mirror of
https://github.com/TeamMidnightDust/MidnightControls.git
synced 2025-12-14 07:35:10 +01:00
First 1.6.0 changes
Way too many changes & fixes to list here, still got some work to do, but this is coming along great already
This commit is contained in:
@@ -10,6 +10,8 @@
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package eu.midnightdust.midnightcontrols.client.controller;
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import eu.midnightdust.midnightcontrols.client.ButtonState;
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import eu.midnightdust.midnightcontrols.client.MidnightControlsClient;
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import eu.midnightdust.midnightcontrols.client.gui.RingScreen;
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import net.minecraft.client.MinecraftClient;
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import net.minecraft.client.option.GameOptions;
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import net.minecraft.client.option.KeyBinding;
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@@ -44,6 +46,15 @@ public class ButtonBinding {
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public static final ButtonBinding BACK = new Builder("back").buttons(axisAsButton(GLFW_GAMEPAD_AXIS_LEFT_Y, false))
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.action(MovementHandler.HANDLER).onlyInGame().register();
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public static final ButtonBinding CHAT = new Builder("chat").buttons(GLFW_GAMEPAD_BUTTON_DPAD_RIGHT).onlyInGame().cooldown().register();
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public static final ButtonBinding CONTROLS_RING = new Builder("controls_ring").buttons(GLFW_GAMEPAD_BUTTON_GUIDE).onlyInGame().cooldown()
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.action((client, button1, value, action) -> {
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if (action.isPressed()) {
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MidnightControlsClient.get().ring.loadFromUnbound();
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client.setScreen(new RingScreen());
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}
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if (action.isUnpressed() && client.currentScreen != null) client.currentScreen.close();
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return true;
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}).register();
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public static final ButtonBinding DROP_ITEM = new Builder("drop_item").buttons(GLFW_GAMEPAD_BUTTON_B).onlyInGame().cooldown().register();
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public static final ButtonBinding FORWARD = new Builder("forward").buttons(axisAsButton(GLFW_GAMEPAD_AXIS_LEFT_Y, true))
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.action(MovementHandler.HANDLER).onlyInGame().register();
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@@ -52,6 +63,8 @@ public class ButtonBinding {
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public static final ButtonBinding HOTBAR_RIGHT = new Builder("hotbar_right").buttons(GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER)
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.action(InputHandlers.handleHotbar(true)).onlyInGame().cooldown().register();
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public static final ButtonBinding INVENTORY = new Builder("inventory").buttons(GLFW_GAMEPAD_BUTTON_Y).onlyInGame().cooldown().register();
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public static final ButtonBinding EXIT = new Builder("exit").buttons(GLFW_GAMEPAD_BUTTON_B).filter((client, buttonBinding) -> client.currentScreen != null && buttonBinding.cooldown == 0 && INVENTORY.cooldown == 0)
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.action(InputHandlers.handleExit()).cooldown().register();
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public static final ButtonBinding JUMP = new Builder("jump").buttons(GLFW_GAMEPAD_BUTTON_A).onlyInGame().register();
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public static final ButtonBinding LEFT = new Builder("left").buttons(axisAsButton(GLFW_GAMEPAD_AXIS_LEFT_X, false))
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.action(MovementHandler.HANDLER).onlyInGame().register();
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@@ -73,7 +86,6 @@ public class ButtonBinding {
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.action(InputHandlers.handleInventorySlotPad(2)).onlyInInventory().cooldown().register();
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public static final ButtonBinding SLOT_UP = new Builder("slot_up").buttons(GLFW_GAMEPAD_BUTTON_DPAD_UP)
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.action(InputHandlers.handleInventorySlotPad(0)).onlyInInventory().cooldown().register();
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public static final ButtonBinding SMOOTH_CAMERA = new Builder("toggle_smooth_camera").onlyInGame().cooldown().register();
