mirror of
https://github.com/TeamMidnightDust/MidnightControls.git
synced 2025-12-13 23:25:10 +01:00
Fix broken Touchscreen behavior
This commit is contained in:
@@ -23,7 +23,7 @@ import eu.midnightdust.midnightcontrols.client.controller.Controller;
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import eu.midnightdust.midnightcontrols.client.controller.InputManager;
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import eu.midnightdust.midnightcontrols.client.enums.CameraMode;
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import eu.midnightdust.midnightcontrols.client.gui.RingScreen;
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import eu.midnightdust.midnightcontrols.client.gui.TouchscreenOverlay;
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import eu.midnightdust.midnightcontrols.client.touch.gui.TouchscreenOverlay;
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import eu.midnightdust.midnightcontrols.client.gui.widget.ControllerControlsWidget;
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import eu.midnightdust.midnightcontrols.client.mixin.*;
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import eu.midnightdust.midnightcontrols.client.ring.RingPage;
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@@ -60,6 +60,7 @@ import org.lwjgl.glfw.GLFWGamepadState;
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import java.util.*;
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import static eu.midnightdust.midnightcontrols.client.MidnightControlsClient.client;
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import static org.lwjgl.glfw.GLFW.*;
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/**
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@@ -467,28 +468,28 @@ public class MidnightInput {
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});
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}
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private void handleAxe(@NotNull MinecraftClient client, AxisStorage axisStorage) {
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setCurrentPolarities(axisStorage);
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private void handleAxe(@NotNull MinecraftClient client, AxisStorage storage) {
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setCurrentPolarities(storage);
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handleMovement(client, axisStorage);
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handleMovement(client, storage);
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if (handleScreenScrolling(client.currentScreen, axisStorage)) return;
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if (handleScreenScrolling(client.currentScreen, storage)) return;
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axisStorage.absValue = (float) MathHelper.clamp(axisStorage.absValue / MidnightControlsConfig.getAxisMaxValue(axisStorage.axis), 0.f, 1.f);
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storage.absValue = (float) MathHelper.clamp(storage.absValue / MidnightControlsConfig.getAxisMaxValue(storage.axis), 0.f, 1.f);
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if (client.currentScreen == null) {
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// Handles the look direction.
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this.handleLook(client, axisStorage);
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this.handleLook(client, storage);
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} else {
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boolean allowMouseControl = true;
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if (this.actionGuiCooldown == 0 && MidnightControlsConfig.isMovementAxis(axisStorage.axis) && isScreenInteractive(client.currentScreen)) {
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if (MidnightControlsConfig.isForwardButton(axisStorage.axis, false, axisStorage.asButtonState)) {
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if (this.actionGuiCooldown == 0 && MidnightControlsConfig.isMovementAxis(storage.axis) && isScreenInteractive(client.currentScreen)) {
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if (MidnightControlsConfig.isForwardButton(storage.axis, false, storage.asButtonState)) {
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allowMouseControl = this.changeFocus(client.currentScreen, NavigationDirection.UP);
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} else if (MidnightControlsConfig.isBackButton(axisStorage.axis, false, axisStorage.asButtonState)) {
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} else if (MidnightControlsConfig.isBackButton(storage.axis, false, storage.asButtonState)) {
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allowMouseControl = this.changeFocus(client.currentScreen, NavigationDirection.DOWN);
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} else if (MidnightControlsConfig.isLeftButton(axisStorage.axis, false, axisStorage.asButtonState)) {
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} else if (MidnightControlsConfig.isLeftButton(storage.axis, false, storage.asButtonState)) {
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allowMouseControl = this.handleLeftRight(client.currentScreen, false);
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} else if (MidnightControlsConfig.isRightButton(axisStorage.axis, false, axisStorage.asButtonState)) {
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} else if (MidnightControlsConfig.isRightButton(storage.axis, false, storage.asButtonState)) {
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allowMouseControl = this.handleLeftRight(client.currentScreen, true);
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}
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}
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@@ -496,14 +497,14 @@ public class MidnightInput {
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float movementX = 0.f;
