -> Text.translatable("midnightcontrols.button.left_bumper");
case GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER -> Text.translatable("midnightcontrols.button.right_bumper");
case GLFW_GAMEPAD_BUTTON_BACK -> Text.translatable("midnightcontrols.button.back");
case GLFW_GAMEPAD_BUTTON_START -> Text.translatable("midnightcontrols.button.start");
case GLFW_GAMEPAD_BUTTON_GUIDE -> Text.translatable("midnightcontrols.button.guide");
case GLFW_GAMEPAD_BUTTON_LEFT_THUMB -> Text.translatable("midnightcontrols.button.left_thumb");
case GLFW_GAMEPAD_BUTTON_RIGHT_THUMB -> Text.translatable("midnightcontrols.button.right_thumb");
case GLFW_GAMEPAD_BUTTON_DPAD_UP -> Text.translatable("midnightcontrols.button.dpad_up");
case GLFW_GAMEPAD_BUTTON_DPAD_RIGHT -> Text.translatable("midnightcontrols.button.dpad_right");
case GLFW_GAMEPAD_BUTTON_DPAD_DOWN -> Text.translatable("midnightcontrols.button.dpad_down");
case GLFW_GAMEPAD_BUTTON_DPAD_LEFT -> Text.translatable("midnightcontrols.button.dpad_left");
case 100 -> Text.translatable("midnightcontrols.axis.left_x+");
case 101 -> Text.translatable("midnightcontrols.axis.left_y+");
case 102 -> Text.translatable("midnightcontrols.axis.right_x+");
case 103 -> Text.translatable("midnightcontrols.axis.right_y+");
case 104 -> Text.translatable("midnightcontrols.axis.left_trigger");
case 105 -> Text.translatable("midnightcontrols.axis.right_trigger");
case 200 -> Text.translatable("midnightcontrols.axis.left_x-");
case 201 -> Text.translatable("midnightcontrols.axis.left_y-");
case 202 -> Text.translatable("midnightcontrols.axis.right_x-");
case 203 -> Text.translatable("midnightcontrols.axis.right_y-");
case 15 -> Text.translatable("midnightcontrols.button.l4");
case 16 -> Text.translatable("midnightcontrols.button.l5");
case 17 -> Text.translatable("midnightcontrols.button.r4");
case 18 -> Text.translatable("midnightcontrols.button.r5");
default -> Text.translatable("midnightcontrols.button.unknown", button);
};
}
static {
MOVEMENT_CATEGORY = InputManager.registerDefaultCategory("key.categories.movement", category -> category.registerAllBindings(
ButtonBinding.FORWARD,
ButtonBinding.BACK,
ButtonBinding.LEFT,
ButtonBinding.RIGHT,
ButtonBinding.JUMP,
ButtonBinding.SNEAK,
ButtonBinding.SPRINT));
GAMEPLAY_CATEGORY = InputManager.registerDefaultCategory("key.categories.gameplay", category -> category.registerAllBindings(
ButtonBinding.ATTACK,
ButtonBinding.PICK_BLOCK,
ButtonBinding.USE
));
INVENTORY_CATEGORY = InputManager.registerDefaultCategory("key.categories.inventory", category -> category.registerAllBindings(
ButtonBinding.EXIT,
ButtonBinding.DROP_ITEM,
ButtonBinding.HOTBAR_LEFT,
ButtonBinding.HOTBAR_RIGHT,
ButtonBinding.INVENTORY,
ButtonBinding.SWAP_HANDS,
ButtonBinding.TAB_LEFT,
ButtonBinding.TAB_RIGHT,
ButtonBinding.PAGE_LEFT,
ButtonBinding.PAGE_RIGHT,
ButtonBinding.TAKE,
ButtonBinding.TAKE_ALL,
ButtonBinding.QUICK_MOVE,
ButtonBinding.SLOT_UP,
ButtonBinding.SLOT_DOWN,
ButtonBinding.SLOT_LEFT,
ButtonBinding.SLOT_RIGHT
));
MULTIPLAYER_CATEGORY = InputManager.registerDefaultCategory("key.categories.multiplayer",
category -> category.registerAllBindings(ButtonBinding.CHAT, ButtonBinding.PLAYER_LIST));
MISC_CATEGORY = InputManager.registerDefaultCategory("key.categories.misc", category -> category.registerAllBindings(
ButtonBinding.SCREENSHOT,
ButtonBinding.TOGGLE_PERSPECTIVE,
ButtonBinding.PAUSE_GAME,
//SMOOTH_CAMERA,
ButtonBinding.DEBUG_SCREEN,
ButtonBinding.CONTROLS_RING
));
}
/**
* Returns a builder instance.
*
* @param identifier the identifier of the button binding
* @return the builder instance
* @since 1.5.0
*/
public static Builder builder(@NotNull Identifier identifier) {
return new Builder(identifier);
}
/**
* Represents a quick {@link ButtonBinding} builder.
*
* @author LambdAurora
* @version 1.5.0
* @since 1.1.0
*/
public static class Builder {
private final String key;
private int[] buttons = new int[0];
private final List<PressAction> actions = new ArrayList<>();
private PairPredicate<MinecraftClient, ButtonBinding> filter = Predicates.pairAlwaysTrue();
private boolean cooldown = false;
private int cooldownLength = 5;
private ButtonCategory category = null;
private KeyBinding mcBinding = null;
/**
* This constructor shouldn't be used for other mods.
*
* @param key the key with format {@code "<namespace>.<name>"}
*/
public Builder(@NotNull String key) {
this.key = key;
this.unbound();
}
public Builder(@NotNull Identifier identifier) {
this(identifier.getNamespace() + "." + identifier.getPath());
}
/**
* Defines the default buttons of the {@link ButtonBinding}.
*
* @param buttons the default buttons
* @return the builder instance
*/
public Builder buttons(int... buttons) {
this.buttons = buttons;
return this;
}
/**
* Sets the {@link ButtonBinding} to unbound.
*
* @return the builder instance
*/
public Builder unbound() {
return this.buttons(-1);
}
/**
* Adds the actions to the {@link ButtonBinding}.
*
* @param actions the actions to add
* @return the builder instance
*/
public Builder actions(@NotNull PressAction... actions) {
this.actions.addAll(Arrays.asList(actions));
return this;
}
/**
* Adds an action to the {@link ButtonBinding}.