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public static final ButtonBinding SNEAK = new Builder("sneak").buttons(GLFW_GAMEPAD_BUTTON_RIGHT_THUMB)
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.actions(InputHandlers::handleToggleSneak).onlyInGame().cooldown().register();
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public static final ButtonBinding SPRINT = new Builder("sprint").buttons(GLFW_GAMEPAD_BUTTON_LEFT_THUMB).onlyInGame().register();
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@@ -83,9 +95,9 @@ public class ButtonBinding {
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public static final ButtonBinding TAB_RIGHT = new Builder("tab_next").buttons(GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER)
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.action(InputHandlers.handleHotbar(true)).filter(Predicates.or(InputHandlers::inInventory, InputHandlers::inAdvancements).or((client, binding) -> client.currentScreen != null && client.currentScreen.getClass().toString().contains("sodium"))).cooldown().register();
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public static final ButtonBinding PAGE_LEFT = new Builder("page_back").buttons(axisAsButton(GLFW_GAMEPAD_AXIS_LEFT_TRIGGER, true))
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.action(InputHandlers.handlePage(false)).filter(InputHandlers::inInventory).cooldown().register();
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.action(InputHandlers.handlePage(false)).filter(InputHandlers::inInventory).cooldown(30).register();
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public static final ButtonBinding PAGE_RIGHT = new Builder("page_next").buttons(axisAsButton(GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER, true))
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.action(InputHandlers.handlePage(true)).filter(InputHandlers::inInventory).cooldown().register();
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.action(InputHandlers.handlePage(true)).filter(InputHandlers::inInventory).cooldown(30).register();
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public static final ButtonBinding TAKE = new Builder("take").buttons(GLFW_GAMEPAD_BUTTON_X)
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.action(InputHandlers.handleActions()).filter(InputHandlers::inInventory).cooldown().register();
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public static final ButtonBinding TAKE_ALL = new Builder("take_all").buttons(GLFW_GAMEPAD_BUTTON_A)
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@@ -103,6 +115,7 @@ public class ButtonBinding {
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protected PairPredicate<MinecraftClient, ButtonBinding> filter;
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private final List<PressAction> actions = new ArrayList<>(Collections.singletonList(PressAction.DEFAULT_ACTION));
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private boolean hasCooldown;
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private int cooldownLength = 5;
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private int cooldown = 0;
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boolean pressed = false;
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@@ -114,10 +127,22 @@ public class ButtonBinding {
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this.actions.addAll(actions);
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this.hasCooldown = hasCooldown;
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}
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public ButtonBinding(String key, int[] defaultButton, List<PressAction> actions, PairPredicate<MinecraftClient, ButtonBinding> filter, boolean hasCooldown, int cooldownLength) {
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this.setButton(this.defaultButton = defaultButton);
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this.key = key;
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this.text = Text.translatable(this.key);
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this.filter = filter;
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this.actions.addAll(actions);
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this.hasCooldown = hasCooldown;
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this.cooldownLength = cooldownLength;
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}
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public ButtonBinding(String key, int[] defaultButton, boolean hasCooldown) {
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this(key, defaultButton, Collections.emptyList(), Predicates.pairAlwaysTrue(), hasCooldown);
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}
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public ButtonBinding(String key, int[] defaultButton, boolean hasCooldown, int cooldownLength) {
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this(key, defaultButton, Collections.emptyList(), Predicates.pairAlwaysTrue(), hasCooldown, cooldownLength);
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}
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/**
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* Returns the button bound.
