mirror of
https://github.com/TeamMidnightDust/MidnightControls.git
synced 2025-12-17 00:55:08 +01:00
First 1.6.0 changes
Way too many changes & fixes to list here, still got some work to do, but this is coming along great already
This commit is contained in:
@@ -10,6 +10,8 @@
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package eu.midnightdust.midnightcontrols.client.controller;
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import eu.midnightdust.midnightcontrols.client.ButtonState;
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import eu.midnightdust.midnightcontrols.client.MidnightControlsClient;
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import eu.midnightdust.midnightcontrols.client.gui.RingScreen;
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import net.minecraft.client.MinecraftClient;
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import net.minecraft.client.option.GameOptions;
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import net.minecraft.client.option.KeyBinding;
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@@ -44,6 +46,15 @@ public class ButtonBinding {
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public static final ButtonBinding BACK = new Builder("back").buttons(axisAsButton(GLFW_GAMEPAD_AXIS_LEFT_Y, false))
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.action(MovementHandler.HANDLER).onlyInGame().register();
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public static final ButtonBinding CHAT = new Builder("chat").buttons(GLFW_GAMEPAD_BUTTON_DPAD_RIGHT).onlyInGame().cooldown().register();
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public static final ButtonBinding CONTROLS_RING = new Builder("controls_ring").buttons(GLFW_GAMEPAD_BUTTON_GUIDE).onlyInGame().cooldown()
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.action((client, button1, value, action) -> {
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if (action.isPressed()) {
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MidnightControlsClient.get().ring.loadFromUnbound();
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client.setScreen(new RingScreen());
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}
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if (action.isUnpressed() && client.currentScreen != null) client.currentScreen.close();
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return true;
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}).register();
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public static final ButtonBinding DROP_ITEM = new Builder("drop_item").buttons(GLFW_GAMEPAD_BUTTON_B).onlyInGame().cooldown().register();
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public static final ButtonBinding FORWARD = new Builder("forward").buttons(axisAsButton(GLFW_GAMEPAD_AXIS_LEFT_Y, true))
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.action(MovementHandler.HANDLER).onlyInGame().register();
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@@ -52,6 +63,8 @@ public class ButtonBinding {
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public static final ButtonBinding HOTBAR_RIGHT = new Builder("hotbar_right").buttons(GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER)
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.action(InputHandlers.handleHotbar(true)).onlyInGame().cooldown().register();
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public static final ButtonBinding INVENTORY = new Builder("inventory").buttons(GLFW_GAMEPAD_BUTTON_Y).onlyInGame().cooldown().register();
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public static final ButtonBinding EXIT = new Builder("exit").buttons(GLFW_GAMEPAD_BUTTON_B).filter((client, buttonBinding) -> client.currentScreen != null && buttonBinding.cooldown == 0 && INVENTORY.cooldown == 0)
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.action(InputHandlers.handleExit()).cooldown().register();
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public static final ButtonBinding JUMP = new Builder("jump").buttons(GLFW_GAMEPAD_BUTTON_A).onlyInGame().register();
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public static final ButtonBinding LEFT = new Builder("left").buttons(axisAsButton(GLFW_GAMEPAD_AXIS_LEFT_X, false))
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.action(MovementHandler.HANDLER).onlyInGame().register();
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@@ -73,7 +86,6 @@ public class ButtonBinding {
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.action(InputHandlers.handleInventorySlotPad(2)).onlyInInventory().cooldown().register();
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public static final ButtonBinding SLOT_UP = new Builder("slot_up").buttons(GLFW_GAMEPAD_BUTTON_DPAD_UP)
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.action(InputHandlers.handleInventorySlotPad(0)).onlyInInventory().cooldown().register();
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public static final ButtonBinding SMOOTH_CAMERA = new Builder("toggle_smooth_camera").onlyInGame().cooldown().register();
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public static final ButtonBinding SNEAK = new Builder("sneak").buttons(GLFW_GAMEPAD_BUTTON_RIGHT_THUMB)
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.actions(InputHandlers::handleToggleSneak).onlyInGame().cooldown().register();
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public static final ButtonBinding SPRINT = new Builder("sprint").buttons(GLFW_GAMEPAD_BUTTON_LEFT_THUMB).onlyInGame().register();
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@@ -83,9 +95,9 @@ public class ButtonBinding {
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public static final ButtonBinding TAB_RIGHT = new Builder("tab_next").buttons(GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER)
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.action(InputHandlers.handleHotbar(true)).filter(Predicates.or(InputHandlers::inInventory, InputHandlers::inAdvancements).or((client, binding) -> client.currentScreen != null && client.currentScreen.getClass().toString().contains("sodium"))).cooldown().register();
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public static final ButtonBinding PAGE_LEFT = new Builder("page_back").buttons(axisAsButton(GLFW_GAMEPAD_AXIS_LEFT_TRIGGER, true))
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.action(InputHandlers.handlePage(false)).filter(InputHandlers::inInventory).cooldown().register();
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.action(InputHandlers.handlePage(false)).filter(InputHandlers::inInventory).cooldown(30).register();
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public static final ButtonBinding PAGE_RIGHT = new Builder("page_next").buttons(axisAsButton(GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER, true))
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.action(InputHandlers.handlePage(true)).filter(InputHandlers::inInventory).cooldown().register();
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.action(InputHandlers.handlePage(true)).filter(InputHandlers::inInventory).cooldown(30).register();
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public static final ButtonBinding TAKE = new Builder("take").buttons(GLFW_GAMEPAD_BUTTON_X)
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.action(InputHandlers.handleActions()).filter(InputHandlers::inInventory).cooldown().register();
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public static final ButtonBinding TAKE_ALL = new Builder("take_all").buttons(GLFW_GAMEPAD_BUTTON_A)
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@@ -103,6 +115,7 @@ public class ButtonBinding {
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protected PairPredicate<MinecraftClient, ButtonBinding> filter;
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private final List<PressAction> actions = new ArrayList<>(Collections.singletonList(PressAction.DEFAULT_ACTION));
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private boolean hasCooldown;
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private int cooldownLength = 5;