*
* @param action the action to add
* @return the builder instance
*/
public Builder action(@NotNull PressAction action) {
this.actions.add(action);
return this;
}
/**
* Sets a filter for the {@link ButtonBinding}.
*
* @param filter the filter
* @return the builder instance
*/
public Builder filter(@NotNull PairPredicate<MinecraftClient, ButtonBinding> filter) {
this.filter = filter;
return this;
}
/**
* Sets the filter of {@link ButtonBinding} to only in game.
*
* @return the builder instance
* @see #filter(PairPredicate)
* @see InputHandlers#inGame(MinecraftClient, ButtonBinding)
*/
public Builder onlyInGame() {
return this.filter(InputHandlers::inGame);
}
/**
* Sets the filter of {@link ButtonBinding} to only in inventory.
*
* @return the builder instance
* @see #filter(PairPredicate)
* @see InputHandlers#inInventory(MinecraftClient, ButtonBinding)
*/
public Builder onlyInInventory() {
return this.filter(InputHandlers::inInventory);
}
/**
* Sets whether the {@link ButtonBinding} has a cooldown or not.
*
* @param cooldown true if the {@link ButtonBinding} has a cooldown, else false
* @return the builder instance
*/
public Builder cooldown(boolean cooldown) {
this.cooldown = cooldown;
return this;
}
/**
* Sets the cooldown enabled with a custom duration for {@link ButtonBinding}.
*
* @param cooldownLength duration of {@link ButtonBinding} cooldown
* @return the builder instance
*/
public Builder cooldown(int cooldownLength) {
this.cooldownLength = cooldownLength;
this.cooldown = true;
return this;
}
/**
* Puts a cooldown on the {@link ButtonBinding}.
*
* @return the builder instance
* @since 1.5.0
*/
public Builder cooldown() {
return this.cooldown(true);
}
/**
* Sets the category of the {@link ButtonBinding}.
*
* @param category the category
* @return the builder instance
*/
public Builder category(@Nullable ButtonCategory category) {
this.category = category;
return this;
}
/**
* Sets the keybinding linked to the {@link ButtonBinding}.
*
* @param binding the keybinding to link
* @return the builder instance
*/
public Builder linkKeybind(@Nullable KeyBinding binding) {
this.mcBinding = binding;
return this;
}
/**
* Builds the {@link ButtonBinding}.
*
* @return the built {@link ButtonBinding}
*/
public ButtonBinding build() {
var binding = new ButtonBinding(this.key, this.buttons, this.actions, this.filter, this.cooldown, this.cooldownLength);
if (this.category != null)
this.category.registerBinding(binding);
if (this.mcBinding != null)
binding.setKeyBinding(this.mcBinding);
return binding;
}
/**
* Builds and registers the {@link ButtonBinding}.
*
* @return the built {@link ButtonBinding}
* @see #build()
*/
public ButtonBinding register() {
return InputManager.registerBinding(this.build());
}
}
}

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/*
* Copyright © 2021 LambdAurora <aurora42lambda@gmail.com>
*
* This file is part of midnightcontrols.
*
* Licensed under the MIT license. For more information,
* see the LICENSE file.
*/
package eu.midnightdust.midnightcontrols.client.controller;
import net.minecraft.client.resource.language.I18n;
import net.minecraft.util.Identifier;
import org.jetbrains.annotations.NotNull;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collections;
import java.util.List;
/**
* Represents a button binding category
*
* @author LambdAurora
* @version 1.1.0
* @since 1.1.0
*/
public class ButtonCategory {
private final List<ButtonBinding> bindings = new ArrayList<>();
private final Identifier id;
private final int priority;
public ButtonCategory(@NotNull Identifier id, int priority) {
this.id = id;
this.priority = priority;
}
public ButtonCategory(@NotNull Identifier id) {
this(id, 100);
}
public void registerBinding(@NotNull ButtonBinding binding) {
if (this.bindings.contains(binding))
throw new IllegalStateException("Cannot register twice a button binding in the same category.");
this.bindings.add(binding);
}
public void registerAllBindings(@NotNull ButtonBinding... bindings) {
this.registerAllBindings(Arrays.asList(bindings));
}
public void registerAllBindings(@NotNull List<ButtonBinding> bindings) {
bindings.forEach(this::registerBinding);
}
/**
* Gets the bindings assigned to this category.
*
* @return the bindings assigned to this category
*/
public @NotNull List<ButtonBinding> getBindings() {
return Collections.unmodifiableList(this.bindings);
}
/**
* Gets the translated name of this category.
* <p>
* The translation key should be `modid.identifier_name`.
*
* @return the translated name
*/
public @NotNull String getTranslatedName() {
if (this.id.getNamespace().equals("minecraft"))
return I18n.translate(this.id.getPath());
else
return I18n.translate(this.id.getNamespace() + "." + this.id.getPath());
}
/**
* Gets the priority display of this category.
* It will defines in which order the categories will display on the controls screen.
*
* @return the priority of this category
*/
public int getPriority() {
return this.priority;
}
public @NotNull Identifier getIdentifier() {
return this.id;
}
}

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/*
* Copyright © 2021 LambdAurora <aurora42lambda@gmail.com>
*
* This file is part of midnightcontrols.
*
* Licensed under the MIT license. For more information,
* see the LICENSE file.
*/
package eu.midnightdust.midnightcontrols.client.controller;
import eu.midnightdust.midnightcontrols.MidnightControls;
import eu.midnightdust.midnightcontrols.client.MidnightControlsClient;
import eu.midnightdust.midnightcontrols.client.MidnightControlsConfig;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.resource.language.I18n;
import net.minecraft.client.toast.SystemToast;
import net.minecraft.text.Text;
import org.aperlambda.lambdacommon.utils.Nameable;
import org.jetbrains.annotations.NotNull;
import org.lwjgl.glfw.GLFW;
import org.lwjgl.glfw.GLFWGamepadState;
import org.lwjgl.system.MemoryStack;
import org.lwjgl.system.MemoryUtil;
import java.io.*;
import java.net.URI;
import java.nio.ByteBuffer;
import java.nio.file.Files;
import java.nio.file.Paths;
import java.util.Comparator;
import java.util.HashMap;
import java.util.Map;
import java.util.Optional;
import java.util.concurrent.CompletableFuture;
import static org.lwjgl.BufferUtils.createByteBuffer;
/**
* Represents a controller.
*
* @author LambdAurora
* @version 1.7.0
* @since 1.0.0
*/
public record Controller(int id) implements Nameable {
private static final Map<Integer, Controller> CONTROLLERS = new HashMap<>();
/**
* Gets the controller's globally unique identifier.