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@@ -234,7 +259,7 @@ public class ButtonBinding {
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if (state == ButtonState.REPEAT && this.hasCooldown && this.cooldown != 0)
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return;
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if (this.hasCooldown && state.isPressed()) {
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this.cooldown = 5;
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this.cooldown = cooldownLength;
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}
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for (int i = this.actions.size() - 1; i >= 0; i--) {
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if (this.actions.get(i).press(client, this, value, state))
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@@ -320,7 +345,6 @@ public class ButtonBinding {
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PLAYER_LIST.mcKeyBinding = options.playerListKey;
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RIGHT.mcKeyBinding = options.rightKey;
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SCREENSHOT.mcKeyBinding = options.screenshotKey;
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SMOOTH_CAMERA.mcKeyBinding = options.smoothCameraKey;
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SNEAK.mcKeyBinding = options.sneakKey;
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SPRINT.mcKeyBinding = options.sprintKey;
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SWAP_HANDS.mcKeyBinding = options.swapHandsKey;
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@@ -385,6 +409,7 @@ public class ButtonBinding {
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ButtonBinding.USE
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));
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INVENTORY_CATEGORY = InputManager.registerDefaultCategory("key.categories.inventory", category -> category.registerAllBindings(
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ButtonBinding.EXIT,
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ButtonBinding.DROP_ITEM,
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ButtonBinding.HOTBAR_LEFT,
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ButtonBinding.HOTBAR_RIGHT,
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@@ -409,7 +434,8 @@ public class ButtonBinding {
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ButtonBinding.TOGGLE_PERSPECTIVE,
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ButtonBinding.PAUSE_GAME,
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//SMOOTH_CAMERA,
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ButtonBinding.DEBUG_SCREEN
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ButtonBinding.DEBUG_SCREEN,
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ButtonBinding.CONTROLS_RING
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));
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}
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@@ -438,6 +464,7 @@ public class ButtonBinding {
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private final List<PressAction> actions = new ArrayList<>();
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private PairPredicate<MinecraftClient, ButtonBinding> filter = Predicates.pairAlwaysTrue();
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private boolean cooldown = false;
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private int cooldownLength = 5;
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private ButtonCategory category = null;
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private KeyBinding mcBinding = null;
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@@ -540,6 +567,17 @@ public class ButtonBinding {
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this.cooldown = cooldown;
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return this;
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}
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/**
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* Sets the cooldown enabled with a custom duration for {@link ButtonBinding}.
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*
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* @param cooldownLength duration of {@link ButtonBinding} cooldown
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* @return the builder instance
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*/
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public Builder cooldown(int cooldownLength) {
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this.cooldownLength = cooldownLength;
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this.cooldown = true;
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return this;
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}
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/**
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* Puts a cooldown on the {@link ButtonBinding}.
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@@ -579,7 +617,7 @@ public class ButtonBinding {
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* @return the built {@link ButtonBinding}
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*/
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public ButtonBinding build() {
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var binding = new ButtonBinding(this.key, this.buttons, this.actions, this.filter, this.cooldown);
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var binding = new ButtonBinding(this.key, this.buttons, this.actions, this.filter, this.cooldown, this.cooldownLength);
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if (this.category != null)
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this.category.registerBinding(binding);
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if (this.mcBinding != null)
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@@ -9,31 +9,27 @@
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package eu.midnightdust.midnightcontrols.client.controller;
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import com.google.common.collect.ImmutableSet;
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import eu.midnightdust.midnightcontrols.client.ButtonState;
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import eu.midnightdust.midnightcontrols.client.MidnightControlsClient;
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import eu.midnightdust.midnightcontrols.client.MidnightInput;
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import eu.midnightdust.midnightcontrols.client.compat.EMICompat;
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import eu.midnightdust.midnightcontrols.client.compat.InventoryTabsCompat;
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import eu.midnightdust.midnightcontrols.client.compat.MidnightControlsCompat;
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import eu.midnightdust.midnightcontrols.client.compat.SodiumCompat;
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import eu.midnightdust.midnightcontrols.client.gui.RingScreen;
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import eu.midnightdust.midnightcontrols.client.mixin.AdvancementsScreenAccessor;
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import eu.midnightdust.midnightcontrols.client.mixin.CreativeInventoryScreenAccessor;
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import eu.midnightdust.midnightcontrols.client.mixin.RecipeBookWidgetAccessor;
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import eu.midnightdust.midnightcontrols.client.util.HandledScreenAccessor;
