First 1.6.0 changes

Way too many changes & fixes to list here, still got some work to do, but this is coming along great already
This commit is contained in:
Motschen
2022-09-18 20:20:10 +02:00
parent 003f79d405
commit 203fd6cdb6
24 changed files with 463 additions and 212 deletions

View File

@@ -12,6 +12,7 @@ package eu.midnightdust.midnightcontrols.client.mixin;
import eu.midnightdust.midnightcontrols.ControlsMode;
import eu.midnightdust.midnightcontrols.client.MidnightControlsConfig;
import eu.midnightdust.midnightcontrols.client.MidnightInput;
import eu.midnightdust.midnightcontrols.client.compat.EMICompat;
import eu.midnightdust.midnightcontrols.client.compat.MidnightControlsCompat;
import eu.midnightdust.midnightcontrols.client.controller.ButtonBinding;
import eu.midnightdust.midnightcontrols.client.gui.MidnightControlsRenderer;
@@ -59,13 +60,13 @@ public abstract class HandledScreenMixin implements HandledScreenAccessor {
public void onRender(MatrixStack matrices, int mouseX, int mouseY, float delta, CallbackInfo ci) {
if (MidnightControlsConfig.controlsMode == ControlsMode.CONTROLLER) {
var client = MinecraftClient.getInstance();
if (client.options.getGuiScale().getValue() >= 4) {
if (client.getWindow().getScaleFactor() >= 4) {
scale = 0.75f;
} else scale = 1f;
matrices.push();
if (scale != 1f) matrices.scale(scale,scale,scale);
int x = 2, y = (int) (client.getWindow().getScaledHeight() * (1 / scale) - 2 - MidnightControlsRenderer.ICON_SIZE);
if (MidnightControlsCompat.isEMIPresent()) {
if (MidnightControlsCompat.isEMIPresent() && EMICompat.isEMIEnabled()) {
x += 40 * (1 / scale);
}
x = MidnightControlsRenderer.drawButtonTip(matrices, x, y, new int[]{GLFW.GLFW_GAMEPAD_BUTTON_A}, "midnightcontrols.action.pickup_all", true, client) + 2;
@@ -74,7 +75,7 @@ public abstract class HandledScreenMixin implements HandledScreenAccessor {
x = 2;
y -= 24;
}
if (MidnightControlsCompat.isEMIPresent()) {
if (MidnightControlsCompat.isEMIPresent() && EMICompat.isEMIEnabled()) {
x = (int) (client.getWindow().getScaledWidth() * (1 / scale) - 55 - client.textRenderer.getWidth(Text.translatable("midnightcontrols.action.pickup"))
* (1 / scale) - client.textRenderer.getWidth(Text.translatable("midnightcontrols.action.quick_move"))
- MidnightControlsRenderer.getBindingIconWidth(ButtonBinding.TAKE) - MidnightControlsRenderer.getBindingIconWidth(ButtonBinding.QUICK_MOVE));