*
* @return the controller's GUID
*/
public String getGuid() {
String guid = GLFW.glfwGetJoystickGUID(this.id);
return guid == null ? "" : guid;
}
/**
* Returns whether this controller is connected or not.
*
* @return true if this controller is connected, else false
*/
public boolean isConnected() {
return GLFW.glfwJoystickPresent(this.id);
}
/**
* Returns whether this controller is a gamepad or not.
*
* @return true if this controller is a gamepad, else false
*/
public boolean isGamepad() {
return this.isConnected() && GLFW.glfwJoystickIsGamepad(this.id);
}
/**
* Gets the name of the controller.
*
* @return the controller's name
*/
@Override
public @NotNull String getName() {
var name = this.isGamepad() ? GLFW.glfwGetGamepadName(this.id) : GLFW.glfwGetJoystickName(this.id);
return name == null ? String.valueOf(this.id()) : name;
}
/**
* Gets the state of the controller.
*
* @return the state of the controller input
*/
public GLFWGamepadState getState() {
var state = GLFWGamepadState.create();
if (this.isGamepad())
GLFW.glfwGetGamepadState(this.id, state);
return state;
}
public static Controller byId(int id) {
if (id > GLFW.GLFW_JOYSTICK_LAST) {
MidnightControls.log("Controller '" + id + "' doesn't exist.");
id = GLFW.GLFW_JOYSTICK_LAST;
}
Controller controller;
if (CONTROLLERS.containsKey(id))
return CONTROLLERS.get(id);
else {
controller = new Controller(id);
CONTROLLERS.put(id, controller);
return controller;
}
}
public static Optional<Controller> byGuid(@NotNull String guid) {
return CONTROLLERS.values().stream().filter(Controller::isConnected)
.filter(controller -> controller.getGuid().equals(guid))
.max(Comparator.comparingInt(Controller::id));
}
/**
* Reads the specified resource and returns the raw data as a ByteBuffer.
*
* @param resource the resource to read
* @return the resource data
* @throws IOException If an IO error occurs.
*/
private static ByteBuffer ioResourceToBuffer(String resource) throws IOException {
ByteBuffer buffer = null;
var path = Paths.get(resource);
if (Files.isReadable(path)) {
try (var fc = Files.newByteChannel(path)) {
buffer = createByteBuffer((int) fc.size() + 2);
while (fc.read(buffer) != -1) ;
buffer.put((byte) 0);
}
}
if (buffer != null) buffer.flip(); // Force Java 8 >.<
return buffer;
}
/**
* Updates the controller mappings.
*/
public static void updateMappings() {
CompletableFuture.supplyAsync(Controller::updateMappingsSync);
}
private static boolean updateMappingsSync() {
try {
MidnightControls.log("Updating controller mappings...");
Optional<File> databaseFile = getDatabaseFile();
if (databaseFile.isPresent()) {
var database = ioResourceToBuffer(databaseFile.get().getPath());
if (database != null) GLFW.glfwUpdateGamepadMappings(database);
}
if (!MidnightControlsClient.MAPPINGS_FILE.exists())
return false;
var buffer = ioResourceToBuffer(MidnightControlsClient.MAPPINGS_FILE.getPath());
if (buffer != null) GLFW.glfwUpdateGamepadMappings(buffer);
} catch (IOException e) {
e.fillInStackTrace();
}
try (var memoryStack = MemoryStack.stackPush()) {
var pointerBuffer = memoryStack.mallocPointer(1);
int i = GLFW.glfwGetError(pointerBuffer);
if (i != 0) {
long l = pointerBuffer.get();
var string = l == 0L ? "" : MemoryUtil.memUTF8(l);
var client = MinecraftClient.getInstance();
if (client != null) {
client.getToastManager().add(SystemToast.create(client, SystemToast.Type.PERIODIC_NOTIFICATION,
Text.translatable("midnightcontrols.controller.mappings.error"), Text.literal(string)));
}
MidnightControls.log(I18n.translate("midnightcontrols.controller.mappings.error")+string);
}
} catch (Throwable e) {
/* Ignored :concern: */
}
if (MidnightControlsConfig.debug) {
for (int i = GLFW.GLFW_JOYSTICK_1; i <= GLFW.GLFW_JOYSTICK_16; i++) {
var controller = byId(i);
if (!controller.isConnected())
continue;
MidnightControls.log(String.format("Controller #%d name: \"%s\"\n GUID: %s\n Gamepad: %s",
controller.id,
controller.getName(),
controller.getGuid(),
controller.isGamepad()));
}
}
return true;
}
private static Optional<File> getDatabaseFile() {
File databaseFile = new File("config/gamecontrollerdatabase.txt");
try {
BufferedInputStream in = new BufferedInputStream(URI.create("https://raw.githubusercontent.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt").toURL().openStream());
BufferedOutputStream out = new BufferedOutputStream(new FileOutputStream(databaseFile));
byte[] dataBuffer = new byte[1024];
int bytesRead;
while ((bytesRead = in.read(dataBuffer, 0, 1024)) != -1) {
out.write(dataBuffer, 0, bytesRead);
}
out.close();
} catch (Exception e) {return Optional.empty();}
return Optional.of(databaseFile);
}
}

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/*
* Copyright © 2021 LambdAurora <aurora42lambda@gmail.com>
*
* This file is part of midnightcontrols.
*
* Licensed under the MIT license. For more information,
* see the LICENSE file.