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float movementY = 0.f;
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if (MidnightControlsConfig.isBackButton(axisStorage.axis, false, (axisStorage.value > 0 ? 1 : 2))) {
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movementY = axisStorage.absValue;
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} else if (MidnightControlsConfig.isForwardButton(axisStorage.axis, false, (axisStorage.value > 0 ? 1 : 2))) {
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movementY = -axisStorage.absValue;
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} else if (MidnightControlsConfig.isLeftButton(axisStorage.axis, false, (axisStorage.value > 0 ? 1 : 2))) {
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movementX = -axisStorage.absValue;
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} else if (MidnightControlsConfig.isRightButton(axisStorage.axis, false, (axisStorage.value > 0 ? 1 : 2))) {
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movementX = axisStorage.absValue;
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if (MidnightControlsConfig.isBackButton(storage.axis, false, (storage.value > 0 ? 1 : 2))) {
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movementY = storage.absValue;
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} else if (MidnightControlsConfig.isForwardButton(storage.axis, false, (storage.value > 0 ? 1 : 2))) {
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movementY = -storage.absValue;
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} else if (MidnightControlsConfig.isLeftButton(storage.axis, false, (storage.value > 0 ? 1 : 2))) {
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movementX = -storage.absValue;
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} else if (MidnightControlsConfig.isRightButton(storage.axis, false, (storage.value > 0 ? 1 : 2))) {
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movementX = storage.absValue;
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}
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if (client.currentScreen != null && allowMouseControl) {
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@@ -513,7 +514,7 @@ public class MidnightInput {
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Updates the target mouse position when the initial movement stick movement is detected.
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It prevents the cursor to jump to the old target mouse position if the user moves the cursor with the mouse.
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*/
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if (Math.abs(prevXAxis) < axisStorage.deadZone && Math.abs(prevYAxis) < axisStorage.deadZone) {
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if (Math.abs(prevXAxis) < storage.deadZone && Math.abs(prevYAxis) < storage.deadZone) {
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InputManager.INPUT_MANAGER.resetMouseTarget(client);
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}
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@@ -538,16 +539,16 @@ public class MidnightInput {
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this.prevYAxis = movementY;
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}
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}
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private void setCurrentPolarities(AxisStorage axisStorage) {
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boolean currentPlusState = axisStorage.value > axisStorage.deadZone;
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boolean currentMinusState = axisStorage.value < -axisStorage.deadZone;
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if (axisStorage.axis == GLFW_GAMEPAD_AXIS_LEFT_TRIGGER || axisStorage.axis == GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER) currentMinusState = false;
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if (!MidnightControlsConfig.analogMovement && (axisStorage.axis == GLFW_GAMEPAD_AXIS_LEFT_X || axisStorage.axis == GLFW_GAMEPAD_AXIS_LEFT_Y)) {
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currentPlusState = axisStorage.asButtonState == 1;
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currentMinusState = axisStorage.asButtonState == 2;
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private void setCurrentPolarities(AxisStorage storage) {
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boolean currentPlusState = storage.value > storage.deadZone;
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boolean currentMinusState = storage.value < -storage.deadZone;
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if (storage.axis == GLFW_GAMEPAD_AXIS_LEFT_TRIGGER || storage.axis == GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER) currentMinusState = false;
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if (!MidnightControlsConfig.analogMovement && (storage.axis == GLFW_GAMEPAD_AXIS_LEFT_X || storage.axis == GLFW_GAMEPAD_AXIS_LEFT_Y)) {
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currentPlusState = storage.asButtonState == 1;
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currentMinusState = storage.asButtonState == 2;
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}
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var posButton = ButtonBinding.axisAsButton(axisStorage.axis, true);
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var negButton = ButtonBinding.axisAsButton(axisStorage.axis, false);
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var posButton = ButtonBinding.axisAsButton(storage.axis, true);
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var negButton = ButtonBinding.axisAsButton(storage.axis, false);
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var previousPlusState = InputManager.STATES.getOrDefault(posButton, ButtonState.NONE);
