mirror of
https://github.com/TeamMidnightDust/MidnightControls.git
synced 2025-12-14 15:45:09 +01:00
First 1.6.0 changes
Way too many changes & fixes to list here, still got some work to do, but this is coming along great already
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@@ -12,6 +12,7 @@ package eu.midnightdust.midnightcontrols.client.mixin;
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import eu.midnightdust.midnightcontrols.ControlsMode;
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import eu.midnightdust.midnightcontrols.client.MidnightControlsConfig;
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import eu.midnightdust.midnightcontrols.client.MidnightInput;
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import eu.midnightdust.midnightcontrols.client.compat.EMICompat;
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import eu.midnightdust.midnightcontrols.client.compat.MidnightControlsCompat;
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import eu.midnightdust.midnightcontrols.client.controller.ButtonBinding;
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import eu.midnightdust.midnightcontrols.client.gui.MidnightControlsRenderer;
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@@ -59,13 +60,13 @@ public abstract class HandledScreenMixin implements HandledScreenAccessor {
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public void onRender(MatrixStack matrices, int mouseX, int mouseY, float delta, CallbackInfo ci) {
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if (MidnightControlsConfig.controlsMode == ControlsMode.CONTROLLER) {
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var client = MinecraftClient.getInstance();
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if (client.options.getGuiScale().getValue() >= 4) {
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if (client.getWindow().getScaleFactor() >= 4) {
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scale = 0.75f;
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} else scale = 1f;
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matrices.push();
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if (scale != 1f) matrices.scale(scale,scale,scale);
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int x = 2, y = (int) (client.getWindow().getScaledHeight() * (1 / scale) - 2 - MidnightControlsRenderer.ICON_SIZE);
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if (MidnightControlsCompat.isEMIPresent()) {
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if (MidnightControlsCompat.isEMIPresent() && EMICompat.isEMIEnabled()) {
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x += 40 * (1 / scale);
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}
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x = MidnightControlsRenderer.drawButtonTip(matrices, x, y, new int[]{GLFW.GLFW_GAMEPAD_BUTTON_A}, "midnightcontrols.action.pickup_all", true, client) + 2;
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@@ -74,7 +75,7 @@ public abstract class HandledScreenMixin implements HandledScreenAccessor {
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x = 2;
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y -= 24;
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}
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if (MidnightControlsCompat.isEMIPresent()) {
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if (MidnightControlsCompat.isEMIPresent() && EMICompat.isEMIEnabled()) {
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x = (int) (client.getWindow().getScaledWidth() * (1 / scale) - 55 - client.textRenderer.getWidth(Text.translatable("midnightcontrols.action.pickup"))
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* (1 / scale) - client.textRenderer.getWidth(Text.translatable("midnightcontrols.action.quick_move"))
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- MidnightControlsRenderer.getBindingIconWidth(ButtonBinding.TAKE) - MidnightControlsRenderer.getBindingIconWidth(ButtonBinding.QUICK_MOVE));
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@@ -100,37 +100,19 @@ public abstract class MinecraftClientMixin {
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this.midnightcontrols$lastTargetSide = side;
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}
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// Removed front placing sprinting as way too cheaty.