*/
package eu.midnightdust.midnightcontrols.client.controller;
import com.google.common.collect.Lists;
import eu.midnightdust.midnightcontrols.client.enums.ButtonState;
import eu.midnightdust.midnightcontrols.client.MidnightControlsClient;
import eu.midnightdust.midnightcontrols.client.MidnightInput;
import eu.midnightdust.midnightcontrols.client.compat.InventoryTabsCompat;
import eu.midnightdust.midnightcontrols.client.compat.MidnightControlsCompat;
import eu.midnightdust.midnightcontrols.client.gui.RingScreen;
import eu.midnightdust.midnightcontrols.client.gui.TouchscreenOverlay;
import eu.midnightdust.midnightcontrols.client.mixin.*;
import eu.midnightdust.midnightcontrols.client.util.HandledScreenAccessor;
import eu.midnightdust.midnightcontrols.client.util.InventoryUtil;
import eu.midnightdust.midnightcontrols.client.util.ToggleSneakSprintUtil;
import eu.midnightdust.midnightcontrols.client.util.platform.ItemGroupUtil;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.gui.screen.TitleScreen;
import net.minecraft.client.gui.screen.advancement.AdvancementsScreen;
import net.minecraft.client.gui.screen.ingame.*;
import net.minecraft.client.gui.screen.recipebook.RecipeBookWidget;
import net.minecraft.client.gui.widget.TabNavigationWidget;
import net.minecraft.client.util.ScreenshotRecorder;
import net.minecraft.screen.slot.Slot;
import net.minecraft.screen.slot.SlotActionType;
import net.minecraft.util.math.MathHelper;
import org.jetbrains.annotations.NotNull;
import org.lwjgl.glfw.GLFW;
import java.util.Optional;
import static org.lwjgl.glfw.GLFW.*;
import static org.lwjgl.glfw.GLFW.GLFW_MOUSE_BUTTON_2;
/**
* Represents some input handlers.
*
* @author LambdAurora
* @version 1.7.0
* @since 1.1.0
*/
public class InputHandlers {
private InputHandlers() {
}
public static PressAction handleHotbar(boolean next) {
return (client, button, value, action) -> {
if (action == ButtonState.RELEASE)
return false;
// When in-game
if (client.currentScreen == null && client.player != null) {
if (!client.player.isSpectator()) {
if (next)
client.player.getInventory().scrollInHotbar(-1.0);
else
client.player.getInventory().scrollInHotbar(1.0);
}
else {
if (client.inGameHud.getSpectatorHud().isOpen()) {
client.inGameHud.getSpectatorHud().cycleSlot(next ? -1 : 1);
} else {
float g = MathHelper.clamp(client.player.getAbilities().getFlySpeed() + (next ? 1 : -1) * 0.005F, 0.0F, 0.2F);
client.player.getAbilities().setFlySpeed(g);
}
}
return true;
} else if (client.currentScreen instanceof RingScreen) {
MidnightControlsClient.ring.cyclePage(next);
} else if (client.currentScreen instanceof CreativeInventoryScreenAccessor inventory) {
inventory.midnightcontrols$setSelectedTab(ItemGroupUtil.cycleTab(next, client));
return true;
} else if (client.currentScreen instanceof InventoryScreen || client.currentScreen instanceof CraftingScreen || client.currentScreen instanceof AbstractFurnaceScreen<?>) {
RecipeBookWidget recipeBook;
if (client.currentScreen instanceof InventoryScreen inventoryScreen) recipeBook = inventoryScreen.getRecipeBookWidget();
else if (client.currentScreen instanceof CraftingScreen craftingScreen) recipeBook = craftingScreen.getRecipeBookWidget();
else recipeBook = ((AbstractFurnaceScreen<?>)client.currentScreen).getRecipeBookWidget();
var recipeBookAccessor = (RecipeBookWidgetAccessor) recipeBook;
var tabs = recipeBookAccessor.getTabButtons();
var currentTab = recipeBookAccessor.getCurrentTab();
if (currentTab == null || !recipeBook.isOpen()) {
if (MidnightControlsCompat.isInventoryTabsPresent()) InventoryTabsCompat.handleInventoryTabs(client.currentScreen, next);
return false;
}
int nextTab = tabs.indexOf(currentTab) + (next ? 1 : -1);
if (nextTab < 0)
nextTab = tabs.size() - 1;
else if (nextTab >= tabs.size())
nextTab = 0;
currentTab.setToggled(false);
recipeBookAccessor.setCurrentTab(currentTab = tabs.get(nextTab));
currentTab.setToggled(true);
recipeBookAccessor.midnightcontrols$refreshResults(true);
return true;
} else if (client.currentScreen instanceof AdvancementsScreenAccessor screen) {
var tabs = screen.getTabs().values().stream().distinct().toList();
var tab = screen.getSelectedTab();
if (tab == null)
return false;
for (int i = 0; i < tabs.size(); i++) {
if (tabs.get(i).equals(tab)) {
int nextTab = i + (next ? 1 : -1);
if (nextTab < 0)
nextTab = tabs.size() - 1;
else if (nextTab >= tabs.size())
nextTab = 0;
screen.getAdvancementManager().selectTab(tabs.get(nextTab).getRoot().getAdvancementEntry(), true);
break;
}
}
return true;
} else if (client.currentScreen != null && client.currentScreen.children().stream().anyMatch(e -> e instanceof TabNavigationWidget)) {
return Lists.newCopyOnWriteArrayList(client.currentScreen.children()).stream().anyMatch(e -> {
if (e instanceof TabNavigationWidget tabs) {
TabNavigationWidgetAccessor accessor = (TabNavigationWidgetAccessor) tabs;
int tabIndex = accessor.getTabs().indexOf(accessor.getTabManager().getCurrentTab());
if (next ? tabIndex+1 < accessor.getTabs().size() : tabIndex > 0) {
if (next) tabs.selectTab(tabIndex + 1, true);
else tabs.selectTab(tabIndex - 1, true);
return true;
}
}
return false;
});
} else return MidnightControlsCompat.handleTabs(client.currentScreen, next);
return false;
};
}
public static PressAction handlePage(boolean next) {
return (client, button, value, action) -> {
if (action == ButtonState.RELEASE)
return false;
if (client.currentScreen instanceof CreativeInventoryScreen creativeScreen) {
return ItemGroupUtil.cyclePage(next, creativeScreen);
}
if (MidnightControlsCompat.isInventoryTabsPresent()) InventoryTabsCompat.handleInventoryPage(client.currentScreen, next);
return false;
};
}
public static PressAction handleExit() {
return (client, button, value, action) -> {
if (client.currentScreen != null && client.currentScreen.getClass() != TitleScreen.class) {
if (!MidnightControlsCompat.handleMenuBack(client, client.currentScreen))
if (!MidnightControlsClient.input.tryGoBack(client.currentScreen))
client.currentScreen.close();
return true;
}
return false;
};
}
public static PressAction handleActions() {
return (client, button, value, action) -> {
if (!(client.currentScreen instanceof HandledScreen<?> screen)) return false;
if (client.interactionManager == null || client.player == null)
return false;
if (MidnightControlsClient.input.inventoryInteractionCooldown > 0)
return true;
double x = client.mouse.getX() * (double) client.getWindow().getScaledWidth() / (double) client.getWindow().getWidth();
double y = client.mouse.getY() * (double) client.getWindow().getScaledHeight() / (double) client.getWindow().getHeight();
var accessor = (HandledScreenAccessor) screen;
Slot slot = accessor.midnightcontrols$getSlotAt(x, y);
int slotId;
if (slot == null) {
if (button.getName().equals("take_all")) {
((MouseAccessor) client.mouse).setLeftButtonClicked(true);
return false;
}
slotId = accessor.midnightcontrols$isClickOutsideBounds(x, y, accessor.getX(), accessor.getY(), GLFW_MOUSE_BUTTON_1) ? -999 : -1;
} else {
slotId = slot.id;
}
var actionType = SlotActionType.PICKUP;
int clickData = GLFW.GLFW_MOUSE_BUTTON_1;
MidnightControlsClient.input.inventoryInteractionCooldown = 5;
switch (button.getName()) {
case "take_all" -> {
if (screen instanceof CreativeInventoryScreen) {
if (slot != null && (((CreativeInventoryScreenAccessor) accessor).midnightcontrols$isCreativeInventorySlot(slot) || MidnightControlsCompat.streamCompatHandlers().anyMatch(handler -> handler.isCreativeSlot(screen, slot))))
actionType = SlotActionType.CLONE;
}
}
case "take" -> {
clickData = GLFW_MOUSE_BUTTON_2;
}
case "quick_move" -> {
actionType = SlotActionType.QUICK_MOVE;
}
default -> {
return false;
}
}
accessor.midnightcontrols$onMouseClick(slot, slotId, clickData, actionType);
return true;
};
}
public static boolean handlePauseGame(@NotNull MinecraftClient client, @NotNull ButtonBinding binding, float value, @NotNull ButtonState action) {
if (action == ButtonState.PRESS) {
// If in game, then pause the game.