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var previousMinusState = InputManager.STATES.getOrDefault(negButton, ButtonState.NONE);
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@@ -572,32 +573,32 @@ public class MidnightInput {
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BUTTON_COOLDOWNS.put(negButton, 5);
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}
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}
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axisStorage.polarity = currentPlusState ? AxisStorage.Polarity.PLUS : currentMinusState ? AxisStorage.Polarity.MINUS : AxisStorage.Polarity.ZERO;
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storage.polarity = currentPlusState ? AxisStorage.Polarity.PLUS : currentMinusState ? AxisStorage.Polarity.MINUS : AxisStorage.Polarity.ZERO;
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}
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private void handleMovement(@NotNull MinecraftClient client, AxisStorage axisStorage) {
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float axisValue = axisStorage.absValue;
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private void handleMovement(@NotNull MinecraftClient client, AxisStorage storage) {
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float axisValue = storage.absValue;
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if (!MidnightControlsConfig.analogMovement || (client.player != null && client.player.getVehicle() instanceof BoatEntity)) {
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axisValue = (float) (axisStorage.absValue - axisStorage.deadZone);
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axisValue /= (float) (1.0 - axisStorage.deadZone);
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axisValue *= (float) axisStorage.deadZone;
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axisValue = (float) (storage.absValue - storage.deadZone);
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axisValue /= (float) (1.0 - storage.deadZone);
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axisValue *= (float) storage.deadZone;
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}
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axisValue = (float) Math.min(axisValue / MidnightControlsConfig.getAxisMaxValue(axisStorage.axis), 1);
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InputManager.BUTTON_VALUES.put(ButtonBinding.axisAsButton(axisStorage.axis, true), axisStorage.polarity == AxisStorage.Polarity.PLUS ? axisValue : 0.f);
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InputManager.BUTTON_VALUES.put(ButtonBinding.axisAsButton(axisStorage.axis, false), axisStorage.polarity == AxisStorage.Polarity.MINUS ? axisValue : 0.f);
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axisValue = (float) Math.min(axisValue / MidnightControlsConfig.getAxisMaxValue(storage.axis), 1);
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InputManager.BUTTON_VALUES.put(ButtonBinding.axisAsButton(storage.axis, true), storage.polarity == AxisStorage.Polarity.PLUS ? axisValue : 0.f);
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InputManager.BUTTON_VALUES.put(ButtonBinding.axisAsButton(storage.axis, false), storage.polarity == AxisStorage.Polarity.MINUS ? axisValue : 0.f);
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}
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private boolean handleScreenScrolling(Screen screen, AxisStorage axisStorage) {
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if (axisStorage.axis > GLFW_GAMEPAD_AXIS_RIGHT_Y) return false;
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private boolean handleScreenScrolling(Screen screen, AxisStorage storage) {
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if (storage.axis > GLFW_GAMEPAD_AXIS_RIGHT_Y) return false;
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// @TODO allow rebinding to left stick
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int preferredAxis = true ? GLFW_GAMEPAD_AXIS_RIGHT_Y : GLFW_GAMEPAD_AXIS_LEFT_Y;
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if (this.controlsInput != null && this.controlsInput.focusedBinding != null) {
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if (axisStorage.asButtonState != 0 && !this.controlsInput.currentButtons.contains(ButtonBinding.axisAsButton(axisStorage.axis, axisStorage.asButtonState == 1))) {
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if (storage.asButtonState != 0 && !this.controlsInput.currentButtons.contains(ButtonBinding.axisAsButton(storage.axis, storage.asButtonState == 1))) {
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this.controlsInput.currentButtons.add(ButtonBinding.axisAsButton(axisStorage.axis, axisStorage.asButtonState == 1));
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this.controlsInput.currentButtons.add(ButtonBinding.axisAsButton(storage.axis, storage.asButtonState == 1));
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int[] buttons = new int[this.controlsInput.currentButtons.size()];
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for (int i = 0; i < this.controlsInput.currentButtons.size(); i++)
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@@ -607,39 +608,39 @@ public class MidnightInput {
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this.controlsInput.waiting = false;
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}
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return true;
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} else if (axisStorage.absValue >= axisStorage.deadZone) {
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} else if (storage.absValue >= storage.deadZone) {
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if (screen instanceof CreativeInventoryScreen creativeInventoryScreen) {
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if (axisStorage.axis == preferredAxis) {
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if (storage.axis == preferredAxis) {
