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https://github.com/TeamMidnightDust/MidnightControls.git
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Experimental port to 23w06a
Some stuff is still broken, but I managed to implement directional movement in screens
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@@ -24,7 +24,7 @@ public abstract class ChatScreenMixin extends Screen {
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private void midnightcontrols$moveInputField(CallbackInfo ci) {
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if (MidnightControlsConfig.moveChat) chatField.setY(4);
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}
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@Inject(method = "render", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/gui/widget/TextFieldWidget;setTextFieldFocused(Z)V", shift = At.Shift.AFTER))
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@Inject(method = "render", at = @At("HEAD"))
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private void midnightcontrols$moveInputFieldBackground(MatrixStack matrices, int mouseX, int mouseY, float delta, CallbackInfo ci) {
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if (MidnightControlsConfig.moveChat) matrices.translate(0f, -this.height + 16, 0f);
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}
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@@ -9,12 +9,13 @@
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package eu.midnightdust.midnightcontrols.client.mixin;
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import net.minecraft.client.gui.navigation.NavigationDirection;
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import net.minecraft.client.gui.widget.EntryListWidget;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.gen.Invoker;
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@Mixin(EntryListWidget.class)
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public interface EntryListWidgetAccessor {
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@Invoker("moveSelection")
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void midnightcontrols$moveSelection(EntryListWidget.MoveDirection direction);
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//@Invoker("getNeighbouringEntry")
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//void midnightcontrols$getNeighbouringEntry(NavigationDirection direction);
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}
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