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private int cooldown = 0;
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boolean pressed = false;
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@@ -114,10 +127,22 @@ public class ButtonBinding {
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this.actions.addAll(actions);
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this.hasCooldown = hasCooldown;
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}
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public ButtonBinding(String key, int[] defaultButton, List<PressAction> actions, PairPredicate<MinecraftClient, ButtonBinding> filter, boolean hasCooldown, int cooldownLength) {
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this.setButton(this.defaultButton = defaultButton);
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this.key = key;
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this.text = Text.translatable(this.key);
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this.filter = filter;
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this.actions.addAll(actions);
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this.hasCooldown = hasCooldown;
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this.cooldownLength = cooldownLength;
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}
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public ButtonBinding(String key, int[] defaultButton, boolean hasCooldown) {
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this(key, defaultButton, Collections.emptyList(), Predicates.pairAlwaysTrue(), hasCooldown);
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}
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public ButtonBinding(String key, int[] defaultButton, boolean hasCooldown, int cooldownLength) {
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this(key, defaultButton, Collections.emptyList(), Predicates.pairAlwaysTrue(), hasCooldown, cooldownLength);
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}
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/**
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* Returns the button bound.
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@@ -234,7 +259,7 @@ public class ButtonBinding {
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if (state == ButtonState.REPEAT && this.hasCooldown && this.cooldown != 0)
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return;
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if (this.hasCooldown && state.isPressed()) {
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this.cooldown = 5;
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this.cooldown = cooldownLength;
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}
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for (int i = this.actions.size() - 1; i >= 0; i--) {
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if (this.actions.get(i).press(client, this, value, state))
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@@ -320,7 +345,6 @@ public class ButtonBinding {
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PLAYER_LIST.mcKeyBinding = options.playerListKey;
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RIGHT.mcKeyBinding = options.rightKey;
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SCREENSHOT.mcKeyBinding = options.screenshotKey;
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SMOOTH_CAMERA.mcKeyBinding = options.smoothCameraKey;
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SNEAK.mcKeyBinding = options.sneakKey;
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SPRINT.mcKeyBinding = options.sprintKey;
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SWAP_HANDS.mcKeyBinding = options.swapHandsKey;
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@@ -385,6 +409,7 @@ public class ButtonBinding {
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ButtonBinding.USE
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));
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INVENTORY_CATEGORY = InputManager.registerDefaultCategory("key.categories.inventory", category -> category.registerAllBindings(
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ButtonBinding.EXIT,
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ButtonBinding.DROP_ITEM,
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ButtonBinding.HOTBAR_LEFT,
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ButtonBinding.HOTBAR_RIGHT,
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@@ -409,7 +434,8 @@ public class ButtonBinding {
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ButtonBinding.TOGGLE_PERSPECTIVE,
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ButtonBinding.PAUSE_GAME,
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//SMOOTH_CAMERA,
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ButtonBinding.DEBUG_SCREEN
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ButtonBinding.DEBUG_SCREEN,
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ButtonBinding.CONTROLS_RING
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));
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}
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@@ -438,6 +464,7 @@ public class ButtonBinding {
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private final List<PressAction> actions = new ArrayList<>();
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private PairPredicate<MinecraftClient, ButtonBinding> filter = Predicates.pairAlwaysTrue();
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private boolean cooldown = false;
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private int cooldownLength = 5;
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private ButtonCategory category = null;
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private KeyBinding mcBinding = null;
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@@ -540,6 +567,17 @@ public class ButtonBinding {
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this.cooldown = cooldown;
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return this;
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}
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/**
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* Sets the cooldown enabled with a custom duration for {@link ButtonBinding}.
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*
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* @param cooldownLength duration of {@link ButtonBinding} cooldown
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* @return the builder instance
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*/
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public Builder cooldown(int cooldownLength) {
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this.cooldownLength = cooldownLength;
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this.cooldown = true;
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return this;
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}
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/**
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* Puts a cooldown on the {@link ButtonBinding}.
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@@ -579,7 +617,7 @@ public class ButtonBinding {
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* @return the built {@link ButtonBinding}
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*/
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public ButtonBinding build() {
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var binding = new ButtonBinding(this.key, this.buttons, this.actions, this.filter, this.cooldown);
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var binding = new ButtonBinding(this.key, this.buttons, this.actions, this.filter, this.cooldown, this.cooldownLength);
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if (this.category != null)
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this.category.registerBinding(binding);
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if (this.mcBinding != null)
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