if (client.currentScreen == null || client.currentScreen instanceof RingScreen)
client.openGameMenu(false);
else if (client.currentScreen instanceof HandledScreen && client.player != null) // If the current screen is a container then close it.
client.player.closeHandledScreen();
else // Else just close the current screen.
client.currentScreen.close();
}
return true;
}
/**
* Handles the screenshot action.
*
* @param client the client instance
* @param binding the binding which fired the action
* @param action the action done on the binding
* @return true if handled, else false
*/
public static boolean handleScreenshot(@NotNull MinecraftClient client, @NotNull ButtonBinding binding, float value, @NotNull ButtonState action) {
if (action == ButtonState.RELEASE)
ScreenshotRecorder.saveScreenshot(client.runDirectory, client.getFramebuffer(),
text -> client.execute(() -> client.inGameHud.getChatHud().addMessage(text)));
return true;
}
public static boolean handleToggleSneak(@NotNull MinecraftClient client, @NotNull ButtonBinding button, float value, @NotNull ButtonState action) {
return ToggleSneakSprintUtil.toggleSneak(button);
}
public static boolean handleToggleSprint(@NotNull MinecraftClient client, @NotNull ButtonBinding button, float value, @NotNull ButtonState action) {
return ToggleSneakSprintUtil.toggleSprint(button);
}
public static PressAction handleInventorySlotPad(int direction) {
return (client, binding, value, action) -> {
if (!(client.currentScreen instanceof HandledScreen<?> inventory && action != ButtonState.RELEASE))
return false;
var accessor = (HandledScreenAccessor) inventory;
Optional<Slot> closestSlot = InventoryUtil.findClosestSlot(inventory, direction);
if (closestSlot.isPresent()) {
var slot = closestSlot.get();
int x = accessor.getX() + slot.x + 8;
int y = accessor.getY() + slot.y + 8;
InputManager.queueMousePosition(x * (double) client.getWindow().getWidth() / (double) client.getWindow().getScaledWidth(),
y * (double) client.getWindow().getHeight() / (double) client.getWindow().getScaledHeight());
return true;
}
return false;
};
}
/**
* Returns always true to the filter.
*
* @param client the client instance
* @param binding the affected binding
* @return true
*/
public static boolean always(@NotNull MinecraftClient client, @NotNull ButtonBinding binding) {
return true;
}
/**
* Returns whether the client is in game or not.
*
* @param client the client instance
* @param binding the affected binding
* @return true if the client is in game, else false
*/
public static boolean inGame(@NotNull MinecraftClient client, @NotNull ButtonBinding binding) {
return (client.currentScreen == null && MidnightControlsClient.input.screenCloseCooldown <= 0) || client.currentScreen instanceof TouchscreenOverlay || client.currentScreen instanceof RingScreen;
}
/**
* Returns whether the client is in a non-interactive screen (which means require mouse input) or not.
*
* @param client the client instance
* @param binding the affected binding
* @return true if the client is in a non-interactive screen, else false
*/
public static boolean inNonInteractiveScreens(@NotNull MinecraftClient client, @NotNull ButtonBinding binding) {
if (client.currentScreen == null)
return false;
return !MidnightInput.isScreenInteractive(client.currentScreen);
}
/**
* Returns whether the client is in an inventory or not.
*
* @param client the client instance
* @param binding the affected binding
* @return true if the client is in an inventory, else false
*/
public static boolean inInventory(@NotNull MinecraftClient client, @NotNull ButtonBinding binding) {
return client.currentScreen instanceof HandledScreen;
}
/**
* Returns whether the client is in the advancements screen or not.
*
* @param client the client instance
* @param binding the affected binding
* @return true if the client is in the advancements screen, else false
*/
public static boolean inAdvancements(@NotNull MinecraftClient client, @NotNull ButtonBinding binding) {
return client.currentScreen instanceof AdvancementsScreen;
}
}

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/*
* Copyright © 2021 LambdAurora <aurora42lambda@gmail.com>
*
* This file is part of midnightcontrols.
*
* Licensed under the MIT license. For more information,
* see the LICENSE file.
*/
package eu.midnightdust.midnightcontrols.client.controller;
import eu.midnightdust.midnightcontrols.ControlsMode;
import eu.midnightdust.midnightcontrols.client.enums.ButtonState;
import eu.midnightdust.midnightcontrols.client.MidnightControlsConfig;
import eu.midnightdust.midnightcontrols.client.mixin.MouseAccessor;
import it.unimi.dsi.fastutil.ints.*;
import it.unimi.dsi.fastutil.objects.Object2ObjectOpenHashMap;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.option.KeyBinding;
import net.minecraft.client.resource.language.I18n;
import net.minecraft.client.util.InputUtil;
import net.minecraft.util.Identifier;
import net.minecraft.util.math.MathHelper;
import org.aperlambda.lambdacommon.utils.function.PairPredicate;
import org.jetbrains.annotations.NotNull;
import org.lwjgl.glfw.GLFW;
import java.util.*;
import java.util.function.Consumer;
import java.util.stream.Stream;
/**
* Represents an input manager for controllers.