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else if (this.player.isSprinting()) {
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hitResult = MidnightControlsClient.get().reacharound.getLastReacharoundResult();
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if (hitResult != null) {
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if (cooldown > 0)
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this.itemUseCooldown = 0;
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}
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}
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// else if (this.player.isSprinting()) {
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// hitResult = MidnightControlsClient.get().reacharound.getLastReacharoundResult();
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// if (hitResult != null) {
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// if (cooldown > 0)
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// this.itemUseCooldown = 0;
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// }
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// }
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this.midnightcontrols$lastPos = this.player.getPos();
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}
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// Applied multiple times for smooth camera turning even on low FPS
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@Inject(method = "run", at = @At(value = "INVOKE", target = "Lnet/minecraft/util/profiler/Profiler;startTick()V", shift = At.Shift.BEFORE))
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private void onPrePreRender(CallbackInfo ci) {
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MidnightControlsClient.get().onRender((MinecraftClient) (Object) (this));
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}
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@Inject(method = "run", at = @At(value = "INVOKE", target = "Lnet/minecraft/util/profiler/Recorder;startTick()V", shift = At.Shift.AFTER))
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private void onPreRender(CallbackInfo ci) {
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MidnightControlsClient.get().onRender((MinecraftClient) (Object) (this));
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}
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@Inject(method = "render", at = @At("HEAD"))
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private void onRender(CallbackInfo ci) {
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MidnightControlsClient.get().onRender((MinecraftClient) (Object) (this));
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}
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@Inject(method = "render", at = @At("TAIL"))
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private void onPostRender(CallbackInfo ci) {
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MidnightControlsClient.get().onRender((MinecraftClient) (Object) (this));
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}
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@Inject(method = "run", at = @At(value = "INVOKE", target = "Lnet/minecraft/util/profiler/Profiler;endTick()V", shift = At.Shift.AFTER))
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private void onPostPostRender(CallbackInfo ci) {
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MidnightControlsClient.get().onRender((MinecraftClient) (Object) (this));
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}
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@Inject(method = "render", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/render/GameRenderer;render(FJZ)V", shift = At.Shift.AFTER))
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private void renderVirtualCursor(boolean fullRender, CallbackInfo ci) {
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MidnightControlsRenderer.renderVirtualCursor(new MatrixStack(), (MinecraftClient) (Object) this);
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@@ -9,6 +9,8 @@
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package eu.midnightdust.midnightcontrols.client.mixin;
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import com.mojang.blaze3d.systems.RenderSystem;
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import eu.midnightdust.lib.util.MidnightColorUtil;
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import eu.midnightdust.midnightcontrols.client.MidnightControlsClient;
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import eu.midnightdust.midnightcontrols.client.MidnightControlsConfig;
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import net.minecraft.block.ShapeContext;
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@@ -30,6 +32,8 @@ import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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import java.awt.*;
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/**
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* Represents a mixin to WorldRenderer.
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* <p>
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@@ -49,7 +53,7 @@ public abstract class WorldRendererMixin {
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private BufferBuilderStorage bufferBuilders;
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@Shadow
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private static void drawShapeOutline(MatrixStack matrixStack, VertexConsumer vertexConsumer, VoxelShape voxelShape, double d, double e, double f, float g, float h, float i, float j) {
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public static void drawShapeOutline(MatrixStack matrixStack, VertexConsumer vertexConsumer, VoxelShape voxelShape, double d, double e, double f, float g, float h, float i, float j) {
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}
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@Inject(
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@@ -86,12 +90,20 @@ public abstract class WorldRendererMixin {
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var pos = camera.getPos();
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var outlineShape = placementState.getOutlineShape(this.client.world, blockPos, ShapeContext.of(camera.getFocusedEntity()));
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int[] color = MidnightControlsConfig.reacharoundOutlineColor;
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Color rgb = MidnightColorUtil.hex2Rgb(MidnightControlsConfig.reacharoundOutlineColorHex);
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if (MidnightControlsConfig.reacharoundOutlineColorHex.isEmpty()) rgb = MidnightColorUtil.radialRainbow(1,1);
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var vertexConsumer = this.bufferBuilders.getEntityVertexConsumers().getBuffer(RenderLayer.getLines());
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RenderSystem.defaultBlendFunc();
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RenderSystem.disableTexture();
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RenderSystem.disableBlend();
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RenderSystem.setShader(GameRenderer::getPositionColorShader);
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RenderSystem.setShaderColor(rgb.getRed(), rgb.getGreen(), rgb.getBlue(), MidnightControlsConfig.reacharoundOutlineColorAlpha);
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matrices.push();
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var vertexConsumer = this.bufferBuilders.getOutlineVertexConsumers().getBuffer(RenderLayer.getLines());
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drawShapeOutline(matrices, vertexConsumer, outlineShape,
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(double) blockPos.getX() - pos.getX(), (double) blockPos.getY() - pos.getY(), (double) blockPos.getZ() - pos.getZ(),
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color[0] / 255.f, color[1] / 255.f, color[2] / 255.f, color[3] / 255.f);
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rgb.getRed() / 255.f, rgb.getGreen() / 255.f, rgb.getBlue() / 255.f, MidnightControlsConfig.reacharoundOutlineColorAlpha / 255.f);
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matrices.pop();
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}
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}
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}
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