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var accessor = (CreativeInventoryScreenAccessor) creativeInventoryScreen;
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if (accessor.midnightcontrols$hasScrollbar() && axisStorage.absValue >= axisStorage.deadZone) {
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creativeInventoryScreen.mouseScrolled(0.0, 0.0, 0, -axisStorage.value);
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if (accessor.midnightcontrols$hasScrollbar() && storage.absValue >= storage.deadZone) {
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creativeInventoryScreen.mouseScrolled(0.0, 0.0, 0, -storage.value);
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}
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return true;
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}
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} else if (screen instanceof MerchantScreen || screen instanceof StonecutterScreen) {
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if (axisStorage.axis == preferredAxis) {
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screen.mouseScrolled(0.0, 0.0, 0, -(axisStorage.value * 1.5f));
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if (storage.axis == preferredAxis) {
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screen.mouseScrolled(0.0, 0.0, 0, -(storage.value * 1.5f));
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return true;
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}
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} else if (screen instanceof AdvancementsScreen advancementsScreen) {
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if (axisStorage.axis == GLFW_GAMEPAD_AXIS_RIGHT_X || axisStorage.axis == GLFW_GAMEPAD_AXIS_RIGHT_Y) {
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if (storage.axis == GLFW_GAMEPAD_AXIS_RIGHT_X || storage.axis == GLFW_GAMEPAD_AXIS_RIGHT_Y) {
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var accessor = (AdvancementsScreenAccessor) advancementsScreen;
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AdvancementTab tab = accessor.getSelectedTab();
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tab.move(axisStorage.axis == GLFW_GAMEPAD_AXIS_RIGHT_X ? -axisStorage.value * 5.0 : 0.0, axisStorage.axis == GLFW_GAMEPAD_AXIS_RIGHT_Y ? -axisStorage.value * 5.0 : 0.0);
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tab.move(storage.axis == GLFW_GAMEPAD_AXIS_RIGHT_X ? -storage.value * 5.0 : 0.0, storage.axis == GLFW_GAMEPAD_AXIS_RIGHT_Y ? -storage.value * 5.0 : 0.0);
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return true;
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}
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} else if (screen != null) {
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if (axisStorage.axis == preferredAxis && !handleListWidgetScrolling(screen.children(), axisStorage.value)) {
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screen.mouseScrolled(0.0, 0.0, 0, -(axisStorage.value * 1.5f));
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if (storage.axis == preferredAxis && !handleListWidgetScrolling(screen.children(), storage.value)) {
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screen.mouseScrolled(0.0, 0.0, 0, -(storage.value * 1.5f));
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} else if (isScreenInteractive(screen)) {
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if (joystickCooldown == 0) {
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switch (axisStorage.axis) {
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switch (storage.axis) {
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case GLFW_GAMEPAD_AXIS_LEFT_Y -> {
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this.changeFocus(screen, axisStorage.value > 0 ? NavigationDirection.UP : NavigationDirection.DOWN);
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this.changeFocus(screen, storage.value > 0 ? NavigationDirection.UP : NavigationDirection.DOWN);
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joystickCooldown = 4;
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}
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case GLFW_GAMEPAD_AXIS_LEFT_X -> {
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this.handleLeftRight(screen, axisStorage.value > 0);
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this.handleLeftRight(screen, storage.value > 0);
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joystickCooldown = 4;
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}
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}
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@@ -765,38 +766,38 @@ public class MidnightInput {
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* Handles the look direction input.
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*
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* @param client the client instance
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* @param axisStorage the state of the provided axis
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* @param storage the state of the provided axis
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*/
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public void handleLook(@NotNull MinecraftClient client, AxisStorage axisStorage) {
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if (client.player == null || !(axisStorage.axis == GLFW_GAMEPAD_AXIS_RIGHT_Y || axisStorage.axis == GLFW_GAMEPAD_AXIS_RIGHT_X)) return;
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public void handleLook(@NotNull MinecraftClient client, AxisStorage storage) {
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if (client.player == null || !(storage.axis == GLFW_GAMEPAD_AXIS_RIGHT_Y || storage.axis == GLFW_GAMEPAD_AXIS_RIGHT_X)) return;
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// Handles the look direction.