*
* @author LambdAurora
* @version 1.7.0
* @since 1.1.0
*/
public class InputManager {
public static final InputManager INPUT_MANAGER = new InputManager();
private static final List<ButtonBinding> BINDINGS = new ArrayList<>();
private static final List<ButtonCategory> CATEGORIES = new ArrayList<>();
public static final Int2ObjectMap<ButtonState> STATES = new Int2ObjectOpenHashMap<>();
public static final Int2FloatMap BUTTON_VALUES = new Int2FloatOpenHashMap();
public int prevTargetMouseX = 0;
public int prevTargetMouseY = 0;
public int targetMouseX = 0;
public int targetMouseY = 0;
protected InputManager() {
}
public void tick(@NotNull MinecraftClient client) {
if (MidnightControlsConfig.autoSwitchMode && !MidnightControlsConfig.isEditing && MidnightControlsConfig.controlsMode != ControlsMode.TOUCHSCREEN)
if (MidnightControlsConfig.getController().isConnected() && MidnightControlsConfig.getController().isGamepad())
MidnightControlsConfig.controlsMode = ControlsMode.CONTROLLER;
else MidnightControlsConfig.controlsMode = ControlsMode.DEFAULT;
if (MidnightControlsConfig.controlsMode == ControlsMode.CONTROLLER) {
this.controllerTick(client);
}
}
public void controllerTick(@NotNull MinecraftClient client) {
this.prevTargetMouseX = this.targetMouseX;
this.prevTargetMouseY = this.targetMouseY;
}
/**
* Updates the mouse position. Should only be called on pre render of a screen.
*
* @param client the client instance
*/
public void updateMousePosition(@NotNull MinecraftClient client) {
Objects.requireNonNull(client, "Client instance cannot be null.");
if (this.prevTargetMouseX != this.targetMouseX || this.prevTargetMouseY != this.targetMouseY) {
double mouseX = this.prevTargetMouseX + (this.targetMouseX - this.prevTargetMouseX) * client.getRenderTickCounter().getTickDelta(true) + 0.5;
double mouseY = this.prevTargetMouseY + (this.targetMouseY - this.prevTargetMouseY) * client.getRenderTickCounter().getTickDelta(true) + 0.5;
if (!MidnightControlsConfig.virtualMouse)
GLFW.glfwSetCursorPos(client.getWindow().getHandle(), mouseX, mouseY);
((MouseAccessor) client.mouse).midnightcontrols$onCursorPos(client.getWindow().getHandle(), mouseX, mouseY);
}
}
/**
* Resets the mouse position.
*
* @param windowWidth the window width
* @param windowHeight the window height
*/
public void resetMousePosition(int windowWidth, int windowHeight) {
this.targetMouseX = this.prevTargetMouseX = (int) (windowWidth / 2.F);
this.targetMouseY = this.prevTargetMouseY = (int) (windowHeight / 2.F);
}
public void resetMouseTarget(@NotNull MinecraftClient client) {
double mouseX = client.mouse.getX();
double mouseY = client.mouse.getY();
this.prevTargetMouseX = this.targetMouseX = (int) mouseX;
this.prevTargetMouseY = this.targetMouseY = (int) mouseY;
}
/**
* Returns whether the specified binding is registered or not.
*
* @param binding the binding to check
* @return true if the binding is registered, else false
*/
public static boolean hasBinding(@NotNull ButtonBinding binding) {
return BINDINGS.contains(binding);
}
/**
* Returns whether the specified binding is registered or not.
*
* @param name the name of the binding to check
* @return true if the binding is registered, else false
*/
public static boolean hasBinding(@NotNull String name) {
return BINDINGS.parallelStream().map(ButtonBinding::getName).anyMatch(binding -> binding.equalsIgnoreCase(name));
}
/**
* Returns whether the specified binding is registered or not.
*
* @param identifier the identifier of the binding to check
* @return true if the binding is registered, else false
*/
public static boolean hasBinding(@NotNull Identifier identifier) {
return hasBinding(identifier.getNamespace() + "." + identifier.getPath());
}
private static ButtonBinding tempBinding;
/**
* Returns the binding matching the given string.
*
* @param name the name of the binding to get
* @return true if the binding is registered, else false
*/
public static ButtonBinding getBinding(@NotNull String name) {
if (BINDINGS.parallelStream().map(ButtonBinding::getName).anyMatch(binding -> binding.equalsIgnoreCase(name)))
BINDINGS.forEach(binding -> {
if (binding.getName().equalsIgnoreCase(name)) InputManager.tempBinding = binding;
});
return tempBinding;
}
private static List<ButtonBinding> unboundBindings;
public static List<ButtonBinding> getUnboundBindings() {
unboundBindings = new ArrayList<>();
BINDINGS.forEach(binding -> {
if (binding.isNotBound() && !MidnightControlsConfig.ignoredUnboundKeys.contains(binding.getTranslationKey())) unboundBindings.add(binding);
});
unboundBindings.sort(Comparator.comparing(s -> I18n.translate(s.getTranslationKey())));
return unboundBindings;
}
/**
* Registers a button binding.
*
* @param binding the binding to register
* @return the registered binding
*/
public static @NotNull ButtonBinding registerBinding(@NotNull ButtonBinding binding) {
if (hasBinding(binding))
throw new IllegalStateException("Cannot register twice a button binding in the registry.");
BINDINGS.add(binding);
return binding;
}
@Deprecated
public static @NotNull ButtonBinding registerBinding(@NotNull org.aperlambda.lambdacommon.Identifier id, int[] defaultButton, @NotNull List<PressAction> actions, @NotNull PairPredicate<MinecraftClient, ButtonBinding> filter, boolean hasCooldown) {
return registerBinding(Identifier.of(id.getNamespace(), id.getName()), defaultButton, actions, filter, hasCooldown);
}
@Deprecated
public static @NotNull ButtonBinding registerBinding(@NotNull org.aperlambda.lambdacommon.Identifier id, int[] defaultButton, boolean hasCooldown) {
return registerBinding(id, defaultButton, Collections.emptyList(), InputHandlers::always, hasCooldown);
}
public static @NotNull ButtonBinding registerBinding(@NotNull Identifier id, int[] defaultButton, @NotNull List<PressAction> actions, @NotNull PairPredicate<MinecraftClient, ButtonBinding> filter, boolean hasCooldown) {
return registerBinding(new ButtonBinding(id.getNamespace() + "." + id.getPath(), defaultButton, actions, filter, hasCooldown));
}
public static @NotNull ButtonBinding registerBinding(@NotNull Identifier id, int[] defaultButton, boolean hasCooldown) {
return registerBinding(id, defaultButton, Collections.emptyList(), InputHandlers::always, hasCooldown);
}
/**
* Sorts bindings to get bindings with the higher button counts first.
