mirror of
https://github.com/TeamMidnightDust/MidnightControls.git
synced 2025-12-13 23:25:10 +01:00
First Beta for 1.10.0!
- Separate movement and camera joysticks to fix boat movement (again) - Fixed crashes with various mods - Compatibility for Sodium 0.6.0 - Updated MidnightLib to 1.6.1
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@@ -144,12 +144,14 @@ public class MidnightInput {
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var state = controller.getState();
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this.fetchButtonInput(state, false);
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this.fetchTriggerInput(state, false);
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this.fetchJoystickInput(state, false, false);
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}
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MidnightControlsConfig.getSecondController().filter(Controller::isConnected)
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.ifPresent(joycon -> {
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var state = joycon.getState();
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this.fetchButtonInput(state, true);
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this.fetchTriggerInput(state, true);
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this.fetchJoystickInput(state, true, false);
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});
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boolean allowInput = this.controlsInput == null || this.controlsInput.focusedBinding == null;
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@@ -177,18 +179,16 @@ public class MidnightInput {
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this.inventoryInteractionCooldown--;
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}
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/**
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* This method is called 1000 times a second for smooth joystick input
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* This method is called 1000 times a second for smooth camera input
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*/
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public void tickJoysticks() {
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public void tickCameraStick() {
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var controller = MidnightControlsConfig.getController();
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if (controller.isConnected()) {
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this.fetchJoystickInput(controller.getState(), false);
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this.fetchJoystickInput(controller.getState(), false, true);
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}
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MidnightControlsConfig.getSecondController().filter(Controller::isConnected)
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.ifPresent(joycon -> {
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this.fetchJoystickInput(joycon.getState(), true);
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});
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.ifPresent(joycon -> this.fetchJoystickInput(joycon.getState(), true, true));
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}
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/**
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@@ -278,7 +278,7 @@ public class MidnightInput {
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}
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final MathUtil.PolarUtil polarUtil = new MathUtil.PolarUtil();
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private void fetchJoystickInput(@NotNull GLFWGamepadState gamepadState, boolean leftJoycon) {
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private void fetchJoystickInput(@NotNull GLFWGamepadState gamepadState, boolean leftJoycon, boolean cameraTick) {
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var buffer = gamepadState.axes();
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polarUtil.calculate(buffer.get(GLFW_GAMEPAD_AXIS_LEFT_X), buffer.get(GLFW_GAMEPAD_AXIS_LEFT_Y), 1, MidnightControlsConfig.leftDeadZone);
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@@ -291,7 +291,7 @@ public class MidnightInput {
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boolean isRadialMenu = client.currentScreen instanceof RingScreen || (PlatformFunctions.isModLoaded("emotecraft") && EmotecraftCompat.isEmotecraftScreen(client.currentScreen));
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if (!isRadialMenu) {
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for (int i = 0; i < GLFW_GAMEPAD_AXIS_LEFT_TRIGGER; i++) {
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for (int i = cameraTick ? GLFW_GAMEPAD_AXIS_RIGHT_X : 0; i < (cameraTick ? GLFW_GAMEPAD_AXIS_LEFT_TRIGGER : GLFW_GAMEPAD_AXIS_RIGHT_X); i++) {
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int axis = leftJoycon ? ButtonBinding.controller2Button(i) : i;
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float value = buffer.get(i);
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@@ -503,21 +503,22 @@ public class MidnightInput {
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axisValue /= (float) (1.0 - storage.deadZone);
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axisValue *= (float) storage.deadZone;
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}
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axisValue = (float) Math.min(axisValue / MidnightControlsConfig.getAxisMaxValue(storage.axis), 1);
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if (AxisStorage.isLeftAxis(storage.axis)) MidnightControlsCompat.handleMovement(storage, axisValue);
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InputManager.BUTTON_VALUES.put(ButtonBinding.axisAsButton(storage.axis, true), storage.polarity == AxisStorage.Polarity.PLUS ? axisValue : 0.f);
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InputManager.BUTTON_VALUES.put(ButtonBinding.axisAsButton(storage.axis, false), storage.polarity == AxisStorage.Polarity.MINUS ? axisValue : 0.f);
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InputManager.BUTTON_VALUES.put(storage.getButtonId(true), storage.polarity == AxisStorage.Polarity.PLUS ? axisValue : 0.f);
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InputManager.BUTTON_VALUES.put(storage.getButtonId(false), storage.polarity == AxisStorage.Polarity.MINUS ? axisValue : 0.f);
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storage.absValue = axisValue;
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}
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private boolean handleScreenScrolling(Screen screen, AxisStorage storage) {
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if (screen == null) return false;
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// @TODO allow rebinding to left stick
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int preferredAxis = true ? GLFW_GAMEPAD_AXIS_RIGHT_Y : GLFW_GAMEPAD_AXIS_LEFT_Y;
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if (this.controlsInput != null && this.controlsInput.focusedBinding != null) {
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if (storage.buttonState != ButtonState.NONE && !this.controlsInput.currentButtons.contains(ButtonBinding.axisAsButton(storage.axis, storage.buttonState == ButtonState.PRESS))) {
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if (storage.buttonState != ButtonState.NONE && !this.controlsInput.currentButtons.contains(storage.getButtonId(storage.buttonState == ButtonState.PRESS))) {
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this.controlsInput.currentButtons.add(ButtonBinding.axisAsButton(storage.axis, storage.buttonState == ButtonState.PRESS));
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this.controlsInput.currentButtons.add(storage.getButtonId(storage.buttonState == ButtonState.PRESS));
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int[] buttons = new int[this.controlsInput.currentButtons.size()];
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for (int i = 0; i < this.controlsInput.currentButtons.size(); i++)
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