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if (MidnightControlsConfig.cameraMode == CameraMode.FLAT) {
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double powValue = Math.pow(axisStorage.value, 2.0);
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if (axisStorage.polarity != AxisStorage.Polarity.ZERO) {
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double constant = powValue * 0.11D * (axisStorage.polarity == AxisStorage.Polarity.MINUS ? -1 : 1);
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double sign = (axisStorage.axis == GLFW_GAMEPAD_AXIS_RIGHT_Y) ? MidnightControlsConfig.getRightYAxisSign() * MidnightControlsConfig.yAxisRotationSpeed : MidnightControlsConfig.getRightXAxisSign() * MidnightControlsConfig.rotationSpeed;
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if (MidnightControlsConfig.cameraMode == CameraMode.FLAT) handleFlatLook(storage);
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else handleAdaptiveLook(storage);
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}
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public void handleFlatLook(AxisStorage storage) {
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if (storage.state != 0) {
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double powValue = Math.pow(storage.value, 2.0) * (storage.state == 2 ? -1 : 1);
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double rotation = (storage.axis == GLFW_GAMEPAD_AXIS_RIGHT_Y) ? MidnightControlsConfig.getRightYAxisSign() * MidnightControlsConfig.yAxisRotationSpeed : MidnightControlsConfig.getRightXAxisSign() * MidnightControlsConfig.rotationSpeed * powValue * 0.11D;
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if (axisStorage.axis == GLFW_GAMEPAD_AXIS_RIGHT_Y) this.targetPitch = sign * constant;
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else this.targetYaw = sign * constant;
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}
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return;
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if (storage.axis == GLFW_GAMEPAD_AXIS_RIGHT_Y) this.targetPitch = rotation;
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else this.targetYaw = rotation;
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}
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// Code below runs for adaptive camera mode
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// Handles the look direction.
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if (axisStorage.axis == GLFW_GAMEPAD_AXIS_RIGHT_X) {
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xValue = axisStorage.value;
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xState = axisStorage.state;
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}
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public void handleAdaptiveLook(AxisStorage storage) {
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if (storage.axis == GLFW_GAMEPAD_AXIS_RIGHT_X) {
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xValue = storage.value;
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xState = storage.state;
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}
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else {
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double yStep = (MidnightControlsConfig.yAxisRotationSpeed / 100) * 0.6000000238418579 + 0.20000000298023224;
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double xStep = (MidnightControlsConfig.rotationSpeed / 100) * 0.6000000238418579 + 0.20000000298023224;
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float yValue = axisStorage.value;
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float yState = axisStorage.state;
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float yValue = storage.value;
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float yState = storage.state;
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double cursorDeltaX = 2 * xValue - this.prevX;
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double cursorDeltaY = 2 * yValue - this.prevY;
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boolean slowdown = client.options.getPerspective().isFirstPerson() && client.player.isUsingSpyglass();
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boolean slowdown = client.options.getPerspective().isFirstPerson() && Objects.requireNonNull(client.player).isUsingSpyglass();
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double x = cursorDeltaX * xStep * (slowdown ? xStep : 1);
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double y = cursorDeltaY * yStep * (slowdown ? yStep : 1);
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@@ -816,6 +817,14 @@ public class MidnightInput {
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this.prevX = xValue;
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}
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}
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public void handleTouchscreenLook(AxisStorage storage) {
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if (storage.state != 0) {
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double rotation = storage.value * 0.11D * MidnightControlsConfig.touchSpeed/5;
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if (storage.axis == GLFW_GAMEPAD_AXIS_RIGHT_Y) this.targetPitch = rotation;
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else this.targetYaw = rotation;
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}
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}
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private boolean changeFocus(@NotNull Screen screen, NavigationDirection direction) {
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if (!isScreenInteractive(screen) && !screen.getClass().getCanonicalName().contains("me.jellysquid.mods.sodium.client.gui")) return false;
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