View File

@@ -100,37 +100,19 @@ public abstract class MinecraftClientMixin {
this.midnightcontrols$lastTargetSide = side;
}
// Removed front placing sprinting as way too cheaty.
else if (this.player.isSprinting()) {
hitResult = MidnightControlsClient.get().reacharound.getLastReacharoundResult();
if (hitResult != null) {
if (cooldown > 0)
this.itemUseCooldown = 0;
}
}
// else if (this.player.isSprinting()) {
// hitResult = MidnightControlsClient.get().reacharound.getLastReacharoundResult();
// if (hitResult != null) {
// if (cooldown > 0)
// this.itemUseCooldown = 0;
// }
// }
this.midnightcontrols$lastPos = this.player.getPos();
}
// Applied multiple times for smooth camera turning even on low FPS
@Inject(method = "run", at = @At(value = "INVOKE", target = "Lnet/minecraft/util/profiler/Profiler;startTick()V", shift = At.Shift.BEFORE))
private void onPrePreRender(CallbackInfo ci) {
MidnightControlsClient.get().onRender((MinecraftClient) (Object) (this));
}
@Inject(method = "run", at = @At(value = "INVOKE", target = "Lnet/minecraft/util/profiler/Recorder;startTick()V", shift = At.Shift.AFTER))
private void onPreRender(CallbackInfo ci) {
MidnightControlsClient.get().onRender((MinecraftClient) (Object) (this));
}
@Inject(method = "render", at = @At("HEAD"))
private void onRender(CallbackInfo ci) {
MidnightControlsClient.get().onRender((MinecraftClient) (Object) (this));
}
@Inject(method = "render", at = @At("TAIL"))
private void onPostRender(CallbackInfo ci) {
MidnightControlsClient.get().onRender((MinecraftClient) (Object) (this));
}
@Inject(method = "run", at = @At(value = "INVOKE", target = "Lnet/minecraft/util/profiler/Profiler;endTick()V", shift = At.Shift.AFTER))
private void onPostPostRender(CallbackInfo ci) {
MidnightControlsClient.get().onRender((MinecraftClient) (Object) (this));
}
@Inject(method = "render", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/render/GameRenderer;render(FJZ)V", shift = At.Shift.AFTER))
private void renderVirtualCursor(boolean fullRender, CallbackInfo ci) {
MidnightControlsRenderer.renderVirtualCursor(new MatrixStack(), (MinecraftClient) (Object) this);

View File

@@ -9,6 +9,8 @@
package eu.midnightdust.midnightcontrols.client.mixin;
import com.mojang.blaze3d.systems.RenderSystem;
import eu.midnightdust.lib.util.MidnightColorUtil;
import eu.midnightdust.midnightcontrols.client.MidnightControlsClient;
import eu.midnightdust.midnightcontrols.client.MidnightControlsConfig;
import net.minecraft.block.ShapeContext;
@@ -30,6 +32,8 @@ import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import java.awt.*;
/**
* Represents a mixin to WorldRenderer.
* <p>
@@ -49,7 +53,7 @@ public abstract class WorldRendererMixin {
private BufferBuilderStorage bufferBuilders;
@Shadow
private static void drawShapeOutline(MatrixStack matrixStack, VertexConsumer vertexConsumer, VoxelShape voxelShape, double d, double e, double f, float g, float h, float i, float j) {
public static void drawShapeOutline(MatrixStack matrixStack, VertexConsumer vertexConsumer, VoxelShape voxelShape, double d, double e, double f, float g, float h, float i, float j) {
}
@Inject(
@@ -86,12 +90,20 @@ public abstract class WorldRendererMixin {
var pos = camera.getPos();
var outlineShape = placementState.getOutlineShape(this.client.world, blockPos, ShapeContext.of(camera.getFocusedEntity()));
int[] color = MidnightControlsConfig.reacharoundOutlineColor;
Color rgb = MidnightColorUtil.hex2Rgb(MidnightControlsConfig.reacharoundOutlineColorHex);
if (MidnightControlsConfig.reacharoundOutlineColorHex.isEmpty()) rgb = MidnightColorUtil.radialRainbow(1,1);
var vertexConsumer = this.bufferBuilders.getEntityVertexConsumers().getBuffer(RenderLayer.getLines());
RenderSystem.defaultBlendFunc();
RenderSystem.disableTexture();
RenderSystem.disableBlend();
RenderSystem.setShader(GameRenderer::getPositionColorShader);
RenderSystem.setShaderColor(rgb.getRed(), rgb.getGreen(), rgb.getBlue(), MidnightControlsConfig.reacharoundOutlineColorAlpha);
matrices.push();
var vertexConsumer = this.bufferBuilders.getOutlineVertexConsumers().getBuffer(RenderLayer.getLines());
drawShapeOutline(matrices, vertexConsumer, outlineShape,
(double) blockPos.getX() - pos.getX(), (double) blockPos.getY() - pos.getY(), (double) blockPos.getZ() - pos.getZ(),
color[0] / 255.f, color[1] / 255.f, color[2] / 255.f, color[3] / 255.f);
rgb.getRed() / 255.f, rgb.getGreen() / 255.f, rgb.getBlue() / 255.f, MidnightControlsConfig.reacharoundOutlineColorAlpha / 255.f);
matrices.pop();
}
}
}