*/
public static void sortBindings() {
synchronized (BINDINGS) {
var sorted = BINDINGS.stream()
.sorted(Collections.reverseOrder(Comparator.comparingInt(binding -> binding.getButton().length))).toList();
BINDINGS.clear();
BINDINGS.addAll(sorted);
}
}
/**
* Registers a category of button bindings.
*
* @param category the category to register
* @return the registered category
*/
public static ButtonCategory registerCategory(@NotNull ButtonCategory category) {
CATEGORIES.add(category);
return category;
}
public static ButtonCategory registerCategory(@NotNull org.aperlambda.lambdacommon.Identifier identifier, int priority) {
return registerCategory(Identifier.of(identifier.getNamespace(), identifier.getName()), priority);
}
public static ButtonCategory registerCategory(@NotNull org.aperlambda.lambdacommon.Identifier identifier) {
return registerCategory(Identifier.of(identifier.getNamespace(), identifier.getName()));
}
public static ButtonCategory registerCategory(@NotNull Identifier identifier, int priority) {
return registerCategory(new ButtonCategory(identifier, priority));
}
public static ButtonCategory registerCategory(@NotNull Identifier identifier) {
return registerCategory(new ButtonCategory(identifier));
}
protected static ButtonCategory registerDefaultCategory(@NotNull String key, @NotNull Consumer<ButtonCategory> keyAdder) {
var category = registerCategory(Identifier.of("minecraft", key), CATEGORIES.size());
keyAdder.accept(category);
return category;
}
/**
* Loads the button bindings from configuration.
*/
public static void loadButtonBindings() {
var queue = new ArrayList<>(BINDINGS);
queue.forEach(MidnightControlsConfig::loadButtonBinding);
}
/**
* Returns the binding state.
*
* @param binding the binding
* @return the current state of the binding
*/
public static @NotNull ButtonState getBindingState(@NotNull ButtonBinding binding) {
var state = ButtonState.REPEAT;
for (int btn : binding.getButton()) {
var btnState = InputManager.STATES.getOrDefault(btn, ButtonState.NONE);
if (btnState == ButtonState.PRESS)
state = ButtonState.PRESS;
else if (btnState == ButtonState.RELEASE) {
state = ButtonState.RELEASE;
break;
} else if (btnState == ButtonState.NONE) {
state = ButtonState.NONE;
break;
}
}
return state;
}
public static float getBindingValue(@NotNull ButtonBinding binding, @NotNull ButtonState state) {
if (state.isUnpressed())
return 0.f;
float value = 0.f;
for (int btn : binding.getButton()) {
if (ButtonBinding.isAxis(btn)) {
value = BUTTON_VALUES.getOrDefault(btn, 1.f);
break;
} else {
value = 1.f;
}
}
return value;
}
/**
* Returns whether the button has duplicated bindings.
*
* @param button the button to check
* @return true if the button has duplicated bindings, else false
*/
public static boolean hasDuplicatedBindings(int[] button) {
return BINDINGS.parallelStream().filter(binding -> areButtonsEquivalent(binding.getButton(), button)).count() > 1;
}
/**
* Returns whether the button has duplicated bindings.
*
* @param binding the binding to check
* @return true if the button has duplicated bindings, else false
*/
public static boolean hasDuplicatedBindings(ButtonBinding binding) {
return BINDINGS.parallelStream().filter(other -> areButtonsEquivalent(other.getButton(), binding.getButton()) && other.filter.equals(binding.filter)).count() > 1;
}
/**
* Returns whether the specified buttons are equivalent or not.
*
* @param buttons1 first set of buttons
* @param buttons2 second set of buttons
* @return true if the two sets of buttons are equivalent, else false
*/
public static boolean areButtonsEquivalent(int[] buttons1, int[] buttons2) {
if (buttons1.length != buttons2.length)
return false;
int count = 0;
for (int btn : buttons1) {
for (int btn2 : buttons2) {
if (btn == btn2) {
count++;
break;
}
}
}
return count == buttons1.length;
}
/**
* Returns whether the button set contains the specified button or not.
*
* @param buttons the button set
* @param button the button to check
* @return true if the button set contains the specified button, else false
*/
public static boolean containsButton(int[] buttons, int button) {
return Arrays.stream(buttons).anyMatch(btn -> btn == button);
}
/**
* Updates the button states.
*/
public static void updateStates() {
for (var entry : STATES.int2ObjectEntrySet()) {
if (entry.getValue() == ButtonState.PRESS)
STATES.put(entry.getIntKey(), ButtonState.REPEAT);
else if (entry.getValue() == ButtonState.RELEASE)
STATES.put(entry.getIntKey(), ButtonState.NONE);
}
}
public static void updateBindings(@NotNull MinecraftClient client) {
var skipButtons = new IntArrayList();
record ButtonStateValue(ButtonState state, float value) {
}
var states = new Object2ObjectOpenHashMap<ButtonBinding, ButtonStateValue>();
for (var binding : BINDINGS) {
var state = binding.isAvailable(client) ? getBindingState(binding) : ButtonState.NONE;
if (skipButtons.intStream().anyMatch(btn -> containsButton(binding.getButton(), btn))) {
if (binding.isPressed())
state = ButtonState.RELEASE;
else
state = ButtonState.NONE;
}
if (state == ButtonState.RELEASE && !binding.isPressed()) {
state = ButtonState.NONE;
}
binding.setPressed(state.isPressed());
binding.update();
if (binding.isPressed())
Arrays.stream(binding.getButton()).forEach(skipButtons::add);
float value = getBindingValue(binding, state);
states.put(binding, new ButtonStateValue(state, value));
}
states.forEach((binding, state) -> {
if (state.state() != ButtonState.NONE) {
binding.handle(client, state.value(), state.state());
}
});
}
public static void queueMousePosition(double x, double y) {
INPUT_MANAGER.targetMouseX = (int) MathHelper.clamp(x, 0, MinecraftClient.getInstance().getWindow().getWidth());
INPUT_MANAGER.targetMouseY = (int) MathHelper.clamp(y, 0, MinecraftClient.getInstance().getWindow().getHeight());
}
public static void queueMoveMousePosition(double x, double y) {
queueMousePosition(INPUT_MANAGER.targetMouseX + x, INPUT_MANAGER.targetMouseY + y);
}
public static @NotNull Stream<ButtonBinding> streamBindings() {
return BINDINGS.stream();
}
public static @NotNull Stream<ButtonCategory> streamCategories() {
return CATEGORIES.stream();
}
/**
* Returns a new key binding instance.