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import eu.midnightdust.midnightcontrols.client.util.MouseAccessor;
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import net.fabricmc.fabric.impl.item.group.CreativeGuiExtensions;
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import net.fabricmc.loader.api.FabricLoader;
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import net.minecraft.client.MinecraftClient;
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import net.minecraft.client.gl.Framebuffer;
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import net.minecraft.client.gui.hud.DebugHud;
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import net.minecraft.client.gui.screen.TitleScreen;
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import net.minecraft.client.gui.screen.advancement.AdvancementsScreen;
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import net.minecraft.client.gui.screen.ingame.CreativeInventoryScreen;
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import net.minecraft.client.gui.screen.ingame.HandledScreen;
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import net.minecraft.client.gui.screen.ingame.InventoryScreen;
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import net.minecraft.client.gui.screen.ingame.*;
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import net.minecraft.client.gui.screen.recipebook.RecipeBookWidget;
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import net.minecraft.client.gui.widget.PressableWidget;
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import net.minecraft.client.util.ScreenshotRecorder;
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import net.minecraft.item.ItemGroup;
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import net.minecraft.item.Items;
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import net.minecraft.screen.slot.Slot;
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import net.minecraft.screen.slot.SlotActionType;
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import org.aperlambda.lambdacommon.utils.Pair;
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@@ -67,10 +63,12 @@ public class InputHandlers {
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// When ingame
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if (client.currentScreen == null && client.player != null) {
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if (next)
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client.player.getInventory().scrollInHotbar(1.0);
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else
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client.player.getInventory().scrollInHotbar(-1.0);
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else
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client.player.getInventory().scrollInHotbar(1.0);
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return true;
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} else if (client.currentScreen instanceof RingScreen) {
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MidnightControlsClient.get().ring.cyclePage(next);
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} else if (client.currentScreen instanceof CreativeInventoryScreenAccessor inventory) {
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int currentTab = CreativeInventoryScreenAccessor.getSelectedTab();
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int nextTab = currentTab + (next ? 1 : -1);
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@@ -80,21 +78,27 @@ public class InputHandlers {
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nextTab = 0;
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inventory.midnightcontrols$setSelectedTab(ItemGroup.GROUPS[nextTab]);
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return true;
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} else if (client.currentScreen instanceof InventoryScreen inventoryScreen) {
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var recipeBook = (RecipeBookWidgetAccessor) inventoryScreen.getRecipeBookWidget();
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var tabs = recipeBook.getTabButtons();
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var currentTab = recipeBook.getCurrentTab();
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if (currentTab == null)
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} else if (client.currentScreen instanceof InventoryScreen || client.currentScreen instanceof CraftingScreen || client.currentScreen instanceof AbstractFurnaceScreen<?>) {
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RecipeBookWidget recipeBook;
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if (client.currentScreen instanceof InventoryScreen inventoryScreen) recipeBook = inventoryScreen.getRecipeBookWidget();
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else if (client.currentScreen instanceof CraftingScreen craftingScreen) recipeBook = craftingScreen.getRecipeBookWidget();
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else recipeBook = ((AbstractFurnaceScreen<?>)client.currentScreen).getRecipeBookWidget();
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var recipeBookAccessor = (RecipeBookWidgetAccessor) recipeBook;
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var tabs = recipeBookAccessor.getTabButtons();
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var currentTab = recipeBookAccessor.getCurrentTab();
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if (currentTab == null || !recipeBook.isOpen()) {
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if (MidnightControlsCompat.isInventoryTabsPresent()) InventoryTabsCompat.handleInventoryTabs(client.currentScreen, next);
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return false;
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}
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int nextTab = tabs.indexOf(currentTab) + (next ? 1 : -1);
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if (nextTab < 0)
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nextTab = tabs.size() - 1;
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else if (nextTab >= tabs.size())
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nextTab = 0;
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currentTab.setToggled(false);
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recipeBook.setCurrentTab(currentTab = tabs.get(nextTab));
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recipeBookAccessor.setCurrentTab(currentTab = tabs.get(nextTab));
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currentTab.setToggled(true);
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recipeBook.midnightcontrols$refreshResults(true);
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recipeBookAccessor.midnightcontrols$refreshResults(true);
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return true;
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} else if (client.currentScreen instanceof AdvancementsScreenAccessor screen) {
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var tabs = screen.getTabs().values().stream().distinct().collect(Collectors.toList());
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@@ -113,7 +117,10 @@ public class InputHandlers {
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}
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}
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return true;
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} else if (FabricLoader.getInstance().isModLoaded("sodium")) SodiumCompat.handleTabs(client.currentScreen, next);
