mirror of
https://github.com/TeamMidnightDust/MidnightControls.git
synced 2025-12-13 23:25:10 +01:00
First 1.6.0 changes
Way too many changes & fixes to list here, still got some work to do, but this is coming along great already
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@@ -14,7 +14,6 @@ import eu.midnightdust.midnightcontrols.MidnightControlsConstants;
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import eu.midnightdust.midnightcontrols.client.HudSide;
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import eu.midnightdust.midnightcontrols.client.MidnightControlsClient;
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import eu.midnightdust.midnightcontrols.client.MidnightControlsConfig;
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import eu.midnightdust.midnightcontrols.client.MidnightInput;
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import eu.midnightdust.midnightcontrols.client.compat.MidnightControlsCompat;
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import eu.midnightdust.midnightcontrols.client.controller.ButtonBinding;
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import dev.lambdaurora.spruceui.hud.Hud;
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@@ -72,7 +71,7 @@ public class MidnightControlsHud extends Hud {
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this.dropItemButtonWidth = MidnightControlsRenderer.getBindingIconWidth(ButtonBinding.DROP_ITEM);
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this.attackButtonWidth = MidnightControlsRenderer.getBindingIconWidth(ButtonBinding.ATTACK);
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this.useButtonWidth = MidnightControlsRenderer.getBindingIconWidth(ButtonBinding.USE);
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if (client.options.getGuiScale().getValue() >= 4) {
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if (client.getWindow().getScaleFactor() >= 4) {
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scale = 0.75f;
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} else scale = 1f;
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}
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@@ -119,7 +118,7 @@ public class MidnightControlsHud extends Hud {
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currentX += -offset;
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} else {
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currentX = MidnightControlsConfig.hudSide == HudSide.LEFT ? x : x - this.dropItemButtonWidth;
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y -= 24;
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y -= 20;
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}
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this.drawButton(matrices, currentX, y, ButtonBinding.DROP_ITEM, !this.client.player.getMainHandStack().isEmpty());
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}
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@@ -136,7 +135,7 @@ public class MidnightControlsHud extends Hud {
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currentX -= offset;
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} else {
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currentX = x;
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y -= 24;
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y -= 20;
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}
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}
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@@ -155,7 +154,7 @@ public class MidnightControlsHud extends Hud {
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if (this.client.options.getShowSubtitles().getValue() && MidnightControlsConfig.hudSide == HudSide.RIGHT) {
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currentX += -this.dropItemWidth - 2 - this.dropItemButtonWidth - 4;
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} else {
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y -= 24;
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y -= 20;
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currentX = MidnightControlsConfig.hudSide == HudSide.LEFT ? x + this.dropItemButtonWidth + 2 : x - this.dropItemButtonWidth - 2 - this.dropItemWidth;
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}
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this.drawTip(matrices, currentX, y, ButtonBinding.DROP_ITEM, !this.client.player.getMainHandStack().isEmpty());
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@@ -173,7 +172,7 @@ public class MidnightControlsHud extends Hud {
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currentX -= 4;
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} else {
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currentX = x;
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y -= 24;
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y -= 20;
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}
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}
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