*
* @param id the identifier of the key binding
* @param type the type
* @param code the code
* @param category the category of the key binding
* @return the key binding
* @see #makeKeyBinding(org.aperlambda.lambdacommon.Identifier, InputUtil.Type, int, String)
*/
public static @NotNull KeyBinding makeKeyBinding(@NotNull org.aperlambda.lambdacommon.Identifier id, InputUtil.Type type, int code, @NotNull String category) {
return makeKeyBinding(Identifier.of(id.getNamespace(), id.getName()), type, code, category);
}
/**
* Returns a new key binding instance.
*
* @param id the identifier of the key binding
* @param type the type
* @param code the code
* @param category the category of the key binding
* @return the key binding
* @see #makeKeyBinding(Identifier, InputUtil.Type, int, String)
*/
public static @NotNull KeyBinding makeKeyBinding(@NotNull Identifier id, InputUtil.Type type, int code, @NotNull String category) {
return new KeyBinding(String.format("key.%s.%s", id.getNamespace(), id.getPath()), type, code, category);
}
}

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/*
* Copyright © 2021 LambdAurora <aurora42lambda@gmail.com>
*
* This file is part of midnightcontrols.
*
* Licensed under the MIT license. For more information,
* see the LICENSE file.
*/
package eu.midnightdust.midnightcontrols.client.controller;
import eu.midnightdust.midnightcontrols.client.enums.ButtonState;
import eu.midnightdust.midnightcontrols.client.MidnightControlsConfig;
import eu.midnightdust.midnightcontrols.client.util.MathUtil;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.network.ClientPlayerEntity;
import net.minecraft.entity.attribute.EntityAttributes;
import net.minecraft.util.math.MathHelper;
import org.jetbrains.annotations.NotNull;
/**
* Represents the movement handler.
*
* @author LambdAurora
* @version 1.6.0
* @since 1.4.0
*/
public final class MovementHandler implements PressAction {
public static final MovementHandler HANDLER = new MovementHandler();
private boolean shouldOverrideMovement = false;
private boolean pressingForward = false;
private boolean pressingBack = false;
private boolean pressingLeft = false;
private boolean pressingRight = false;
private float slowdownFactor = 1.f;
private float movementForward = 0.f;
private float movementSideways = 0.f;
private final MathUtil.PolarUtil polarUtil = new MathUtil.PolarUtil();
private MovementHandler() {
}
/**
* Applies movement input of this handler to the player's input.
*
* @param player The client player.
*/
public void applyMovement(@NotNull ClientPlayerEntity player) {
if (!this.shouldOverrideMovement)
return;
player.input.pressingForward = this.pressingForward;
player.input.pressingBack = this.pressingBack;
player.input.pressingLeft = this.pressingLeft;
player.input.pressingRight = this.pressingRight;
polarUtil.calculate(this.movementSideways, this.movementForward, this.slowdownFactor);
player.input.movementForward = polarUtil.polarY;
player.input.movementSideways = polarUtil.polarX;
this.shouldOverrideMovement = false;
}
@Override
public boolean press(@NotNull MinecraftClient client, @NotNull ButtonBinding button, float value, @NotNull ButtonState action) {
if (client.currentScreen != null || client.player == null)
return this.shouldOverrideMovement = false;
int direction = 0;
if (button == ButtonBinding.FORWARD || button == ButtonBinding.LEFT)
direction = 1;
else if (button == ButtonBinding.BACK || button == ButtonBinding.RIGHT)
direction = -1;
if (action.isUnpressed())
direction = 0;
this.shouldOverrideMovement = direction != 0;
if (!MidnightControlsConfig.analogMovement) {
value = 1.f;
}
this.slowdownFactor = client.player.shouldSlowDown() ? (MathHelper.clamp(
0.3F + (float) client.player.getAttributeValue(EntityAttributes.PLAYER_SNEAKING_SPEED),
0.0F,
1.0F
)) : 1.f;
if (button == ButtonBinding.FORWARD || button == ButtonBinding.BACK) {
// Handle forward movement.
this.pressingForward = direction > 0;
this.pressingBack = direction < 0;
this.movementForward = direction * value;
} else {
// Handle sideways movement.
this.pressingLeft = direction > 0;
this.pressingRight = direction < 0;
this.movementSideways = direction * value;
}
return this.shouldOverrideMovement;
}
}

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/*
* Copyright © 2021 LambdAurora <aurora42lambda@gmail.com>
*
* This file is part of midnightcontrols.
*
* Licensed under the MIT license. For more information,
* see the LICENSE file.
*/
package eu.midnightdust.midnightcontrols.client.controller;
import eu.midnightdust.midnightcontrols.client.enums.ButtonState;
import eu.midnightdust.midnightcontrols.client.util.KeyBindingAccessor;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.option.StickyKeyBinding;
import org.jetbrains.annotations.NotNull;
/**
* Represents a press action callback.
*
* @author LambdAurora
* @version 1.7.0
* @since 1.0.0
*/
@FunctionalInterface
public interface PressAction {
PressAction DEFAULT_ACTION = (client, button, value, action) -> {
if (action == ButtonState.REPEAT || client.currentScreen != null)
return false;
button.asKeyBinding().ifPresent(binding -> {
if (binding instanceof StickyKeyBinding)
binding.setPressed(button.isPressed());
else
((KeyBindingAccessor) binding).midnightcontrols$handlePressState(button.isPressed());
});
return true;
};
/**
* Handles when there is a press action.
*
* @param client the client instance
* @param action the action done
*/
boolean press(@NotNull MinecraftClient client, @NotNull ButtonBinding button, float value, @NotNull ButtonState action);
}