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} else {
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if (FabricLoader.getInstance().isModLoaded("sodium")) SodiumCompat.handleTabs(client.currentScreen, next);
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}
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if (MidnightControlsCompat.isInventoryTabsPresent()) InventoryTabsCompat.handleInventoryTabs(client.currentScreen, next);
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return false;
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};
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}
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@@ -147,6 +154,18 @@ public class InputHandlers {
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}
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} catch (Exception ignored) {}
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}
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if (MidnightControlsCompat.isInventoryTabsPresent()) InventoryTabsCompat.handleInventoryPage(client.currentScreen, next);
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return false;
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};
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}
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public static PressAction handleExit() {
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return (client, button, value, action) -> {
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if (client.currentScreen != null && client.currentScreen.getClass() != TitleScreen.class) {
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if (!MidnightControlsCompat.handleMenuBack(client, client.currentScreen))
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if (!MidnightControlsClient.get().input.tryGoBack(client.currentScreen))
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client.currentScreen.close();
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return true;
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}
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return false;
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};
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}
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@@ -205,7 +224,7 @@ public class InputHandlers {
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public static boolean handlePauseGame(@NotNull MinecraftClient client, @NotNull ButtonBinding binding, float value, @NotNull ButtonState action) {
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if (action == ButtonState.PRESS) {
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// If in game, then pause the game.
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if (client.currentScreen == null)
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if (client.currentScreen == null || client.currentScreen instanceof RingScreen)
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client.openPauseMenu(false);
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else if (client.currentScreen instanceof HandledScreen && client.player != null) // If the current screen is a container then close it.
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client.player.closeHandledScreen();
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@@ -328,7 +347,7 @@ public class InputHandlers {
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* @return true if the client is in game, else false
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*/
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public static boolean inGame(@NotNull MinecraftClient client, @NotNull ButtonBinding binding) {
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return client.currentScreen == null && MidnightControlsClient.get().input.screenCloseCooldown <= 0;
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return (client.currentScreen == null && MidnightControlsClient.get().input.screenCloseCooldown <= 0) || client.currentScreen instanceof RingScreen;
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}
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/**
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@@ -17,6 +17,7 @@ import it.unimi.dsi.fastutil.ints.*;
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import it.unimi.dsi.fastutil.objects.Object2ObjectOpenHashMap;
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import net.minecraft.client.MinecraftClient;
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import net.minecraft.client.option.KeyBinding;
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import net.minecraft.client.resource.language.I18n;
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import net.minecraft.client.util.InputUtil;
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import net.minecraft.util.math.MathHelper;
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import org.aperlambda.lambdacommon.Identifier;
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@@ -128,6 +129,29 @@ public class InputManager {
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public static boolean hasBinding(@NotNull Identifier identifier) {
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return hasBinding(identifier.getNamespace() + "." + identifier.getName());
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}
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private static ButtonBinding tempBinding;
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/**
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* Returns the binding matching the given string.
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*
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* @param name the name of the binding to get
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* @return true if the binding is registered, else false
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*/
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public static ButtonBinding getBinding(@NotNull String name) {
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if (BINDINGS.parallelStream().map(ButtonBinding::getName).anyMatch(binding -> binding.equalsIgnoreCase(name)))
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BINDINGS.forEach(binding -> {
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if (binding.getName().equalsIgnoreCase(name)) InputManager.tempBinding = binding;
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});
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return tempBinding;
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}
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private static List<ButtonBinding> unboundBindings;
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public static List<ButtonBinding> getUnboundBindings() {
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unboundBindings = new ArrayList<>();
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BINDINGS.forEach(binding -> {
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if (binding.isNotBound() && !MidnightControlsConfig.ignoredUnboundKeys.contains(binding.getTranslationKey())) unboundBindings.add(binding);
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});
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unboundBindings.sort(Comparator.comparing(s -> I18n.translate(s.getTranslationKey())));
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return unboundBindings;
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}
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/**
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* Registers a button binding.
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Block a user